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Thread: Secrets in the Sands OOC [Medieval Fantasy]

  1. #1
    The Wanderer of the Woods Rulaan's Avatar
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    Secrets in the Sands OOC [Medieval Fantasy]



    SECRETS IN THE SANDS

    It is often said that a river of gold flows through Ashara, flooding its cities with wealth. Perhaps that is why they call it the Land that Prospers. Here, people do not starve for food and sheltered. Here, they starve for money and power. The rich only grow richer, and for every door that closes, a hundred more open. Yet, where the light of prosperity shines, the shadow of despair looms.

    A sandstorm of great power has drowned the cities of Khara and Myros, burying them and the Sun Road that connects the princedom.

    To the pious, the sandstorm is the wrath of the gods.
    To the superstitious, this is an omen of bad times to come.
    To the greedy, this is a catastrophic inconvenience.
    But to the wisest of them all, this is a question. Not a question of faith or money or power; a question of life, and death.

    So then, what is it that hides beneath the sands?



    Welcome to Secrets in the Sands, a medieval fantasy roleplay based in my own little creation, in a place called Ashara. I plan for this to be a very ruthless roleplay full of political intrigue, adventure, lust, greed, power, magic, violence, three-dimensional characters that you will love to hate and hate to love, realism (to an extent) and a very intricate plot. I don't have very many rules as I trust my players to be sensible enough and show some common sense, especially when you're battling another player and interacting with the world. Some of the rules I do keep are:
    • Activity – I would appreciate if people posted at least once a day. If you can’t post for a certain period of time, or have lost motivation or want to drop out, please contact me.
    • Consistency – be consistent in your posts. Try to keep yourself in character and react to things like your character would. There is no right or wrong answer. Also, no one-liners.
    • Realism – no metagaming, godmodding, munchkins or anime fights. Fight realistically, interact realistically, and act realistically. People with a warhammer won’t be jumping around like some ninja.
    • Believability – Mary Sue and Gary Stu are kill-on-sight for me. Your characters need to be believable. I don’t mind if you have a tragic past or anger management issues, so long as your character is three-dimensional.
    • Profanity – if it’s believable and in-character, then yes. In fact, I encourage it. It is a great way to express emotion and realistic to a degree in a medieval society. Every second post should not contain a c-bomb though.
    • Violence – yes, yes and yes. Be grisly, be descriptive, be ruthless. If you’re fighting, you’re likely not going to hold back until it’s over. Also, unless another player gives you permission, do not kill them.
    • Sex – sex is a very big part of life. You can allude to the fact that you’re doing it, and if you want to let it play out, carry on in your PMs.
    • Involvement – if you have a plot idea, bring it up in the OOC. Don’t be afraid to get involved. You are as much a part of this roleplay as I am, or any other player.



    Ashara is the Land that Prospers, the Kingdom of the Sun, the Golden Land and the Sword of Mordyn. It is the southernmost pinnacle of the continent known as Mordyn, jutting out of the landmass like a curved blade. It is an ancient place of desolation and drought, of sun and sand, of warmth and beauty and all that is exotic and dangerous. In this land of green and gold, the Queen of Swords and her Merchant Princes watch over four constituent principalities.
    Capital: Ezrashe
    Language: the Common Tongue
    Nationality: Ashareen (Sub: Ezrastani, Byzarian, Marekish, Khannastai)
    Religion: Various
    Government: Princedom
    Currency: Zalai & Qos
    Regions: Principalities
    • the Principality of Ezrastan
    • the Principality of Byzaria
    • the Principality of Marekhan
    • the Principality of Khannis

    Ashara is primarily desert with jungles along the coasts. Following the War of the Sword Kings, Ezra Gholein commissioned the Guild of Pavers to construct a massive highway from Erossi to Jerichus in order to connect the princedom. This passage became known as the Sun Road, which has been instrumental in linking each city to the next and furthering the economy of Ashara. Another key road is the Oasis Trail, which starts from Crimara and ends at Abdur.








    Not all of this information is entirely needed to be part of this RP. However, you do need to read about Magic and Races. The others will help you get to understand the world a lot better, but feel free to take your time reading them. There really is no rush. Roleplaying is supposed to be fun.



    Onto the fun part! Below is the Character Sheet format:

    Name: I’m hoping this is self-explanatory.
    Appearance: this includes age, gender and race.
    Skills: any skills, be they magical, combat-orientated or miscellaneous; don't go overboard.
    Biography: no laziness. I don’t care if your character does not remember or does not know, he/she still has a past. Your biography will help me know your character a lot better. This also includes faith, if you have any.

