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Thread: Iron Hearts: A Galactic War

  1. #1
    T-Minus15.193792102158E+9 Durandal's Avatar
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    Iron Hearts: A Galactic War

    In a far away universe, war is threatening a solar system.

    A hundred years ago, the Battle of the Sign was fought in the local gravity well of the planet known to the Unaff Confederacy as Regarda. This final battle was fought between the Holy Livonian Empire and the Unaff Confederacy, and ended in a crushing victory for Livonian forces, forcing the Unaff back into their space stations. A massive arms race has been involved since that time, as skirmishes between the two nations have been continuing on and off throughout the last century. As the Livonians hew close to their traditions and their tried and tested methods, the Unaff instead treads into dangerous territory, researching new and dangerous technologies, and digging up new and frightening realities.

    Now, however, stirrings are happening in both realms that might shatter the tenuous peace that exists between the two powers. The Unaff has accidentally released an experimental prototype mecha that has rampaged through several quadrants before seemingly falling silent. And rumors say that the highest parts of the Livonian scientific and theological communities are busy at work on something big, hidden under the surface of Regarda.


    Background History:

    Spoiler


    ~
    Races:

    * Human: These are your base, run of the mill humans. Despite seeming essentially normal in all aspects, and seemingly having no advantages over the other races, humans have an innate powerful spirit and soul.
    - Advantages:
    Hidden Potential - This will be revealed during the course of the RP, and generally will have something to do with your piloting style.

    * Livoniianoi: These are a special breed of humans, some claiming that they are the original and greatest strain of humanity. They are the main race of Livonia, and most nobility members are Livoniianoi. Unlike regular humans, their hair and eyes are always a stark white and blue. Also unlike regular humans, they seem to show a preternatural sense in battle, dodging and weaving in combat as if they can see one step ahead of their opponents.
    - Advantages:
    Intuition: The Livoniianoi have an innate, minor psionic attuning, similar to, say, the Newtypes in the Gundam series.

    * Genahu (Pronounced G as in Gun, En as in end, a as in ah, and Hu as in Human.): These are genetically modified humans, developed by experiments one way or another. As a result of these experimentations, they are generally superior to humans at first sight. However, their spirit is slightly lacking.
    - Advantages:
    Genetically Built: The Genahu gets to choose one extra trait without penalty at character generation.
    ~

    Factions:

    - Holy Livonian Empire (HLE): The Holy Livonian Empire is in control of both their and the Unaff Confederacy's home world, Regarda. It is a Theocratic Absolute Empire covering the world, with excellent social services and a government that really, truly seems to care about what you do, how you do, and why you do it. Their technology is heavily based off of real robot technology, and revolves around utilizing the most out of tried and proven weapons, propulsion, and other systems. Their religion, instead of being one of rejecting science and technology, instead embraces it as the means to understand the universe, and therefore, understand their god, Theos.

    The major ethnicities present in Livonia are a smattering of whoever was left on the planet and weren't picked up by the Unaff, such as the Norgardians, and obviously, the Livonians. Some Skraelingas serve as mercenaries to the Empire, serving under the banner of Barangias, one of the most famous mercenaries of the most northern reaches of Norgard.

    Unfortunately, not everything is a bed of roses in the HLE. Other religions are treated as minority groups, freedom is rather limited, and the idea of free speech is laughable.

    Their leader is Basileus Ilexani Belisarias.

    - Unaff Confederacy: Originally hailing from Regarda, the Unaff were originally a combination of two nations from that realm, the Arch-Kingdom of Reval and the Baldassarian Republic. As the two nations became closer and closer together, they began to try and find a way off the planet. Dedicating almost all of their time to space, the two nations combined and became the Unaff Confederacy, a trade organization focused around exploring and exploiting the resources of space. When the Livonians came to power, they resisted on the planet, but could not stave off their religious fervor, or their AGEIA Drive-powered mecha. They mostly research lost alien technologies when they can, and build this into their mecha, in order to try and get an edge over the Livonian forces.

