Read EVERYTHING before posting a CS, including the Note.
During the Second World War, the Axis Powers stumbled onto the secret world of the Sidhe. The Sidhe are Supernatural Creatures hidden from the human society. When the Allies discovered what the Axis Powers were using as their “secret weapon”, they formed a unit designed to help the Sidhe escape and become under the Allies’ protection. In exchange for the help many Sidhe helped the Allies win WWII. After the War ended the American government, and a few others, created the Sidhe Bureau of Defense. A program designed to regulate and protect the Sidhe. It was decided that the Sidhe should remain hidden from the natural world. Over the years the S.B.D., came to not only regulate the Sidhe, but also work with the Sidhe. Now the S.B.D. has just as many Sidhe working for them as they have humans. These days the SBD does more than just regulate Sidhe: They serve to protect and study their existence.
Sidhe are very much like humans. They live the same lives as anyone else. Most Sidhe work 9-5 shifts and have families just like normal people. They go on vacations and make friends with their neighbors. There are of course Sidhe “Mobs”, and many Sidhe who do illegal things, and it’s the SBD’s job to put them to justice, but sometimes they just aren’t able to. Like any government agency, the SBD has flaws. Sometimes criminals slip through their cracks, but they do the best they can just like normal agencies. While Sidhe must maintain human appearance in the human eye, there thousands of “Sidhe Only” restaurants, clubs, gyms, apartments, subdivisions, even a few towns. All Sidhe “places” are protected by spells that keep humans (who don’t know the secret) from seeing them or entering them.The Department of Justice is designed to punish Sidhe who break the Law, both human and Sidhe, and bring justice to. A Sidhe Judge oversees “Civil” Court Cases as well as minor criminal charges; A Jury will judge serious crimes, but the Director of Defense will act as Judge and will have the ability to overthrow the Jury's decision.
- All capable Sidhe are required to register or be registered by a guardian, with the SBD.
- Sidhe must maintain a human appearance in all unsanctioned public places.
- Any use of Sidhe Paranormal abilities on humans or in front of humans (that aren't legally "in the loop") is prohibited unless authorized by the SBD.
- Sidhe who wish to live among humans must attain a license through the Regulation Board.
- Human laws must be abided by at all times, unless authorized by the SBD.
There are many Sidhe (and human affiliate) Lawyers and Judges in the system. They can work in both worlds, but report to the SBD above all
The Regulation Board is a council of 6 people (3 humans and 3 Sidhe) who issue Sidhe IDs and Licenses for living and working amongst humans. They have the ability to revoke a Sidhe’s license at any time. If a Sidhe has had their license revoked by a Judge they must go before the Board in order to regain their license.
All major Police Departments have at least 1 or 2 Sidhe (or human affiliate) detectives and 3 to 4 Sidhe (or human affiliate) cops within their ranks. Most small PDs have a detective who reports to the SBD, but not all.
Much like the American system, it is the job of I.A. detectives to investigate any “internal” threats within the SBD itself, as well as deal with any problems concerning SDB employees.
Yes, even the SBD has their own SWAT team. The SWAT teams are commissioned to capture and/or terminate Category Fives, and other highly dangerous Sidhe Threats.
The protocols for dealing with Sidhe
In the event that an unregistered is discovered, the arresting officer is to immediately notify the SBD. Depending on the Sidhe's category, Protocol will vary. Lower Categorized Sidhe will simply be given an unremovable tracking device and a ticket. Higher Categorized Sidhe will be taken into immediate custody, or executed on sight depending on the Sidhe's personal docility or resistance.
If a Sidhe is suspected of breaking a law, human or Sidhe, they are immediately taken into custody. If it was a minor offense, the Sidhe in question will receive a hearing sometime between 3 and 5 days in which they will be seen by a SBD-Appointed judge. In the case of a major crime, the Sidhe will be incarcerated for 10 to 13 days before having their arraignment. If the Sidhe is to go to trial, they will remain incarcerated during the entire length of the trial without bail. Sidhe are allowed a jury proceeding, but the Director may overrule the finding.
The D.O.R. is where all the major discoveries in Síology are made. Síology is the study of Sidhe and Humans alike. All current information on Sidhe has been accumulated by SBD’s greatest minds.
