It was the death heard round the world. Around the galaxy. Around the universe.
The death that almost stopped time itself. Panicked voices whispered. Malicious voices plotted. Heroic voices sobbed. And all voices spoke it aloud at least once.
"The Man of Steel is no more."
The only solace that one might take from this death was that he died heroically. A death that honored him. But it still didn't change the fallout that ensued. There was chaos that ensued from this power vacuum, on both the sides of villains and heroes alike. Villains vyying for control and heroes desperately trying to squash them. The main problem was that where the villains were invigorated by the death of the Kryptonian, the heroes were exhausted mentally and emotionally. If a man like Kal-El could be bested by the scum of the universe, what chance did the rest of them have?
Criminal masterminds started using this vacuum as an opportunity to organize it seemed. They were gathering and lobbing assaults on major cities and governments. The casualty counts of the innocents seemed to be on the rise every day.
With their countries falling around them and nothing they could do, the United Nations did the one thing they could. They made a call to one of the greatest minds on Earth. The Dark Knight.
With the help of the Worlds Greatest Detective and the Martian Manhunter, they began to devise a plan. Divided, the heroes of Earth were weak when compared to the forces of evil. They had no support system, and it seemed like it was each man against the world. But by bringing them together under a central hub and name, things could change. Maybe, just maybe, justice would begin to have a fighting chance. With the Manhunters superior poise and diplomacy and the Batman's connections and intelligence and government resources, they were able to lay the foundation for their last hope.
A group of heroes that could work together to combat evil. A team that could stand up to the greatest foes plaguing not only the Earth, but the universe. A league of heroes.
The Justice League.
Last edited by Stein; 11-25-2012 at 08:12 PM.
[[This Signature is brought to you by the wonderful talent of Genkai.]].
Alias: Doctor Fate (Or Mistress Fate) Real Name: Zatanna Zatara Age: 24
"I've got more than 'Razzle Dazzle' up my sleeve."
Skill:
Multilingual: Zatanna is proficient in German, Latin, English, Spanish, French, Greek, Mandarin Chinese, Japanese, Korean, Russian, Arabic and speaking backwards.
Aura: Zatanna is very aware of the aura's around her and can sometimes sense danger before it strikes. Sensing an aura translates in to being able to sense the relative health states, power, and true identity of those she observes.
Deciphering: She is able to read ancient scripts, is proficient in breaking codes and things of that nature.
Worldly: She has a vast storehouse of knowledge of other cultures (natural and super) across the times and world.
Perceptive: She is very aware of her surroundings at all times (Portals to other worlds and the like). Things that no one would pick up on can often stand out to her.
Enhanced Intellect: When wearing the Helmet of Fate, her knowledge store is vastly increased as well as her awareness.
Invulnerability: The Cloak of Destiny grants her invulnerability from most mundane harm.
"Don't underestimate the power of Order."
Powers:
Being a Doctor and a proficient sorceress, Zatanna is able to do a vast number of things with the power of Order and her own magic:
Spell-Casting: Able to summon and use vast amounts of magic to perform a plethora of feats. (Her power in a generic overview.)
Enhanced Strength: With the power her items provide her, she has enhanced strength with ability to lift about 50 tons at this point.
Flight: She is able to fly at incredibly fast speeds.
Elemental Manipulation: -Self-Explanatory (Wind manipulation, fire summoning, water manipulation and conversion, etc.)
Conversion: She is able to convert energy in to matter and vice versa. (It should be noted that converting matter in to energy is a bit difficult for her at this point. It requires breaking it down and absorbing, something she isn't able to do so easily. At this point, even when she's successful, she usually uses the energy instantly to weave another spell instead of trying to absorb it.) (On converting energy to matter, she's better at this because it's akin to summoning.)
Prophecy: She has the ability to foresee the future. It's a very picky ability and she has yet to master it. If she does attempt it, she usually uses something to help channel the power such as a crystal ball or tarot cards.
Light Manipulation: She is able to use magic to bend light to create illusions or create hard constructs or make herself and her party invisible.
Darkness Manipulation: She is able to use darkness to her will whether it be melding in to shadows or using shadows to aid her in teleporation.
Psychometry: Ability to see the past of objects and probable futures.
Teleportation: Not only through space but time and other dimensions as well.
Transmutation:
Weaknesses:
At her core, she's a human. Without the items of Fate, she has her magic but it is a lot less powerful. She is no longer invulnerable, her strength is reduced and things of that nature.
