There isn't a like button....
Oh wow. The blurb of this roleplay? Applause to you, jakeholland!
I shall leave you all with an ominous plot-related line!
A word, yes, but it's such an elusive word... right?
Reposting the complete sheet, so people know it is there.
Name: You couldn't pronounce it if you tried. But you can call me Riddick
Appearance: Riddick is a Taevem. Small, with stone gray skin and eyes of deepest red, almost black. He is thin, almost skeletal, but preternaturally swift. Instead of the normal robes of his kind, he wears appropriately sized pants and a vest, which leaves his chest bare-a chest carved with ritual scars, making patterns of whirlpools and storms across his body. Around his waist is a belt, from which hangs numerous items, including a dagger, pouches containing rocks, a sling, and a small talisman shaped like a five-pointed star.
Skills: Riddick is a wizard. He is skilled in protective magics, and takes special interest in the crafting of protective talismans which function as shields against other mages. He has also begun research into the other forms of magic, in order to better understand what he is protecting against.
Riddick also has become quite skilled at...shall we say...retrieving objects from unusual locations. When you're small, and trying to survive in a world of big people, you learn to use that small size to your advantage. Riddick is small enough to get through places most people can't. Of course, Riddick does make an effort to repay everything he takes. He doesn't really like to steal. But his training also means that he is quite the acrobat, and is skilled at controlling his body.
Biography: The gray skinned creature before you glared at the warlock sitting by the fire, before turning back to his drink. "Yes, he has power. The reveler, blood-letter, skin-stealer. But he does not know truth. Power is cost. Magic is even greater cost. My people, we learn this the way that is hard, yes? We push our power too much. Ask for too much. We change the world too much. We never think about cost. We build a kingdom, far away, in a green land across the mountains. Beautiful. We control time itself. We master time, so time is no longer meaningful. All is one. Our kingdom always is. We make it so our enemies never are, and we become safe. But our power is taken from us. We do not know why it is, but it is gone. We are bound to time once more. And without being outside of time, we are weak. We are driven from our kingdom. It is still out there-our kingdom always is. But we may not return.
It takes many moons to come to new place. The Erudic Wall. We make home on these mountains, we try to make our power again. We fail. But not me. I cannot stay. Too many reminders, too many images of failure, of pain. So I leave. I come here. I make new life. It is hard, at first, yes? No one knows me. No one knows the Taevem-that is what you call us, yes? It is hard to remember your name for us. It is not our name. Our name is not for your tongues, yes? Too much for your tongues. But I survive. I live. I make choices, gain new power. I focus on the body, first. I pay the cost to make the body strong. Flexible. Nimble. Skilled. I survive with strong body. Then, I find new magic. Your people call it wizardry. Protection magic. I pay the cost for this magic too. I remember our mistakes. I do not make them again. This magic, I use it to protect myself, and others. I gain respect, and wealth. Many will pay gold to have others pay the cost of magic for them. I study other magic. I fear the warlocks, the blood-mages. They do not know the cost they pay. The stormsinger, they too, pay a great cost. The djinni travel close to our old magic. I keep close watch on them. The others, they learn. They know the cost they pay.
But you come to ask me for magic, yes? You want me to pay your cost, yes? Very well. You want a talisman? Protection against disease is a popular one. Or you wish my company? Protection for a journey? I will do these things, if you wish. But there is a price for my power."
"If fifty million people say a foolish thing, it is still a foolish thing." -Writer Anatole France
Words to live by.
THEChanger welcome! Happy to see a taeve. Great bio, expressed very well through the eyes of a taeve. Another thing I forgot to mention is that the taeve reserve a special profanity for people - 'malaka'. It's the only word they've been able to replicate from their language into the Common Tongue. A malaka is basically a fool, an idiot, or a moron, but has been adapted to identify a human.