There are 4 Main Types and 2 Sub-Types of Sidhe. The Sidhe Species Index is always growing. If you’ve encountered an unknown Species please inform your nearest SBD branch.
Sidhe whose existence revolve around magic created in our plane of existence.
Witches are born with magic. Their magic is passed down through genetics. They are in tune with the natural elements. Each Witch has an affinity with one of the five elements: Earth, Wind, Fire, Water, and Spirit. Every Witch can conjure up the five elements with the right spell, but the magic of their affinity is strongest and can be conjured without a spell. Most Witches live to keep the balance and protect both Human and Sidhe kind. Although there are always bad seeds in any species.
Witches with the Earth Affinity feel what the Earth feels, and naturally have the strongest urge to protect it. Their affinity allows them to control the plants and trees. They can wield it as a weapon, but most Earth Witches don’t like to use it destructively. Earth Witches tend to be more kind and protective. Earth Witches get along best with Dryads and Lycans.
Witches with the Air affinity can use aerokinetics to control various air currents. They can even control certain aspects of the weather. Some Witches believe the Air Affinity is the weakest of their gifts, but those with it would heartily deny. Most Air Witches have stronger willpower and are more accepting people and things. Air Witches get along best with Humans and Nephilim.
Witches with the Fire Affinity can control fire and heat. They can even produce flames with a mere thought. Fire Witches tend to feel superior to other Witches. It’s also a known fact that Fire Witches tend to be a little distrustful of others. Although the have been known to get along well with Djinn and Kitsune.
Witches with the Water Affinity have control over all forms of water. They are very in tune with all forms of water and the creatures that live in it. Water Witches are very graceful and sympathetic to others. It’s a known fact that Water Witches are very good friends with Mermaid/Mermen and Sirens.
Witches with the Spirit Affinity are in tune with their own powerful energy. The powers of Spirit Witches tend to vary, but they all have to do with the own Witch’s psyche. Some Witches report premonitions, and others has a form of telepathy. It all depends on the Witch. Overall, the Spirit Affinity has the most range for Witches, but it is also the most rare affinity. Spirit Witches tend to befriend Banshees and even Souls more easily than other Sidhe.
Contrary to popular human belief Warlocks are not the masculine counter-part of a Witch, considering men can be Witches too. Warlocks are humans who've gone through drastic measures to attain magic. This can include contacting and entrapping a demon's power, as well as killing a Witch and stealing his or her powers through an Athame (a dark-magic dagger than can transfer magic). There are a few Warlocks who are able to gain magic through "good" measures, but they are rare.
Shamans are a kind of mixture between Witches and Warlocks. Shamans are born with a small amount of magic in their blood. They can perform healing tasks and simple “spells,” but sometimes the small taste of magic can make a Shaman crave more. They begin to get into voodoo and do terrible things for more magic. Some Shamans even go as far to try and achieve immortality, and end up becoming a Lich.
A very magical type of “Bird” Sidhe. Phoenix are very lucky to anyone who can befriend one. Phoenixes are loyal creatures that have very good instincts. Their tears are believed to have healing abilities. Phoenixes are reborn from their own ashes.
Sidhe that can morph between various forms.Category 4
Humans who have been infected with a sort of virus that compels them to turn into a large animal-like creature during the full moon. (There are two different forms of Lycanthropy: Werewolves & Werepanthers) Lycans can also be born with the curse through their parents, although born Lycans don’t turn until puberty hits in. Children who have not yet reached puberty, that have been bitten by a Lycan cannot successfully turn, instead if they survive a Lycan attack they still die from infection days later. The Lycan transformation is said to be very painful and terrifying. Lycans can be extremely dangerous in their wolf-form, but rather docile in their human form. It is believed this is because all their primal aggression is let out during their “time of the month.” Although, there are those Lycans who enjoy the change and the hunt. These Lycans are put down. Lycans can only be killed by silver bullets, decapitation, and fire.
Kitsune can switch between human and fox form. They are mischievous creatures, although rather docile. They prefer to play harmless jokes on humans and other Sidhe. They’re very sneaky and are masters of disguise. The Kitsune never intend to cause real harm in their “pranks” only wish to have a little fun.
