Shiren was, in life, a martial arts instructor in a small town fairly close to the border. He wasn't on either extreme of the wealth department, and lived a simple, modest life. He enjoyed it that way, even with it's general lack of interesting events. Sadly, the monotone in life couldn't last forever, and the first time it was broken, it went in a bad way. Shiren ran into a mugging, and when he tried to stop the mugger from hurting the woman, he was stabbed. For some number of months, he simply wandered, keeping an eye on his past students and his academy. Eventually, however, even that was taken from him, and he had a run in with a hollow. Finally, luck was on his side, and a shinigami in the area killed the hollow and preformed a console on Shiren. From there, his story is like many soul reapers. He found interest in stopping the beasts that nearly ate his soul, and so he joined the soul reaper academy. He got average grades in most classes, though his hand to hand was slightly above average. He graduated in normal time, and immediately went to join the 13 court guard squads. His skills in hand to hand and his natural speed might have landed him in the stealth force, however, he had a love for fighting that put him with squad 11. And so there he sits.
Shiren is quiet and intelligent, and always calm. His sense of humor is sarcastic at its best, but he is endlessly loyal to his friends, and has a powerful will. These traits might have made him perfect for the stealth force, but his absolute love for fighting landed him in squad 11.
Shiren treats a fight like one big sport. A fight is one of the few events he will cut loose in, usually hitting the field with a big grin and a lot of sarcasm directed to his foes. Even with the joy he finds in combat, however, his style of fighting remains precise, calm, and generally dangerous.... at least when his foe is somewhat evenly matched. To far above him and he isn't stupid enough to stick around.
Zanpakuto Spirit Personality: Shushukukin is cold, cunning, and reclusive when at his worst mood. When in a 'good mood', he is respectful, and talkative, always speaking in the back of Shirens mind. Though the snake is very.... moody, to say the least. He'll jump from one end of the spectrum to the other constantly.
Zanpakuto Spirit Appearance:
Almost entirely physical in attack, shushukukin is far from a kido based blade. Aside from its venom, everything is physical.
Release Command: Constrict, Shushukukin
Abilities:Connect/disconnect- The blade does this automatically, depending on how it is swung. When this happens, the many links in the blade either separate or come back together, allowing for regular or highly extended reach.
Constrict- The blade wraps the opponent up and squeezes, immobilizing and eventually slicing the foe into sections by constricting its loops to small for the body to fit without severing.
Enbenomu (Envenom)- The only kido-like attack Shushukukin possesses. The blade glows bright green, and a strange liquid forms on the blade. When the blade cuts a foe like this, the venom that formed on the blade is discharged into them, leaving them paralyzed.________________
Bankai (Unaquired... for now)
Shushukukin appears in his spirit form, a giant white snake, when called by Gurandoboakon. When appearing physically like this, Shushukukin can attack by surrounding and crushing foes, or by biting them with his massive fangs. His scales are harder then steel, and the venom he spits in this form acts to both blind and paralyze its victims.
Abilities: Shushukukins attacks in his bonkai form are all entirely physical, including when he injects or spits hit venom into a victim.
Appearance:The left side of his mask is broken off, following the far left line. The horns are also absent. His espada number is on his right bicep, clearly visible due to the lack of arms on his clothing.
Hueco Mundo- The Espada
Ensai has no memory of who or what he was before becoming a hollow, or before merging with the hundreds of other holllows at one point to become a menos. What he -does- remember, is the years he spent battling it out inside that gillians inner world, subduing every other hollow consciousness within and proving himself the dominant mind among them. From there, he remember countless years sitting alone within that inner world, subduing each and every hollow he consumed physically, until eventually, he found himself becoming an Adjuchas. Again, Ensai's life as an Adjuchas was repetitive, uneventful, and all around boring for the restless being. He spent the better part of three centuries devouring other hollows and Adjuchas, sating his massive, insatiable hunger. At one point, he banded together with a small group of other Adjuches, only one other ever rose to the rank of vasto lorde with Ensai, after three centuries (as far as Ensai can tell) of devouring anything else in their path. His time as a vasto lorde was short lived, as a mere two decades after becoming one, he had a falling out with his companion, whom he killed. Viciously. The event was witnessed by one of the late espada, and so Ensai was made servant to said espada until finally he became an Arancar, and from there, one of the espada. Cliche history, I know. Like I said before, I'm terrible at these.
Ensai is certainly a reflection of his aspect. He seems to never leave a state of complete and utter calm, almost as if he's bored with the world around him. He thinks, acts, and moves like the silent force of death he represents.
Ensai handles a fight the same way he handles the rest of life, with cold, calculating thoughts, utter calm, and an outward appearance of boredom and lack of interest.
Aspect of Death:
Ensai's cero and bala have a unique aspect, aside from their odd coloring. They are colored a dark orange, with black lining. They are also entirely silent and 'discreet'. Meaning that instead of demolishing everything they touch, they dissipate around whatever he wasn't trying to kill, leaving it undamaged.
His resurreccion is much like that of Grimmjow in appearance, minus the tail and ears. His mask fills out as well.
His blades turn to three long spikes extending from his forearms, ending some half foot from the ends of his fingers.
While in this form, his hierro and rietsu increase noticeably in strength, as do his bala and cero. His regeneration slows slightly as well. He can launch the spikes on his arms like projectiles, though they take a moment to regenerate after firing. While in this form, he is capable of erasing a foes sense of hearing.
In this form, his mask becomes a hood, shrouding his face in an impenetrable shadow. He regains the semblance of wearing clothing, in the form of strangely shaped, black robes. (Think AC robes, the Altair ones. -sagenod-)
His fingers become sharp, jointed claws in this form, which can be devastating with his open handed style of fighting up close.
In this form, his hierro and rietsu increase dramatically in strength, as do his bala. He loses the ability to fire a cero, however, and his regeneration slows considerably. When in this form, his previous power becomes much more powerful, allowing him to erase all hearing, sight, and smell from a person, for a short time. If he does this, however, his segunda etapa ends, pushing him back to resurreccion.
Name: ? Buddhist Name: Taizen Gender: Male Age: Mid-thirties Appearance:
Race: Human Rank: Novice Medium Affiliation: Zen Buddhist Temple History:
I am a disciple of the Buddha. His Four Noble Truths guide my way as I walk the Eightfold Path toward enlightenment. I shall follow in his footsteps, climb life's mountain of suffering and anguish, and reach the sanctuary atop the peak. Nothing shall deter me.
Time is of no importance, only life. And while I live, I will do all in my power to escape this cycle of existence and find everlasting peace.
Those were better days, days when I could hold to those beliefs unyieldingly, without hesitation, but I have strayed from that path. I have chosen to wander. Perhaps some day I will meditate in that familiar garden and chant with my brothers, but not yet. There is still work to be done. It cannot be ignored. There is an evil I must overcome, before I can begin again my journey to the far shore.
Until I have properly silenced the unrest in my soul, I cannot return.
[More to be added later...]
Taizen is a very moral man, and troubles himself daily with ethical deliberations. He is a devout practitioner of the Buddhist methodology and lifestyle. For him, the Buddhist teachings offer undeniable truths, based on the observations of those who came before him. He often reflects on his knowledge of history and lore to find insight.
Taizen was raised in a Buddhist school of study that holds nonviolence and compassion among its core values, and he follows the creed of his sect unquestioningly. He respects all life equally, and offers advice and aid to those who seek it.
While Taizen has no formal training in modern martial arts, he has practiced extensively various chinese martial arts, such as Baguazhang and Taijiquan as a means to facilitate meditation.
Taizen style reflects the tenants of his philosophy and pacifist vows. In combat, the focus of his style is very apparent: respect the sanctity of the body, the exist of all living creatures. He takes great care in not injuring his opponents. Often he uses an assailant's momentum and force as the power behind any number of gentle throws and joint locks.
Against "evil spirits" (i.e. Hollow), he is decidedly more ruthless. Taizen believes they are agents of samsara whose mission is to trap innocent souls in a neverending cycle of suffering.