    The main leaders of the Unaff are mostly descended from the Baldassarian Trade Princes, and so most commonly have blazing red hair and green eyes. Lower classes generally tend to have more common features amongst them.

    As a "democracy", the Unaff Confederacy has, compared to the HLE, incredible freedoms and rights for its citizens. As a plutocracy in reality, however, only the rich actually get to seriously enjoy and make use of these freedoms and rights, as other classes are too busy working to really notice the change that such rights bring.

    Their leader is Doge Andre Guttre.



    ~

    RULES:

    1: Use common sense. A giant huge mecha is gonna find it hard to hit a tiny, zippy mecha, etc. You get the idea.
    2: Don't be stupid. It may be the same as number 1, but this is more for OOC. Just don't be stupid.
    3: Canon from other series are allowed. You wanna make Big O? Go for it.
    4: Rated M. This means sure, make your character a total slut if you want. Just don't display her actions in public. Take it to PMs.
    5: Rule of Cool. If you are doing something in an RP, and you take pains to make it as wicked awesome cool as humanly possible, I'll probably favor you.

    CS:

    Name:
    Race:
    Age:
    Gender:
    Faction:
    __________________

    Personality:

    Appearance: (Images or Words accepted.)

    Biography: (Depending on which faction you are in, this will change.)

    __________________

    Strengths: (Up to 3)

    Weaknesses: (One for every Strength. Note: You can put down a weakness and eventually overcome the weakness. That is part of a plot, however, and cannot be just done like bam. So yes, it is possible for you to, eventually, have no weaknesses.)

    Piloting Style: (How you pilot your mecha. This will result in bonuses given if you fit your style.)


    MS:

    Name of Mecha:
    Type of Mecha: (Real or Super)
    Origin of Mecha: (Put down whatever fits the mecha's origin.)
    Appearance oif Mecha: (Picture or Words.)
    Biography of Mecha: (Describe how/why/when/by whom your mecha was made.)

    __________________

    Weapons Systems:

    Stats: (Stats range from Max, Hi, Mid, Lo, Min. Try to keep it at least in par with the examples presented below. Upgrades will be allowed for Custom Mechas if they are especially well-designed, have an excellent background, or are just plain old cool.)
    Speed Rank:
    Energy Rank:
    Agility Rank:
    Armor Rank:
    Cockpit Rank:
    Adaptability Rank:

    Perks:
    (Choose as many bonuses as you like. The first bonus is free, but after that, every two bonuses gives you a disadvantage. Some perks may give you special abilities, others may increase your stats.)

    Banes:
    (Put your disadvantages here.)



    Base Starting Mechas (If you do not wish to make your own):

    Name of Mecha: HWS-108 "Klibanophoros Kataphraktoi" Infantry Platform (Pronounced (KLEE-bahn-o-four-ohs KAH-tah-frak-toy)
    Type of Mecha: Real
    Origin of Mecha: HLE Production Model
    Appearance oif Mecha:

    Biography of Mecha: The Kilbanphoros Kataphraktoi has been in service in the HLE for the last 100 years, and for good reason. The AGEIA System controls that allow it to function are remarkable, allowing the user to pilot the KK with his mind. However, no one knows exactly HOW the thing works.
    __________________

    Weapons Systems (These can be mixed and matched to build your own kit. Each is mounted on the arms, so you can only have two, or just one if you are getting the Heavy Cannon):

    "Sophia" AWA-D21 Shield: This is a heavily-built metal shield with a reflector field built into it. This allows the KK to be a BIT more durable than your standard one, but also slows it down. (Agility becomes Mid, Armor becomes Mid)

    "Spathi" HWS-108-W93 Wave Blade: The initial equipment of the first version of the KK, the Spathi is a long-bladed sword that contains a short-ranged enegry-based pistol inside of it. Although light, easy to use, and effective, it was less useful at long ranges.

