This new stuff
Ok, this is new. For me. I am thinking of something and it is very complicated and I don't even know if it should be in casual or in free, so I put it in both. Also, this doesn't even have the full amount of ideas, only some. If people like it then i will add some more.
You have three kingdoms, but don't think about them just now, they will come into it later. For now you have you. You start as a mercenary captain with a hundred guys that have buckets for helmets and pitchforks as the pinicle of their weaponry. Unless your a merchant, then you have twenty perpetually drunk swordsmen. Either way you don't start with badass dudes. Captains need to take jobs from the small villages around your area and get money to buy better stuff and your troops get experience, Ill do the whole mission crap later if people actually care about this. Merchants do a lot of trading with commodities and I will make the table up later. I have lots of tables and charts and shit like that to make, but I don't want to make them and then nobody cares. There will be the use of dice via Invisible Castle so i can see you arn't cheating with your rolls, also there will be random number generators with Random.org because you need random numbers, since you can't link your rolls on Random.org I will have to trust you on that. Character sheet will look a bit like this.
Age (your are not 18. Above 25 at the youngest) :
Role (Tactician merchant captain) :
Bio Optional for people that want to do that sort of thing:
Personality How you act in and off the battlefield, I will hand out starting morality based on personality. :
Loyalty (Can change, also isn't around at the start)
Weapon: (Captains only. Spear Is good against cav but poor against sword, sword is good against spear and poor against cav and cav is good against sword but poor against spear. Cav have spears.)
About the Stats: They govern how your guy works, You have 15 to start with and they are capped at 15, so in theory you can max out one stat but it isn't advised. Strength is main stat for captains, intelligence is main stat for tacticians and charisma is main stat for merchants, but all of them need the others as well. With less than 3 intelligence your character can't read or write, which makes receiving orders difficult. If a Tactican has poor charisma then he can't deliver his plan the way he wants it to go, and if a a merchant has poor strength he may be bullied into an offer he doesn't want. Also, side not on the ability. Think of what your role is and work it like that, a Tactician could call an ambush (Ill go into that later) an arrow volley (archers and stuff will be explained later) order a cavalry charge, a tactical retreat and all other tactics stuff. Captains will have a more physical effect with their abilities, such as raising their troops morale (explained later) or lowering the enemies. Reducing damage or increasing damage from an attack with good formation or simply outright killing a set number of troops in the platoon. Merchants won't have any battle field abilities but will affect market prices and such. Abilites can either be passive or active, actives do more immediate damage but have a set cooldown, passives do not do direct damage as often but have no cooldowns and are always active. Troops and your character will gain experiences with fights and ranks, but won't suddenly procure new weapons because they ranked up, that needs to be done by you. Also extreme losses to a division may bump them down a rank depending on the troops used to refill the ranks.
Filled in CS, so you know how to do it, will look like this.
Name: Sean Kabal
Age (your are not 18. Above 25 at the youngest) : 33
Role (Tactician merchant captain) : Captain
Bio: Optional, for people that want to do that sort of thing.
Personality: Sean likes to help the helpless and save all the damsels in distress, if only to get in bed with said damsels which gets him into a lot of trouble a lot of the time. He dislikes honorable things such as killing the innocent or the unarmed and stealing from the poor. He is usually a calm person but has no problem punching someone if they boast about misdeeds they have done. He teaches his men about his own morals and has no problems punishing the ones that steal or start fights without provocation. However he doesn't hold grudges outside of the punishment and treats everyone fairly.
Loyalty (Can change, also isn't around at the start) N/a
Ability: Fearsome Visage: When engaging a enemy unit, they will take 10% morale damage if Sean is with the engaging unit.
Weapon: Iron sword.
Armour: Iron breast plate.
Starting morality: Neutral good.
That is the basic stuff, if people are interested then just tell me what you want expanding on and I will expand it. Also, tell me how to make tables, I want the stats in a table and I can't work it.
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Also, there is battle field looting.