Fullbring Name Bodhisattva Primary Item
Ōjuzu (lit. "Counting Beads"; a.k.a. mala beads)
:: Imperfect State ::
The mala beads crackle momentarily before evaporating in a bright blue light. They manifest as long strings of symbolic glyphs; every glyph appears to be composed of ivory or well-polished bone. The ivory glyphs form multiple parallel rings that encircle Taizen's right arm, all of them maintaining a few centimeters of distance from his skin.
:: Semi-Perfect State ::
When the Fullbring is manifested, the hundreds of chinese characters that literate Taizen's mantra, the symbols that litter the beads, manifest on his skin as a full-body tattoo. Anytime Taizen activates one of his Fullbring item's abilities, these characters shine with a radiant white glow.
Shikkoku was originally used to facilitate the training of younger monks who had yet to sever their ties with the material world and sought guidance from Taizen. It creates an internal strife which one must overcome; it's a challenging experience to confront the worst aspects of one's self and be triumphant.
This technique requires Taizen to make physical contact with the target, so that he may engrave some of his enlightened wisdom on the soul of the creature he touches. However, this a "double-edged sword".
A creature affected by this ability obtains a newfound awareness of self. As if a veil had been stripped away from its eyes, the creature is able to perceive on a spiritual level their own weaknesses.
The creature can visibly see faint lines, the spiritual manifestation of the creature's personal attachments it has to its own world and things within in it.
For example, a man who lusts after a happily married woman may see his "fetter" as a line that connects he and that woman. However, he will notice that the only a small part of the line is solid and shines brightly, the remainder is faint and darkens as it approaches the object of his lust. Breaking the bond the man has with that woman will release him of his feelings for her, and make it incredibly difficult to forge another link with her.
Shikkoku can help a narcissist to banish his dark thoughts and become more altruistic. It can relieve a grieving widower and grant him or her closure.
Unless they direct link to him, Taizen cannot see these "fetters" nor can he cut them. The affected creature must do this of its own volition. How it can be done varies, but seeking guidance before making any final decisions is strongly recommended.
However, as a result of Taizen's interference, if left unattended, the fetters may become a poison and corrupt the creature even further. This leads to an intense disharmony and severe instability through every level existence. The creature's (physical, mental, and spiritual) health will deteriorate until the fetters have been cut, the ties a creature has to suffering (Dukkha) of any kind.
Birth: the discomfort of birth and experiencing the world for the first time; and the discomfort of relating to new demands or experiences. Old age: the discomfort involved in the process of aging and growing old; this can apply to psychological as well as physical discomfort of aging. Sickness: the discomfort of physical or psychological illness. Death: includes the pain of separation and not being able to continue on in your endeavors, as well as the physical discomfort of dying. Getting what you don't want: being unable to avoid difficult or painful situations. Not being able to hold onto what is desirable: the pain of trying to hold onto what is desirable, lovely, splendid, terrific. Not getting what you do want: this underlies the previous two categories; the anxiety of not getting what you want. All-pervasive suffering: a very subtle dissatisfaction that exists all the time; it arises as a reaction to the qualities of conditioned things (e.g. the impermanence of things)
Desire, anger, hatred, delusion, pride, greed, envy, etc.: the existence of each can be amplified as such aspects are bade to manifest themselves in a more potent manner, if the effects of Shikkoku persist unsupervised.
Any creature that is subjected to Shikkoku's effects and allows the corruption to consume them entirely will die. Upon its death, the creature will become a Hollow.
Shikkoku does not affect Hollows in the same way it does creatures with untainted souls. Because Hollows have lost their heart, the core of their soul and the focal point for all worldly connections.
The fetters do not manifest for Hollows because they lack that which connects them to the other world.
Instead, Hollows experience an maddening sense of loss, maddeningly tragic, and are overwhelmed with a feeling of tremendous burden. Whether or not their thoughts are coherent, Shikkoku instill within Hollow a longing for completion that temporarily supersedes their insatiable hunger. Because they can no longer determine what their objective or goal in life was, they are truly lost. Shikkoku is a form of spiritual torture for Hollows; forcing them to experience a fragment of the fulfillment they could have had in life torments them.
The common result is this:
The affected Hollow will stumble around in a confused stupor, whining incessantly and bemoaning their pitiable circumstances. They become crippled by a looming uncertainty.
Some become catatonic, while others enter a blind rage and attack their surroundings (and occasionally themselves) indiscriminately. Taizen has observed a few Hollow that actively attempted to destroy themselves, but such cases are exceedingly rare and seem to be confined to the lowest ranks of Hollow.
Interestly, Taizen has determined that newly turned Hollows can still be saved by using Shikkoku. It is still possible for their "fetters" to manifest, but the lines are very faint and degenerate quickly.
An aura of soothing mystical energy emanates from Taizen, his beads acting as a conduit. Inside the area of influence agitated creatures are soothed and calmed. It instills a potent peaceful feeling in any creature it influences. It gives one a slight taste of the true happiness that is achieved by being at peace with the world and with one's own existence.
Merely being within his aura's range invokes its effects.
However, Taizen must maintain his own inner calm and cannot activate or maintain this ability, if his inner calm has been compromised in any way.
Taizen has no control over the affected creatures, but the calming effect can stop raging creatures from fighting or joyous ones from reveling. Creatures so affected cannot take aggressive or violent actions (although they can defend themselves), nor can they do anything destructive.
Any aggressive action against or damage dealt to a calmed creature immediately breaks the enchantment for that creature.
Creatures of remarkable willpower may overcome the aura's effects, but a nostalgic sense of longing may manifest; a feeling of yearning, wanting to experience that nigh perfect spiritual quiescence once again.
Seido - Heiwashugi no Kairitsu
"Sanctuary - Precepts of Pacifism"
The myriad of mantric glyphs that cover Taizen's body project their power to encompass a wide area and create a spherical ward. Within the boundaries of the ward, the Buddhist teachings that emphasize nonviolence and pacifism are actualized into being. They are as powerful as any natural law (Gravitation, Thermodyanmics, etc). Every being or entity within the ward is forced to follow these laws (even Taizen himself).
Inside the ward, a preternatural law prevents aggressive energy from manifesting and dampens such energy when they penetrate the ward.
The ward forces entities within it to respect the sanctity of the spirits which reside in all things. A man, ignorant of his lethal steps, is incapable of squashing a tiny beetle beneath his foot. The physical force that would have killed the insect is never transferred. Even if an assailant is seething with a desire to slay his foe, he cannot even swing his blade if his intentions are malicious. However, inanimate objects in the area can cause damage if they are doing so at the strength of other natural laws and not by their own intention, such as a flower pot accidentally falling from second story balcony and striking a passerby in the head. This damage is reduced at protect the life of the passerby, but the "accident" is not prevented as no ill intentions were involved.
Any creature attempting to strike or otherwise directly attack a warded creature, even with a targeted spell or similar effect, must contend with a laws of the ward, laws which remove the underlying impetus for the object to cause harm.
Warded creatures and aggressors (outside the ward) alike have only one chance to overcome these laws and be unaffected by them for the remainder of Sanctuary's duration. The subject must dedicate all the mental fortitude and unyielding resolution he possesses and contest it against the ward. -- "Such is the power of faith."
If the subject fails, he cannot follow through with the attack, the action is lost, and it can’t directly attack the warded creature for the rest of Sanctuary's duration.
Those not attempting to attack a warded creature remain unaffected. Sanctuary does not prevent the warded creature from being attacked or affected by area-of-effect abilities, but will reduce (if not neutralize) damage. A warded creature cannot attack without contending with the ward laws, but may use non-attack spells or otherwise act normally.
Creatures who possess a greater spiritual presence than Taizen are presented with a increasing chance of success in overcoming the laws of the Sanctuary, the chance of success directly relates to how much stronger the aggressor's energy stat <Reiatsu/Reiatsu Mani./Soul Mani./Will> is compared to Taizen's.
5-19 points higher makes the chance of success incredibly low
20-39 points higher than the individual has a medium-leveled chance of success.
40-59 points higher than the individual has a high-leveled chance of success.
60-79 points higher can break out with a fair amount of ease but will still be effected initially.
80+ points higher will be unaffected completely.
Credit: Props to Yoshua for creating the power-relation-system-thing outlined above.
Note: This will be her appearence once she actualy gets a full Quincy suit. The bow being shown is her sanrei glove. For now, she is wearing normal clothes.