Skin Walkers can be highly dangerous. Skin Walkers can live like normal humans, but if they get a taste of another human’s blood or flesh, (even by accident) they begin to crave the human flesh. When a Skin Walker ingests a victim, their entire being morphs into that of their victim. The craving can be controlled, but only by very strong-willed Skin Walkers who wish to be normal. Most Skin-Walkers are kept in the SBD containment facility, but some are too vicious to keep alive and are terminated. A Skin-Walker can only be killed by a silver dagger clean through the heart, fire, and decapitation.
Trolls are very brutish and primal creatures. They have the ability to shape-shift into animals, but prefer to stay in their natural forms. They have a sort of short Neanderthal appearance. While originally classified as Category Two, Trolls were changed to the Three when it was discovered how “unintelligent” they were. Trolls live mostly in mountains, and are very territorial. They eat small animals and are usually harmless except to the occasional wandering human who gets lost in the mountains.
Another contradiction to human beliefs, Dragons are not large scaly beasts. In fact, a Dragon is a rare and dangerous type of Shapeshifting Sidhe. It was thought that they long ago went extinct, but recent discovery has told that they’ve merely gone into a sort of “hibernation” within the Earth itself. Dragons are able to take the form of any living thing and even gain their doppelganger’s abilities (if a Sidhe). The only known way to slay a Dragon is to chop off its head and burn the body.
It is rare that a true Deity visits our realm in these modern days, thus there is a lack of true knowledge about them. We do know that they come from the highest Plane, we call it Paradise for the true name is unpronounceable. In Paradise, Deities are truly all-powerful and immortal, but in our they are weakened, but only slightly. They can still be considered dangerous if they so choose to be. Thousands of years ago, Deities did indeed visit our world more often. The stories of the ancients aren't always just stories. The Gods that the Greeks, Egyptians, Aztecs, and many more believed in are thought to be the Deities of Paradise who took an interest in our World. While they have nearly all disappeared throughout history, whether they perished or whether they just left, there are still a few Deities that live here unbeknownst to humans. Some consider themsleves protectors, others just prefer it here for no apparent reason.
There isn’t much information on Demons. The only real knowledge of them is that they are creatures from a cold world we call Infernos. They have immense power, but their world is so bleak it is useless there. Demons will do anything to get even a little amount of time in our world. They are known for their allegiances with Warlocks. In exchange for magic, Warlocks will help a Demon possess a human. Demons were born out of cruel cold magic, and nothing good could ever come from them. They're dangerous, and that should never be forgotten. They can't be saved, even by the warmth of our world that they crave. They will destroy anything satisfy the addiction of our world. Demons tend to leave behind traces when they use their magic, even in a possessed host. This trace is usually in the form of Sulfur residue.
They are the Warriors of the Deities. Their mission is to protect Deities, and do not normally visit our world unless accompanying their Deity. Some Angels who have fallen from the Grace of their Deity are banished to our dimension. They live among us and even occasionally sleep with human and Sidhe women. Although Fallen Angels are unable to physically feel anything in our dimension; whether it be pain or physical passion. Angels are able to possess their Nephilim children after their 18th birthday, but only if the Nephilim pledges fealty to their parent. Possessing their Nephilim child, is illegal according to the SBD, but some Fallen Angels don’t care because if they possess a Nephilim they can physically feel. Angels are very powerful, even in our realm. The only thing that can kill them is with a Seraphic Blade, a sword bathed in Holy Fire. When an Angel is created, so is the Seraph's blade. The sword itself is created in the very Holy Fire that created its master. They are made to complete each other. Two parts of a truly terrifying warrior. When an Angel falls from Grace, they are stripped of their Blade. However, there have been stories that told of Fallen who've managed to keep theirs somehow, but whether that is true is unknown. Angels are naturally faster, stronger, and stealthier than any other known creature. Even when they take on mortal form, after they've Fallen, this does not change. Only when a Fallen possesses a Nephilim do their abilities dull. Although their children are nearly just as deadly. Angels do in fact have wings, but when an Angel Falls from Grace they are stripped of their wings by their own Seraph Blade, ensuring the Fallen Angel will never have their wings again.
Celestial Sidhe that originate from the Netherworld.
