Just to make sure I get army composition right... an army consists of companies. Companies are usually sized between 50 and 100 units. Those 50 to 100 units can be different units, e.g. 20*Tier 2 soldiers with specialization in Swords, 20*Tier 1 soldiers with spec in Bows, etc. In all of this, the General can command a company himself, which, if the specializations match, may lead to improved performances for the troops.
If a General who goes for a Unique Unit via Special Trait can get a one-hundred unit sized company, then I take it all 100 units are the same since a General can't create more than this one unit via its Special Trait? Or does that depend on the way the Special Trait is 'worded'?
Yes, a general can lead multiple companies. Companies are designed so that each unit 'group' will be having the same exp bar to rid confusion just in case your entire army's exp gauge turns confusing. However, each company can only be of similar tiered units, but the unit types does not matter. That said, for example you can have 20 ranged T1s, 20 melee T1s, 20 mounted T1s all in one company. T2s can only be grouped together with other T2s and so on.
And yes, if your General has matching specializations, the units he leads will have improved performances. There is no specific numeral value set yet, (Unsure if necessary either) but I hope that the players would RP it out. (It's fun to see if your character have low proficiencies, he/she would just have no idea how to lead certain unit types)
Lastly, that is correct as well - since you are only allowed ONE unique unit design - and you are the only player capable of recruiting that unit type. Having more than one design is borderline game breaking, so I cannot allow it. (After all, being able to have multiple unit designs is in the realm of a Sovereign. Generals cannot be a Sovereign unless they decide to declare independence/open rebellion)
Last edited by orangebox; 11-13-2012 at 07:50 AM.
Reason: grammar failed ._.
Racial Advantages: -1 point required for each Lv of Shield; increased Mobility and Battle Proficiency on mountainous terrain
Racial Disadvantages: +1 point required for each Lv of Spear
Allegiance: n/a
In short since I’m too unsure as what I’ll end up playing right now and most of these ideas won’t ever make it through, anyways.
-loved mining all his life, happy as a miner/foreman and proud about it
-enemy band raids the mine, dwarf military reacts way too slow to save anyone, lots of miners and friends of Burin get massacred
-Burin manages to rally his fellow miners and drives the enemies away
-depending on what variant I’d take when it comes to Skills below, he either sets out with a group of trusted few for RP purposes only, or with a whole company of miners in order to catch the culprits
-at this point I’d add how he turned from being a mine foreman to an army leader, but I’m still not sure whether, by the time the RP sets in, he’d have gotten the raiders or not, mostly because I’d want to wait and see whether there wouldn’t be a Sovereign or other General I could link that part of the character’s history with
Signature Weapon: Burin carries the two pickaxes Fuldor and Dwildan into battle, named after the dead dwarves he took them from during the raid in order to defend himself. While wielding the two weapons at the same time is extremely inefficient, Burin still always has both for keepsake’s reasons around.
Since Burin had to do with mining for the better part of his life, either mining himself or overseeing and planning mining operations of others, he has grown skilled at exploiting already existing dig sites as well as constructing them from scratch. In case Burin is assigned a district, he will generate additional income as long as there is a mine in that district. If there is no mine, Burin might be, depending on terrain and resources, able to construct his own in a relatively short amount of time.
Special Traits 1: Lv1 – Unique Unit: Miners
Consisting of those miners who decided to join him on his quest, this company of dwarves has shown great skill at using their vast knowledge of rock and mining business to tunnel beneath the battlefields just to emerge in the, sometimes even for themselves, most unexpected positions.
Enables the company to emerge from somewhere on the battlefield to a later point at time than the initial deployment. That’s not always where they planned to stick their heads out, though.
Variant 2:
Custom Arms: Lv2 - Pickaxes
Armor: Lv1 – Heavy Leather Armour
Special Traits 1: Lv1 – Proficient Miner
Since Burin had to do with mining for the better part of his life, either mining himself or overseeing and planning mining operations of others, he has grown skilled at exploiting already existing dig sites as well as constructing them from scratch. In case Burin is assigned a district, he will generate additional income as long as there is a mine in that district. If there is no mine, Burin might be, depending on terrain and resources, able to construct his own in a relatively short amount of time.
Variant 3:
Custom Arms: Lv2 - Pickaxes
Armor: Lv1 – Heavy Leather Armour
Special Traits: Lv1 - Unique Unit
Special Traits 1: Lv1 – Unique Unit: Miners
Consisting of those miners who decided to join him on his quest, this company of dwarves has shown great skill at using their vast knowledge of rock and mining business to tunnel beneath the battlefields just to emerge in the, sometimes even for themselves, most unexpected positions.