    "Kanoni" WAX-001 Heavy Cannon: This is a two-handed weapon to be used by the KK, and a rare sight on the battlefield, due to still being in the testing phases. This is exclusively a ranged weapon, but allows the user to stand back and fire an extremely destructive beam of energy at an opponent.

    "Kontos" AWA-230A2 Beam Lance: The solid standby of the KK, this is a long, heavily-built beam rifle built into the shape of a lance. Coincidentally, it also works well as a lance as well, and a favored tactic is to charge an enemy with the lance in the style of the knights of yore.

    Stats:
    Speed Rank: Hi
    Energy Rank: Mid
    Agility Rank: Hi
    Armor Rank: Lo
    Cockpit Rank: Lo
    Adaptability Rank: Hi

    Perks:
    * Divine Fervor: The KK and the KKSm are powered and driven by the AGEIA System, what some say to be a holy and divine-inspired event. This system, combined with the fervor of its pilots, allows the KK and the KKSm to move faster than just about any mecha ever made. (Increases Speed one stage)

    Banes:
    N/A

    Name of Mecha: UGM-Me004m16 "Unganze" (Pronounced OON-gan-TSEH)
    Type of Mecha: Super
    Origin of Mecha: Unaff Mass-Produced Model
    Appearance oif Mecha:

    Biography of Mecha: The Unganze is the Unaff standby, known as the Confederation's "Steel Wall". Indeed, government propaganda shows the Unganze as a heroic figure guarding democracy and freedom. Regardless, the Unganze is an incredibly reliable, although slow, mecha.

    __________________

    Weapons Systems (You can have up to two arm systems, but as many other sub-systems as you'd like, although be forewarned: These systems may give a bit of a disadvantage to you):

    - UGM MeW004-02m24 "Thunder" Piston Actuator (Arm): This is a heavy built weapon and shield that takes up an entire arm. It allows an Unganze to engage in close combat with some level of proficiency, and the piston actuator that can be used on impact also increases the damage of the fist to incredible levels.

    - UGM MeW004-03m5 "Wind" Missile Battery: This is a large rack of missiles mounted on the mecha's shoulders, and, as a result, gives an impressive boost of firepower to the Unganze, allowing it to fire off Macross Missile Massacres on will. Unfortunately, this missile rack is a rather large target, and when it is hit, it explodes violently. (Reduces armor to Mid.)

    - UGM MeW004-04m101 "Volcano" Double Cannon (Arm): The Volcano is a large-scale double-barreled ballistic cannon that takes up an arm slot on the Unganze. This cannon can fire off two heavy shots that obliterate just about anything in their path, although it's rather inaccurate.

    - UGM MeW004-0X "All Creation" Chest Cannon: This is an experimental weapon for the Unganze, but field reports are good. Instead of the extra reinforcement of the armor of the Unganze, this strips it away and gives it a massive, chest mounted cannon that can fire a horrifyingly powerful blast of energy. This, however, drains the energy from the Unganze, and also reduces the amount of armoring around the cockpit. (Cockpit and Energy to Mid.)

    - UGM MeW004-01m7 "Thumper" Cannon: This is a large cannon mounted on the Unganze's shoulder. Being the first weapon created for the Unganze, the Thumper is regarded as exceedingly reliable. Unfortunately, it isn't very aerodynamic, nor hydrodynamic. (Reduces Adaptability to Lo)

    Stats: (Stats range from Max, Hi, Mid, Lo, Min.)
    Speed Rank: Lo
    Energy Rank: Hi
    Agility Rank: Lo
    Armor Rank: Hi
    Cockpit Rank: Hi
    Adaptability Rank: Mid

    Perks:
    - Gyro-Stabilized Cockpit: The Unganze has a built in Gyrostabilizer in the cockpit, that protects its pilot from heavy hits. (Increases Cockpit to Hi.)

    Banes:
    N/A

    Name of Mecha: UGM-Me002m10 "Unarze"
    Type of Mecha: Real
    Origin of Mecha: Unaff Obsolete Model
    Appearance oif Mecha:

    Biography of Mecha:

    The Unarze is an older model of Unaff mecha, designed for use primarily in the original conflicts involving the home planet. Although a perfectly capable model in and of itself, it suffers from a lack of an effective control interface like the Kataphraktos, and as a result, generally suffers for the worse in engagements with them, due to just about any Livonian soldier being able to effectively pilot the Kataphraktos. However, the ceiling for skill level is certainly higher than in the Kataphraktos, as the Unarze is able to handle even better than the Kataphraktos if the pilot is skilled enough.

    __________________

    Weapons Systems:

    (A few of these systems come built-in without taking up a slot, and are marked by a {B}. Two arm slots for weapons.)

    UGM-MeW002-01m52 "Spark" Assault Cannon: This is a large, semi-automatic firing autocannon firing large shells at a rather rapid rate. One of the first weapons actually deployed on the Unarze, and still favored by ace pilots due to its inherent accuracy and reliability.

    UGM-MeW002-05m68 "Storm" Machine Gun: This is a hand-held, automatic firing, short-ranged weapon. Generally reserved for when the Unarze is operating in close quarters, these can be dual wielded, but accuracy generally suffers.

    UGM-MeW002-06X "Blaze" Thermite Launcher Module: This is a specific weapon designed for use by skilled (and careful) Unarze pilots. It consists of a large slug of thermite being launched at a target at close range, melting through just about any armor like it was butter. Understandably dangerous for the pilot, but utterly deadly at close range to just about any target.

    {B}UGM-MeWU-01m109 "Shard" Immediate Knife: This is a short sword-sized mononuclear blade that is mounted on the hip of the Unarze. Actually quite effective against close-up targets, and quite capable of parrying enemy blows.

    {B} UGM-MeW002-02m45 "Breeze" Missile Rack: These are a rack of two small anti-armor missiles mounted on wrist launchers. Generally effective against lighter mecha, but have trouble with larger foes.

    {B} UGM-MeW002-04m32 "Needle" Force Suppression Package: This is a number of small, .50 Cal Machine Guns mounted on the frame of the mecha, allowing for suppression of low-level infantry threats. Generally regarded as useless against mecha, except at point-blank range.

    Stats: (Stats range from Max, Hi, Mid, Lo, Min. Try to keep it at least in par with the examples presented below. Upgrades will be allowed for Custom Mechas if they are especially well-designed, have an excellent background, or are just plain old cool.)

    Speed Rank: Hi
    Energy Rank: Mid
    Agility Rank: Mid (Hi with enough time.)
    Armor Rank: Mid
    Cockpit Rank: Mid
    Adaptability Rank: Mid

    Perks:

    * Take Your Time: The Unarze takes quite a bit of time to get used to the complex and complicated control scheme. As a result, pilots who take their time and work on piloting the Unarze to perfection become frighteningly good at piloting them, resulting in a mecha that can match the Kataphraktos in sheer maneuverability. (When GM decides enough experience has been had, Agility increased to Hi)

    * Like Clockwork: The Unarze was a large-scale quality-based construction by the Unaff forces. As a result, it is an exceedingly well-designed machine with incredible amounts of quality control on it. Examples of it exist still from 100 years ago, still in perfect working condition. The main attention was given to its drive system, allowing it to go relatively fast. (Increases Speed to Hi.)

    Banes:
    N/A.

    MS:

    Name of Mecha: HWS-112 "Pronoiari" Heavy Support Platform
    Type of Mecha: Real
    Origin of Mecha: Recent Construction HLE Production Model
    Appearance oif Mecha:



    Biography of Mecha: The Pronoiari was designed in response to the Unganze, and is a direct result of experimentation and controlled planning to devise a new support platform to help sustain the lighter Kataphraktoi mecha. It is based heavily on the Kataphraktoi, having the same AGEIA Drive, but due to the necessity of armor and mass to ensure that it can sustain fire while responding in turn, it does not gain as much benefit from it as other, lighter mecha.

    However, it is a much more durable and stalwart design platform, and can carry heavier loads. The doctrine of the HLE has always been to have exceedingly mobile forces, but this shows that they can change their tactical doctrine if they find it has not been working.

    __________________

    Weapons Systems: (Only two allowed, unless it is a two handed weapon. Two handed weapons are marked with (T).)

    "Hillaniki" WAW-013 Repeating Laser(T): This is a heavy-duty repeating laser built, usually, onto small frigates. However, it has been shrunk down and refitted to work effectively on a Pronoiari, allowing it to deliver a great amount of suppressing fire. However, this rather rapidly drains the energy capacity of the mecha.

    "Halberidou" HWS-112-W104(T) : The initial equipment of the Pronoiari. The Halberidou is a large, two-handed weapon with an energy-based axe head attached to it, along with a Kontos laser built into it as well. A balanced, if heavy, weapon.

    "Kanoni" WAX-001 Heavy Cannon(T): This is a two-handed weapon, and a rare sight on the battlefield, due to still being in the testing phases. This is exclusively a ranged weapon, but allows the user to stand back and fire an extremely destructive beam of energy at an opponent. It DOES take quite a bit of a cooldown to fire again, however.

    "Kontos" AWA-230A2 Beam Lance: The solid standby of the KK, this is a long, heavily-built beam rifle built into the shape of a lance. Coincidentally, it also works well as a lance as well, and a favored tactic is to charge an enemy with the lance in the style of the knights of yore. However, this works less well for Pronoiari, due to their slower speed. The Kontos is usually offered as a transition weapon for those pilots still used to the Kataphraktoi.

    Stats: (Stats range from Max, Hi, Mid, Lo, Min. Try to keep it at least in par with the examples presented below. Upgrades will be allowed for Custom Mechas if they are especially well-designed, have an excellent background, or are just plain old cool.)
    Speed Rank: Mid
    Energy Rank: Hi
    Agility Rank: Lo
    Armor Rank: Hi
    Cockpit Rank: Mid
    Adaptability Rank: Mid

    Perks:
    * Fervor: Even though the AGEIA Drive does not result in a faster mecha with the Pronoiari, it DOES result in a much more energy-efficient build, since all that power is no longer going directly to the thrusters. As a result, the energy capacity (and thus, the amount of things that it can fire) are larger. (Increases Energy One Stage.)

    Banes:
    N/A

    - - - Updated - - -

    Those of you who expressed interest in the IntChk, repost your characters in final draft state.

    Those of you who wish to play, there will be examples to base this off of.

    My Expectations from my Players:

    * I expect you to at least try and post once a week.

    * I expect you to bow before my judgements. As the GM, I'm here to guide everyone through the story in a nice, happy fun time. If you try jumping the rails excessively much and try ruining the plot to a serious degree, you're gonna have a bad time.

    * When you post, generally speaking, you are going to be facing against NPCs. Limited PvP engagements can occur, but generally speaking, these opportunities are gonna be few and far between, due to the fact that it's going to be hard on the players. Due to this, allow me to respond with how the enemy mooks take their attacks, instead of just typing out the damage they take.

    * You are all part of a recently formed squad run by someone who is considered to be one of the best pilots of their respective faction. There will be opportunities to climb, of course.
    Last edited by Durandal; 11-15-2012 at 04:16 AM.

  2. #2
    Hawk of Endymion VanceXentan's Avatar
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    Name: George Khushrenada
    Race: Human
    Age: 24
    Gender: Male
    Faction: Unaff Confederacy
    __________________

    Personality: His cold, stoic demeanor seems more fitting for a battle hardened veteran than a twenty four-year-old teenager. He is quite and respectful but normally kept to the shadows and is not very social. On many occasions, George espouses the philosophy that being emotional on the battlefield will only result in heartbreak, so soldiers need to be able to fight without caring about their opponents. He also believes that emotions cloud judgment and sees them as a hindrance only letting out emotions in rare intervals. He cares little for war and for battle however and only seeks to become a master of his own art and to perfect his skills to a razor sharp edge. He sees technology as a handy cap for those who are not able to embrace the old ways of combat and life. He enjoys sitting in quite areas and mediating to hone his mental skills and keep them sharp. He is often looking or listening for something that may be trying to hurt him or something he could use to blackmail someone. He is normally very uncaring towards women but he is a young teenager and has his moments when he is susceptible to the charms of a woman but this is rare seeing as his father has tried to make him brutally vigilant.