Faeries are the original Fey. They hold court in the Netherworld, the world they created, where they are nearly immortal. Faeries are soulless, selfish, and powerful. They care not for the concerns of mortals, and see all other lifeforms as simply "entertainment" during their long existence. There are two kinds of Faeries, the Seelie and the Unseelie. The Seelie being slightly empathetic to mortals, and the Unseelie truly uncaring. However neither can be simply considered "good" or "evil". Faeries only care for themselves, and cannot be controlled or regulated, even by the SBD. It is in the SBD's best interest to stay out of their affairs, but that has not always been the case. Iron is the only known substance that can kill a faerie. Faeries believe themselves to be omniscient creatures. They perceive to know the past, the present, and the possibility of the future. To a Faerie Knowledge is the ultimate power. Knowledge is what fuels their magic. In fact the only true way to control a Faerie is through knowledge. Knowledge of the Faerie's True Name. Every Faerie has a True Name; a name that only the Faerie itself can know. If someone were to discover the Faerie's True Name, they could control the Faerie completely...well almost completely. Faeries are tricky creatures and through knowledge they can find loop holes in the commands they're given.
Djinn are a rather mischievous kind of Fey, born from the cruel magic of the Unseelie Faeries. They like to cause chaos. They are able to warp the “mind” of their victims. They place their victims in a sort of coma and then create a “perfect” world (in their mind) for the victim. Then they slowly begin to distort the dream world until the person goes crazy. Once the Djinn is finished the human usually wakes up, but is never the same, but sometimes the victim will die from unexplained causes. Of course, there are a few oddballs who don’t abuse their gifts, but most Djinn discovered are kept in SBD facilities in rooms made of Iron. Iron will “stunt” a Djinn’s powers.
Dryads are the guardians of “Nature.” They prefer to live in forests. They are able to control the earth element, much like Witches with the Earth Affinity, except much more powerfully. Their own lives are tied to the Forest they were born in. When a Dryad, which is rare, they are tied to a tree within their habitat. As long as the tree lives so shall they. When something harms their home, they can become very vengeful, otherwise they are a kind and docile folk.
The Cait Sith is a Cat-like creature. They're very intelligent, but do not like to “meddle” in the affairs of Sidhe and Human alike. They will give guidance in return for favors, but it isn’t a smart thing to be in the debt of the Cait Sith. They are tricky creatures and will make sure you keep your word at whatever cost. Cait Siths are known for their cryptic way of speaking and finicky actions. The exact abilities of a Cait Sith are unknown, even to other Fey. The Cait Sith prefer to keep this knowledge to themselves.
Mermaid and Mermen are the self-made protectors of the lakes and oceans. They aren’t very keen on “land- dwellers” but work with the SBD to keep the balance. They are able to change their fins into legs and step on land, but they don’t like to do it. The water is their home, and when they’re away too long they tend to become sick with grief. Mermaids and Mermen are relatively harmless, unless a human or Sidhe begins to “hurt” their habitat.
Furies are vengeful creatures. While their true origin is unknown, it is believed they were the angered spirits of those wrongfully murdered by Faerie magic long ago. A Fury appears in the form of a weeping woman to their victim. While a Fury can be see by anyone, only the chosen victim can hear the tortured cries of the Fury. The Fury's cries force the victim into a murderous rage toward those who've wronged them. There is no known way to kill a Fury. The only way to banish one is to contain its victim.The Fury will eventually leave, but not before it drives its victim insane. If you attempt to kill the victim before the Fury leaves, the Fury will then attach itself to you instead.
Gryphons are very rare creatures. The Old Myths said they were to have the body of a Lion and the wings of an Eagle. Although, no one in our modern times has seen one. Some speculate that the Gryphons are extinct, while others believe they are just in hiding. Lore tells us that the Gryphons were made by Seelie Faeries, to Guard their greatest treasures. The Faeries formed them from raw magic from the Netherworld. It is believed that the Gryphon race was formed in a mimic of the Earth's own Dragon species. While not quite as powerful as Dragons, Gryphons are made up with almost the same idea. They are, however, not cruel-minded like the Dragons. Gryphons are said to be very territorial and proud creatures. They can be loyal allies, but deadly adversaries. In addition to great intelligence and strength, the Gryphons have a small amount of shape-shifting power. It is unclear to what extent their shape-shifting abilities is, but it is known they can take on other animal forms and even human.