Enables the company to emerge from somewhere on the battlefield to a later point at time than the initial deployment. That’s not always where they planned to stick their heads out, though.
That would be the first taste without much background to go with. I'm not sure how the unique unit's Special Trait would work out in terms of having different levels of that Trait, maybe the chance of them emerging where they are needed increases, the time they need to dig through to their enemies decreases, something like that. Going to post up other ideas over the coming days, if only as a mean of bumping the thread up occasionally.
There are only a few reasons I can tell that people aren't joining, mainly from watching other Interest Checks in various sections and almost 90% my own speculation...
So these are most likely wrong, but:
Most people like to know what is a nation RP an what isn't, so most nation RPs that put "Medieval Fantasy Nation RP" in parenthesis in the title seem to attract more attention. Plus, people also seem to be attracted to strange or unique names.
People don't like stats. Some people do, but it seems the majority do not. I'll admit that I am not much of a stat-lover, but I don't dislike them.
In addition to the above presumption, most people do not like to start out at "level one." Of course, this is mostly just my opinion. I don't like to start out at level one, but I can tolerate it.
And, finally, the other nation RPs might be recruiting friends to bolster their numbers.
Forgive me for being so presumptuous: I am slightly hard-pressed on time and cannot spare some time to rewrite this more elegantly. I hope I may make it up to you. Later. Hopefully.
Aww, that makes me want to post my own Famed General CS. Though, as I said, I probably won't because I don't have much time. I may do it a in few hours, hopefully.
“Keia Vewyx, mystery man,
Stalks her name whenever she can,
Appears with no warning, away with no sound,
I still quite wonder how her name is so easily found.
At least by herself, since she stalks it so.
If you say it in some thread, Wisp! She is on the go.
To stalk her own name through wind and through rain,
Beware of the Keia; She isn't quite sane.
She will torture your mind with oh, so odd words,
Like; Jee, thy no likeness, upon these ponderous birds!
So why am I rhyming, about a mystery man?
Because I simply wanted, and just because I can.”
-- Based on poem created by Roleplayer Guild user Xiga
Racial Advantages: -1 point required for each Lv of Shield; increased Mobility and Battle Proficiency on mountainous terrain
Racial Disadvantages: +1 point required for each Lv of Spear
Allegiance: n/a
In short since I’m too unsure as what I’ll end up playing right now and most of these ideas won’t ever make it through, anyways.
-loved mining all his life, happy as a miner/foreman and proud about it
-enemy band raids the mine, dwarf military reacts way too slow to save anyone, lots of miners and friends of Burin get massacred
-Burin manages to rally his fellow miners and drives the enemies away
-depending on what variant I’d take when it comes to Skills below, he either sets out with a group of trusted few for RP purposes only, or with a whole company of miners in order to catch the culprits
-at this point I’d add how he turned from being a mine foreman to an army leader, but I’m still not sure whether, by the time the RP sets in, he’d have gotten the raiders or not, mostly because I’d want to wait and see whether there wouldn’t be a Sovereign or other General I could link that part of the character’s history with
Signature Weapon: Burin carries the two pickaxes Fuldor and Dwildan into battle, named after the dead dwarves he took them from during the raid in order to defend himself. While wielding the two weapons at the same time is extremely inefficient, Burin still always has both for keepsake’s reasons around.
Since Burin had to do with mining for the better part of his life, either mining himself or overseeing and planning mining operations of others, he has grown skilled at exploiting already existing dig sites as well as constructing them from scratch. In case Burin is assigned a district, he will generate additional income as long as there is a mine in that district. If there is no mine, Burin might be, depending on terrain and resources, able to construct his own in a relatively short amount of time.
Special Traits 1: Lv1 – Unique Unit: Miners
Consisting of those miners who decided to join him on his quest, this company of dwarves has shown great skill at using their vast knowledge of rock and mining business to tunnel beneath the battlefields just to emerge in the, sometimes even for themselves, most unexpected positions.
Enables the company to emerge from somewhere on the battlefield to a later point at time than the initial deployment. That’s not always where they planned to stick their heads out, though.
Variant 2:
Custom Arms: Lv2 - Pickaxes
Armor: Lv1 – Heavy Leather Armour
Special Traits 1: Lv1 – Proficient Miner
Since Burin had to do with mining for the better part of his life, either mining himself or overseeing and planning mining operations of others, he has grown skilled at exploiting already existing dig sites as well as constructing them from scratch. In case Burin is assigned a district, he will generate additional income as long as there is a mine in that district. If there is no mine, Burin might be, depending on terrain and resources, able to construct his own in a relatively short amount of time.
Variant 3:
Custom Arms: Lv2 - Pickaxes
Armor: Lv1 – Heavy Leather Armour
Special Traits: Lv1 - Unique Unit
Special Traits 1: Lv1 – Unique Unit: Miners
Consisting of those miners who decided to join him on his quest, this company of dwarves has shown great skill at using their vast knowledge of rock and mining business to tunnel beneath the battlefields just to emerge in the, sometimes even for themselves, most unexpected positions.
Enables the company to emerge from somewhere on the battlefield to a later point at time than the initial deployment. That’s not always where they planned to stick their heads out, though.
That would be the first taste without much background to go with. I'm not sure how the unique unit's Special Trait would work out in terms of having different levels of that Trait, maybe the chance of them emerging where they are needed increases, the time they need to dig through to their enemies decreases, something like that. Going to post up other ideas over the coming days, if only as a mean of bumping the thread up occasionally.
Very nice character actually. The special skill isn't imbalanced - it's more like a dwarven flanking method. I guess the higher level it goes, the more accurate your units can 'pop out' in their designated coordinates. And there's nothing wrong with your character too! I'd approve it straight-away if this is the OOC hahaha. I hope you enjoyed creating your character ;D
Originally Posted by Keia Vewyx
There are only a few reasons I can tell that people aren't joining, mainly from watching other Interest Checks in various sections and almost 90% my own speculation...
So these are most likely wrong, but:
Most people like to know what is a nation RP an what isn't, so most nation RPs that put "Medieval Fantasy Nation RP" in parenthesis in the title seem to attract more attention. Plus, people also seem to be attracted to strange or unique names.
People don't like stats. Some people do, but it seems the majority do not. I'll admit that I am not much of a stat-lover, but I don't dislike them.
In addition to the above presumption, most people do not like to start out at "level one." Of course, this is mostly just my opinion. I don't like to start out at level one, but I can tolerate it.
And, finally, the other nation RPs might be recruiting friends to bolster their numbers.
Forgive me for being so presumptuous: I am slightly hard-pressed on time and cannot spare some time to rewrite this more elegantly. I hope I may make it up to you. Later. Hopefully.
Aww, that makes me want to post my own Famed General CS. Though, as I said, I probably won't because I don't have much time. I may do it a in few hours, hopefully.
Ahh, well that surely clears up a few questions. I guess I'll need to come up with precise titles. Sadly, I can't seem to 'edit' the post title ._.
Well, the stats are there to avoid meta-gaming really. It's simply strict only for battles, but for every other aspect of the RP, anything goes. However, as mentioned - it's more of a rough gauge just in case both sides wouldn't back down.
Well, I get your idea of 'hating to start from scratch', do you think it's better to have players decide the 'size of their kingdom' instead?
Also, don't worry. I'm honestly happy enough that you're staying around to check on this little RP of mine I'm actually looking forward to your CS as well!
Ahh, well that surely clears up a few questions. I guess I'll need to come up with precise titles. Sadly, I can't seem to 'edit' the post title ._.
Well, the stats are there to avoid meta-gaming really. It's simply strict only for battles, but for every other aspect of the RP, anything goes. However, as mentioned - it's more of a rough gauge just in case both sides wouldn't back down.
Well, I get your idea of 'hating to start from scratch', do you think it's better to have players decide the 'size of their kingdom' instead?
Also, don't worry. I'm honestly happy enough that you're staying around to check on this little RP of mine :) I'm actually looking forward to your CS as well!
Bah. People should be like me: open up every new thread you see in a new tab (having atleast 5 tabs open with RPs I haven't seen before) and judging it after reading it. Heck, it's how I found this little gem.
Indeed, and it is a good system on paper. Has it been tested, though?
I believe having a standard (two cities and one capital) and then having their racial advantages and disadvantages decide the unique size is best. In other words, I believe you are doing the best option right now. You may change it if you wish, of course.
If I could choose everything my way, I'd be a civilization of Darknut-esque super-knights with the disadvantage of "Only starting with the Capital" and "Has half pop. of everything." Half recruits per turn, half city/town populations, half starting soldiers, etc. They'd make up for it with quality soldiers, physical strength, but more importantly an awesome metal industry (keeping rez up despite pop. loss~).
Though I have tried them before, It was over before it even started.
A shame it is little interest currently, though. Would the players from before be interested, or no?
Anyways, as promised, a CS for you:
Warning, the picture is... large, due to RP Guild not resizing pictures anymore.
Warning #2, I almost always seem to be turned down when I submit the first profile... huh. Anyways, I'm ready to inevitably change it.
Warning #3, if I decide to be sovereign... My first attempt would be this guy's race.
Famed General
Name: Kol Raus (Kohl Rowz)
Age: 52 (Roughly in his mid-thirties in human years) The average Clifflord lifespan is 142 years
Gender: Male
Appearance: A descendant of a Clifflords, Kol is 6′ 3″ (~1.9 meters), towering above most other races but being quite short compared to the ancient Clifflords and still being a little shorter than most other Clifflord descendants. His skin is a Taupe Grey, being a descendant of a Clifflord that mined a brass-colored metal. His irides are of a Honeydew color, and he has a husky and very deep voice. His hair color is of a charcoal black, cut very short as to not get caught in his helmet. He generally wears his armor whenever he can, but without it he is seen to have a highly athletic and well-toned build. His face could be described as rugged and grim, bearing sharp features and a somber facial structure. He also has a very large scar from the left corner of his mouth to his sternomastoid, travelling horizontally across his cheek and jaw. If he smiles, you can see a few of his top molars. if he frowns, which is much more likely, you can see some of his bottom molars.Needless to say, it doesn’t really bring in the ladies. In addition to his facial scar, a large scar is just above his navel, a scar that helped bring him his fame and one he takes pride in. Beyond those two, numerous other smaller and less noticeable scars dot his body. Although strong, he can’t block and dodge every strike thrown at him.
Race: Clifflord (Descendant) The Clifflord history is rich with metalworking and intimidation, forges and battle. They were a giant people -similar to humans in shape- with most average males standing above 8 feet / 2.4 meters and weighing in on average 300 pounds / 136 kilograms. Within these great bodies were large amounts of muscle far denser than normal, granting them a seemingly demonic strength that they used to great success. The Clifflords established themselves among a mighty mountain and built their home on it. Within the mountain lied an abundant supply of metals, and the Clifflords used their superior resources and strength to create armor and weapons of great quality. It is said that a Clifflord dagger can still cut just as sharp now as it had in the time when it was created, and that a shield could repel the blow of any blacksmith’s hammer other than a Clifflord (all rumors that were eventually proven false, of course). With their strength and metalworking, the Clifflords became an immovable object in the path of all who wished to conquer them. Their soldiers wore layers of heavy, durable armor, making them nigh invincible. Their weapons were giant and heavy, their swords crushing enemies more than cutting them. Arrows bounced off them, horses reared at the trembling earth when they marched, and warriors all told the tale of the race of metal giants. Of course, there is a reason why they do not exist now...
Despite all their advantages, the Clifflords required massive amounts of food. With their metalworking poisoning the land and sea around them and tainting the air, and with their mountainous terrain, farming was all but impossible. The Clifflords required imports of food to survive, and eventually, as all civilizations do, the threat of their existence outweighed the benefit of their friendship, and all their allies pulled back their support for the giant, metal warriors. The tales of the giant metal people and their invincibility ground to a slow and permanent halt.
The Clifflords were forced to disband their civilization and the remaining race retreated to any refuge. Their great mountain, due to unsafe mining habits, collapsed into itself, rendering the great Clifflord metal ores hidden beyond the reach of other civilizations. Their great army became small bands of mercenaries, giving their children the remains of their armor and weapons. The Clifflords of old have left their descendants a lasting, unmistakable gift.
The Clifflords, with all their metals, tainted themselves with the metal clouds from their furnaces. Their skin was shaded to a dark slate black, and their hair (if they had any) a coal black. Their eyes, staying in the mines for so long, took to a very bright discoloration. Most Clifflords today still have very dark skin and bright, pale eyes. With the poison as well, the birthrates of Clifflords are very meager, rendering the race endangered. The current Clifflord race could be estimated to be within 40,000 citizens and 15,000 unaffiliated persons. In addition, the Clifflords of today (while still being physically strong) have lost the extra dense and numerous muscles do to interracial mixing and also need to consume less food to survive. The Clifflords still keep their history much alive, though, telling their children as many stories as they can and keeping many traditional practices in use.