    I haven't put anything to do with personality on the character sheet. If it helps you, write it down, but don't add it to your character sheet. This is because I like to get to know a character rather than read what he or she is like in a paragraph or less.

    Feel free to be whatever. Be an acrobat or a mummer or some kind of bard. Be a thief, be a mercenary, be a bandit or a mage or a child or a noble or a scorpion priest even. Hell, be a prostitute! Please, don't restrict yourself to being a warrior or a mage. I'm not going to penalise you for not having the magical gift or being a fighter. Everyone is welcome.


    If you have any questions on lore or races or magic, please do not hesitate to PM me! If you have any requests, feedback or suggestions, please do not hesitate to PM me! If you want something to occur that you think will make your experience more interesting, please do not hesitate to PM me or make mention of it in the OOC!

    Last edited by Rulaan; 01-07-2013 at 09:33 PM.

  2. #2
    Urabe...Mysterious...Yeah jakeholland's Avatar
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    Last edited by jakeholland; 11-11-2012 at 07:03 PM.



  3. #3
    Admiral McAwesome BlackMeat's Avatar
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    Genghis "Blood Seeker" Khan


    (Ignore the green skin. The claws are placed in the right side.)
    Appearance:
    A Qondaran male of his early 30's with a height of 5'5" and weighs 164 lbs. What he lacks in height, he makes up for it by having a very muscular and broad physique. His upper fangs measure an inch and his lower fangs measure three inches. His fangs are much harder and denser than his other teeth. He has a dark skin tone much like all the other Qondarans. He wears an upper part of a white wolf's head as a mask, and a white wolf's pelt as his main garment. The pelt robe has been fashioned to have markings like that of the picture above. He wears moccasins made of a white wolf's pelt with a hard wood for its soles. His garments are soiled with blood, probably of those people and animals that he has killed. The skins that are exposed in his body have scars scattered around it. He has constructed a gauntlet he wears on his right hand that has claws made with a strong steel alloy, the same ones they use to forge quality swords. His hands have sharp nails that grew up to an inch which is much denser and harder than ordinary nails. His black hair is braided underneath his mask and grew up to his shoulder. His eyes are yellowish and his iris' color is brown.

    He speaks the common tongue and his voice is hoarse and deep. Sometimes, in dialogues, he growls out of frustration just like that of a wolf.

    Skills:
    • Genghis has mastered blood magic through his constant use of it against his victims, both people and animals, since he first discovered he wields this power.
    • He senses the presence of anything that has blood in it when it is nearby. This radius of this range is 90 meters. He can also sense the presence of anything that is bleeding under a radius of 1 kilometer.
    • He can drain life force of anyone through the contact of their blood. This heals him from his wounds and gives him vigor.
    • Genghis can use his blood magic to clot his enemies' blood. This proves to be deadly when applied to their heart, causing a stroke.
    • Genghis has heightened senses as that of a wolf. He has incredible, though not superhuman, speed and stamina. His reflexes are as that of a skilled hunter. His strength is that of a Qondoran hunter of his age that is exposed to rigorous physical activity.
    • Genghis is a skilled hunter, tracker and a killer. He does not aim to maim, he aims to kill.
    • His claws are as sharp as a good quality blade. It measures up to half meter.


    Biography:
    Around thirty-five years ago, in a community of Qondaran Hunters worshiping the Elephant, a boy resembles that of a wolf was born in a witch doctor's hut. Tiny and innocent as it may be, it had fangs only the animals of the wild possess. It was a time of when the followers of the Hunter God burned temples and communities of Qondarans that believed the mighty Elephant. Paranoia is imminent and this infant is a living proof to that. Upon glancing at their infant, the couple cringed in horror for they thought that the infant might be a reincarnate of the Hunter God. The boy they was supposed to love and nurture was abandoned as they thought he would bring bad luck to the community. No one in their right mind would possibly want the child, but the witch doctor named Albul'Aryo was insane. Albul'Aryo decided to keep the boy to be his servant and a subject for study. He has taken care of and nursed him until he was in an age wherein he would be useful enough to clean up after him. As a child, the boy was pale and sickly. He was used by his father-image as a childservant, who in turn, he promised that he would teach us the art of witchcraft. He was physically and verbally abused and was dealt with an iron hand, Albul'Aryo hurts him every time he does mistake or every time the crazy witch doctor is frustrated. The boy is repulsed by his community due to his different appearance. The witch doctor convinced him that staying indoors will be much easier for him. He became seldom seen, and when seen, is to be seen serving his master.