Rank: Fledgling Quincy
Division/Espada Lord/Affiliation: Karakura Town
History: Senika was born in Karakura Town, where she lived a somewhat simple life. Of course, the ability to see spirits would sometimes lead to problems, the largest being Hollow attacks, or spirits accidently getting Senika hurt.
That was as simple as it would ever get, though. One day after her 12th birthday, Senika was attacked by another hollow. However, instead of running, she was able to produce a flimsy bow, out of Reiryoku. Even though the arrows were increadibly weak, she was able to hold the Hollow off for long enough for a Shinigami to arrive and dispatch it. The Shinigami noticed Senika's weak bow, and he saw potential in it. He offered to bring the young girl to his Quincy partner, an offer a confused Senika accepted.
As such, she started training as a Quincy. Only within a months time, she dispatched her first Hollow, all on her own. The Quincy who had thaught her congratulated Senika, and gave her some items, before returning to Soul Society.
She is currently in Karakura town, hunting and dispatching Hollows, as well as any other creature she believes would be a danger to her hometown.
Senika is pretty blunt, straight-forward, and she has no interest in games or people wasting her time. If the Quincy starts sensing that a conversation with, say, a Shinigami isn't furthering her goals, or at least interests her, she will leave without hesitation. She is also the person you'd often hear saying "Skip to the point, will you?". Her low patience will often get her violent, when it's really not neceseary, making her prone to pick up a fight with strangers. This includes those far superior to her in power, although, she does have enough common sense to back down, when she notices this.
Despite the somewhat aggresive attitude, she can be quite honourable, showing her belief in the "Pride of the Quincy". She values this pride above all else, and would never hesitate to take a life, be it of another or her own, for this pride. As such, she has also built a large, noticable hate for any Quincy she deems a stain on the Quincy legacy. On the other side of the coin, she has great respect, bordering on reverence, for anyone she deems a prideful Quincy.
Fighting Style: Senika fights her battles with any Quincy weapon she has in her posession. Bow, Seele Schneider, Ginto, she uses it all to vanquish her foe. That said, she has a talent for the Quincy "magic" that is Ginto. It's very uncommon for her to fight a single fight, without the use of at least two tubes. Contrary to what her personallity might imply, her use of Ginto can be very complex. Using a large number of combinations and traps, she tries to put her opponent into a moment of weakness, which she can use for an execution-style arrow, or in case of stronger enemies, a very powerful Ginto. She does not mind getting up close and personal, but prefers to stay mid-range, most of the time.
Primary Weapon: Her bow, Mondsichel, which is a standard cross-kind weapon
Quincy Items: A large number of Ginto tubes, one Seele Schneider, her cross
and a Sanrei glove
Letter: Yet to be discovered
Techniques: Quincy techniques:
Type: Low-level Ginto
Avaible for: All Quincy
Incantions: Silver threads of the Graceful Lady, obey my fingertips - Marrionette
Description: The user dips her fingertip(s) into Ginto liquid, then draws out a silver thread, invisible to the naked eye. The Reiryoku thread can easily be sensed by even an amateur of Reitsu detection.
The threads can be used in any way the Quincy wishes, from allowing better manipulation of airborn Ginto capsules, to setting up traps.
Type: Mid-level Ginto
Avaible for: All Quincy
Incantions: Tilt the goblet to the south - Spiegel
Description: The Ginto tube opens up into soul-synthesized glass, roughly 185x100 cm. The glass will absorb a certain amount of any Reitsu-based attack, moving the gathered energy into a core at the center. Depending on the attacks strength, the glass may only absorb a fraction of the attack, or even the whole thing. The rest of the energy will continue through the glass.
The glass will start to disipate the moment it's created, the center constantly eating at the glass edges. When the glass is completely enveloped by the center, a glowing orb of energy will be avaible for the Quincy to use, giving them enough force for a particulary strong arrow or a special Ginto.
Type: High-level Ginto
Avaible for: Senika
Incantions: The moon gazes down upon this world, its swift judgement undeniable. I now bring forth a taste of its everlasting wrath - Zerstorung
Description: Senika places a Ginto tube within a Spiegel core, giving it a high boost in power. Then, all it takes is Senika's touch, and the core will release all its power in a powerful beam. This technique is increadibly powerful, only seconded by Sprenger.
Name: Silber Streik
Type: Low-level Ginto
Avaible for: All Quincy
Incantions: This depends on the Quincy herself, but it wil lalways relate to the bow name. For example Senika's is: The silvery scythe of the crescent moon rest in my hand. The stars that surround it gathers into my arrow - Mondsichel (In case that doesn't make sense, Mondischel means "Crescent Moon").
Description: By placing a Ginto tube on the part of the bow where the arrow will be created, the Quincy prepares an arrow that combines ones skill in Ginto, Reiryoku Manipulation and Arrow Penetration into a single projectile. The arrow requires some time to charge, usually 30-60 seconds. While the incantions is spoken, the area around the Quincy ripples, as any potential energy is pulled from the air, literally squeezing out any Reiryoku. During the rippling, sparks of blue and silver moves into the arrow.
...And 'tis okay, I'll only slip cyanide in your dog's water bowl instead of your own glass. :o THIS TIME!
Originally Posted by XxRikaxX
Yes, I always notice when you post something, Ghostie. ^^ You're just that epic.
Originally Posted by Erranruin
tis fixed, and I always like you ^^
Originally Posted by Erranruin
*resists urge to shout ACCEPTED without reading the history and stuff properly*
Originally Posted by Erranruin
Well what you've done there Ghost is make a Plague doctor, who looks like Faramir, who has a wealth of complex and interesting backstory TO HIS ACTUAL BACKSTORY WHICH I HAVE YET TO SEE (backstoryception~) which will give him prejudices and intricacies to his character, and set a kind of 'with history comes understanding and power' thing where the family has weakened but the individuals have remained strong and adjusted to new ways of life and you've given an actual tradition to make your hunter weapon stronger and and and >_< I'm having a minor squeeing fest.
Rei was from the outskirts of the 73rd district. She knew no one, and didn’t become friends with anyone due to her strange personality. Most people would steer clear so she was off on her own. Rei lived with almost nothing but that didn’t stop her…or she didn’t actually care. All she knew was that she had some pretty strong spiritual power, but even then she didn’t act upon it.
One day some shinigami came to her village, on a hunt for some hollows they detected in that area. When they arrived to a clearing in the forest outside of her village, they didn’t find hollows but they did find Rei. The shinigami were a bit puzzled at this. One of them, sensing her spiritual energy, decided to take her in and see if she would like to join, the hollows forgotten as they seemed to vanish.
Other than that, she does not have much history as she doesn’t seem to remember her human life, though she’ll often have strange dreams.
Rei can seem…like she is dazed or in a trance at times. Then in split seconds, she will be all up in your face, curious and always examining the things around her. She can be awed or easily happy by the smallest of things. She doesn’t care about what people think of her or her lifestyle or her status or anything like that. She’ll just go with the flow if it feels right. Rei also becomes sadden or cries when people fight each other, and when she is fighting someone. She doesn’t like killing and values life but she’ll keep on fighting if she has too. Also she is a bit eccentric and has an odd way of speaking….
At first, Rei will sit there, watching to see if her opponent really will draw their weapons against her. If so, she’ll keep on sitting doing nothing even if she is charged at. At the last moment, she’ll draw her own blade, and counter. She’ll stick with fighting hand to hand or blade or blade, using her speed as well (As she is pretty fast for a novice) and barely use's any Kido or any other type of spells besides healing. (The reason is she doesn’t like the firing from her own hand, it makes her a nervous wreck.)
Zanpakuto Name: Bōryoku no kirai (Hater of Violence)
Zanpakuto Spirit Personality: Very depressing and blunt. Like Rei, as also it is his name, he hates violence, and would often try to refuse to fight, even though he knows he made for that, which makes him a very difficult spirit to handle.
Zanpakuto Inner World:
Zanpakuto Spirit Appearance:
The orbs you see in his hand is what is used in the Bankai.
Basic Power: Deflation or Inflation of its own sword, flexibility as well.
Release Command: “Tearfully strike, Bōryoku no kirai”
Abilities: This sword is a strange one indeed. During battle, the blade itself seems to….deflate, as deflate itself into the hilt. It is highly flexible and bends at the user’s will. Once it ‘deflates’ the razor edges grow to an immense size, two going forward and two going sideways. When the user will’s it to inflate, it returns back to its regular shikai state.
Note: The user has control of when to inflate or deflate the razors as well, meaning they can come un-expectantly at any time.
Appearance: The sword changes quite drastically. At the end, the blades splits into two, going out and forward, kind of like a Taurus horns. On the middle of the sword, two larger curved blades with bowled hooks are placed, going outwards on each side. The color of the sword changes to white, except for the handle, the hooks, and a marking coming up from the hilt to the end are still black.
Abilities: The ability to deflate still stays the same, but this time, once it does, the deflated sword will drop off as another from the hilt will shoot out and re-grow itself. Watch out… it can come unexpectedly and fast. The now medium-sized black bell will emit a black orb, the same size as the bell, and will drop it into the hooks on the upper part of the blade. (The Ribbon extends to do this) Once attached, the blades sticking out will rotate and absorb these orbs, directing the energy in-between at the top. This energy can be fired, and when it does, it shapes itself into multiple black needles. The energy can be stored for as long as the user wants, and can keep adding more to it. The more energy used the larger the needles become.
Note: If the sword that is stored with this energy deflates and drops off, that energy becomes lost.
"I don't wanna live a thousand years.
If I just live through today, that'll be enough."
Division/Espada Lord/Affiliation: Has no division yet(or do we get to choose what one we start out in from the beginning)
Most Shinigami start their careers in their youth, but Arashi was one of those who without trying to avoids filling any of the usual expectations of what a Shinigami starts out as.
You see, he was originally human, in the sense, that he came to Soul Society not by being born there, but through violence. Born to a wealthy family in Tokyo, he grew up learning to become a successful business man, and he did succeed quite admirably at that venture, gaining further prosperty, and some honor along with it, for himself and his family.
With a happy marriage and raising two children, all of this came crashing down, when he began to develop latent spiritual power, and started seeing ghosts.
This was not caused the crash, Arashi was startled by this but he coped just fine, it was his growing spiritual pressure that brought all of this to ruin, for this drew the attention of hungry hollows, whom normally do not hunt living humans.
Devoured and transformed into one of the beasts, he went on a rampage for a while, for he became a strong hollow, till he was finally slain. Arashi's soul purified, he was reborn in Soul Society.
Unfortunately, a large amount of his memory, was not lost, but garbled, damaged, and confused, he still remembers he was human, he had a life on Earth, that he had a wife, but the details are muddled and are often contradictory when he remembers them incorrectly.(Ha bet you thought I was going for the ol' amnesia schtick).
Most importantly, he remembers his life was taken from him by horrid monsters, and that has gained him a desire to see no one else will have this fate occur to them on his watch. Despite his desires however, he did not have the necessary power to join the Gotei 13, for it had been lost after his stint as a hollow.
At least for a time, he spent over a decade living in Rukongai, farming the land and making food for people, it was a simple life, and not one he minded too much, he could not be much of a business man as in all honesty...Rukongai does not have much of an economy, seeing as many souls do not have many needs beyond entertainment, what there is nothing Arashi could offer people in that regard.
Nonetheless, to his surprise, his spiritual pressure began to grow again with time and food devoured. He had not lost his power afterall, and was eventually offered a chance to join the Shinigami, that which he desired most of all.
He did so without a second thought, abandoning his simple life, a desire for avenging death to all hollows brewing in his mind, casting aside his old name, he took a new one.
The Storm is coming...
Personality: Arash is a serene, and friendly man, who is not easily fazed by the twists and turns life throws at us, and genuinely tries to be helpful to others, whether in battle or in everyday to day life.
He is also a man who likes his pleasures, fine clothing and art, good food and drink, and pretty women, Arash is not complicated in this regard, nor in his absolute enjoyment of battle, so seemingly at odds with the rest of his personality.
Fighting Style: Arashi lives for battle, he thirsts for it as strongly as he thirsts for a fine wine and a fine lass, battle fills him with pleasure and satisfaction, though only against a strong opponent, weaklings are beneath him and he regards them with contempt should they wish to battle against him(they don't bore him, they disgust him, because they're not worth his time, so he's not like Kenpachi in that regard...since I know some of you are drawing parallels here).
He has contempt for weakness in every regard in his opponent, but no one is more disgusted by weakness then he is for his own, if he is not strong enough in an area of regard, he throws himself into training like a man possessed to remedy the flaw, percieved or otherwise.
In regards to fighting style, he fights his foe with the intent to instill terror, fast and hard and with as much excessive force as possible, and ensuring everyone knows who did it, so that future potential foes will know what fate has in store for them should they fight Arashi, therefore he favors Zanjutsu and Shunpo, with a mix of kidou when necessary, shunpo being the primary focus for maximum speed.
None of this is obtained yet but...
Zanpakuto Name: Thunderous Sorrow(Ikazuchi-Hitan)
Zanpakuto Spirit Personality: In direct contrast to Arashi, his zanpaktou is somber, sometimes melancholy, and not given to anger or lust for combat, his zanpaktou is his more measured and methodical counterpart.
Zanpakuto Spirit Appearance: I dunno yet, I think I'll worry about that when he's capable of unlocking Shikai
Sealed Zanpakuto: A broadsword with designs of lightning across it's surface and a brilliant sapphire in the hiltcross, the handle has a jagged point as it's pommel, the blade itself is formed from a bright white metal.
Basic Power: Lightning and Speed.
Name: Thunderous Sorrow(Ikazuchi-Hitan)
Release Command: Make them tremble
Appearance: Transforms his zanpaktou's blade into lightning
Abilities: When slashing or attacking, the lightning extends into a long whip, which moves with great speed and strength, and can return rapidly as well, it can be used as a simple sword as well. Difficult to block, as doing so with a simple zanpaktou will likely result in electocution of several thousand volts.
Name: Dragon-Gods Thunder(Ryuujin Ikazuchi)
Appearance: The blade disappears and forms into an aura of palpable energy around Arashi, crackling with energy
Abilities: Arashi can transform parts of his body into lightning, moving at much greater speeds then was before possible, and can project more powerful lightning then generated from his Shikai from his body.
Further abilities would have to be unlocked after more use with Bankai.
Isabella grew up in the poorest part of Japan her family was more than worse for wear. She was bullied in school. Her school life was miserable and he family life wasn't much better her mother barely noticed her and her father never came home till late. A few years later her parents got a divorce and their income was cut in half. Her father wanted nothing to do with her or her mother so they were left to fend for themselves.
They slowly began to starve and she slowly stopped attended school soon Isabella began to forage and search for food anywhere she could find it. She was never full but when she did eat she was satisfied. Her life soon got so bad that she couldn't find a job and both her parents died after that she became depressed and lonely and ended up killing herself.
Isabella lived in the Rukongai district she lived there for several years before her potential was noticed by a soul reaper she was recruited and has never looked back since. It turned out she had incredible talent and potential many were impressed. She had natural skill in kido and swords play. Her. Life had never been better she would smile as she greeted people add was always in a cheerful mood until the something unexpected happened and she became a Vizords, forever an exile.
She finds the world of the living boring and mundane she feels Ill at ease in crowed towns and city's and will normally avoid them if she has to. She never really stays in one place for long she is always moving.
cold,cruel and calculating she is not one to smile at everything and say "everything will be alright." It's just not her style she gives a lot of people the evil eye even her team mates there are very few people can crack jokes that make her laugh. If someone makes a mistake she will not be very forgiving and will normally curse them. She is the type of person who would hold a grudge for a long time.
Isabella sometimes seems emotionless she rarely shows her emotions on her face, and doesn't speak about her emotions often either. She can occasionally be helpful, sometimes giving helpful and wise advice to others. In battle she is cold cruel and calculating, she cuts to the chase and will go all out should she need to. She has an amazingly strategic mind.
Fighting Style: she thinks of a fight as a sport, she absolutely loves to fight and is so used to it that she almost never feels the pain of her wound in battle.