Even with her items of Fate, Zatanna relies on her voice for her magic. A little to much. Gagging her or preventing her from speaking can be detrimental to her.
Appearance:
Spoiler
Costume:
Spoiler
Biography:
Spoiler
Zatanna Zatar. Daughter of one of the Doctor Fates.
She always had big shoes to fill. And from an early age, she did just that. She learned the ins and outs of magic pretty early on.
WIP
Last edited by Stein; 11-28-2012 at 06:09 PM.
[[This Signature is brought to you by the wonderful talent of Genkai.]].
Powers:
She draws her power from Earth's yellow sun. Though locked inside she possesses the same number of abilities as Superman, she has yet to master all of them.
- Vast superhuman strength: She has never lifted more than a car, since Clark wanted her to control her strength instead of challenging it, but she knows this is the ability she fails most in compared to him. She knows she couldn't win an arm-wrestling contest with the Man of Steel, even if she used both arms.
- Superhuman speed: Faster than a speeding bullet? No not even close. Kara can certainly think faster than she moves, but she couldn't catch a bullet even if it was to save someone she loved.
- Flight: She does not fly with the speed of a plane right away, but can over time build up enough speed to rival military jets, and if trying hard enough outmaneuvering them also. Flight is certainly the most graceful and the most successful of her abilities, too bad her landings are a bit clumsy and destructive.
- Invulnerability: Kara might be harder than reinforced tank, but that doesn't mean she is tougher than one. Things that she easily survives can still leave her squirming on the ground in pain. And as oppose to Superman, mankind has through time invented weapons that potentially could hurt or kill her.
- Laser sight (still working on mastering that one, but it's... like... totally hard man!). Kara's laser sight does not work on command, and mostly happens by accident, when angry or upset. The danger of that power is her most frequent nightmare; the fear of hurting a friend by accident.
Weaknesses:
Kryptonite: It can almost completely paralyzes her, and if held near she wouldn't even be able to breath. In her not-fully-grown-state her heart would stop beating after a minute or so if she was left with just a bit of it. And just because it is removed doesn't mean the effects would stop immediately.
- Leaving Earths sun for too long: Kara can be indoor, under ground and stuff like that for days if she doesn't use the full extend of her powers anyway, it would tare at her energy though. But if she is exhausted or wounded, she best be under the sun for at least a few hours to recharge.
- Ignorance: Kara can neither control or understand her own powers fully yet. She doesn't know what she can survive, and she doesn't know her own limits. And she has never been in a fight with anyone (unless you count fly-tag with Clark as a fight).
Appearance:
Bio:
Kara has spend most of her life on the small planet of Argo after her parents escaped Krypton. But as food ran out there was no other way than sending out a distress signal before going into hibernation. It was a bold move since the survivors of Krypton and their children risked dying in their sleep, but there was no other way. In his fortress of solitude The Man of Steel heard the call, and left for the only cause that could ever make him leave Earth: The finding of other Kryptonians. But when he got there, only one remained alive.
1 year ago he returned to Earth with the girl Kara In-Ze. Though puny of size, starving and weak he knew the girl contained enormous power within. So he hid her on the farm of his foster parents, and dropped by often to teach her about the power she possessed. Martha who looked after her did her best to instruct Kara in Earth's customs and history.
Kara had awoken to the news that everyone she knew and cared about was dead, but she found a new mentor in the fellow Kryptonian and new hope grew as she looked forward to the day he would introduce her to the world.
But then she heard the news that he had died. Suddenly her world fell apart once again. She was the last of her kind in an alien world, with only Martha Kent to talk to.
That was until a man contacted her. A masked man smaller, but significantly smarter than Clark; The Batman. He told her there might still be a place for her; a chance to be something more than what she was now. And he told her... she might not be quite as alone as she thought...
Difference between a hero, and a superhero?
Presentation.
Alias: Aquaman. My Name?I have many. Real name: Prince Oasuri Tundrel - Victor Auldrin(Land-Alias.). Age: 22 Never underestimate me.
Trained in Atlantean martial-arts and combat magic.
Speaks many languages, including ancient greek,Latin, English, Casnian, Spanish, Russian and Arabic..
Profound with virtually any melee weapon, prefers to fight with his shield only.
Think you have a chance? Think again.
