-
Sign Ups, Rules and OOC here -Heroes of Ulgar-
Quest link: http://roleplayerguild.com/showthrea...08#post7744108
|
Based on points,(by 5's) such as if you have 10 stealth and you are sneaking up on an enemy with only 5 awareness he will not catch you.
|
This RP will start out in a small village of Ulgar, the town was ravaged by the evil sorcerer Multar. Multar sent out his troops to destroy the town of Ulgar and take anything of value, we managed to scare him and his minions off. Though he did get away with everything from the tavern, the tavern was the most important part of Ulgar and without it all hope is lost. We must seek out Multar and take him down.
|
This RP will consist of several character types:
Ulgar Citizens: Wizards, Knights, Archers, Rogues, and Priests
|
Multar minions: Knights, Archers, Wizards, and Paladins
|
Races: Elvish, Human, and Centaur
|
Knights, Paladins, and Priests must be human. Centaurs can only be Archers.
|
Race Strengths and Weaknesses:
Elves: Pros- Accuracy 10 (base 5) Cons- Starts with 50 health (base 75)
Humans: Pros- Defense 10 (base 5) Cons- Cannot use spells
Centaur: Pros-Accuracy 20 (base 5) Cons- Can only be an archer
|
Class Stats: (Note: Defense works in the following way, You attack with an attack of 5 to an enemy with a defense of 10, you have 50% of his armor accounted for so your attack can only do half of its base damage. If you attack an enemy with 10 damage when (s)he has 5 defense you do base damage. Also, Mana is used for spells only. Remember there are certain stats for each weapon. These stats are without your race applied. Accuracy only matters for weapon requirements.)
Wizards: 75 Hp - 120 Mana - 5 Defense - Accuracy 5 - Stealth 5 - Awareness 5
Knights: 75 Hp - No Mana (Human) - 10 Defense - Accuracy 5 - Stealth 5 - Awareness 5
Archers: 75 Hp - 50 Mana - 5 Defense - Accuracy 5 - Stealth 5 - Awareness 10
Rogues: 75 Hp - 50 Mana - 5 Defense - Accuracy 5 - Stealth 10 - Awareness 15
Priests: 75 Hp - No Mana (Human) - 5 Defense - Accuracy 5 - Stealth 5 - Awareness 5
Paladin: 75 Hp - No Mana (Human) - 10 Defense - Accuracy 5 - Stealth 5 - Awareness 5
|
|
Class Descriptions:
Wizard: Wizards have the most mana for the point being that they boost the effect of spells by 10 such as a power up spell normally boosting damage by 5, the wizard will make it do 15. Wizard are the only class that can use staves. (Plural of staff is staves)
Knights: Knights have 10 defense and then since they have to be human they have 20 defense, Knights are the only class that may use Swords.
Archers: Archers are the only class that can use bows. Archers only have 5 accuracy but can be raised by being an Elf or a Centaur.
Rogues: Rogues are overall the best stealth characters and are thhe only class that uses daggers.
Priests: Priests may be human meaning that they do not use spells but their weapons are wands, they are the only class to use wands, and one Pro of wands is that for 100 gold you can buy a healing shot.
Paladin: Paladins use blunt objects and are the only ones that can do so.
|
|
Rules:
You may not spam and you must sign up. To post you must wait your turn, every 3 posts you may post one. So if you post you must wait until 3 others post and then you may take your turn.
You may only post up to a paragraph at a time.(More accepted if it is understandable)
Use common sense and be nice
To buy something you must type at the top of you post /buy (item)
There will be a list posted soon of the possible items you may buy adn their prices.
|
|
Character form (Must be filled out, and wait for my okay before you play): (Stat increasements means you can put 5 points on one stat and you pick which stat)
Class:
Race:
Team:
Stat Increasements:
|
|
Starter weapons:
Names of these are simple, Starter Staff, Starter Sword, So on (All Starter Weapons do 5 damage)
Tier 1 (Requires level 3):
Staff: Power Staff - 10 Damage (20 Gold)
Sword: Long Sword - 15 Damage (25 Gold)
Bow: Darkwood Bow - 10 damage (20 Gold)
Dagger: Bronze Dagger - 10 damage (20 Gold)
Wand: Warp Wand - 15 Damage (25 Gold)
Club: Heavy Club - 10 Damage (20 Gold)
|
|
|
To level up you must get 50 experience, then 100, then 200, then 300, then 400 and so on. For each character you kill or enemy you get 10 XP
|
|
I will play as the world and the Enemies and good guys that aren't Characters.
|
|
|
I look forward to playing with you guys, first playtime will be told when we have a few players, I look forward to it.
I will update these lists regularly.
You start with One health potion which heals 50 hp and you start with 10 gold, when you kill a player I decide what you take.
|
|
|
Players:
|
Enemies:
Last edited by WITSorcery; 11-08-2012 at 05:31 PM.
Reason: Added a link.
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules