In order for the charm to work, the female in question has to be able to breath in the Banar'ri's pheromones. So she must be within a few feet of the Banar'ri, and have clear synuses/respiratory system etc. So anything from smelling salts to a cold could hinder the charm's effect. Or simply have a male representative for whenever dealings with a Banar'ri need happen.That, or have a goat around, Banar'ri hate goats.
Yes, I'll need that info really - because I'll be NPC-ing again, my avian nation in the continent. (Was supposed to be a surprise, but well people discovered the Avian city faster than I had hoped...Such ballsy moves Tatsua! Aiming for a City straightaway hehehe)
And my Avian nation has a Queen ._.
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Right, if there's anything you need to ask, just pop it into the thread. I'll be back in a few.
Notable Historic Figures
Listed in order from oldest to most recent
Thialog the Proliferator AKA Thialog the Mighty
Thialog is considered to be the greatest Banar’ri to be born in the era of the fall. Many a tale and song is told and sung by the Banar’ri, exalting his exploits and adventures. It was said that his strength was so great, that he could crush men with his bare hands, and throw large stones over lengthy distances. Though his greatest claim to fame is the large number of wives he was said to have. Supposedly his enchanting musk was so powerful that women miles around would flock to him and throw themselves at his feet. Thialog reportedly had over five hundred wives, and an even greater number of mistresses. The validity of this claim is uncertain, but to this day, “son of Thialog” is the most common surname among the Banar’ri. It is said that Thialog met his end at the hands of a ravenous horde of goats, who trampled him, and flung his body from the highest mountain peak.
Trigon son of Dagoba AKA Trigon the Terrible AKA Trigon the Mad AKA Trigon the Betrayer
Easily the most infamous and recognizable historic figure of Banar’ri heritage among non Banar’ri, Trigon son of Dagoba is both revered and hated by the his people. In the years in which the Clifford civilization was at its peak, Trigon led a coalition of Banar’ri, Orcs, Goblins, and Dark elves against them and their allies. Never before had such a large number of Banar’ri clans been unified under a single leader, never before had a Banar’ri been directly involved in a major event. Trigon did not share the mindset of his brethren, rather than lamenting in tragedy described in the Origin tale, Trigon reveled in it, believing Demogoron’s curse to be a blessing. Trigon worshiped Demogoron, and gathered together the coalition for no other reason than to recreate the carnage and destruction Demogoron was said to have wrought in days past. For years Trigon’s armies hounded the Clifford’s and their allies, each city that fell to him was sacked without mercy. As the war progressed so to did his cruelty grow. He built for himself a personal guard made up entirely of enthralled Clifford women whom he referred fondly as his “beloved Furies.”. He indoctrinated and trained them to be ruthless and demonic warriors. He took great pleasure in pitting them against their Clifford brethren. As more and more victories were achieved, the deeper Trigon’s insanity grew. One day, after a major victory in which several high ranking leaders were captured, Trigon arranged to meet with all his top subordinates with the prisoners present. With all of them present, Trigon consumed an entire bowl of goat’s milk, and began to convulse and babble as if possessed by a demon. As his display reached a climax, five of Trigon’s most beloved furies appeared. Taking up ritualistic positions and gestures, they each began to cut and slice into Trigon’s body as he stood there cackling maniacally, until nothing remained but ribbons of flesh and his severed head. His subordinates could only look on in shock at the macabre display. The lead Fury, Trigon’s principle wife lifted his bloody head from the floor. Though his head had been severed he was still able to utter one final word, the name of the ancient evil whose name must not be uttered. With this utterance the rest of the Furies appeared and slaughtered everyone there save for two individuals, a Clifford general, and a Banar’ri chieftain. The furies then gathered up all of Trigon’s sons and departed. It is said that the descendants of Trigon will one day change the nature of Banar’ri society. To this day the surname “son of Trigon” is perceived with both aversion and respect.
Pazuzu son of Azael AKA Pazuzu the Beautiful
Pazuzu was obsessed with the fabled lost civilization of the Banar’ri and devoted his life to finding a way to revive it. He believed that the only way this could be achieved was if the prophecy of a son born to the most beautiful Avian was fulfilled. Thus he devoted his life to artistic pursuits, and eventually became a master sculptor and stone worker. Few could mold and shape stone at the level he could. His statues were supremely realistic, as if at any second they could spring to life and move about. He created many master pieces, choosing to create statues of famous historical figures of the various races Though he tried with all his might, as the years past he began to feel like the task of finding and seducing the most beautiful Avian to be truly impossible. He became bitter, and this bitterness was reflected in his work. He began to create countless sculptors of goats, and of Trigon the Mad. His final and arguably greatest masterpiece was a sculpture of Demogoron, which he worked on , without rest and without food. He died a mere moments after its completion.
Bael son of Trigon AKA Trigon the Wise
The most recent figure of note among the Banar’ri, Bael is famous for building the first permanent Banar’ri settlement in the age of the fall, Balmora. Under his rule, Shinning moon clan became a society unlike any other of Banar’ri origin on the continent. It was the closest any clan had come to true civilization. Unfortunately, Bael and Balmora met an untimely end at the hands of a joint Human Orc force, who destroyed the settlement and scattered its citizens across the continent. Though if any of Bael’s sons still live, there is a chance that the scattered clansmen can be reunited, and the clan restored to its former glory.
Last edited by El Noche; 11-19-2012 at 12:10 AM.
Current RP - 850
Recruits - 400
Companies - 0
GENERATION 13: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Those are some crazy folk tales with Trigon, son of Dagoba.
It'd be hilarious to see a Clifflord historian arguing against Banar'ri historian, since both of them rely on oral tradition and superstitions about their past (despite the Clifflords also drawing pretty pictures of their history on metal slabs, though it is up to the viewer what they mean).
I love how all the older figures have goats appearing in them near the end of their lives, and the most recent is less "folk tale" and more realistic.
“Keia Vewyx, mystery man,
Stalks his name whenever he can,
Appears with no warning, away with no sound,
I still quite wonder how his name is so easily found.
At least by himself, since he stalks it so.
If you say it in some thread, Wisp! He is on the go.
To stalk his own name through wind and through rain,
Beware of the Keia; He isn't quite sane.
He will torture your mind with oh, so odd words,
Like; Jee, thy no likeness, upon these ponderous birds!
So why am I rhyming, about a mystery man?
Because I simply wanted, and just because I can.”
Here is my work in progress nation. Culture section still has to be written and it will be a doozy when it is done and the military units have yet to be written out. But I'd appreciate feedback and thought I should get up what I have. Thanks everyone in advance and I look forward to rping with you all.
Nation Name: Kniel-sis
Nation’s Major Race:
Nierslin- The Nierslin are a race that are possessed of many peculiar traits. In particular there are many divisions within the race itself that are obvious upon a physical examination. The most significant of these different divisions within the race is that of the High Nier. The High Nier could be described as the only true members of the Nierslin race as they are the only truly sentient individuals in the race as a whole. The High Nier are physically similar to humanity and other humanoid races in certain respects, particularly the region above the waist, however there are substantial differences even there. Their hands are seemingly far more delicate than humans and other humanoid races though the fingers are tipped with long slightly serrated looking nails or perhaps claws. Their skin color is also inhumanely pale though there is still pigmentation to it. They also have an utter lack of anything that even resembles hair. Their eyes are large and entirely black, having no visible iris to them. Typically their faces are regarded as eerily attractive and are fair to look upon by humans and other humanoid races. The entirety of the upper half of their bodies look more delicate than humanity and most similar races. It is in the lower half of their body that they differ the most from other races. Below what would be considered the waist they do not have the legs of humanity, rather they each possess 6 long tentacle like appendages. These appendages are each approximately 12 feet in length factoring in the length of the portions that are used to elevate a High Nier to it's normal standing height of 7 feet, doing so leaves approximately 8 feet of each of their appendages free to facilitate movement. It is possible for them to rear up to significantly higher heights up to approximately 12 feet after which point further reductions to the length on the ground will make them unbalanced and at risk of falling. The High Nier are monogendered but could truly be considered gender-less as the concept of male and female means nothing to them. Despite this they often are considered female as apparently they look feminine. They are capable of implanting larvae into living creatures that will eventually eat their way out. Provided they are fed they will eventually grow into either other members of the High Nier or members of the lesser Nierslin who serve. High Nier can control what manner of larvae they create, and can influence them resulting in a control over what manner of Nierslin is born. In a time of crisis perhaps more of the larvae released would grow to be soldiers for example.
The Lesser Nier are both far more numerous and far more varied then their overlords. While it could be said that they were not truly sentient such would not be strictly correct though they do have very little independent thought. Though they all differ in appearance there is a constant in that all of the Nierslin do retain the same number of limbs. 6 limbs below and 2 limbs above. The Lesser Nier also were all created for a specific purpose and as such are most skilled at that purpose. Some examples are below.
Servitors- Servitors are the smallest of the Nierslin at only 4 feet in hieght and bear a great deal of ressemblance to insects. Their 6 lower legs are spindly and much like a spiders. Rather than a proper or humanoid torso the Servitors have a spherical mass that their lower limbs and upper limbs join to. Atop the first spherical mass that makes up the primary portion of the servirtors body is a second section, this section is the head and is something of a cross between a praying mantis' head and a human's. Thier arms similarly are similar to an insects but do also ressemble human arms, they are tripple jointed and the hands end in long many segmented fingers. The Servitor's skin is a faded tan color, that is a very pale shadow of brown. Servitors are bred to be servants as the name implies, they perform menial labor and general tasks for the High Nier and are regarded as one of the less intelligent of the lesser Nier castes.
Soldiers/Warriors- Warrior or soldier Nier are substancially larger at 6 feet tall and far more solid than the spindly Servitors. There is also a more human cast to their body region. Their limbs are organized in the same format as the servitors but are substancially more dense. They also have a coat of thin natural chitinous armor that covers their bodies. Each of the lower limbs has a pointed spike at the base rather than the more flexible gripping appendage that adorns Servitor feet. The upper limbs are also notably more weaponized, each of the 5 fingers on their hands are tipped with two inch long claws and the place where their upper limbs join the main body have a spike that emerges pointing upwards. Soldiers/Warriors are bred for combat and as such are far more well suited for it than other things. This does not mean they are born instictively knowing how to fight, such still must be learned. There are normally very few Soldier/warrior Nier by comparison to the others as they are only needed for war and combat. Soldiers are typically more intillegent than servitors as they need to be, but still are no great geniuses. The exact details of a soldier/warrior Nier's weapons depend on what one is bred to do.
Builders- Builders make both Soldiers and Servitors look like lightwieghts, these are very large and bulky, appearing the most insect like of the lesser Nier. They altogether lack any form of humanoid features. Builders are as one might expect bred for the purpose of extreme manual labor as well as construction. While they possess great strength their intelligence is inferior to even that of the servitors and they require detailed instructions to perform all but the simplest tasks. Their bodies are also fully coated in a layer of chitin to protect against the rigours of their typical activities. Two of their lower limbs end in spade like tips that can be used and once were used for tunnelling. Builders are slate grey in color.
Caretakers- Caretakers are actually nearly immobile and are only normally found in the birthing areas of a settlement. Their six lower limbs are short and stumpy, making any more than a waddle difficult for them. The Caretaker has a single function which is to eat and break down food which is then regurgitated to feed the larvae after they eat their way free of thier hosts. They are large pale blobs with a clearly visible head that is also a cross between something similar to praying mantis and a humans, the pincers are more notable as the mouth has remained insectlike to facilitate eating. Caretakers are little more than animals but they serve their function. Their arms are also rather short and stunted, barely able to lift food to their own mouths.
Racial history:
The Nierslin once lived in a far less elevated state then that in which they currently dwell. Many aeons ago they were primitive creatures that barely sentient themselves dwelt deep beneath the surface of the earth in massive tunnel complexes. With no knowledge of a world above the Nierslin never even considered the possibility of digging upwards. They existed in a state of savagery where even those who would be known as the High Nier who ruled over the semi sentient masses were primitive and backwards with little of the culture they currently exhibit. But this long state of isolation beneath the earth would ultimately change when something found them.
"We existed, but were not truly alive. In foolishness we believed ourselves masters of our world never knowing what we lacked. We spawned hosts of lesser kin in the darkness for endless battle and were marching to our dooms to buy years of life. Then they came. They broke into our world, these giants of metal, emissaries of light. Awe and terror filled us and for the first time our differences were no more, unified were we in our shock. The others wished to fight, to strike against the intruders, but I convinced them, we had never seen such things before. I went to these intruders, these great beings from above. I spoke but they did not understand, they spoke and I did not understand, their own holy words too pure for me to know. They showed me wonders that I cannot describe, the light that gleamed from a thousand fires flickering against the metals, others of their kind as well, these great emissaries of the light. They raised me up from the depths and I beheld the truth of our misery. They showed me the surface and light blinded me but it was pure and in time I beheld the wonder of the world. For a time I stayed with them and much I learned, the holy speech of light, the knowledge of what we must become. Many gifts they gave seeing my love of the light, a crown that reflected the brilliance of the source and a rod that once glowed alone. The light of the source was strong and these giants of metal, these emissaries of the light prepared me to return to my people so that I could show them the truth. But before I could the brilliant light of the source darkened in a flap of wings. I beheld the true evil which blots out light, beasts that glide above with great wings. They descend to fight the light but the light was strong and the dark winged ones cast back. I returned to our world bringing the holy truth and showed the way."
Radiance Qiuslia, the tale of the begining.
Racial Advantages:
*Natural weapons 1 free level of custom arms specifically labled Natural weapons.
*Fear factor, the Nier have elements that make them intimidating in combat. (-1 Morale when engaging the Nier in battle)
*The High Nier have an easier time dealing with male rulers and diplomats as they are strangely attractive. (RP-ers and NPC of male characters must obey this rule (Unless their sexuality is...) - similar to the Banar'ri. Dealings with males have a huge tendency to be successful.)
Racial Disadvantages:
*It is utterly impossible for the Nierslin to actually use mounted combat. (Your nation will lose the Riding proficiency permanently from any unit design - therefore your Sovereign or any Nier Generals will not be able to command Mounted units as effectively in the case if they were able to possess any in the future.)
*The lower classes are not particularly intelligent, higher end tactics are difficult to use. (As proficiency dictates how well the units perform in terms of Martial Skill and Capability to Perform Stratagems, -1 level to all proficiencies only on the Capability to Perform Stratagems side. Martial Skill however, will be retained. For example, Nier A has Lv2 Spear Proficiency; Martial Skill = Lv2 Spear, Spear Charge formation = Lv1 Spear. It affects ONLY the lower class Nier) Note: Last part may be changed depending on your next few unit tier designs.
*They need high amounts of food. (Food costs are 1.5 of normal)
Nation Specialty: Due to the effective centralized rule of the High Nier of Kniel-sis the numbers of the various lesser nier can be controlled to an increased degree. This allows them to produce specialized units which are more capable at the tasks that need to be done, when they need to be done. Every turn Kniel-sis will recieve one of the following a bonus of 10% to recruits gained that turn, a bonus of 10% to food produced that turn, or a bonus of 10% rp produced that turn.
Geography: Kniel-sis is located close to where the ancient Clifflords once dwelt. It is a land of primarly composed of rolling hills that are occassionally split by chasms and crevices. Despite this the land is fairly fertile and capable of providing enough crops and livestock to allow for the Nierslin to both reproduce and comsume sustenance comfortably. Though there are certainly uncomfortable times and bad luck can lead to shortages. The cities of Kniel-sis are constructed on top of great artificial mounds that were raised prior to the building of the cities. These mounds hold networks of tunnels and chambers that contain things that the civilized High Nier would like to pretend did not exist such as the birthing chambers among other things. As for the cities themselves they are rather impressive if in an alien way. Much of the architecture appears to have organic roots and many of the walls and such are curved and have lines and grooves to make them look and feel more natural. Rooms and hallways are often curved to make them feel more natural, and the roofs of rooms that are not underneath others are typically domed when possible. The capital of Nirlsis is centrally located with the other two cities of Lielsis and Scricis being arround it in a cluster of sorts.
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Sovereign Details
Sovereign Name: Radiance Quiria II
Sovereign Age: 116. As the High Nier can live for three to four hundred years 'she' is still rather young.
Sovereign Gender: Like all high Nier Quiria does not technically have gender, though also like all high Nier most people would consider Quiria female.
Appearance:
Quiria bears the ancient crown and scepter of the Nierlsin people as well as wearing the traditionally ornate garments. With an understanding of how certain aspects of their form are viewed as detestable by others the High Nier have long dressed in such a fashion that at least to an extent hides their lower limbs. The robes in the picture if extended in length would be a suitable example of this. The crown and scepter 'she' bears are ancient artifacts that were once given to the Nierslin as a gift by the Clifflords, made of the same metal that suppossedly could never lose its form or edge.
Family:While the High Nier lack a traditional family they do have fairly close bonds with each other and Quiria has many close confidants. Should 'she' have the misfortune to suffer an untimely death there is as there has always been a plan for succession. Like all who ascend to the throne and title of Radiance Quiria spawned another of the High Nier immediately after. That member of the race, Lisrael will ascend should Quiria die and has been groomed for ascension just as Quiria once was.
Biography: WIP.
Skills and Proficiency:
Sword:
Spear:
Bow: Lv2
Custom Arms: Lv2 (Natural weapons)
Shield:
Armor: Lv1
Riding: N/A
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Nation Army Details
Be creative in this part. You may have 5 different tiers of units but in the start, you will be only allowed the use of up to tier 2 units. Within each tier, you can only design 3 unit types. As the RP progresses, you will be able to unlock more unit tiers by controlling more settlements.
Each tier has a set amount of proficiency points whereby you could choose to invest into. The proficiency points will roughly determine the equipment that they will have as well:
Tier1: You have 8 points to invest
Tier2: You have 12 points to invest
Tier3: You have 16 points to invest
Tier4: You have 22 points to invest
Tier5: You have 30 points to invest
Proficiency Tables:
Tier 1 Units-
Servitor Archers- While servitors are poorly suited for combat and have very little natural armor they do possess appropriate appendages to make use of a bow and arrow. As with all Nierslin they do have natural weapons, but the servitor's weapons are feebly being primarily their jaws. These levies are poorly trained for combat and rarely employed unless there is a dire shortage in warrior/solider nier.
Bow: Lv2 (4p)
Custom Arms: Lv1 (2p) Natural weapons
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Militarized Builders- Similarly to the Servitors Archers, the builders are rarely employed militarily unless there is a shortage in Warrior/soldier nier. However the builders can be disturbingly effective as their size and strength as well as natural armor gives them a formidible capacity to cause damage. Further their ability to tunnel means that they can pop up in undexpected places on the battlefield. Despite these uses the builders remain stupid and it is difficult to use them effectively without very specific instructions, similarly sudden changes in events on the battlefield can leave these units exposed. Their trowel like diggling claws can be used as clubs as well.