Atlantean Physiology: Underwater-breathing, immune to water-pressure, resistant to toxins and poisons, enhanced healing factor.
Super Swimming. In the water he swims at a speed of 14000 KM/H.
Super Strength: He is able to lift 150 Ton over his head, benchpress about 150% of that.
Super-Durability: Nothing short of a RPG-missile will even phase him.
Basic Combat-Incantations: The little magic he knows is used here.
Communication with marine-life: He can actually imitate the sounds of every water creature, and as such understand them.
This also applies to Alien-Marinelife.
Hydrokinesis: He has limited control over water.
"The few things that might actually tickle." Weakness:
Needs water regularly, if he's away from the ocean, or in a dry and warm place he'll be powerless.
Knows very little of Human customs, comes with brutal awkwardness.
Arrogant. Justice is meant to be cold and forceful, like the ocean. Equipment: Shield Of Perseus: Forged by the lord of the dead, Hades, as a gift to the Demi-God for saving his bride.
However, Hades tricked the young hero, by making ther shield drain his soul, and imprison him in the underworld.
The shield is magical, and can be summoned by Aquaman whenever he calls for it.
It's possible to change shape into any weapon of Aquaman's choice.
Also, it's defensive properties also applies to energy and Magic, allowing it to defend and attack against pretty mcuh anything. Looks may deceive, even if I really am this handsome. Appearance: 192 Cm-tall, 103 KG. Very muscular, but not buff.
He's rather handsome. His features are soft, but also those of a warriors.
His eyes are a dark-shade of green.
micro version, for the luls.
Minus the Hook-arm.
His shield is never far-away, in battle it's practically always by his wrist.
Redemption is all I seek. Bio:
Born in Atlantis, his father the king. He was the youngest child, in a family of 14 children, only two boys, the oldest, and the youngest, 20 years apart in age.
His mother died shortly after his birth, as she was very sick. He was trained to be a soldier by his father and brother, his sisters teaching him of culture and magic, something he never really understood. He went to school in Atlantis, learning of the world above, a world that didn't really interest him much, his people were superior to the humans, after all the planet is 3/4ths water.
It wasn't untill he was 18 that his life would become meaningful. His oldest sister, Dariel, and his father, the king was assasinated. The entire land went into an uprising, the suspiciouns going everywhere.
After a couple of weeks, when it was decided that his brother, Kondar, would become king in their fathers place.Shortly, there was an attempt on his life, however, the new king survived. Ooasuri set out to find the assailant, only for him to find the ancient relic of the son of Poseidon, the shield of the demi-god. The shield was said to corrupt the wielder. The young prince used the shield to fend-off attackers, and returned home with the shield in hand.
However, he was condemned, the mystics claiming that his soul was corrupt by the shield, and that he'd have to cleanse himself before he could return.
Regretably, his brother banished him, untill he had purged his soul and the shield.
He ended up on land, taking a few years to learn how things were done, he still don't really know, he ended up joining the Justice League, under the ´Guise of Aquaman.
It’s not on the menu, but might I suggest the ‘I got my ass kicked’ martini?
Never consider yourself a ugly person, consider yourself a beautiful monkey.
Alias:
Blue Beetle Real name:
Barack Belawa Age:
31 Skills:
Barack left University with a degree in geology and archaeology, soon making a career of both of these gifts. From his travels around Africa, Barack has learnt many skills; from hand-to-hand combat to farming. He also can parkour pretty well, having to learn quickly after being chased through cities by soldiers. He knows a bit of mechanics, but not enough to create his own weapons, he leaves that to Gerald. Powers:
None. Weaknesses:
Since he is a regular human, he can be killed quite easily. Though luckily his suit has a light bulletproof padding installed to stop bullets. Equipment:
Suit: Barack's suit is made out of light bulletproof padding and is able to stop bullets fired from a distance, thought any firearms can kill him if they are close enough. Beetle Blaster: The Beetle Blaster fires a sonic blast, which can be tuned to different frequencies. His mask blocks the effects of it. Bombs: Barack has a collection of small bombs in his utility belt. He has three types; Smoke, flashbang and explosive. The bombs are spherical in shape and can be set off via a remote if needed.