Zanpakuto Name: Death Upon The Horizen
Death doesn't like to be messed around in fights and although his appearance is vicious and almost hauntingly zombie like, he has a kind heart and is quite sweet and caring. Death is a volatile Zanpackuto his mood can switch in an instant. When angry black mist/fog almost as if its breathing it out.
He is kind enough to give Isabella useful info on the fight and in turn helping her strategise in battle. Out of battle he doesn't talk much and in that respect he is like Isabella, as she doesn't speak much. And only speaks when it Is required of her or she wants to. Death has an overly forgiving nature and will forgive someone for almost anything, this however does not apply to their enemy's. Death takes battles amd sparing contests very seriously.
Zanpakuto Spirit Appearance:
Basic Power: (Break it down into a sentence.) Spirit/Hollow spirit Manifestation
Shikai Name: The Calling (Yobidashi)
Release Command: Reveal, Release And Rise! Do my Bidding!
A long bone whip that is white but is coated in a durable and flexible metal all the edges of the individual bones are sharp.
The ability to in a sense become a spectral being. Her body would still be visible but she would be intangible so attacks would be ineffective. This ability drains a fair amount of reitsu so it cannot be kept up for long for fear of collapsing from exhaustion and lack of reitsu.
Also another drawback to this ability is that to attack she has to become tangible, in that time she can be attacked an hurt considerably. Isabella rarely uses this move as it has a lot of risks attached to it if she does collapse from exhaustion.
Zanpackuto's spirit manifests itself as a pack of evil looking wolves and the sword changes slightly to look like two sword sized fangs. Strengths: only people with either the same amount of spiritual pressure or more spiritual pressure than her are able to see the wolves.
But if she attacks her own wolf it restores her spiritual pressure, if she attacks the wolf while its attached to the opponent it saps at their strength and spiritual pressure. When draining an opponent's spiritual pressure they feel like their drowning.
Weakness's: every attack on the wolves is like chopping at her spiritual pressure. The wolves are pretty easy to defeat (1 or 2 attacks depending on the strength of the opponent.)
Last edited by Maria127; 03-10-2013 at 06:25 PM.
IMPORTANT NOTICE: I'm back from holiday yay ^^
I am LEGION...... for we are many.
Quotes from James Camerons Avatar;
They have sent us a message, that they can take whatever they want,......but we will send them a message that this..........this is our land!
Please click! ^^
Thanks everyone whos clicked on my Magistream pets
Ernest - Bro
Hillan - Joker
Gerontis - Big Bro
Susumo didn't have that bad of a life. Being someone with spiritual powers, Susumo didn't starve as much as the other children and people in SS that also had spiritual powers. While still young, for SS standards, he got picked up as a worker by a merchant that needed cheap labor. Since an early age Susumo was hard working and never gave up on his duties. He grew up strong but something was missing from his life. all he did was work to feed the "hunger" inside him. Spiritual Pressure. He could have become a shinigami but he made a deal the merchant to never leave his service, but Susumo was the kind of person that find ways around that. He wanted to test his power, it didn't matter how. Whenever he had long extended breaks, Susumo would travel to the most notorious districts picking a fight with people.
After years of working and testing his strength on the side, Susumo found his passion...something he was incredibly talented in. One afternoon while on 3 day break from his work he ventured into the 58 district. There he wondered into a brawl between 2 groups of thugs that decided once and for all to end their struggle through a massive battle. Entertained by the sudden display of power between the high ranking members he charged in as a 3rd force. Majority were simple people that had no rietsu at all. Many fell as he charged. As he began fighting off the more powerful members his attention was slightly at the battle going on between the leaders. They weren't all that powerful but still more than enough of a match for Susumo before he unleashed his rietsu. While fighting the lieutenants he picked up a sword....and from their on it was history. It was like magic. As he if the sword became another extension of his body. It didn't take long after he had picked it up that there where piles of body around.
The leaders of the opposing factions of thugs turned their attention to Susumo. His rietsu flared above theirs and only a cold, killer glare remained upon his face. They looked at one another and decided to deal with him first. One of the men attacked him and as he blocked his sword was cut asunder. The blade of the leader came crushing down of his should at full force but his lolrietsurietsu prevented the blade from causing to much damage. Susumo took a step forward and with his broken katana and pierced the heart of the first leader killing his at the very same second. He then took the men's sword which was not a regular steel katana but an Asauchi. He then turned his attention to the 2nd and last leader of the warring groups of thugs. The leader stood his ground as Susumo unleashed himseld upon. It didn't take long. It was over within seconds. The remaining men and wounded lieutenants fled before him and some vowed revenge against the unknown shinigami. Susumo himself fled the scene before any real shinigami or vigilante showed up. With him, he took the Asauchi and fled towards the more "peaceful" districts which he resided in.
After a few days and hiding the sword from his "master" Susumo went out to collect a debt a small time merchant owned his boss and pick a few supplies that was needed at the main base of operations. Little did Susumo know that the base would be raided by the remaining thugs out for revenge. Upon returning Susumo found everyone dead, it had little impact on him really. He had no love for the organization except for a few of the workers that weren't bad people. But deep inside he was relieved. He was free. He ran to his makeshift room and ripped a wooden blank from the floor revealing his prized possession. Seeking revenge not for his former "owner" but for his few friends, he hunted down the ones that killed them. After completing his goal there was still more he wanted to do before joining the Gotei 13 to "reform" them. After all he believed they gone soft and weren't even doing the job they resigned to. Nothing more than a damn police force. He bolted towards districts like the 80th and 79th. There he would make a small name for himself.
Many in his journey through the darkest part of the districts claimed to be in some shape or form a Kenpachi of sorts. One even went to far to call himself Kamipachi. However, in the end they became nothing more than food for his "hunger". He wanted a real Kenpachi...no. He wanted a Kamipachi. He wanted that title. He wanted to be the greatest Zanjutsu user in all of SS history. The likes that no one had ever seen before. Seeking that goal he joined a merchenary group and became their assassin. Susumo carried out all their secret sneaking assassinations missions. After successfully doing that for a few years he got bored of the districts. He wasn't doing anything to further is power. So he cut all ties to his past and headed up to sign up for the shinigami academy.
His years in the academy were hard. He got into a few sparing matches and those never ended well...for his opponents. Because of his massive rietsu he had a great advantage except when it came to kido...*facepalm* lets just say things didn't go so well in that area either. Now the thing he shined most in was Zanjutsu and Hoho. He did alright in hand-to-hand but his forte was Zanjutsu and of course his rietsu lvl. In the end due to sheer luck and the fact the one of the shinigami-sensei's took to liking him. Susumo was able to graduate early without having to learn a single kido spell. He was the happiest man shinigami alive. His squad only further added to his excitement. He was assigned to the 11th Division....just what he always wanted. He would finally meet the Kenpachi of his generation.
Susumo is a different person when he's not involved in a fight to the death or one to further his goals. He is a hard working man and already a taskmaster. He strictly believes the Gotei aren't as strong as they should be. He narrowly avoids doing all the useless paper work and somethings breaks his own rules to getting the task done to go train. In a spar or training session he usually shows emotions such as anger, surprise, etc. but when it gets down to those fights that were mentioned earlier, well, Susumo becomes deadly silent. His expression rarely changes from that of a glare. He isn't calculating or anything. It's just pure instincts. Compared to how he gets during these fights, the others one is as if hadn't a care in the world.
Fighting Style: Charges in fighting purely with his sword. His Zanjutsu skills is what counts and nothing else matters. He neglects to use the full abilities of his zanpakotu but there may be times when he will have to use them. Especially if ordered to by a superior or the enemy is proving to much for him. Usually if that's the case he draws his wakizashi which acts a defense if any attacks manage to break or make it past the range of his katana.
Zanpakuto Name: Senshiseishin
Zanpakuto Spirit Personality:
Wise and noble spirit that is always willing to help Susumo. Senshi-sensei(As Susumo calls her) usually knows that Susumo wont use her true powers so she takes it upon herself to "invade/enter" others inner world to get to know the enemy better. She usually doesn't share anything with Susumo though. He usually blocks out her voice whenever she tries to give him details he doesn't want to hear and quite frankly doesn't need. Other than that they get along quite well with each other.
Appearance: A really sharp looking katana.Looks as if gives off its own blueish light.The wakizashi also has the same sleak look to it.