    As he grew up to be adolescent, he has developed heightened senses and a defined built-- even with the absense of rigorous training activities except cleaning and helping the witch doctor. Even without the witch-doctor's teaching, he learned witchcraft through reading of his master's books and observing him as he does his work. He has also became more curious of the outside and developed a want to interact with other people. This, however, is prohibited by his master. However, due to the blood of the wolf that pumps through his vein, he had a natural urge to be free into the wild. One day, he has sneaked out of the house and attended a hunting-training session. Though the kids in his age find him weird and repulsive, the instructor allowed him to sit in for a while. He enjoyed the lessons in tracking and hunting, and even did better than the kids who had been learning the skills for a long time. He was a fast learner, mainly because his physiology is that of a natural predator. "A natural alpha wolf", this is the sentence the instructed told when complimenting the boy's performance, even if it was his first time. The other kids got jealous of him and called him names, which frustrated the young wolf. It is frustrating to know that whatever you do and however good you are, you will never be accepted because you are different.

    It was night, and it was a time of the Blood Moon, when the hunting-training session ended and they went back to their village. Alas, the witch doctor becomes infuriated upon his arrival from his escapade. He started beating and pounding the young wolf who curled up to a ball. This is the exact moment of the wolf's awakening. He gets up from his beating and slaps the old witch doctor right in his face. He then grabs a sacrificial knife and shanks the witch doctor, his father-figure, multiple times. He stabbed and pierced through the old man's skin. Each stab makes him feel a little more free, each stab makes him a little more feral, each stab makes him a little more wild, each stab makes him a little more of what he truly is. This bloodbath filled the young wolf with all his suppressed hatred, rage and anger. This bloodbath made him realize he needs to kill another. This bloodbath made him hunger for blood. And blood shall it be.

    Losing his sanity and only his primitive senses working, he decided to murder other people to fill that hollow inside his soul. The taste of blood for him was unlike any other delicacy, and every murder he commits just gives him the thrive to kill more. He massacred every shelter whose tenants are too busy slumbering to defend themselves against the young wolf's ravaging. The screams of pain, agony and death alerted the other hunters to their wake. Upon waking up and grabbing their weapons, they found that the village they live in was defiled by their own people's meat and blood. Bodies have scattered all around and pools of blood painted the whole village red. They found that the reason for this bloody mess was non-other than young Genghis, who was just fifteen then. They chased the young wolf in the purpose of killing him and seeking revenge for the fallen, but the young wolf ran away to the Savannah. He was no where to be found and tracking him in the dead of night would be too dangerous. It was a grim day for that village, a grim Blood Moon.

    While running through the Savannah, he has found great pleasure in killing each and every animal he comes across. Feeding off it's blood and meat, quenching the thirst that has been deprived of him ever since he was born. It feels so right for him and it feels natural. But suddenly, he was not hungry of it anymore. Suddenly, he came back to his former self. He had a deep regret of what happened but at the same time, happy that he is free. He carefully made it so that his track will end on where he last kiled his last animal because he wouldn't liked to be followed. It has ascended into the Blood Mountain, using another route in the feet of the mountain, avoiding even the Blood Temple, and climbed up there.

    Now, he is known as the urban legend known as the "Blood Seeker" and is actively hunted by Qondoran hunters. Some hunt him for the reason of his massacre, some hunt him to prove his existence and some hunt him to achieve popularity. But no one was successful in killing the lone wolf that is the Blood Seeker. They just go missing and their head would be found implaed to a branch days later. The urban legend tells us that the Blood Seeker is <STILL NOT DONE OMG>
    Last edited by BlackMeat; 11-13-2012 at 08:52 AM.

  4. #4
    Misstah J PrimezTime's Avatar
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    I applaud it. Truly.

    ~Construction Underway~

    Name: Orthello Kel'honlor
    Appearance: 57 Year Old Ghandish male standing just under seven feet, weighing about 250 lbs, with the typical Ghandish build. His skin has a soft brown hue and his hair color is black, shoulder-length, but is slowly being overrun with a gray and white coloring. His face is aged with wrinkles and stress marks. The most notable feature on his face is a scar that runs vertically up from the left part of his jaw up to his lips and continuing up towards the area where his cheek bone is located. Facial hair is kept short and is colored the same way as his hair. Clothing is somewhat elegant with finer linens used. His clothing is typical for lower Upper class individuals. A fine, sharpened steel sword his kept sheathed at his left side. Outside of casual wear, he has an old suit of armor. The armor is a composite steel that has been buffed to shine in the right light. It has overlapping shoulder pieces (much like the kind you see on Roman armor), and the body is shaped much like a human torso and has a gold colored plated design on the front and gold trimmings (pictured Here). His wrists are covered by leather vambraces that are supported by metal plating that covers most of the leather. Lower body armor is the Roman-designed skirt and armored boots that also cover up the knees. (Basically think Roman Centurion but without the helmet) Physical appearance aside, he has a low, triumphing voice that rattles when he laughs or whenever he pronounces an "r" or "w".

