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Thread: Warring States reboot.

  1. #121
    Origin of my World Keia Vewyx's Avatar
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    Quote Originally Posted by Raptorman View Post
    I agree. Can I also get some thoughts on my units so far?
    I can see the growth of the Nierslin as they advance in Tier (Can't wait to see what type of Tier 5 unit they produce), but it seems that right now that they are relying more on an adolescent militia than an actual standing army.

    I keep forgetting that the first level of Custom Arms is free for your guys and end up counting those 2 points as well. Anyways, so far they seem balanced. Not a single swordsman, though.

  2. #122
    On the One El Noche's Avatar
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    I will now make the case that the Enchantment bonus isn't quite OP, well at least in the way I imagine the process working. A female isn't just instantly captivated once exposed to the pheromones. No, she is just more inclined to respond favorably and take an interest in the Banar'ri in question. The positive influence grows over time. It requires several encounters over a span of time before she is "enthralled." Even if a company of Banar'ri were to be engaged in combat with an army of Amazons, unless they already had several relatively recent encounters with them these women would still attempt to kill them. They would just feel somewhat bad about it.

    So in the end enchantment would only provided a morale debuff against a female army, and a diplomacy buff when dealing with women.


    What says the Judge and Jury?
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  3. #123
    Senior Member orangebox's Avatar
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    Quote Originally Posted by Keia Vewyx View Post
    Hmm.
    Well, if a 100 man company of Tier 5 units that ate 2 Food a day for thirty days, that would be 60 Food a turn per head, meaning 6000 food is used if they marched continuously for a month. Even if they just sat around, it is 2 Food every 6 days for thirty days, adding up to 10 food a head, requiring 1000 Food (an entire city) just to support them if they didn't budge out of their cities for a month. So, in effect, a 100 man company of Tier 5 units will always cost between 1000 to 6000 food per turn to be considered fed.

    As for balance, I have no idea.
    Forgive me for not really helping on anything, just stating the obvious.
    Well, the reason is so that you'll need to be constantly moving your Food stocks from 'production settlements' onto your frontline settlements, which will house the bulk of your army. Plus, I am hoping to keep the number of infantries of everyone to be relevant to the amount and quality of settlements you have. Also, the reason I am allocating Food consumption even when the units aren't moving is to stop people from simply 'turtling' (keeping their units idle at home - amassing non-stop) selling their excess food for Res to cover the costs of maintenance and presumably horde-rush another nation.

    Also, it allows Blockade tactics during siege if the enemy managed to cut off supply lines. Because when you are defending, it may be imbalanced as you will still retain your unit production capabilities. Also, imagine if there's a choke point - the player simply converge his entire army into the settlement - making an insane defensive force with very little micro-management necessary.

    This will also breed the need for 'Management-based' Generals instead.

  4. #124
    Origin of my World Keia Vewyx's Avatar
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    Quote Originally Posted by El Noche View Post
    I will now make the case that the Enchantment bonus isn't quite OP, well at least in the way I imagine the process working. A female isn't just instantly captivated once exposed to the pheromones. No, she is just more inclined to respond favorably and take an interest in the Banar'ri in question. The positive influence grows over time. It requires several encounters over a span of time before she is "enthralled." Even if a company of Banar'ri were to be engaged in combat with an army of Amazons, unless they already had several relatively recent encounters with them these women would still attempt to kill them. They would just feel somewhat bad about it.

    So in the end enchantment would only provided a morale debuff against a female army, and a diplomacy buff when dealing with women.


    What says the Judge and Jury?
    I say we should have the Amazon warriors of Venheim be mountain-dwelling, goat-riding warrior women.
    All in favor?

    ...No one?
    Very well, fine. Although I am no judge and a poor excuse for a jury, I'd say that this seems fair enough. In addition to the requirements of clear sinuses, I'll embrace his power.
    Though, does it work on Nierslin?

  5. #125
    Senior Member orangebox's Avatar
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    Quote Originally Posted by Keia Vewyx View Post
    I say we should have the Amazon warriors of Venheim be mountain-dwelling, goat-riding warrior women.
    All in favor?

    ...No one?
    Very well, fine. Although I am no judge and a poor excuse for a jury, I'd say that this seems fair enough. In addition to the requirements of clear sinuses, I'll embrace his power.
    Though, does it work on Nierslin?
    I actually typed a long agreement and accidentally clicked refresh...Losing the post.

    I'm too lazy to type it again now - but for the mean time, yes it has my approval.

    To the question if it works on the Nierslin or not - I'd like to say Yes - but only to the High Nierslin. Because they are the only ones capable of 'giving birth' - to larvaes and the like. However, this point here also means that there cannot be a Nierslin/Banar'ri hybrid - therefore the 'charms and pheromones' would not have any effect at all.

    Edit:

    Raptor and El Noche, give me a second to digest your sheets. Am still trying to check if there's any balancing issues required.