Abilities: The blade its self condenses the rietsu past the shinigamis ability around the blade.Its a normal ability that all shinigami posses but the blades ability allows
it to even surpass that. The better Susumo becomes at rietsu manipulation and condensation his shikai allows him to surpass it. As the name Senshiseishin suggests (Meaning
something to the degree of "Warrior's Spirit") Susumo's Shikai allows him to understand the souls of his opponents and get an in-depth analyses of their fighting ability. If facing a fellow(or enemy) shinigami than he can communicate with the zanpakuto and his own zanpakuto spirit can "invade" the inner world of the opponent to disrupt the sync between the shinigami and its zanpakuto. More effective against enemies that wouldn't have a inner world. (Since he hasn't mastered his Shikai yet I'd figure I leave out somethings for now. Why hasn't he mastered it? The guy refuses to use it to 100%. It's like having a gun and pistol whippin' instead of using the bullets)
Carla’s life was just what she wanted. Fame. Money. Men lining up at her door. All this happened because she did the one thing she loved: Dance. Carla Fedek was a name to take with awe in her day. She made headlines with her dances, ranging from simple foxtrots to amazing displays of flexibility and grace. All this helped make her a star in the city where she lived, and Carla was on her way to having her name in lights all across the globe.
One frosty December night, Carla was walking home from her latest gig , a big act with Tony Cazera, one of the biggest names in town. The whole thing was wonderful, and very profitable. On her way back, a mugger stepped out in front of her from the alley. He looked like a mobster, with a three piece suit and a nine millimeter aimed right at Carla. She jumped, and shook at the sight of the weapon. That night she wore a shimmering dress, colored an extravagant red, with a ribbon tied into the bun of her raven hair. She looked more glamorous than the Ritz, which the thief obviously liked.
“Listen, bitch. You’re gonna give me all you’ve got. You ain’t gonna ask questions, or I’ll fill that pretty body of yours with lead.” The man threatened. Concerned more for her safety than her jewelry, Carla slowly handed over her gold earrings, necklace, bracelet and ring. “There, take them. Just…please. Let me go.” Carla pleaded, shaking and afraid. The mobster looked over the jewelry, smirking. “Sorry, honey. You might tell on me. Can’t have that, can we?” Without a word from Carla, the man pulled the trigger, and sent the bullet straight through Carla’s delicate forehead
Carla awoke later, confused. Hadn’t she been shot, and killed? Why was she still awake? She glanced down at her chest, to see a long chain extending from it. This confused Carla even more, as she picked it up to examine it. The thing was bolted into her chest! Looking around, she noticed that no one saw her. That must have meant that she was indeed dead, and that this was some cruel afterlife. The thought of spending eternity alone saddened Carla immensely, and she took to wandering the city. It was her goal to make sure no one forgot her name.
After a few days, Carla had her first encounter with a Hollow. The thing was enormous, hideous, and completely surreal. It was a black mass, with triangular eyes and horrifically huge grin on it’s mask. It chased Carla, who was frantic even though she had no idea what she was running from. The closer it got, Carla noticed, the shorter her chain got. Once the Hollow had given up, Carla’s chain only reached her upper thigh. Over the next few months, it got shorter and shorter. Everyone had forgotten her name, which sent Carla into despair. All her work, her sweat, her tears, were all for naught. This was all it took for Carla’s chain to finally break, and her Hollowfication to finally take place.
Carla became a somewhat large spider-like Hollow, with four long legs which supported her round body. Her mask was circular, with 8 small holes for eyes and the same dark grin her attacker had. Walking around the human world was incredibly difficult due to her four legs, so the Pluses got away from her pretty well. It wasn’t until she discovered her ability to manipulate the reishi around her that she really had her feast. Carla discovered that if she focused reishi around the tips of her legs, she could pretty much glide over the ground, making her quite fast.
Days passed, as did months, before Carla, now being known as Glider, finally reached the point where she had consumed enough souls to become a Gillian. Once she joined the Menos Forest in Hueco Mundo, the battle of the souls inside her began. They fought for decades, while Carla’s Gillian continued to eat Pluses, and develop a white Cero. One personality took over, which just so happened to be her original personality mixed with a few others. It was determined to have it’s body back. With each soul and Hollow consumed, Carla’s personality could feel it’s hold on the Gillian’s mind growing.
The Gillian’s mask started to morph, showing eight holes for eyes instead of the normal Gillian masks. The change continued until Carla finally took her place in Hueco Mundo as an Adjuchas. Her body was very strange, with a disk like head and four white legs protruding from it. A dark, feminine body hung from the disc, using the long legs to support and move in the same way her Hollow form did. It was Carla’s goal to stay alive in Hueco Mundo. She eventually wanted to become a Vasto Lorde, but they were so rare, she didn’t think she’d have the chance. These were lofty goals, but she was once a star. It was only natural that she’d aim for the stars.
Years went by, and Carla was getting weak. She happened upon Los Noches by chance, and was awestruck. How had she not seen this? Well, Hueco Mundo was an endless desert, but still. She approached, not knowing who resided inside. Her time here was short, and she tended to kill first, chat later. Before she even got to the entrance, Carla was assaulted by a humanoid Hollow, one who resonated such incredible spiritual pressure. This was a much more powerful Adjuchas than she, and maybe, just maybe, if she consumed him, something incredible would happen.
The two fought, Carla dodging the Adjucha’s blows by gracefully gliding across the sand and striking with her brilliant white Cero. With each blow, the Adjuchas grew more and more weak. Carla eventually was able to close in, and feast on the powerful foe. Her power grew and grew, until something strange happened: Carla was able to remove her mask. Once she did this, amazing power was released, and her form changed once again, into one she recognized. It was similar to her body in life, her black hair running down her back, and a band of bone running across her forehead. She had become an Arrancar by mask removal. Although, she was not a Vasto Lorde when she transformed, and noticed her skin was somewhat darker, if only slightly. Shortly after this, an Espada found her in the sands, and she was admitted to Las Noches as a Número, ranking quite low. But, Carla had plans to change that.
Carla can be excessive at times, gushing over things that get her the slightest bit happy. The principle is the same the other way around, and it’s usually advised to not get on her bad side. She rarely becomes depressed, but when she does, she goes into a funk like no other. Carla sometimes needs a nice Hollow treat to perk her up, but she’ll get out of it eventually.
Carla still has a love of dance, and will often resort to it when she’s in a good mood or trying to impress someone. She tends to take on any big job she can, in an effort to prove her worth and move up the ranks of Las Noches. Carla has respect for those above her, since they teach her how to use the new-found powers of an Arrancar.
Fighting Style: Carla retains her grace from her previous Hollow forms, and fights using quick blows and gliding-type movements. She will attempt to strike by getting close and slashing with her two fans. When distance is required, Carla is able to throw her fan like a disc to cut her opponent, although she has not perfected this quite yet.
Aspect of Death: Assassination
Sealed Zanpakuto: Bladed fans
Enhanced Acrobatics: Carla is capable of acrobatic maneuvers such as backflips with barely any trouble. She can do this with no reishi manipulation, due to her hobby and past forms. Reishi threads: Carla can create small threads of Reishi briefly to pull her fans back to her if she throws them. Glide: Capable of using slight reishi manipulation to glide across the ground, seemingly skating on it. This provides more control than sonido, but slower than sonido as well. Carla’s preferred form of movement during battle. Close Quarters Combat: Carla is decent with melee-range fighting.
Cero/Bala Attributes: Cero is white. Nothing special about it. Carla holds her fans vertically in front of her, and the Cero/Bala fires from the space between the fans.
The name of Carla’s Resurrecion is Bailarin de la Muerte, or Dancer of Death. It’s release command is Waltz
Carla dons a white skin-tight suit which covers her whole body, save for her head. Her mask piece turns into a full halo which encircles her head, and extends out an inch or two. The suit has black lines segmenting it, allowing for better movement. The soles covering her feet are flat to allow better gliding. Around Carla’s waist is a belt with four studs, two in front of her hips and two behind. These can extend into shorter versions of her four legs when she was a Hollow. Her fingers end in short claws.