Appearance:
Barack is fairly athletic and muscular. Nicely groomed facial hair and short hair. His eyes are brown. Barack is usually found wearing a shirt and tie. Costume: Bio:
Barack grew up in a fairly rich family in Nigeria. This meant he received a decent education. He graduated from University with degrees in Geology and Archaeology and once he turned 20, he left home to journey though Africa. Over these years he learned to fight and fend for himself, making a small name for himself by helping villages find water sources and building wells.
His life got turned upside down though, when he was captures by Apes. Yep. Giant Gorillas. He was taken to a huge hidden city in the jungle, ruled by a fearsome albino gorilla named Grodd. During his capture and the days leading to his execution, Barrack learnt a lot about the city. He discovered something important though. The thing which had protected the city for the past hundreds of years. A small blue beetle shaped bit of metal. Without it, the city would crumble, which is exactly what happened on the day of his execution as he swiped it in order to make his escape.
Apon learning of what he had done, the government of Zambia awarded Barrack with medals and awards, and after a year he received a job as a professor at Lusaka University. After a few years of working there, he was offered a job in America by Kord Industries. Accepting the offer immediately, he left for the USA.
After receiving plane tickets, Belawa finally fulfilled his dream and arrived in the states. Midway City to be exact. He met with his new boss straight away; Gerald Thompson. Gerald was very interested in the scarab and he promised Barack that he would find out what it was. On his way to his new apartment that night, Barack was mugged. He managed to fend off the attacker, but it kept him thinking. This place needed a hero. Maybe he could do it? He knew how to fight after all! Returning back to work the next day, he kept his plans to himself, though the idea stayed right in his mind. Over the next month, he slipped various devices into his pocket, which he worked on at home.
Two months after his arrival in Midway City, he was ready. Clad in a black suit with a collection of smoke pellets and bombs in his pockets, he prowled the streets, stopping crime. It was great, but Barrack knew he was missing something. If he really wanted to be a hero, he had to become a symbol. Someone for the people of Midway City to look up to. Someone to protect them. So just like the blue metal had protected the apes of Zambia, Barrack Belawa became the Blue Beetle.
Name: Abel al Ghul (هابيل آل غول) - Alias: Nightwing (ليلة الجناح) Age: 24 Appearance: It was either this guy or Matt Damon so....yeah...I suck at faceclaims, sue me. Abilities and Skills:
Abel is a master of martial arts and acrobatics, having been trained by none other than the League of Assassins and his own father, Ra's al Ghul.
Due to this extensive training, Abel is at the absolute peak of the human physique, and could easily outrun the likes of Usain Bolt, and out-swim those like Michael Phelps and Andrew Locke.
Another product of his training is Abel's extreme skill at tracking a set target and infiltration of almost any building.
After abandoning his family's organization, Abel soon became skilled in the arts of Science, Invention, and Engineering, going so far as inventing the vast majority of the equipment he now uses today.
He has even been praised by Bruce Wayne himself for his strategic mindset and quick-thinking in even the toughest situations. Though close, they aren't as advanced as Batman's, as it takes him a tad bit longer to discover and exploit certain weaknesses in both enemies and environments, though it is worth mentioning that Batman has had years to hone his skills, whilst Abel has been trained practically since birth, when taking the age gap into account, they've been trained for almost the same amount of time, showing the gap in skill between the duo.
Weaknesses:
Despite his physique and prodigious abilities, Abel is not perfect and has limits; He becomes fatigued after extended periods of fighting and sprinting, although he usually hides this blatant weakness by gliding.
Like most non-superpowered heroes, Nightwing becomes nigh-useless in most combat situations without his suit and vast array of technology, despite being able to dominate almost any other human being in a fight.
Unlike some, the vast majority of man-made weapons are still highly fatal to him, specialized blades, bullets, and arrows can still pierce his suit and injure him. Although he can continue fighting for a short amount of time without the use of the area affected (fighting with one arm, a limp leg, etc.), he will soon black out or remove himself from the battle, which makes him a sitting duck.
A less obvious weakness to the technologically illiterate, Nightwing's internal climate control system is somewhat unstable as the suit does not contain an internal buffer, which means if someone were to overload the system, Abel would be rendered helpless to the resulting shock-waves that would run along the suit.
Equipment:
Nightwing's mask contains a number of lenses with various ocular devices such as infrared and X-ray, which can be changed back and forth by simply pressing small buttons on the side of the mask.
Abel is also renowned for his extensive use of combative equipment, from various boomerangs he has dubbed "Wingdings" to two extendable and collapsible Eskrima Sticks which can be put together at each end to form a standard length Bō that can subsequently expand as well.