Sidhe who have parents of two different Species.Category 2
These Sidhe are the children of a Demon possessing a mortal during the conception. Succubi and Incubi can live normal lives until their 18th birthday. After their 18th birthday, they need to feed on “sexual energy” or else they could wither away. Succubi and Incubi are nearly immortal. If a Succubi/Incubi feeds too much on a human or Sidhe, the person will die. Many Succubi/Incubi have no idea what they are when their need to feed begins and accidentally kill a person. Most feel like monsters and try to turn themselves in (luckily the SBD regulates police reports and are able to protect them), but others are darker and enjoy the kill. The abilities of Succubi and Incubi include (when full) rapid healing, Influence, speed, strength, and hearing. A Succubi/Incubi can only be killed when not full by having their heart pierced with pure silver or decapitation.
Nephilim are the sons of Fallen Angels bedding human women. Nephilim are nearly immortal, like their fathers. Only Heavenly Fire, or a Seraph Blade can kill them. Nephilim's powers exceed greatly in the physical aspect. They have great speed, strength, and better senses. They also have amazing healing abilities, and often become Doctors in normal society. They also are very charismatic, and able to slightly influence. They are incredibly good-natured, but like all species, there have been a few bad eggs throughout history. Nephilim are only born male. However, Nephilim who mate with human women can produce a female descendant. Children of Nephilim have diluted versions of their father’s abilities, and are not immortal.
Sirens are the daughters of Deities and humans. They are much like Nephilim, but they are more rare. While the gifts of Nephilim range around the physical body, Sirens are gifted with the non-physical gifts. They are in tune with emotions and thoughts. They are even better at influencing people than Nephilim. Sirens are always naturally beautiful, and are accompanied by a musical voice. They are slightly stronger, healthier, and have better senses than regular humans, but their greatest abilities relate to emotions. Every Siren's abilities differentiate in one way to another, depending on their Deity parent's own abilities. A child of both Nephilim and Siren lineage is said to be very powerful (too powerful) and has been banned by the SBD. Although Sirens can procreate with humans and other Sidhe. Children of Sirens can be of both genders.
Banshees are a Death Heralds. They are the product of Faerie/Human interbreeding. Although it's rare to meet a first-generation Banshee theses days. Most Banshee bloodlines have intermingled with humans throughout the centuries, but their abilities have never been "watered-down". Female and Male Banshees differ in their abilities completely. Female Banshees are able to predict the death of someone physically near them, but only moments before the death. A terrible sorrow washes over the Banshee, and she feels a deep urge to shriek. To humans, and other Sidhe, the cry is a terrible earsplitting sound, but to Souls and other Banshees it is a beautiful song. A Soul Song. The song is designed to "captivate" and comfort the dying Soul. The Shriek usually ends after the Soul leaves the body, but some powerful Banshees are able to hold it longer after the Soul leaves the body. This can sometimes cause problems for Reapers, who have to ferry the Soul to the afterlife. This is only half the reason Reapers hate Banshees. The other half being because of male Banshees. Male Banshees have similar abilities to Reapers. Like a Reaper they can "ferry" a Soul to the afterlife, but they can also do what the Reapers can't. Male Banshees can "Force" a Spirit to leave, or if they wish, they can return a Soul to their body. This can really put a dent in a Reaper's job, and some vengeful Reapers tend to get back at the Banshee who put the Soul back by taking one of the Banshee's loved ones in exchange for the Soul they returned. This doesn't happen often, though, on either end. Both Banshees and Reapers know the rules, and tend to keep to them.
Humans or Sidhe who’ve died, yet continue to exist in this World.
The history of the Strigoi is unclear, but many researchers believe they are a descendant of the Succubi/Incubi race that wished to achieve immortality. To become a Strigoi a human or humanoid Sidhe must die with Strigoi blood in their system. Strigoi must consume human blood to survive. Their own blood cannot sustain them. Strigoi were originally considered Category 5 Sidhe, but after the discovery of various “vegetarian” covens that feed only on animals and the occasional blood bag, the SBD felt the need to re-categorize them.