Weapon: Bladed Fans
In this form, Carla is able to glide at much faster speeds, withstand more damage, and is stronger up close. The legs that extend from her belt allow her to boost her jumps and perform low attacks. They are like tentacles at first, but can become rigid when needed. Beyond this, Carla still has a bit to learn about her Resurrecion.
______________ Segunda Etapa
Narcissistic. Above all else, Emile seeks glory, the limelight, to become a name on everyone's lips. He is borderline in love with himself, and takes great offense to any insult to his rampant ego, be they real or imagined. Oh, and he is indeed easily offended, whether it be the slightest of critiques or someone not paying enough attention to his presence. Loud, bombastic, and an unrelenting trash-talker, some people might wonder if he believes he is actually half as good as he seems to think. If he isn't perfect, then it's because perfection simply was not good enough. He knows he's the single most talented man on the planet, knows he is unparalleled in his combat ability, knows that there is not a single entity, living or dead, has more ability in every single aspect of... Well everything. Above all else, above every single aspect of life, there is nothing more important than Emile's constant striving for literal perfection, possibly explaining why an otherwise loyal Shinigami.
Emile is fearless, deathly loyal to his ego and his image, and will quickly throw into a fight with someone vastly more powerful than he is should he feel that either of those things are at risk of injury, thus, requiring his superiors to keep a short leash on his just to prevent himself from rushing headlong into death. This to-the-death mentality carries over for anything and everything he cares even remotely about. This presents Emile as having something of a hero-complex, going out of his way to throw himself into the limelight, even at the risk of life and limb... Though this could simply be an extension of his need for recognition and attention. Needless to say, Emile's one and only fear is being a failure, and those he believes are failures he dubs 'loser'.
Aside from the show-off nature, that is pervasive in virtually every aspect of Emile's lifestyle, he is a generally childish and mischievous figure, always getting into or causing trouble, often looking to feed his gluttonous ego. His greenness shows in many situations; naive and arguably gullible, these things are just part of who he is as a youth. Another kink in Emile's armor is his inability to resist a cute face. Girls, the downfall of all men, have also been proven to hamstring the young Vizard's reasoning ability in the past.
Ultimately, this narcissistic, arrogant, prideful soul's drive and raw talent makes him a proverbial 'diamond in the rough', but his amateurish state demands a patient sensei. He has a good heart, is fearless in the face of even the most overwhelming adversity, and has an insatiable appetite for success, and he's ready to introduce himself to the world. Emile
Fighting Style: Reckless, Emile cares little for evaluating situations or gameplans, his style is based on one thing and one thing alone: speed. For all his shortcomings and inexperience, Emile moves like the devil is chasing him when in combat. The only time he slows down is usually to trash-talk or taunt, which he will do even if he's losing, and has been known to slap opponents or spit at them in displays of disrespect.
Zanpakuto Name: Myōjō (Morning Star, literally referring to the planet Venus)
Zanpakuto Spirit Personality: Myojo serves as one of the few checks on Emile's ego, often criticizing him in day-to-day life, but, in battle, she fuels his will with constant displays of faith in his ability. She is, herself, brash and can come off as an arrogant or holier-than-thou-art aura, but is more often than not something of a caretaker for the otherwise disaster-prone Emile. Motherly and affectionate, yet stern and independent, Myojo carries herself in way that resembles a woman of power and importance.
Zanpakuto Spirit Appearance:
Zanpakuto Inner World:
Sealed Zanpakuto: Myojo appears as a kodachi, smaller and shorter than a katana, with a gold-colored blade.
Basic Power: Creation and manipulation of light.
Name: Mezamashī (Brilliant, glorious, dazzling, etc.)
Release Command: Blind them with greatness!
Appearance: Myojo's form loosens and grows, becoming less tangible, and becomes radiant with a bright white light as well as growing a wing-like structure that forms a basket-hilt around Emile's hand. The hilt also grows to a two-handed size.
Name of Technique: Flash
Description: A brief flash of bright energy emits at a wide angle in front of the user and can substantially disorient multiple targets. If affected, ones eyes may become useless for a short time, dizziness and confusion are onset, and a loud ringing will be left largely deaf, with a distinct ringing in their ears. The effects dull with time, vision returns with bright spots, headaches may set in, and hearing returns, though the ringing tends to annoyingly linger.
Weakness: Not actually a physically harmful attack. 'Aiming' is sometimes an issue.
Name of Technique: Star Step
Description: Myojo, being a light-based Zanpakuto, has the unique ability to drag along her partner at near-lightspeed for short distance, a Star Step, though this ability could be used in expedite succession, a technique Emile refers to as "Star Stepping". In many ways, Star Steps are similar to Flash Steps; however, Star Steps is not the user moving from point A to point B by their own accord, but instead being dragged by their Zanpakuto. In many instances, Star Step is quicker and more effective over short distances than Flash Step, though the disorienting effects over distances makes it arguably an ineffective means of transportation.
Weakness: Line of sight required. Upon choosing where to 'step' to and activating the ability, there is no turning back, corrections mid-flight are an impossibility. Upon finishing a single step, one might find it hard to immediately get their bearings, thus, 'Star Stepping' could leave the user disoriented.
More to come...
________________ Bankai Name:
Release Command: Perfect, glorious morning!
Appearance: Myojo's blade ceases to be physical in nature, instead being replaced by an enormous curved 'blade' of brilliant, blinding light with six winglike plumes sprouting from the base of the 'blade'. The basket-hilt wing unfurls and grows beyond the length of Emile's arm.
Hollow Personality: Emile's personality warps to a more perverse version of his usual pride-filled self. Instead of oozing confidence and being driven by his ego and yearning for success, Emile instead becomes vastly more paranoid and acts out of fear of failure. Acting out of fear of failure instead of confidence of success, he is much more volatile and vicious, seemingly intimidated to a degree by everything. He comes off as jittery, paranoid, and disturbed, often double-taking or letting his eyes wander, as if searching for onlookers. Emile hungers for approval, for recognition to a generally terrifying point, but rarely even acknowledges any that he does indeed receive. His push for perfection takes on a dark nature, and he looks to obtain and horde power in any way that he can. Again, Emile's personality is a strange, terrifying perversion of his normal narcissistic personality.
Duration: 5 seconds Resurreccion & Command: Son of the Morning
Last edited by RayCaptain; 05-17-2013 at 04:05 AM.
It's taken me long enough just to put my character(s) here...
Name: Macario Abano
Alias/Nickname: (if any) N/A
Appearance Age: 27
Appearance: sorry, it's a big picture..
Division/Espada Lord/Affiliation: The Human group
Macario was born to a rather poor family. He was fortunate to be able to attend public school though he never really made any friends there. Shortly after Macario turned five he got a little sister, her name was Sarah. From the very moment she was born she looked up to her brother like he was some sort of saviour. With this pressure on his shoulders Macario decided to be the best role model he could and do good in his studies. The problem, since he never got along with the other students in his classes he often got into fights. His grades were never very good so he felt a lot of stress trying to look good in front of his sister. This eventually translated into a fierce kind of protectiveness.
When she finally got to the age where boys started hitting on her he took intense interest. He saw anyone who tried to get between him and his sister as a threat to what he valued most, so he started off by scaring away boys who tried to get close to her. When one of those boys decided he wasn’t gonna be scared off Macario found him and proceeded to kill him. This was the first time he killed someone. Over the next couple of years he killed five more boys who made moves on his sister. Then Sarah went missing. He searched all over the city for her but couldn’t find her, the police came to his door a couple of days later and told him the bad news. They’d found what was left of her body. They also had the guy who did it.
That same day Macario fled from his home city and left to wander the country. Using various skills he’d built up over the course of his life-to-date he made money off of odd-jobs here and there while he travelled. After about six months of this something inside of him snapped. He began to seek out little sisters who were sexually active and murder them one after the other. His logic for this was that he was protecting them from people who might harm them by removing them from the situation. He was able to go on like this for another two years before the police finally caught up to him. Caught in an abandoned warehouse he believed he was left with no choice but to kill himself. He found an old japanese-style sword most likely had been lost some time ago and then committed seppuku with it.
