Name of Technique: Cellular Translocation
Type of Jutsu: Medical/Ninjutsu
Rank: A
Range: None
Nature Type: None
Handseals: None
Description: Transplanting pluripotent stem cells into damaged organs or tissue.
Weakness: None
Name of Technique: Pseudo-Chakra Transplant Integration
Type of Jutsu: Medical/Ninjutsu, Fuinjutsu
Rank: A
Range: 3'
Nature Type: None
Handseals: None
Description: Transplanting chakra in the form of organs, temporarily held together with fuinjutsu drawn with the host's blood. Functions at ~60% efficiency. (ie a heart would still render the host lethargic)
Weakness: Will only last between 12-24 hours.
Name of Technique: General/Localized Diagnostics
Type of Jutsu: Medical/Ninjutsu
Rank: C
Range: 3'
Nature Type: None
Handseals: None
Description: Uses Chakra to diagnose patient. General/Localized Diagnosis takes about 60s, while a Heuristic/Detailed Diagnosis takes over an hour (depending on severity of injury). **Example: 'Canon' Lee's Chakra System damage would not be detected using a General or Localized Diagnosis. **
Weakness: None
Name of Technique: Salamander Regeneration
Type of Jutsu: Senjutsu, Medical, Fuinjutsu
Rank: SS
Range: ~15'
Nature Type: Yin-Yang
Handseals: None
Description: Long surgery, 16hrs. Large six point star-like diagram is placed on ground (via chakra), within a large circle. One Clone or User is placed at each of the six points, with one user at the center to direct the surgery (all about seven feet from the next). Natural Energy is required for this detailed of a surgery. Instead of allowing for natural healing, they are reforming all damaged cells, ie restoring them to their original/intended forms. This completely circumvents the drawback of reduced life-span due to execessive replication of the telomere's (Hayflicks Limit). The body is essentially being rebuilt from the inside out. Seeing as how Senjutsu cannot be gathered and utilized at the exact same time a 'go-around' must be established. A secondary set of clones is to be created, increasing the clone count from six to twelve. The secondary set of clone's only responsibility is to gather the necessary energy, while the primary is to use/mold the energy.
Weakness: None known, other than the mental exhaustion from dispelling twelve clones and receiving that excessive amount of sensory/memory input all at once. The only coping is attempting to dispel one at a time, but due to the long surgery time it is still an unfathomable amount of input even if only one is dispelled at a time.
Name of Technique: Calcium Matrix Modification
Type of Jutsu:
Rank: B
Range: 1'
Nature Type: None
Handseals: None
Description: Used to strengthen bone, either by translocation, restructuring, or translocation.
Weakness: Over Calcification
Name of Technique: Chakra Reverse Polarization
Type of Jutsu: Medical/Ninjutsu
Rank: A
Range: 1'
Nature Type: None
Handseals: None
Description: Insertion of chakra into secondary body, usually patient. Used to combat enemies foreign chakra.
Weakness: Will linger for only a few minutes.
Name of Technique: Chakra System Reintegration
Type of Jutsu: Medical/Ninjutsu
Rank: SS
Range: up to 8' (Height of patient)
Nature Type: None
Handseals: None
Description: Rebuilding ENTIRE system is the only way to restore it...
Weakness: Eight Gates
Name of Technique: Mass Cellular Stimulation
Type of Jutsu: Medical/Ninjutsu
Rank: B
Range: 1'
Nature Type: None
Handseals: None
Description: Stimulation of Adrenaline (Speed/Strength), EPO (Erythropoietin, RBC's) , IL (Interleukins, WBC's), or Endorphins (Pain)
Weakness: Too much of any one stimulation will kill user.
Name of Technique: Elegant Water Manipulation
Type of Jutsu:
Rank: C
Range: 3'
Nature Type: Water
Handseals: Hare
Description: The meticulous control of water-based fluids.
Weakness: Unusable outside of 3'
Name of Technique: Delicate Earth Manipulation
Type of Jutsu: Ninjutsu
Rank: C
Range: 3'
Nature Type: Earth
Handseals: Rat
Description: The meticulous control of earth minerals, vitamins, and secretions
Weakness: Unusable outside of 3'
Name of Technique: RAIM (Redundant Array of Independent Memory)
Type of Jutsu: Fuinjutsu
Rank: SS
Range: 1'
Nature Type: Yin-Yang
Handseals: None
Description: Creates a multi-barrier redundant array of independent memory modules. A seal is placed on their skull (not their head), ie it is not visible. This seal creates multiple copies of all memory and sensory inputs. It creates an unmatched organizational system, each are individually protected, as well as the one barrier that protects them all. If primary memory is accessed then it can be easily modified by an external force. This allows for the identification of 'changed' memories as well as the host of RAIM to 'play along' with the modified memories. Primary memory could also be used to create false memories to prevent the acquisition of top secret information.
