Anyways, I'll be putting the IC up. But I wanted to update the Roster before I did. ;( But Oh, well, I'll just fix some parts of the first post. Anyways, the plot is similar to the old one (no duh, that's why its a reboot). So you may draw some parallels to the old IC. Yeah, it's on purpose. 'Cept this one is gonna be a lot faster-paced.
You mean why aren't they in the roster, or why I haven't accepted them yet?
Either way, it's because I don't have their links. I can't judge or put the character on the roster without the link. I need a link for everything! D: I'm link-dependent. Anyways, I'll be Godmodding the Akatsuki and everyone else. Y'know since I'm a GM, and location is necessary for the initial post.
Day Dreamer: Who's Clive Owen?
Me: A person
Day Dreamer: Elaborate.
Me: A living person.
Originally Posted by Sotawyyvra
Just need Connorth to stop fapping to Pony Hentei. -_-
Originally Posted by Hoofprint
Tumblr is down, so no pony porn.
Originally Posted by yoshu on skype
Who? Sex, that's who.
What? Sex, I just said that.
When? Sex, =_=.
Where? Sex, so it doesn't matter.
How? Um, by way of sex!
Why? Sex doesn't need a reason.
Originally Posted by Hound55
It's time I came clean. I've long been riding the coattails of genius, its true.
I too have been copy/pasting huge slabs of text for my own character sheets from one of the greatest examples of humanity. While imitation is indeed the highest form of flattery, the man quite simply doesn't get the adoration and praise that he clearly deserves.
Hound55 of Superhero Hype Forums, you magnificent bastard, here's to you!
Yeah, the leader seems fine, since you followed my orders. I'll put him into the Roster. Oh, and I PM'd ye.
Now, for the Takeo:
- Take out Gentle Fist Matery under special traits. It just pushes things over for me. I mean, he can still be B.A. at gentle fist, but -ugh- seeing it there makes me uneasy.
- Even though he has good Chakra control, we'll say he doesn't have much chakra. So using his more powerful jutsu like (128 Palms), or other A+-ranked jutsu will tire him very easily.
- Get rid of one of his S-techniques. Also, if they're S-rank, I expect a major drainage in chakra levels after the jutsu. e.o
-Asymeo wears a long, short-sleeved black cloak. On the back of the cloak is his clan insignia(colored gold). Under his cloak, he wears a standard flak jacket with a long sleeved blue shirt underneath. He wears blue pants, along with blue sandals.
Asymeo has a strong belief in what's right or wrong. He is extremely loyal to his comrades, and is willing to lay down his life for Konoha. He is usually very calm, unlike his younger days. Asymeo is known for making smartass remarks here and there and he isn't afraid to offend others. In combat, his mood tends to change to a more wild one, almost feral-like. He is a dedicated fighter, and one who loves to do so. Asymeo would never regret taking the life of a criminal he was ordered to hunt down. During combat it is common to hear him yell 'sakujo', especially after killing a foe. It seems to be his favorite line, and he has also been told that he laughs creepily during combat, though he denies the happenings. His mother, and close friends often call him 'mad'. Some believe one day Asymeo may snap, but Asymeo thinks of them as foolish. He believes himself to be perfectly fine. Despite all this, Asymeo is actually extremely intelligent and resourceful.
Asymeo grew up like any other boy. He loved to fight and get into trouble. Like most kids, he looked up to his father who happened to be a notorious shinobi. His father was an important member of ANBU, one of the best assassins that worked for Konoha. Little did Asymeo know though, his father didn't kill just because he liked being a vital part of the village, he killed because he enjoyed it. His father needed to spill blood to keep sane. He could not keep it up though, so his father began killing criminals of his own accord.
He was found out, and was asked to cease or his titles would be stripped. Asymeo's father could not keep his cool. He plotted against the Hokage and many other important figures in Konoha. His mother tried to stop his father but it only ended with her in the hospital sporting a wound that would cause her to live on life support, or die. Asymeo's father was to answer for his crimes, and eventually he jumped off the deep edge, slaughtering multiple Konoha citizens before being killed right before Asymeo's eyes.