Custom Arms: Lv1 (2p) Natural weapons
Armor: Lv1 (2p)
Special Traits: Lv1 (6p)- Tunnelling. Militarized Builders are capable of burying themselves into the ground or tunneling around beneath it. While this is of little use in a single battle, for sieges and long engagements this ability can be remarkably effective. Further levels will increase the speed of their digging, allowing them to possibly be useful for their tunneling in a shorter battle situations.
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Spawnling Soldiers- Undeveloped soldier or warrior nier. Again rarely employed when more developed soldier or warrior nier are available they are nonetheless more effective than the servitors or builders enlisted into combat. Spawnling Soldiers are not fully developed, their armor has not fully hardened and whatever weapon appendage they are going to grow is as yet unformed. As such while they have the disturbing shredding long claws of the Nier and the spear points on their legs they do not yet have the terrifying natural weapons that the Nier are known for. Despite this, fear is often regarded as a tangible force when fighting the soldier nier even of such a low level as they are apparently terrifyingly alien.
Spear: Lv1 (2p) While having the spear like lower limbs is a definitive part of all soldier nier using them as weapons takes time and training, these spawnling soldiers are poorly trained and not fully developed so their skills are not particularly impressive.
Servitor Archers- While servitors remain poorly suited for combat, continued training has resulted in significantly more skilled use of their archery weapons. They still lack armor and their natural weapons remain pitiful by comparison to other Nier.
Adolescent Scythe Soldiers- Their natural armor is still not fully hardened and has developed only a small degree further, however their true natural weapons have begun to form. Long scythe like claws that can function as blades grow from the topside of their arms. While not yet fully formed and not yet fully understanding how to use these weapons, they are nonetheless more formidable.
Adolescent Spear Soldiers- Their natural armor is still not fully hardneed and has only developed as small degree further. Similarly there appears to be little physical change as no more intimidating natural weapons have sprouted. However the limbs have developed barbs and razor edges that make them substancially more lethal should they be used to impale an adversary.
Those are some crazy folk tales with Trigon, son of Dagoba.
It'd be hilarious to see a Clifflord historian arguing against Banar'ri historian, since both of them rely on oral tradition and superstitions about their past (despite the Clifflords also drawing pretty pictures of their history on metal slabs, though it is up to the viewer what they mean).
Indeed it would be .
I love how all the older figures have goats appearing in them near the end of their lives,
The other races..they cannot see..or rather they choose not to see. But the Banar'ri..they know the truth...the truth of the dark abyss of evil contained within those deep, square pupils.
and the most recent is less "folk tale" and more realistic.
The most recent two tales are more or less based on events that actually happened. Pazuzu actually lived, his sculptures are out there, (most likely in the possesion of some Avian nobles). And the story of Bael is basically part of my general's Biography, as the destruction of Balmora is a critical event in his life. The consequences of this event form the basis of most of his goals and motivations.
Current RP - 850
Recruits - 400
Companies - 0
GENERATION 13: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Then make a Sovereign!
But, be warned, of Hero of the Seven Shiny Seas, that you will start a large battle between all the Sovereigns for which they shall compete to gain orangebox's attention. Though, if you make one well enough, orangebox might be nice enough to let you be a Sovereign along with everyone else. Might.
“Keia Vewyx, mystery man,
Stalks his name whenever he can,
Appears with no warning, away with no sound,
I still quite wonder how his name is so easily found.
At least by himself, since he stalks it so.
If you say it in some thread, Wisp! He is on the go.
To stalk his own name through wind and through rain,
Beware of the Keia; He isn't quite sane.
He will torture your mind with oh, so odd words,
Like; Jee, thy no likeness, upon these ponderous birds!
So why am I rhyming, about a mystery man?
Because I simply wanted, and just because I can.”
It all depends on the General to Sovereign ratio, from my experience with Organgebox's plans. There can be any number of Sovereigns above three, as long as the ratio is 2:1.
- - - Updated - - -
So in order for there to be 4 sovs, there must exist 8 generals.
Current RP - 850
Recruits - 400
Companies - 0
GENERATION 13: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.