Weakness: Very difficult to create. Inability to forget, even if the user desired to forget a particularly painful memory.
Name of Technique: Stasis
Type of Jutsu: Medical/Ninjutsu, Fuinjutsu
Rank: C
Range: up to 8'
Nature Type: None
Handseals: None
Description: Places patient/person into stasis (No-time passes within a limited space), until it is removed or 24-hours has passed. This removes the necessity for anesthesia.
Weakness: None.
Name of Technique: Elemental Chakra Overload
Type of Jutsu: Medical/Ninjutsu, Fuinjutsu, Yin-Yang
Rank: A
Range: 1'
Nature Type: Earth, Fire, Lightning, Water, Wind, Yang, Yin
Handseals: None
Description: Seal is placed on a small flat square object (ex. paper or ceramic) and placed near or on patient. Surgeon can apply chakra to be converted to desired 'raw' elemental or non-elemental chakra. This is used to store elemental chakra to infuse directly into body. Matching a patients elemental affinity allows for faster health restoration.
Weakness: Cannot be used to apply increased number of elemental affinities. Cannot be used in conjunction with any form of Ninjutsu.
Name of Technique: Dual Mirror Procedure
Type of Jutsu: Medical/Ninjutsu, Fuinjutsu, Senjutsu
Rank: S
Range: 4-10'
Nature Type: None
Handseals: None
Description: Advanced Medical Procedure. Two Seals are created across the ground. The patient will remain in one circle and cannot be removed from such a circle. S/he will have a physical body created in the second circle. This Jutsu can be used in two different ways. One, the procedure can be practiced within the second circle. Two, the surgery can take place within both circles. Any and all procedures within either circle effect the patient in the opposing circles as well. Each circle will also project the surgeon(s) within the opposing circle only they will be ~75% transluscent. The final effect will be that more can be done at once. Essentially everything is in two places at once.
Weakness: If using both circles, any and all effects (including mistakes) are transferred to the opposing circle.
Name of Technique: Silver Plague
Type of Jutsu: Medical/Ninjutsu, Poison
Rank: A
Range: 1'
Nature Type: None
Handseals: None
Description: Heavy Metal Poison. Infecting opponent with organic Lead or Mercury.
Weakness: Neither poison will kill opponent within 'battle' time, but will lead to chronic changes in habits/personality, pain management, organ destruction.
Lead: Slow debilitating poisons. Muscular, Bone deposits. Insomnia, Amnesia, Hallucination, Generalized Pain
Mercury: Tachycardia, Hypertension, Memory Loss Insomnia. Brain & Hepatic Damage.
Name of Technique: Nerve Agent
Type of Jutsu: Medical/Ninjutsu, Poison
Rank: A
Range: 5' (Inhilation, Yellow Smoke)
Nature Type: None
Handseals: None
Description: Causes muscular spasms and respiratory distress. This in turn decreases movement (including hand-seals), tires opponent, and increases stamina use.
Weakness: Opponent can actually compensate by increasing chakra and stamina use to protect muscles (heart/lungs).
Name of Technique: Vessel Constriction/Dilation
Type of Jutsu: Medical/Ninjutsu
Rank: B
Range: 1'
Nature Type: None
Handseals: None
Description: General or Localized Vasoconstriction/Vasodilation by the application of the Medical Ninja's Chakra. Chakra coats the necessary area.
Weakness: All the normal risks that lay with such vessel adjustments.
Vasoconstriction: Increased Cardiovascular/Coronary Stress, Arrhythmia, Tachycardia.
Vasodilation: Heart Palpitations, Headache, Nausea/Vomiting, Joint Pain, Swelling
Name of Technique: Poison Poison
Type of Jutsu: Medical/Ninjutsu
Rank: B
Range: 1'
Nature Type: None
Handseals: None
Description: Usage of a pre-made poison, of which an antidote is prepared (if necessary), to attack and destroy a lethal poison. Targets Venom-type poisons. Metalic Poisons actually create deposits within otherwise healthy cells and tissues while venom-type cause various forms of necrosis. This ability is combined with basic medical poison removal techniques.
Weakness: Does not work on metal-based poison, only works on venom-type poisons. Will help remove most acute poisons opposed to chronic poisons.
Name of Technique: Mirror False Surrounding
Type of Jutsu: Genjutsu
Rank: B
Range: 20'
Nature Type: None
Handseals: None
Description: Two-Layer Genjutsu. This skill only creates subtle changes to allow the mind to believe the genjutsu is real. This will reduce the chance that the user tries to dispell it.
Weakness: None, can utilize 'kai' two times to dispel both layers.