Racial Advantages: -- Racial Disadvantages: --
Allegiance: No sworn leader - Wandering General.
Biography: The son of an Elf man and Clifflord woman, Kol was the target of bullying from most other children in the elven village he lived in for most of his childhood. He was simply different; he was stronger and bigger, but he was not lithe or sneaky and was more apt with swinging a sword than notching an arrow. Instead of looking at the plants and animals, he was interested in rocks and metal. Instead of being fair skinned and golden haired, he looked like he was covered in coal dust with hair as black as soot. Because of this, he spent more time learning from his mother than he did in any educational classes for elves. She taught him how to use armor and a sword, and told him of great tales of the ancient Clifflords. Eventually, his elven father took his mother and him away to a human city. Although officially human, there were many races in this huge market city, and somehow Kol seemed to mix in. Despite a few challenges, Kol was able to enter a military center and start training. Their armor was too flimsy and light, and he’d break every sword they gave him. Eventually, a instructor ordered him to use two swords, one in each hand, instead of holding one sword with both hands. His career skyrocketed afterwards. The town was eventually sieged by an enemy sovereign, and though he fought valiantly, Kol eventually retreated and took his mother and father out of the city. They traveled to a few cities before settling down and Kol re-entered the military academy at this city. It was here that Kol started to become known as a famous warrior, and eventually a Famed General, and for that only his famous deeds will be told:
Spring, Kol aged 32 - Kol and a few small squads held of a company of superior numbers. Though drastically outmatched, Kol lead an ambush and routed an entire company with few losses. Kol states that it was also his soldiers that won the battle, not just him.
Autumn, Kol aged 35 - Kol and eight other men, four of them Clifflords, held back a sieging army in the keep while the ruler and his family escaped. Although Kol and his company were defeated, most of them killed, the royal family escaped and Kol and the survivors were taken prisoner. Kol accounts that there were six deaths; only he and two others survived. In addition, most of the army was exhausted due to breaking through the wall and getting to the keep.
Summer, Kol aged 35 - Kol escaped the prison during a siege on the city. Rumors state that Kol tore off the prison door as soon as the jailer left to defend the city. Kol stated that the other two from before were executed, and he escaped just weeks before his own execution. In addition, the hinges to the door were rusted.
Summer, Kol aged 39 - Kol won a tournament and defeated a famous yet aging general in a duel. People finally see, first hand, his Clifflord Dual Wielding style. Kol claims that the senile general was besmirching the Clifflord race.
Spring, Kol aged 40 - Kol joins a military academy as an instructor and argues with another instructor. He lifts up the instructor, despite the instructor being fully adorned with plate armor. Kol claims that the plate armor must have been fake. All the students claimed that it was real plate armor. The instructor will not comment.
Winter, Kol aged 45 - Kol is ordered by a foolish ruler to lead a disastrous raid against a town. It is said that both companies were decimated, and the only survivor was Kol, standing atop a mountain of dead bodies, a sword impaled into his stomach and three to twenty spears (it is different for every person who tells the tale) protruding from his back. Kol accounts that he was indeed run through by a sword, but never by a spear in that skirmish, and that there were survivors on both sides and the battle was a victory for the opposing side because they held off the assault.
Winter, Kol aged 45, one month after above deed - Kol’s ancestral armor is melted down and used as material for his custom swords and armor. In his next fight, it is said that arrows bounced off him. Kol stated that there were very few arrows that hit him, and those that did hit the stronger areas of his armor.
Spring, Kol aged 46 - Kol rallies a rebellion to overthrow a foolish, tyrant ruler. Since he rallied the army, and in turn they rallied the common people, the ruler was at a severe disadvantage.
Autumn, Kol aged 47 - The rebellion overthrows the ruler and asks Kol to lead them, and to their surprise he declines and suggests that, even more surprising, a lowly soldier in his company take the throne. The soldier is crowned king, and the city enjoys a few prosperous years. Kol recalls that the soldier showed a great aptitude for leading when his company was under attack and the leader was wounded.
Spring, Kol aged 51 - Kol declares his independence from any one ruler and becomes a mercenary general. In addition, he also becomes a bounty hunter to help raise money while he waits for a sovereign to take notice of him.
Kol, aged 52, and the start of a new chapter in his life . . .