  6. #126
    On the One El Noche's Avatar
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    Quote Originally Posted by Keia Vewyx View Post
    I say we should have the Amazon warriors of Venheim be mountain-dwelling, goat-riding warrior women. All in favor?
    A design straight from the twisted mind of Demogoron himself no doubt. Is there something you wish to tell us Keia? Implying that you are a demon worshiper.

    ...No one?
    Very well, fine. Although I am no judge and a poor excuse for a jury, I'd say that this seems fair enough. In addition to the requirements of clear sinuses, I'll embrace his power.
    Though, does it work on Nierslin?
    No, it only works on two gendered organisms who reproduce through the copulation of bonded(relatively speaking) partners.
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  7. #127
    Senior Member orangebox's Avatar
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    Raptorman > No problems with your 2 unit tiers for now - however;

    Tunnelling. Militarized Builders are capable of burying themselves into the ground or tunneling around beneath it. While this is of little use in a single battle, for sieges and long engagements this ability can be remarkably effective. Further levels will increase the speed of their digging, allowing them to possibly be useful for their tunneling in a shorter battle situations.

    I apologize but I do not understand the use of this Special Trait. From what I'm reading, it is as if they are burying themselves underground - but there is nothing written to how it is being useful to siege battles/long engagements.

    Anyways, judging from the direction of the units - and the dis/advantages - I find it quite balanced. Here's the exact numerals I'd appoint

    Racial Advantages:

    *Natural weapons 1 free level of custom arms specifically labled Natural weapons.

    *Fear factor, the Nier have elements that make them intimidating in combat. (-1 Morale when engaging the Nier in battle)

    *The High Nier have an easier time dealing with male rulers and diplomats as they are strangely attractive. (RP-ers and NPC of male characters must obey this rule (Unless their sexuality is...) - similar to the Banar'ri. Dealings with males have a huge tendency to be successful.)

    Racial Disadvantages:

    *It is utterly impossible for the Nierslin to actually use mounted combat. (Your nation will lose the Riding proficiency permanently from any unit design - therefore your Sovereign or any Nier Generals will not be able to command Mounted units as effectively in the case if they were able to possess any in the future.)

    *The lower classes are not particularly intelligent, higher end tactics are difficult to use. (As proficiency dictates how well the units perform in terms of Martial Skill and Capability to Perform Stratagems, -1 level to all proficiencies only on the Capability to Perform Stratagems side. Martial Skill however, will be retained. For example, Nier A has Lv2 Spear Proficiency; Martial Skill = Lv2 Spear, Spear Charge formation = Lv1 Spear. It affects ONLY the lower class Nier) Note: Last part may be changed depending on your next few unit tier designs.

    *They need high amounts of food. (Food costs doubled.)
    Last edited by orangebox; 11-19-2012 at 10:05 AM.

  8. #128
    Origin of my World Keia Vewyx's Avatar
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    Quote Originally Posted by El Noche View Post
    A design straight from the twisted mind of Demogoron himself no doubt. Is there something you wish to tell us Keia?
    Some things already been said.
    That is not the invisible font you are looking for.
    What about people who have a hard time smelling due to their environmental, like the Dwarves with all their dusty caves and smoking forges? And, in essence, the Clifflords as well..

  9. #129
    Senior Member orangebox's Avatar
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    Racial Advantages
    Bonus to Recruit Income (20% to Recruit Income, only affects Banar'ri settlements)
    Enchantment/Seduction - Able to positively influence females, gaining a range of control over them. (With limitations as you mentioned, it's capabilities are extremely limited and requires time to 'grow'. It is not as instantaneous as the High Nier, but it will potentially be stronger than the High Nier's potency the longer the victim is exposed - to the point of being 'enthralled'.)

    Racial Disadvantages
    Penalty to Riding skill (+2 points needed per level of Riding)
    Penalty to Food income (-20% to Food Income, only affects Banar'ri settlements)

    This would be the appointed numerals - if there are any objections or suggestions, please voice up

    Lastly, I would like to confirm that I will be in control of the populace of the Banar'ri settlement. However, due to your character's 'relationships' with the Banar'ri settlement, only your character will be treated with friendly intents.

  10. #130
    On the One El Noche's Avatar
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    Quote Originally Posted by Keia Vewyx View Post
    Some things already been said.
    That is not the invisible font you are looking for.
    What about people who have a hard time smelling due to their environmental, like the Dwarves with all their dusty caves and smoking forges? And, in essence, the Clifflords as well..
    As long as they can breath through their nose, the pheromones will work. They don't have to be able to smell per se. So unless their nasal passages are constricted, or their is stuff just plained stuffed up in there blocking it up, things will work as they should. Breathing in the pheromones through the mouth can work as well, but effectiveness of the pheromones is cut by 75% or more.


    I always feel like, somebody's watching me. My tax collector's baby daddy. He was on Maury a couple of times.
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