Ah coolies! There's a lot going on in the OOC, and a little bit cluttered. I hope you don't mind![]()
I may ask more questions later, but for now I found the original OOC and am quite content on reading up on it.
I have a few ideas for what I might like to try playing as.
Ah coolies! There's a lot going on in the OOC, and a little bit cluttered. I hope you don't mind![]()
Quick question (yes, it's me again):
Does the General's Skills and Proficiency only affect the General as an individual? (I.E. Lv 3 spear only means that the General is a Lv 3 spear, not his company.)
Somehow this one 'do pretty much whatever you want' Special Trait slot I'd deem affordable without sacrificing too many direct combat stats for my General is driving me nuts. I can't decide in what direction to take that. And it would pretty much determine a huge chunk of his background as well... would also like to intertwine minor parts of the background with whatever of the three Sovereigns' races/nations would be fitting, but we'd need some of those first for that to happen.
We'll just have to keep this thread alive until people show up, then.
So we can have a small band of followers for a General for RP purposes only, or actually invest a Special Trait into getting a whole company of own troops. Is it also possible to use the Special Trait to get that band of followers and then having them actually be of use in combat? Like, you said a General with points in for example Sword Proficiency would somehow increase the effectiveness of a Swordsmen unit he is attached to, so could one use these, via Special Trait bought, followers to have them act as officers throughout the army, assigning them to units to increase effectiveness in a similar way? Just playing around with the idea here.
Well, the Special Traits allocation will be closely monitored because it is very flexible. As such, you are free to design it anyway you need to - and I will nerf or buff it as I deem necessary in order to balance it out
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Drag some friends along if you think that they'd be interested. Maybe you guys can form a nation together, and 'loyalty issues' wouldn't be too frequent :9
Right. Will probably just write out and 'test post' some ideas to see how they would turn out after being tweaked by you, if you don't mind doing that with stuff that probably isn't going to make it into any CS anyways.
Edit: I think playing something like this with friends actually increases the chance of backstabbing.![]()
I don't mindFeel free to pop up CSes! A minimum total of 9 players would be necessary for this RP to run - so there's tons of time before that.
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Ahahaha, yeah perhaps. Still, it'll make the RP that much more fun with all the unexpected betrayalsThat's the core of the RP when it matures later ;D