    Appearance:
    Spoiler


    Biography: Born on the main continent as a child he was raised as a part of a elite piloting family. He grew up with the weight of his parents' twin reputations on his back. He was loved dearly as a child and was normally taken very good care of by both his parents. However he rarely saw his parents due to them being a part of the military of Regarda. He spent most of the time in the care of nannies and other extended family members. He was a only child so he had no real company at his house and he did not seem to get along with his friends.
    =====
    As he went through pre-school and middle school he was an outcast for most of the time but still had a group of friends he occasionally talked to. To this day he still thinks he should have done better with making friends as he still does not have any real friends at the moment. Being the son of a pilot he was expected to join the military of which he refused after they made him take a surprise test one day to see how good of a pilot he was. He was exceptionally good and he was offered a full scholarship if he joined the military to which he refused. He, however, still pursued the design of mobile suits and the like.
    ===========

    Not very eager to join any real work force he decided he would become a business owner. However that was cut short as the war suddenly commenced and he was kicked off Regarda along with his uncle. It was later revealed to him that his parents died during the battle protecting civilians and he forged a promise to himself that he would never forgive the Holy Empire for what it did to him and he would defeat them at all costs. He joined the military soon after and became a pilot. He served in battle skirmishes against enemy units trying to breach into the colonies and eventually won recognition after holding off an entire platoon of units so his men could advance in a heavily UGM-Me004m16 "Unganze". He was forever demonized by the Holy Empire by the nickname of The Bloody White Knight. His deeds earned him recognition and he was presented with a special honor for his service being the OZ-00MS Tallgeese which was made originally for the former military special operations for The Order of Zodiac or OZ for short. The Confederacy then revived the destroyed military unit and put him at the head of the unit. However he later gave most of his power away to second in commands he trusted so he could become a soldier again. However he still holds a lot of power inside of OZ.
    __________________

    Strengths:
    Excellent battlefield awareness
    Ability to pilot any machine with top notch skill
    Talented pilot

    Weaknesses:
    No real strength at long range and is about on par with the average pilot in that area
    Struggles with multi-tasking (ordering troops around and fighting at the same time. Not the same as fighting multiple enemies)
    Poor technological skill

    Piloting Style:

    As he is a pilot, George has exceptional mobile suit piloting skills, notably being masterful in evasive and other combative piloting techniques. George's specialty in MS combat is quick evasive and reactional techniques along with deadly precision. He is known for his ability to destroy enemies in groups or in singles combat with ease using his machines speed to his advantage. He is superb in short and medium ranged combat but his long range abilities have always been lacking. He prefers wiping out enemy forces with his dober gun rather than use stealth based tactics. He is able to easily dodge enemies and counter attack as well as anticipate their moves but lacks the ability to counter attack properly depending on the battle situation. This forces him to use his shield or his speed to dodge enemies.

    MS:

    Name of Mecha: OZ-00MS Tallgeese
    Type of Mecha: Real
    Origin of Mecha: New Mobile Report Gundam Wing
    Appearance oif Mecha:

    Biography of Mecha: Designed by the elite scientists of the Unaff Confederacy, the Tallgeese was a well-rounded unit featuring both long range and melee weapons, and also heavy armor coupled with high power boosters. However, the powerful boosters put a lot of strain on the pilot, resulting in a burden of about 15 Gs. It was never mass produced being too strong in power and speed to replicate properly. It is rarely remade and given to pilots who have earned their place. There are about six in known existence four of which are in reserve units. This Tallgeese was given to George after proving his skills as a pilot and a soldier after holding back a Holy Empire attack and allowing his men to escape while he himself was almost killed. Tallgeese has served George well and George has no others suit he rather pilot. Its original purpose was to serve the OZ faction inside of the Confederacy.