Various technical devices such as miniature E.M.P.s to an invention he calls the "Skeleton Key", a small phone-like machine that he bolsters can hack into any man-made technological network or device, including radio and computers.
Standard utility belt which contains a vast array of items such as cyanide tablets to smoke pellets.
A medium-sized grappling gun used as both a means of transport and improvised weapon.
Abel took a number of points from the Batsuit and put them into his own costume, the most obvious being his cape. Like Batman, Abel can use his cape as a functional glider to cover vast distances when used in conjunction with his grappling gun.
Nightwing also has a hood attached to his cape as a sort of homage to the famous Batman cowl, which further hides his identity along with his rather minimalist mask.
Almost the entirety of the suit is laced with high-quality Kevlar and other materials stolen from the League of Assassins, which protects Nightwing from blunt trauma and impact force. The suit can also absorb a moderate amount of damage from superhuman and paranormal attacks, from magic bolts, to fireballs, to enhanced strength punches, albeit his bones would be instantly crushed if he were to take a punch from the likes of the recently deceased Superman and Martian Manhunter.
Abel installed an internal "climate regulator" system which protects him from the elements; if the climate he were operating in were x-degrees below zero, the suit's heat filter would automatically adjust in order to keep Abel warm, this also works vice-versa if the climate is too hot. The full extent of this system has yet to be tested, and it takes about a minute for the suit to fully adjust.
History: The true story of Abel al Ghul's birth is something of an oddity. At the time of his conception, his parents, Poison Ivy and the infamous head of the League of Assassins Ra's al Ghul found themselves cooperating to force various governmental officials in Gotham to implement mass amounts of pro-environmental legislature through extreme measures such as kidnapping the mayor to blackmailing various representatives. During their partnership, Ra's and Ivy entered a semi-romantic relationship akin to the likes of Harley Quinn and the Joker. During this time, Ivy discovered she was pregnant, and naively informed the child's father, who sidelined Ivy from the rest of the plan to ensure the child wasn't killed in utero. Ra's was soon confronted by the Batman and imprisoned in Arkham Asylum, although this imprisonment didn't last long, as the Joker collaborated with the likes of Bane and the Riddler to stage a mass-scale prison riot, in which Ra's escaped with a force of agents to return to Poison Ivy, who had gone into labor. During the boy's delivery, Ra's revealed his true colors: He had used Ivy in order to breed what would become his heir as the Head of The Demon. After sacrificing a squad of his agents to ensure he could escape with the child, Ra's fled deep into the League's sanctuary and gave his newborn son a remedy that put him into a comatose state. When Ivy inevitably broke in to retrieve her child, Ra's presented the seemingly dead infant to her, and, during her moment of shock, took the opportunity to stab her clean through the back and ordered his agents to dump her wherever they saw fit. After this, he cured his son of the ailment he had given him, and arranged for a new sanctuary to be prepared.
Since then, Abel had been trained extensively by the League alongside his elder sister Talia, with their father's eye almost always focused on Abel, which imbued Talia with an inherent jealousy of Abel, which was one of the deciding factors in Abel's abandonment of the league. During his adolesence and early twenties. Abel was sent on various assignments in Gotham, from killing political targets to token run-ins with the likes of the Mad Hatter, the Penguin, and even Green Arrow. One very specific incident saw Abel attempt to assassinate the mayor of Gotham, Quincy Sharp. During the attempt on the mayor's life, Abel was apprehended by none other than Batman, and he fled back to the League's headquarters, leading the Dark Knight to his father. The resulting altercation saw Ra's and Batman nearly kill each other, and after his father used his Lazarus pit once more, it seemed Ra's would finally best the World's Greatest Detective. However, before he could deliver the final blow, Robin appeared and escaped with Batman as soon as he had arrived, no doubt knowing he was vastly outmatched. Since that day, Abel constantly questioned his father and his family's actions and even foiled one of his father's schemes to eliminate The Order of St. Dumas, which resulted in him ultimately leaving the League and making his way to Blüdhaven.