Asymeo promised to never become like his father. After the tragic incidents Asymeo was forced to visit his mother every day in the hospital as she lay in a bed as a useless vegetable. Everytime she would look at Asymeo, she would see his father. Many times did she curse her own son. After killing a dangerous criminal, Asymeo was celebrated by his comrades but when the news hit his mother she told him that he'd turn out just like his father. Many other kids teased him about this too, and Asymeo would often lose his temper and end up beating some kid to a bloody pulp.
As he matured, he became more calm and respected throughout the village. Asymeo helps multiple persons, hoping to erase his father's bad name from his existence. He did not want to be associated with that man. Asymeo still visits his mother, who he secretly despises. At this point, she is weak to the point where she cannot even talk. Asymeo often switches personalities when visiting her. He does not enjoy her presence whatsoever, and is never reluctant to curse her as she lays unable to even retaliate. Some may call it cold and cruel, but his parents were definitely deserving in his eyes.
Tanto - Asymeo carries a black bladed tanto. It is kept in a black sheathe, which also holds contains clan insignia(colored gold) on the center.
2x Arm Bands w/Seals - 1 Fuma Shuriken/each
========================================= Special Traits
Peak Physical Shape
Name of Kekkei Genkai: Kitsukeru Type: Advanced Nature Type Clan: Yuki Description: The Kitsukeru is a bloodline trait of the Yuki clan that allows it's user to produce and control golden flames. Yuki clan members are known for their intense taijutsu, and their use of the golden flames along with it. The flames wrap around the users hands, feet, and calf of the legs. The golden flames are not pure fire, and are composed of chakra. Despite this, they are much more intense than normal fire. The chakra within the produced flames also increases the physical abilities of the user making them stronger and faster. Most members of the Yuki clan are in peak physical shape to begin with, and Asymeo is no exception. More experienced users can limit the cost of chakra needed while Kitsukeru is activated, and Asymeo is recognized as one of the stronger members of his clan. This trait leaves much to be desired as far as defense goes, though it does grant Yuki clan members fireproof skin also as well. The fireproof skin is the only passive ability. Yuki clan members naturally have enhanced lung capacities.
Most Yuki clan members fight with a practiced, formal style. Asymeo does not. He focuses on erratic movements, and quick explosive assaults from various directions to confuse his foe. Asymeo has trained himself to never stay in one place for too long. He uses the entire battlefield, and is a great manipulator of momentum. He fights loosely and spontaneously. One may relate it to a rabid animal. Despite this, Asymeo is still a very tactful fighter. One of the few who can be aggressive at the same time. No opponent can get familiar with fighting him multiple times because of his sporadic movements.
The weakness to Asymeo is that he is not extremely balanced. His is an excellent offensive fighter but is somewhat weak defensively. He mostly relies on dodges to evade harm.
Name of Technique: Fire Release: Flamebody Technique Type of Jutsu: Nintaijutsu Rank: C Range: 5 Yards Nature Type: Fire Handseals: None Description: Asymeo converts his entire body into golden flames and moves rapidly to a certain point. This technique can only be used on open air, meaning he can not use it to pass through attacks or solid objects. If a solid object or any other attack comes into contact with him, the technique will immediately cancel itself, wasting Asymeo's chakra in the process. Weakness: Asymeo can only move 15 yards in any direction maximum before technique disperses, and the technique has a 2 minute cooldown. Can only be active for 5 seconds.