Signature Weapon: Ancestral Reforged Blades / Ancestral Reforged Armor Twin blades and set of armor, custom-designed for Kol and crafted by melting down and reusing the Clifflord metals and alloys in Kol’s ancestral Clifflord armor. It was crafted by another fellow Clifflord, giving it some designs of the ancient Clifflords while also having inspiration from more modern sources. Very lightweight and strong, though the ancient Clifflord forging secrets were lost and as such this small suit of armor and the two swords used up the entirety of the massive ancestral armor (a few accidents, repairs, spills, unusable rusted parts, etc). He named the two swords after his furthest recorded ancestors, “Don” (O as in own) and “Tet” (E as in end). He has yet to name the armor.
Skills and Proficiency: Sword: Lv2 (6p)
Spear: Lv0
Bow: Lv0
Custom Arms: --
Shield: Lv0
Armor: Lv1 (2p)
Riding: Lv0
Special Traits: Lv1 (6p) Dense Muscles- Even for their current size, Clifflords are extremely powerful physically, and Kol is no exception. Kol is capable of lifting a two-handed weapon with one hand without any hindrances (other than not knowing how to use it) and is not encumbered by his armor. His full strength was demonstrated once before when he lifted up a soldier fully adorned in plated armor (not with one hand, of course, but still quite a feat). Of course, he needs to eat almost seven square meals a day to keep up his stamina - not including snacks and desserts, of course. Although not very noteworthy in large battles, it is a huge advantage in small skirmishes and duels.
Random Info: His birthday is in autumn.
Last edited by Keia Vewyx; 11-14-2012 at 09:50 PM.
Reason: Links miscolored from transfer from Google Docs.
“Keia Vewyx, mystery man,
Stalks her name whenever she can,
Appears with no warning, away with no sound,
I still quite wonder how her name is so easily found.
At least by herself, since she stalks it so.
If you say it in some thread, Wisp! She is on the go.
To stalk her own name through wind and through rain,
Beware of the Keia; She isn't quite sane.
She will torture your mind with oh, so odd words,
Like; Jee, thy no likeness, upon these ponderous birds!
So why am I rhyming, about a mystery man?
Because I simply wanted, and just because I can.”
-- Based on poem created by Roleplayer Guild user Xiga
Very nice character actually. The special skill isn't imbalanced - it's more like a dwarven flanking method. I guess the higher level it goes, the more accurate your units can 'pop out' in their designated coordinates. And there's nothing wrong with your character too! I'd approve it straight-away if this is the OOC hahaha. I hope you enjoyed creating your character ;D
Nice to hear. Of course I enjoyed it. Expect some more sheets over the course of the week till I have decided what to play as.
Can't really add anything to the 'why doesn't it generate enough interest' topic, I don't have much experience with Nation RPs but think that this concept looks pretty sweet with separating Generals from Sovereigns, and having a basic stat system seems like the sensible thing to have, given the freedom the players have in Nation RPs otherwise.
@Clifflords: Sounds like, in the unlikely event I end up going for Sovereign with a Dwarven nation, I'd definitely be interested in being one of those former allies the Clifflords had before everyone turned away from them. We shall see~
Nice to hear. Of course I enjoyed it. Expect some more sheets over the course of the week till I have decided what to play as.
It would be pretty frightening to be fighting a company, only to have warpicks rip out from the ground and more soldiers rushing out to fight.
He'd be an awesome ally / frightening enemy.
Originally Posted by Lecos
@Clifflords: Sounds like, in the unlikely event I end up going for Sovereign with a Dwarven nation, I'd definitely be interested in being one of those former allies the Clifflords had before everyone turned away from them. We shall see~
We shall see indeed. It would definitely make for some interesting interactions with the surviving Clifflord families, and at the very least with a surviving Clifflord General. But, I'm not entirely sold on the General.
Like Lecos, there may be more profiles to come.
“Keia Vewyx, mystery man,
Stalks her name whenever she can,
Appears with no warning, away with no sound,
I still quite wonder how her name is so easily found.
At least by herself, since she stalks it so.
If you say it in some thread, Wisp! She is on the go.
To stalk her own name through wind and through rain,
Beware of the Keia; She isn't quite sane.
She will torture your mind with oh, so odd words,
Like; Jee, thy no likeness, upon these ponderous birds!
So why am I rhyming, about a mystery man?
Because I simply wanted, and just because I can.”
-- Based on poem created by Roleplayer Guild user Xiga