His trials in hell started out fairly standard. He was given powers and forced to fight the Kushanada and the other denizens of hell. through these trials he eventually met another sinner who he could converse with. This sinner's name was Maria, and she herself had lost a little sister when she was alive. Though their sins were very different the two of them ended up working together in order to survive hell. As the time stretched on Macario found himself suffering more and more from crippling madness, same went for Maria. The two of them never managed to achieve much power but were a deadly combination when they worked together. Eventually came a time when they thought there could be a third to join their group. The man whom they thought might be a candidate lead them into a trap, out of nowhere many Kushanada descended upon them. Macario fought as hard as he could, but they were all separated and killed. When he managed to reconstitute his body Maria was nowhere to be found. He spent the next decade of his time in hell searching for her. Everywhere he went he could neither find her nor anyone who might know where she was. All the while slipping more and more into madness. Near the end of that decade he came to a certain realization, his entire life made no sense. Going around killing little-sisters was a very stupid idea and he had no idea anymore why he ever thought it was brilliant.
Personality: Due to his newfound madness in hell he acts and speaks in nonsensical manners. He also finds it quite entertaining when people cannot understand his madness. Though he’s not much a fan of violence if he comes across any little-sisters (and by extensions little girls who look like they could be little-sisters) he will immediately switch to protecting them with everything he’s got.
Fighting Style: Macario sees fighting as a gigantic waste of time and effort. Though when he does fight it'll be a full frontal assault. He doesn't much like dealing with complex tactics as he sees it to be a waste of effort when he can simply crush all those who oppose him. He prefers speedy attacks to slow powerful ones, so he’s the kind of guy who will run up to you and start wailing on you a bunch.
Body Ability: Brutal grip- The ability to 'bind' his sword to his hand(s) preventing himself from being able to let go of it. This ability of fueled by his spiritual pressure.
Weapon (if any): Zangyaku. The broken remains of the sword he used to kill himself. Though it visually appears to be broken close to the hilt the blade is actually fully intact. The rest of it is simply made up of spiritual pressure.
Years in Hell: 50.
Sin: Serial murder + Suicide.
Reason for Living: To protect little sisters everywhere.
Disguise(cover face): He wears a long overcoat made of leather (more like a long trenchcoat). It has a leather hood attached to it which also has mouth/nose cover that buttons in on the left side. To cover the upper half of his face he uses a solid-white one-way visor which blocks everything from the upper part of his mouth/nose cover to the top of his forehead. An observant individual would be able to see some hair poking out from atop the white visor.
**Weak Pyromancy- Togabito Techniques: 20 - Togabito who possessed spiritual abilities before they entered Hell can quickly learn to shape and bend the fires of Hell. Be careful not to burn yourself. **Proficient Pyromancy- Togabito Techniques: 30 Reiatsu: 30 - With practice comes enhanced firestarting, along with refined control and heightened ferocity in conjured flames.
**Mastered Pyromancy- Togabito Techniques: 50, Reiatsu: 35 - You wield flame as though it were merely an extension of your own body. **Flames of Deceit- Chains: 45, Togabito Techniques: 50, Reiatsu: 35 - You've grown skilled enough to shape and animate flames in almost any manner, and can now use fiery illusions and distracting forms of flame to misdirect and fool opponents.
**Pyrokinetic Force- Togabito Techniques: 35, Reiatsu: 60 - Your fires are so densely filled with Reishi that they are effectively solid, and can be used as a weapon or shield against physical attacks.
**Hellfire Pyromancy- Chains: 50 Helter Skelter: 40 Reiatsu: 50 - Generating fire is no big deal to a Togabito, but even they are hard-pressed to tame Hellfire, and only the worst of the worst amongst the damned have the nature or inclination to even be capable of using it. Those who manage it can call upon the power of Hell itself when wielding Pyromancy of any kind to dramatically increase its potency.
**Primitive Shroud- Togabito Techniques: 15 - A shroud that restricts the use of abilities and slows down the user considerably. This basic disguise allows a Sinner to wander other realms without being lynched by Kushanāda, but they are easily damaged, especially by fire. **Masked Shroud- Togabito Techniques: 50 - A shroud that allows the user to move about with more freedom than a regular shroud, but still considerably restricts the use of abilities. The disguise is held in place using special clasps and a Sinner's chains, making it harder to remove or damage. These shrouds are fire resistant, but can still catch flame if one is not careful.
**Stygian Shroud- Togabito Techniques: 85 - A shroud that allows the user maximum freedom of movement and ability usage. Still restricts the wearer, but nowhere near as much as a regular shroud. It is almost completely fireproof, and nothing but the hottest of blazes (such as Hellfire...) can burn it.
**Desperate Soul- Reiatsu: 55 - As a Sinner, you can suppress your own power in order to avoid detection by Kushanāda without the need for a disguise, which is handy if your disguise is damaged. However, nobody can keep this up forever, and needless to say suppressing your own power isn't the cleverest tactical strategy. Also notably, Kushanāda will continue to drag a Sinner to Hell even if they use this ability after a Hellgate has opened - an actual disguise is required to fool the Kushanāda once a Hellgate is opened. **Second Skin- Body: 60, Reiatsu: 50 - Not only are you unbelievably tough, but by using your spiritual pressure you can project that toughness into your shroud, bolstering your defenses and making it harder for others to damage your shroud.
**Damning Offense- Chains: 40, Speed: 30 - You have enough skill using Chains as weapons to ensnare, entangle and harass opponents with them with uncanny precision. Hell Chains can be used to trap limbs or weapons, as well as potentially immobilize opponents. Just be careful not to get into a tug-of-war. **Punishing Irons- Chains: 40, Togabito Techniques: 30, Reiatsu: 30 - You can now channel Pyromancy directly through your chains. Be careful not to burn your own shroud! **Coiled Sins- Chains: 60, Reiatsu: 40 - You can animate your Chains and maneuver them in whatever manner you wish without having to actually wield them. This ability is suppressed whenever Kushanāda grab ahold of your Chains.
**Instant Atonement- Chains: 60, Speed: 60 - You have sufficient proficiency with your chains to precisely whip and spin them through the air in order to entirely negate or deflect incoming attacks - purely by reflex, allowing for even particularly swift, close or surprising moves to be dealt with.
**Habituation- Body: 35 - As a Sinner, a resident of the realm of Hell, pain and misery are no strangers to you. As you take injury and are wounded, you do not suffer from it as other spiritual beings do. Your overall fighting effectiveness will not fluctuate despite any damage your body sustains (you can still feel pain and be momentarily stunned/shocked/surprised by it, it just no longer inhibits your combat effectiveness).
**Strength Born of Pain- Body: 80 - Your body has endured the fires of Hell, and has grown stronger for it. Attacks will simply bounce off of you if they have insufficient power behind them, and you can no longer be staggered, knocked back or blown away except by extraordinarily overpowering assaults.
**Fire Toned Muscles- Speed: 20 - You can traverse short distances in high-speed bursts, and you have quick reflexes.
**Brimstone Metabolism- Speed: 30 - You can traverse long distances in high-speed bursts, and you have excellent reflexes.
**Screaming Nerves- Speed: 50, Body: 20 - You can continuously move in short bursts of high speed without pause, and your reflexes are second to none.
**Defiance- Reiatsu: 40 - You only need to wait half as long before resurrecting in Hell after being slain. **Spite- Reiatsu: 100 - You can resurrect instantaneously every third time you are slain.
**Strange Egress- Togabito Techniques: 20, Reiatsu: 20 - You can freely conjure portals leading to Hell, from any other realm. If you are already in Hell, you can open a portal leading to the World of the Living. If you are not disguised while doing so, the Kushanāda will immediately shut it the moment you open it from within Hell, and if you open it while outside of Hell without a disguise the Kushanāda can use it as a Hellgate. **Final Judgment- Chains: 50, Speed: 50, Reiatsu: 50, Sinner Must NOT be wearing a Disguise or using Desperate Soul - A Sinner may lash out with their Hell Chains in a last-ditch, all-out attack, capable of defeating all but the toughest of opponents immediately from the sheer force of the strike. An opponent may contest the attack with one of their own, and if it overpowers the Sinner's attack, the Hell Chain will immediately shatter and the Sinner in question will be obliterated. If the attack misses, the Kushanāda automatically overpower the Sinner and pull them the rest of the way through the Hellgate immediately.