    Skills: First and foremost, Orthello is a skilled fighter, well, was a skilled fighter. He is older now so that does factor into his ability, but he knows how to fight if he ever gets into a scrape again. While the rest may not be a skill, they are perks of his current position. He has his own mercenary company which gives him a small platoon of soldiers (around 35 soldiers) to contract out to various clients or use for himself. An in-law is currently an owner of a merchant company which provides offers financial assistance at times. And the best for last, Orthello has the greatest family anyone could ask for: a wife, four sons, and three daughters. They all have their own special talents to help Orthello and the family.

    Biography:
    Last edited by PrimezTime; 11-11-2012 at 07:02 PM.



  5. #5
    DR 10/ Fire Cadvin's Avatar
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    What with the twelve player limit quickly being gobbled up, I'd better squat on my place like a horrible, grotesque fly.
    Still no idea what my character'll be yet, though... Maybe someone extroverted. Lots of opportunity for outward-based character growth there.

  6. #6
    Senior Member Manic Q's Avatar
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    Name: Tolig "The Giant" Igvash



    Biography: Tolig was born like any child, raised like any Ghand, but it grew obvious from a young age that this boy would likely outgrow his clan. It was when he turned 20 when he stopped at 8 feet. Already an accomplished brawler Tolig took up arms with the Ghand armies in numer of battle against Ghandrest, but his size would become his undoing as in one battle he was captured and imprisoned for the amusement of all Ghandrest. For a year he was The Freak, but his day would come as he broke his cage and escaped. Angry his people had not come for their giant, Tolig left to find who would take him in. He visited a number of places, most he now cannot remember the names of, but he would not forget the many occupations he took up. For a time he was a wrestler which worked well for him, then a combatant in an arena but his lack of showy fighting made him a target for many fixed battles, but he truly enjoyed his time besting animals in a similar stage where all that mattered was one defeating the other.
    While his nature did not allow him to stay in one city for longer than a year, he had at one point found love with a woman who worked as a trader. She was strong, defiant, unflappable, most of all she would not allow her gender to decide who she was to be, and her name was Elvera. She was one of the few traders that didn't think Tolig was a savage one first sight, greeting him with a smile every time they met, and it was around her that Tolig felt nervous. Their relationship would never have a chance to fully blossom as a few men that felt she was disgrace to traders would lynch her in small town that he no longer remembers. Tolig would find each of these men over the span of 5 years, killing them with his bare hands until they were all dead. Ever since his final kill he has worked as a body guard for caravans, hardly paying much attention to details like "What town am I in?" and looked into "How much for that drink?"

    Appearance: A Ghandish Man of 35 years, standing an abnormal 8 feet tall in height and weighing in at a muscle bound 300 lbs, it is no wonder they call this creature The Giant. His red skin and yellowed eyes make most common men sweat, fearing not only his size but his origins. Tolig wears furs and pelts as most other clothes do not fit him, but it is enough for him.

    Skills: While natural size and strength gave him the upper hand Tolig learned in the arts of fist fighting, wrestling, mace combat, and animal handling. His size also assists in trading as it benefits to an intimidation factor. Most physical tasks come natural to Tolig while those that use the mouth or the mind place a different note. He also has a very creative imagination at times but lacks the ability to share it through words or art.
    Last edited by Manic Q; 11-11-2012 at 11:57 AM.

  7. #7
    Changling THEChanger's Avatar
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    Most interested in the Taevem. However, I do not see the Erudic Wall on the map, though I've looked it over many times. Could someone clue me in?

    I will most likely be playing a Taevem mage. What caste, I dunno yet.

    EDIT: Character Sheet finished. Will repost.