In Blüdhaven, Abel soon hired himself out as a bodyguard and government agent under the name of "Tarantula" to make a living, whilst also patrolling the streets as his more well-known alias of Nightwing, using the skills and resources he acquired during his time with the Assassins to keep his true identity a secret. He even organized a collaborative effort with Batman against the Red Hood, who was targeting a number of people in both Gotham and Blüdhaven. During the partnership, Abel revealed himself as Nightwing and asked Batman for forgiveness, although wary of him due to his status as a wanted fugitive, Batman eventually leveled with Abel and continued the partnership, and after the incident, suggested that Abel turn himself in and seek a pardon, after all, a man with his skills would be useful, why Batman didn't turn him in himself remains a mystery, even to Abel.
Following the caped crusader's advice, Abel turned himself into government officials, and specifically requested for the possibility for a pardon, which he was given after he gave United States officials all the information he knew of his family's organization and operations. After this incident, Abel returned to his base of operations in Blüdhaven, only to see a small ring on his table with a small note left beside it "When the time comes, press the blue panel." Abel didn't even need to read the signature to know it was from Batman, and has since awaited for the inevitable day to come.
Skills:
-Skilled actor, his skills of disguise and acting mean that he can work undercover on cases for Batman. Alfred also has an ability for vocal mimicry which means he can impersonate Bruce Wayne on the telephone convincingly.
-Trained in emergency medical techniques. As a former field medic, Alfred is capable of performing minor surgery and stitching wounds for Batman.
-Proficient with mechanical and computer systems
-Expert in domestic sciences
-Unflappable manner
-Unlike Batman, perfectly willing to wield firearms during times of crisis, he is the only member of the Batman Family that is excused by Bruce Wayne to own a firearm.
-While not as skilled at hand-to-hand combat as Bruce Wayne, Alfred is nearly as resourceful. In one instance, Alfred was kidnapped, only to readily escape and overcome his captors without even mussing his suit. Alfred has kept track of his attempted kidnappings and he has overcome 27 kidnapping attempts.
-Through training with Bruce, Alfred has improved his skills and resharpened them for his own war on crime. Bruce has also trained Alfred in using the various tools he has designed for his war on crime and as such Alfred wears his own utility belt.
Powers:None
Weaknesses: Alfred's greatest weakness is his age. Even with his plunge into the Lazarus pit, he's still much older physically than the other heroes. However his age is also his greatest asset as it comes with years of experience. While Alfred has assisted Bruce in his crusade, it has kept him adapted to modern along with somewhat futuristic and alien technologies. However his body is out of practice and while his skills never left him, it will take a bit of practice to bring it all back. As such Alfred feels he needs to prove himself to the other heroes.
Appearance:
Spoiler
Costume:
Spoiler
Bio:
Alfred was born Alfred Thaddeus Crane the Second, son of a great actor naturally of the same name. As such, from a young age Alfred learned to imitate those around him and blend in or stick out when he wished to. He learn how to manipulate his voice and appearance from his father and would continue to use those skills through life. As Alfred grew, he enlisted into the British Military, with which he found great success. Before enlisting however, Alfred would legally change his name to Pennyworth so as not to attract attention to himself due to his famous father. Alfred would learn many combat skills both in close quarter and with fire arms during his time in the army. Alfred impressed his superiors so much that he was recruited into the Royal Marines where he further improved his skills and expanded his back ground and knowledge. It was while he was with the Royal Marines that Alfred learned his vast medical and scientific knowledge and skills.
It was during this time that Alfred also came in contact with Thomas Wayne. Alfred was assigned to protect the young Mr. Wayne while he was on a medical tour in Europe. While travelling one day, Mr. Wayne's transport came under attack by a group of extremists, Alfred managed to to fight back the attackers but not without taking a bullet himself. While the bullet should have been fatel, Thomas managed to save Alfred's life and restore the special forces agent back to his full health. As a result, Alfred considered himself eternally indebted to Thomas Wayne and as an extension his family.
In thanks however for the protection provided by Alfred, Thomas would pass on his praise leading to Alfred being recruited from the Marines into the British Intelligence Agency. Thomas would return home to his wife Martha and his young son Bruce. Alfred's career would carry on and only further his range of skills. In his off time he became quite a cook, and would take it up as a hobby. Eventually, Alfred would receive a call from Gotham, a special request from an old friend.
This friend of course was none other than Thomas Wayne. Wayne was running for Mayor, however he expected there was plotting going on behind the scenes especially since he was running against suspected mobster Oswald Cobblepot. Wayne enlisted Alfred as private security and had him flown into Gotham. After attending a rally for Thomas, Alfred strongly suggested that the Waynes return home. However Thomas denied Alfred's suggestion explaining that he did not wish for life to change and that he had promised Bruce he would take him to the new Zorro movie.