Souls can be of both Sidhe and Human kind. Most Spirits pass onto whatever lies ahead after death, but “unfinished business” can keep a Spirit from opening their Door. Souls can range from harmless to extremely dangerous. An SBD agent’s main goal in dealing with a Soul is to help them pass on, but if not possible, exorcisms are common. A Witch or Banshee must do Soul exorcisms to get rid of a tainted Soul. Even Reapers can't take a Soul that doesn't want to leave. Souls who cause no harm are allowed to simply exist, but the moment they harm a human or Sidhe (e.g. attack or possess them) they are to be exorcised. All Sidhe, and the occasional human (depending on the Soul's willingness to reveal themselves) can see Souls and interact with them.
Reapers went undetected by the SBD for the majority of its existence. It was only within the last decade that the SBD even learned about them. They were considered the black sheep of Sidhe. Reapers are Sidhe and Human alike who died before their scheduled time. That does happen. Even Death makes mistakes. When it does they are given a choice. They could remain on Earth's plane as wandering souls, or they could be "reborn" and take on the task of ferrying souls to the beyond. It is their job to get Souls to move on from this plane. They receive a list each day, telling them the names of those who will die, and they must go to take the Soul from the body. Reapers can appear any way they want. Whether it be in the form of their old life, or an entirely new appearance. They can even appear "invisible" so they aren't seen by normals. Many Reapers choose to take on the form of a loved one, to comfort the Soul they are taking. But sometimes this doesn't help. Sometimes the Souls are too scared to move on, or maybe they have "unfinished" business. These Souls become Wandering Souls. Reapers have a great dislike for Banshees and Wandering Souls. They find both to be a hindrance to their job. The more time a Banshee spends "coddling" a Soul, is more time a Reaper has to wait until his next job. And when a Reaper isn't able to convince a Soul to move on, it become a black mark upon their "record". Reapers can only take a Soul that is willing to go. They can't use force, and this sometimes irks Reapers.
Liches are Magical Sidhe who have tried to attain immortality. They use spells to “bind” their soul to their corpse even after “physical” death. Liches rot away to mere bones with time, but still do not die. Liches are able to create and control Zombies. They are usually enlisted by other Sidhe who need an easy “army”. The only known way to slay a Lich is to bury it beneath a bed of salt and burn its bones. Liches retain whatever abilities they had before their "rebirth". If they were a Witch, they would still be in tune with their Affinity, although it would be much duller. The same goes for Warlocks and Shamans. They do not lose their gifts, but they do dull.
Zombies are dead humans and Sidhe who’ve been reanimated by a Lich. Zombies no longer have conscious thought and only live to serve their master. It is well known that Zombies have an insatiable hunger and if released from servitude will attack anyone. Zombies are commonly used by Liches. SBD agents are to terminate Zombies on sight.
Sidhe are divided into 5 “Risk” Categories.Considered mostly harmless. May live in normal society without much SBD interference. Must be registered within 1 year of birth. Unregistered Adult Category 1 Sidhe are given a $1000 fine and must attend a hearing in front of the Sidhe Court, wherein a Judge will decide if the Sidhe shall be incarcerated or put on probation. Unregistered Adolescent Category 1 Sidhe will be placed in temporary Sidhe Foster Care, while their parent/guardian attend a hearing in front of a judge.
Can be dangerous, but are allowed to live in society. Yearly inspection visits by SBD agents are common. Must be registered within 48 hours of birth or infection/death. Unregistered Adult Category 1 Sidhe are immediately given 3 months of jail time and 6 months of probation. Like Category 1, Unregistered Adolescent Category 2 Sidhe will be placed in temporary Sidhe Foster Care, while their parent/guardian attend a hearing in front of a judge.
Category 3 Sidhe are middle ground. Most are considered to be more “primal” Sidhe than “humanoid.” They can be both harmless and hostile. Category 3s cannot register themselves and must be regulated manually by the SBD.
Sidhe Species are considered dangerous as a majority, but there are rare cases of docile individuals. Docile Category Fours are allowed to live in society under strict supervision of a SBD agent. Hostile Category Fours must be kept under 24-hour supervision in a secure SBD facility. When “good” they’re allowed to socialize with the other Sidhe living in the facilities. Category 4s must be registered within 24 hours of birth or infection/death. Unregistered Category 4 Sidhe are immediately taken to a SBD secured facility. There they will remain unless the Director of Defense signs a form that will allow the Category 4 to live in society.