    Name: You couldn't pronounce it if you tried. But you can call me Riddick


    Appearance: Riddick is a Taevem. Small, with stone gray skin and eyes of deepest red, almost black. He is thin, almost skeletal, but preternaturally swift. Instead of the normal robes of his kind, he wears appropriately sized pants and a vest, which leaves his chest bare-a chest carved with ritual scars, making patterns of whirlpools and storms across his body. Around his waist is a belt, from which hangs numerous items, including a dagger, pouches containing rocks, a sling, and a small talisman shaped like a five-pointed star.


    Skills: Riddick is a wizard. He is skilled in protective magics, and takes special interest in the crafting of protective talismans which function as shields against other mages. He has also begun research into the other forms of magic, in order to better understand what he is protecting against.
    Riddick also has become quite skilled at...shall we say...retrieving objects from unusual locations. When you're small, and trying to survive in a world of big people, you learn to use that small size to your advantage. Riddick is small enough to get through places most people can't. Of course, Riddick does make an effort to repay everything he takes. He doesn't really like to steal. But his training also means that he is quite the acrobat, and is skilled at controlling his body.


    Biography:
    The gray skinned creature before you glared at the warlock sitting by the fire, before turning back to his drink. "Yes, he has power. The reveler, blood-letter, skin-stealer. But he does not know truth. Power is cost. Magic is even greater cost. My people, we learn this the way that is hard, yes? We push our power too much. Ask for too much. We change the world too much. We never think about cost. We build a kingdom, far away, in a green land across the mountains. Beautiful. We control time itself. We master time, so time is no longer meaningful. All is one. Our kingdom always is. We make it so our enemies never are, and we become safe. But our power is taken from us. We do not know why it is, but it is gone. We are bound to time once more. And without being outside of time, we are weak. We are driven from our kingdom. It is still out there-our kingdom always is. But we may not return.
    It takes many moons to come to new place. The Erudic Wall. We make home on these mountains, we try to make our power again. We fail. But not me. I cannot stay. Too many reminders, too many images of failure, of pain. So I leave. I come here. I make new life. It is hard, at first, yes? No one knows me. No one knows the Taevem-that is what you call us, yes? It is hard to remember your name for us. It is not our name. Our name is not for your tongues, yes? Too much for your tongues. But I survive. I live. I make choices, gain new power. I focus on the body, first. I pay the cost to make the body strong. Flexible. Nimble. Skilled. I survive with strong body. Then, I find new magic. Your people call it wizardry. Protection magic. I pay the cost for this magic too. I remember our mistakes. I do not make them again. This magic, I use it to protect myself, and others. I gain respect, and wealth. Many will pay gold to have others pay the cost of magic for them. I study other magic. I fear the warlocks, the blood-mages. They do not know the cost they pay. The stormsinger, they too, pay a great cost. The djinni travel close to our old magic. I keep close watch on them. The others, they learn. They know the cost they pay.
    But you come to ask me for magic, yes? You want me to pay your cost, yes? Very well. You want a talisman? Protection against disease is a popular one. Or you wish my company? Protection for a journey? I will do these things, if you wish. But there is a price for my power."
    Last edited by THEChanger; 11-12-2012 at 07:08 PM.

    "If fifty million people say a foolish thing, it is still a foolish thing." -Writer Anatole France
    Words to live by.

  8. #8
    The Wanderer of the Woods Rulaan's Avatar
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    The map is primarily on Ashara. The Plains of Ghand are a lot larger than shown. The Erudic Wall is a long mountain range along coast (so if it was included in the map, it'd be half a hundred leagues from the City of Ghavros).

    That being said, San'leon (where the Men of the Shadow originate from) is north of the Qondaran Grasses. I may do a world map if people feel it is necessary. Dalrenhil is on the border of the Plains of Ghand (the part which isn't shown).

    Manic Q - the Ghandish Men have not fought with Ulaj since the War of the Sword Kings, though they still consider it an unholy place. There are, however, borderland disputes at the City of Ghandrest, some small, others big.

    And thank you all for your kind words and interest. Truly appreciated!
    Last edited by Rulaan; 11-10-2012 at 11:10 PM.

  9. #9
    Senior Member Silverlight138's Avatar
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    Yo Rulaan, saw the VM, thanks for the little poke! Will get to making my CS in a while ^_^

    - - - Updated - - -

    ohgod, this ought to be in the advanced section, hahah. Getting a wee bit uneasy here, imma try to absorb all the info. If i cant, then i might reconsider making a CS >< But seriously, this is awesome, i love the map hahah.
    Now now, I am not likeaboss. I am the boss.



    "She lives in darkness, show her the light."

  10. #10
    The Wanderer of the Woods Rulaan's Avatar
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    As I said, not all of the information is necessary to read. Take your time!

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