    __________________

    Weapons Systems:
    ■Dober Gun
    A large shell firing weapon outfitted to the Tallgeese, its extreme length and power give this weapon enormous range and accuracy. While certainly more primitive than a beam weapon the Tallgeese uses this weapon to great effect.
    ■Beam Saber
    Stored within the shield, focuses a beam into a sword shape to melt and cut through even the toughest titanium alloy armor.
    ■Shield
    Designed to unleash its full potential in close combat, as it is small, and even has an anti-beam coating.
    ■Missile Pod
    A six shot missile pod.

    System Features:
    ■Self-Destruct System
    In case of the Tallgeese in danger of being captured, the mobile suit is built with a self-destruct system to destroy the mobile suit and prevent any data from being obtained.
    ■Booster Unit
    At nearly twice the size of the Tallgeese, this optional equipment is fitted onto the Tallgeese for space operations. Has many different modes to suit the situation. Parts of the unit can only be attached to reduce weight for short term space travel. The entire unit is fitted on for long term space travel, and the entire unit can be jettisoned during combat to avoid the additional weight.

    Stats:
    Speed Rank: Hi
    Energy Rank: Mid
    Agility Rank: Hi
    Armor Rank: Mid
    Cockpit Rank: Low
    Adaptability Rank: Hi

    Perks:
    Unstoppable Speed - The speed of the machine (15 G's) itself is enough to dodge most attacks with extreme ease. The only weakness is the thrusters themselves which if hit cripple Tallgeese immensely.
    Cockpit viewing - Unlike most cockpits which have only one screen Tallgeese has a 180 view allowing to see targets to the left and right as well as front.
    Sturdy Armor - The Tallgeese can take a beating before going down. It has been assaulted by tens of troops at the same time and showed little to no sign of outward damage.
    Near Instant Boost - Tallgeese's thrusters activate on the mark and when the pilot needs it to move. With that comes along with a ton of maneuvers that make the Tallgeese a more than versatile speed.
    Targeting System - Tallgeese has a computer that aids in aiming against enemy targets to help prevent the human error incorporated by the pilot.

    Banes:
    Puts tremendous strain on the pilot at high speeds
    No real long ranged weapons. However the Tallgeese's Dober Gun can be used for long range but it leaves something to be desired in that area.
    "You have the power to make a difference, don't you? Then why not put it to good use? We have precious little time. Including time to think it over. " - Mu La Flaga, Gundam SEED


  3. #3
    Senior Member Lecos's Avatar
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    Are we going to play out the whole joining the squad/meeting the people for the first time in our first IC posts or are we going to jump in slightly after that, time-wise?

  4. #4
    Pedrophile LJCOMICS's Avatar
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  5. #5
    T-Minus15.193792102158E+9 Durandal's Avatar
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    The entire opening post is going to be done In Media Res.

    Which means, essentially, I'm throwing you into the first battle right from the bat.

  6. #6
    Pedrophile LJCOMICS's Avatar
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    Out of curiosity, how will you be involving the civilian, Genome?


  7. #7
    T-Minus15.193792102158E+9 Durandal's Avatar
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    Probably "volunteered" as a result of a governmental corporation finding out about Lazengann.

  8. #8
    Hawk of Endymion VanceXentan's Avatar
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    Any idea how I should have george start out.
    "You have the power to make a difference, don't you? Then why not put it to good use? We have precious little time. Including time to think it over. " - Mu La Flaga, Gundam SEED


  9. #9
    Pedrophile LJCOMICS's Avatar
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    I honestly think that he'd be more like a support guy, but if you say so, Durandal.


  10. #10
    Changling THEChanger's Avatar
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    "If fifty million people say a foolish thing, it is still a foolish thing." -Writer Anatole France
    Words to live by.

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