Category 5 Sidhe have been determined by the SBD to be too dangerous to exist. Category 5 Sidhe are to be either captured and brought to a SBD facility for research or terminated on sight, depending on the species.
Full Name:[INSERT NORMAL APPEARANCE HERE]
My only request is that you do not post anything too "cartoony" as in amateur-drawn pictures or "anime". I don't mind digital art, celebrities, or written appearances.
[INSERT OTHER FORM IF ONE HERE]
*Category: (1, 2, 4, & 5)
Date of Birth: (Please include your age here as well)
Date of Death: (If onene)
History: (In 3-6 paragraphs describe yourself. If you work for the SBD put that here, as well as what department.)
Personality: (Use the +Positive –Negative form to describe your personality. You may choose up to 5 Personality Points)
*Other: (Anything you feel the SBD should know about. If you are unregistered please list that that here.)
*If you wish to be a Category 5, you must PM me first with your basic idea. (If you do get to be a Category 5, please tell whether you are in SBD custody in the “Other” or not.) Category 3s are not allowed to be actively played, however they will be NPCs.
This is a list of Sidhe Species unavailable for play at the moment. This can change at any time. You may inquire through PM about one of these species, if you really wish.
ROLEPLAYER CHARACTER(S) NOTES Bela Katya & Thea [Witch-Banshee & Siren] GM CardIV Sam [Fallen Angel] N/A CommunistZed Asmodeus/Jonathon [Demon/Incubus] N/A Catherine Ella, Amy, & Sara [Succubus, Soul, & Kitsune] N/A FoxTrott James [Werewolf] N/A Hank Jekyll [Lich] N/A KuroTenshi Dextra [Deity] N/A Rose Swan Laz & Adrian [Merfolk] N/A
This is list of NPCs, that either have had or will have significance throughout the Roleplay. If you have any additions please present them in the form that I have organized them in and PM them to me.
Known Affiliations: The Nexus [Sidhe Bar] | Katya Logan [Employee]
RP Notes: An Air Witch. Manager of the Sidhe Bar, and Employer of Katya Logan. The only one who knows The Nexus' true owner.
This is a list that will include places that have importance—even minor importance—in the roleplay.
If you have any additions please present them in the form that I have organized them in and PM them to me.
There are four separate Planes of Existence that coexist in our universe. Each plane lies atop one another, but they never really overlap. While the Planes never touch each other, it’s not uncommon for many of its inhabitants to fall through a “hole” and wind up in another world. Many are strong enough to create their own “holes” to travel through, while some may have to use the power of others just to escape their own world.
Very little is known about the Plane we call “Paradise.” Even its true name is unknown to us, only that it is truly unpronounceable in the human tongue. “Paradise” is the closest translation, according to the Angels. What we do know is that it is the highest plane of existence, and the hardest to enter. No one truly born of the lower planes has ever entered Paradise. Only the Deities and their Angels know how to get there. Although it is believed that the souls of half-blood children of Deities, and even the Angels, are allowed entry once their mortal bodies have ceased to live.
Gaia is our home. It is Earth. The best way to describe our Plane is that of a boarding house. It is home to all kinds of strange creatures. Over the millennia, Gaia has watched as some creatures went the way of the dinosaurs, but it also has seen the birth of new species. Many of the creatures that roam our world, aren’t native. It is the one Plane where creatures from all the Planes can be together, even if they shouldn’t be.
The lowest Plane of existence is Infernos. Like Paradise, little is known about Infernos, but we do know that it is a cold and lonesome Hell, where even its natural inhabitants want to claw their way out of. The cruel dimension has warped the creatures’ minds, turning them into cruel monsters that crave the warmth. No Infernos creature is truly the same, they each are a species of their own, and for that we simply call them “Demons” for there is no better term.