Name of Technique: Fire Release: Propulsion Type of Jutsu: Ninjutsu Rank: D Range: Nature Type: Fire Handseals: None Description: When Kitsukeru is active, Asymeo can propel the flames to allow him to either fly or move in any direction at a quicker pace. He can use this to increase momentum with physical attacks, or use it travel much quicker during missions and other tasks. Weakness: N/A
Name of Technique: Fire Release: Impact Type of Jutsu: Taijutsu Rank: B Range: Nature Type: Fire Handseals: None Description: When his KG is active, and he punches a target directly the flames on his hands will erupt outwards threatening to quickly engulf the opponent. This technique can leave serious burns to the point where parts of an opponents body become useless until treated. A direct hit with more than one hand can result in even further damage. Weakness: 30 second cooldown.
Name of Technique: Fire Release: Sever Type of Jutsu: Taijutsu Rank: B Range: Nature Type: Fire Handseals: None Description: Asymeo performs an extremely powerful chop upon the foe. On contact, a wall of fire will erupt from the point of impact. The power is great enough to break and burn the thickest trees. Weakness: 30 second cooldown.
Name of Technique: Infusion Type of Jutsu: Ninjutsu Rank: C Range: Nature Type: Fire Handseals: Tiger(hold) Description: Asymeo infuses flames onto his weapons. He often uses this with his tanto, and Fuma Shuriken, and he is proficient at using both. Can also be used just to superheat metal objects. Weakness: Only lasts for 5 minutes, before needing to rest for a minute.
Name of Technique: Fire Release: Fortress Type of Jutsu: Taijutsu Rank: A Range: Nature Type: Fire Handseals: None Description: A technique useful for quick oncoming enemies, or when user is surrounded. Asymeo simply punches the ground. He releases an abundance of flames that split and rocket upwards, forming spiraling fire pillars. These pillars surround Asymeo from all sides, and those who run into the spiraling pillars risk being incinerated. Weakness: 1 minute cooldown.
Name of Technique: Fire Release: Dragon's Mouth Type of Jutsu: Ninjutsu Rank: B Range: Long Nature Type: Fire Handseals: Tiger, Boar, Serpent, Monkey, Ox, Clap Hands Description: The golden flames wrapped around Asymeo's hands form the shape of the heads of dragons. From the dragons' heads a torrent of golden flames will erupt forward threatening to reduce victims to ash. Weakness: 30 second cooldown.
Name of Technique: Hell's Terror Bombs Type of Jutsu: Ninjutsu Rank: A Range: Large Nature Type: Fire Handseals: Tiger, Ox, Boar, Tiger, Serpent Description: After performing the required handseals, and about 5 seconds of waiting two large spheres of intense golden flames are formed. One for each hand. Asymeo can toss these spheres and either through contact, or his command they will detonate, causing large fiery explosions. Weakness: 1 minute cooldown. Good risk of being caught in explosion.
Name of Technique: Hell's Summoning: Serpent of Hades Type of Jutsu: Ninjutsu Rank: S Range: Nature Type: Fire Handseals: Tiger(hold), Chant Description: After a two minute chant, Asymeo forms a large flying serpent of fire. This serpent flies around the battlefield chasing after the target, trying to bind them within its flames. Its size is incredibly large, and is notably takes a toll on Asymeo's chakra. He cannot use any of his own techniques while the Serpent is active, including his KG. Asymeo usually rides the serpent, not effected by the flames. He can chose to also cause the serpent to break down into many smaller serpents that travel across the ground after a target. These tiny serpents will explode with the same force as an explosive tag. Weakness: Chakra cost is large, and leaves Asymeo unable to use any other technique while in us. 3 minute cooldown.
Name of Technique: Hell's Terror Grenades Type of Jutsu: Ninjutsu Rank: C Range: Very Large Nature Type: Fire Handseals: None Description: Essentially a smaller version of Hell's Terror Bombs, Asymeo pumps chakra through his arms while his KG is active. Within 5 seconds, an orb of flames forms and he is able to toss these at opponents. This technique is able to leave serious burns, and Asymeo can even use this while punching to add an explosive effect.
If your are on the roster, you may post.
If you have been accepted by 2+ GMs but are not on the roster, PM me with a link to the character.
If you are not accepted/need reviewing, let us know and link us to the character.