And so the story begins, in a land of golden sand. The players, the cards in the deck; the members of our play, are to be introduced. With a twister of time creeping from the shadows, his goal simple yet perplexing. Then lumbers the savage giant seeking war and death, but without care for whose. The arrogant, elven trader, baffled and insulted by his own kind yet isolated by the very thing he hates, slowly stepping his way towards something new. The submitted woman, her gender subdued and her apparent family by blood suffocating and her entrance marked by confinement. The one-eyed man, his family only a short stop on the road to death and glory, his hunger never stopped, only slowed. The jack-ish gypsy, her body and belly trained for entertainment, her beginnings humbly odd and oddly humble. The dark-skinned thing of shadow and worship, his trading of fates dependent on luck itself. The creature of old magics and payment, his every action marked by the laws of Equivalent Exchange. Finally, the man of dark magic and daemons, his passion a remnant of his love, and his hunger never-sated.
This is a story of life, of death, and of secrets. This is a story of generational dreams, their holders, and the ways in which they might be achieved, destroyed, or changed.
This is a story where everyone is both the protagonist and antagonist of their own lives.
This is a story with neither beginning nor end.
Redone, added THEChanger, refined the wording. I'll have to figure out a way to make the character introductions more smoothly added.
To be truthful, I was depressed after finishing Hanako's route. I mean, it was beautiful. It was beautiful and heart-warming and I was crying in happiness as I watched it. But afterwards, thinking on it, I started feeling depressed. Hisao... I've heard that the creators made him like a typical Visual Novel protagonist. Like he was supposed to be the blank slate, everyday guy, kind of character. somehow, though, I can't ehlp but think that's complete bullshit. Hisao has problems all his own. I've only played the Hanako Route so far, so I'm not sure exactly how much they cross over to the others, but he does have his own personality. His own fears, wants, and needs. And to see him reach such a state... to see him resolve to take his relationship with Hanako one step at a time, to get to know each other like that... it hit me. I have no close friends, I can't figure out how to interact with people for prolonged periods of time, whenever I do try the other person always just seems to shut me down, and the few times I have started close to someone, something inside me just... makes me quit. Grow distant. So to see Hisao resolve one of the major problems I've had like that... it just depressed me.
But now... I think I've gotten over it. Life is shit if you make it shit. If you wake up and think of the ways the day could be good, if you ignore how the way people stare, and simply keep talking, then one day you're going to meet someone that you feel you can trust. Adn even if you never do, even if you spend your entire life alone and isolated, that doesn't mean you have to isolate your own mind from other sources. that doesn't mean life isn't worth living, in some way. Even now, when I can't help but think that I have no hope for a future, that I will likely die when I'm twenty three, I spend time screwing around, goofing off. I get my work done, but I play. I read, I write, I think, I play games, and slowly, I grow just a little bit older and more experienced. Thinking of it this way... even if I hate myself for being weak, that doesn't mean I have to punish myself by being sad.
A short, free visual novel on the internet. Despite the short length, it evokes a lot of emotion and takes on some heavy themes. Whether they're themes of trust and gender confusion, dealing with the topic of loneliness and turning to those you trust for support, or simply the theme of not knowing what you're missing out on by hiding, this game has humor, emotion, and is a nice way to waste thirty minutes a day for a few weeks. By far the best route, though, is that of The Black Haired Girl. We never learn her name, never learn how she came to exist or anything, but she confronts you, the reader, on why you're playing this game. And all she wants is real, unscripted love. for that, all I can feel is regret. Regret, and hope. Hope for her future, whatever it may be; for that future is not determined by a script. I love you, whoever you are.
As I said, take your time!
Alright, Imma leave for school now. I might finish the biography tomorrow or later (my time).
I have made the decision to just open the roleplay up to 20 PLAYERS and stop there, with no future openings whatsoever. So, everyone who is interested or has friends they think might be interested, go ahead and invite them and create character sheets! However, that being said, I will still be making the IC thread on the 16th, regardless of how many we have managed to muster!