The only way to describe the Netherworld is that of true chaos. It is a world where neither good nor evil is truly defined. Unlike the other three Planes, the Netherworld was not created naturally. It was a product of the Faeries wanting a world of their own. The legend says that they were too evil for Paradise, too good for Infernos, and too unruly for Gaia. So, for the first and last time, the Courts combined their magic to create a new an unknown world in which Knowledge would become the ultimate magic. When the Courts combined their magic, they did more than just create their new world. They created things to live in it, but the magic of the Fey can best be described as demented, and anything born of that pure magic could only be as mad. Of course, there are a few passive-natured species that were born of Seelie magic, but the dangerous Fey greatly outnumber the docile. Although even the SBD hasn’t been able to log all of those who roam the Netherworld, and the Faeries aren’t too inclined to help them. Luckily most of the primitive Netherworld creatures will never see the light of day on Gaia. Only the smarter creatures are able to make their way through the Faerie Paths that lead anywhere and everywhere between Gaia and the Netherworld. Many creatures, like the Merfolk and Dryads have made Gaia their adopted home. They’re docile creatures whose goodness is bleated out by the malice of the Netherworld.
The overall setting for this Roleplay will be in New York City, New York.Known Affiliations: None So Far
RP Notes: Located on 230 East 21st Street, New York, NY, 10011.
Known Affiliations: Katya Logan [Works as a Bartender, and lives in the upstairs apartment] | Vivien Hanes [Manages the bar] | Unnamed Fallen Angel [Owns bar. MIA]
RP Notes: Located on 588 Grand Street, Brooklyn, NY, 11211. A "Neutral Ground" Sidhe-Only (with the exception of knowledgeable humans) Bar. Only Sidhe and "Knowledgable" Humans can see and enter the premises. It is protected by magic from ignorant humans.
Known Affiliations: Majority of RP Characters.
RP Notes: Located in an Upper Manhattan building disguised by magic. It's about two stories high and appears (to the “ignorant” human eye) as an abandoned building in need of demolishing, but a second spell keeps normal people from really thinking about it. Most people just glimpse at it and then forget it completely. Inside there is an elevator that only goes down, and back up to the ground-floor. The elevator will take you to the first floor and stop. There you will exit to find another set of elevators on the opposite wall. They can only be operated with a Bureau ID or a VISITOR's Badge. You can receive a VISITOR's badge at the front desk on this floor. It is located just to the right of the elevators. To obtain your VISITOR's badge you must fill out the brief paperwork, stating the reason of your visit. Your VISITOR's badge will only allow you to visit the floors you've been authorized to visit. The following two floors are for the Department of Justice. The two floors following them are for the Department of Investigations. The three floors after that are home to the Department of Research. The bottom most floor is where the Director's office is, as well as the containment facilities.
However some scenes are bound to happen outside of the city.
We are RPing as Sidhe and Human alike involved in the SBA. Whether you’re a human scientist, a Sidhe SWAT agent, a secretary, or even a rogue Sidhe on the run from the SBA. You must in someway be connected to the SBD, even if your character doesn't realize it.
What you need to know is that this Roleplay will play out in “episodial” plot arcs. We will spend a few weeks on each “Episode” before moving onto the next. There will be about 10 Episodes per “Season” Then we will have one extra-long “episode” which will be the season finale. The episodes throughout the “season” will have subtle hints to the season finale.
Before each Episode begins, I will give you an "idea" of what the plot will be about so you can figure out which direction to take your characters.
I would love to hear your suggestions for plot arcs for each "Episode" PM me with these ideas.
TO BE STARTED SOON
Episode One will open sometime late into the evening. The murder of a Witch will occur during the opening, and the SBD will soon discover the involvement of a Demon. This Episode will focus around the discovery of the Demon Asmodeus, and dealing with him.
This Roleplay is based on this website and the help of people from this thread.
In regards to IC posts, I will expect excellent grammar and at least 3 decent-sized paragraphs for each post. I am hoping for a minimum of 3 posts (per person) a week.
This Roleplay will ALWAYS be Open, you do not need to ask if you can join. Just create a CS, and mention "Pink Floyd" ANYWHERE in your FIRST post. If you do not I will automatically deny you. I reserve the right to deny your CS for any reason, but I am pretty fair and decent.
I'm sure this will be no issue, but I just want to clarify that characters will be killed off during this RP, but I will always ask your permission first. If your character is killed off, I encourage you to create new ones to continue in the game. You are allowed to have multiple characters in the game, as long as you can handle it. I should also point out that not everyone can be a "good" guy, but I'm sure that will be of no issue either.
I will be playing the Bureau's Director role, but if anyone would like to take on this role, I encourage you to PM me. I would love to talk ideas with you. Whether we kill off (or just fire) the current director and appoint a new one, or if you'd like to play the current character is up to you.