This of course would be the night that took Bruce Wayne's parents away from him and planted the seeds that would create the legendary Batman. The police returned later that night and brought the boy back to the mansion where Alfred awaited their return. Horrified at the events that took place, Alfred was even more surprised to learn that Thomas and his wife named Alfred as Bruce's guardian in the case that anything happened to them.
Bruce remained comatose and unresponsive to Alfred. In order to break through to the spoiled child, Alfred took up the role of the boy's butler. His talents learned from his father allowed him to easily step into the role. For twenty five years, Alfred has served as butler and guardian to Bruce Wayne watching as the boy became the man who became the Bat. Until recently Alfred only acted as a force of justice through his assistance to Bruce Wayne.
A few months ago, Batman was tracking Ra's Al Ghul as the Demon Head moved through Gotham's underworld. Eventually Batman became captured and Alfred decided he was going to rescue his surrogate son. Donning a disguise he infiltrated Ra's operations and eventually freed Batman. Unfortunately during the escape, Alfred ended up in a struggle with one of the Assassin's. The struggle lead Alfred into a room with a glowing pool of liquid in the center. Falling into the pool, Alfred was fished out moments later by Batman, only to find himself restored to his prime. While in reality, Alfred was 58 years of age, he now felt and looked like a man in his mid to late thirties.
With the death of Superman and his restored youth, Alfred wanted to take advantage and assist Bruce further than from within the Batcave. Under Bruce's tutelage, Alfred donned his own mantle as that of Owlman. Recently Alfred was given a ring by Bruce that when the time came he would make the choice to take his war on crime to a level to rival with even the Batman.
Abilities:
Skilled tracker/hunter
Hand-to-Hand Combat (Advanced): Lalo is a skilled hand-to-hand combatant using special styles of unarmed combat depending on his size. If he is small, he takes advantage of the opponent's larger form by assaulting points on their body that they would not expect and move to another before they detected him.
Espionage: Lalo's ability to alter his physical size makes him an ideal spy.
Firearms: Lalo is a skilled gunfighter and marksman.
Powers:
Size Alteration:
As a native of the planet Imsk, Lalo Digby possesses the ability to shrink from normal human size to sub-atomic sizes, and any size in between. He retains most of his physical strength even at smaller sizes.
Strength level:
Lalo has the normal human strength of a man of his age, height, and build who engages in intensive regular exercise. He retains this level of strength even at microscopic-size. Power ring
Weakness:
Aside from his racial power, he is as equivalent as a standard human. When he shrinks however, he has to deal with the sizable threat that a .22 is as dangerous as a .44 if he is 3 feet tall.
While he will not admit to it any time soon, his health is starting to fail him. This does not affect his imagination or willpower but only the length to which he can strenuously engage in combat.
Appearance/Costume:
Old. His hair is short but combed back with its natural fluff of silver on top and solid black streaks running over his ears. His skin is leathered and tan from too many years out on the wild of many planets. His right emerald eye went missing from a perfect ambush sprung upon him while he was still "green". Under his suit is a great multitude of scars from a long life of senseless violence.
Bio:
Militaristic, Old and grizzled dog of war playing papa bear to a bunch of young snots to keep them from doing more harm than good. He cant help but look at anyone under him like a sidekick.[Think of wildcat from batman, the brave/bold, and old man bruce wayne from batman beyond]
He used to be the son of a big time game hunter on Imsk and he followed in her footsteps flawlessly, literally on some hunts. The game hunting training turned to military practice for a civil war, unfortunately such a military career landed him in exile from his home planet as technologies such as the phantom zone had not been developed yet on their planet. In exile on an uncivilized planet, he was discovered by a member of the lantern corps and his willpower was truly a testament as he had lived for a over year in absolute isolation aside from the native beasts trying to feast upon him on the darkest nights or brightest days. He was not evil like his exile might suggest, but rather quite disciplined from a military career like so many others have been. He was given guardianship of sector 2814 as Imsk is in the same sector as the famous nexus of earth so he joined the Local meta-militia group to monitor the dimensional focal as far too many strange things happen in this Solar system than can be coincidence.
I am putting the paten on 'Force-lightning-joy-buzzers' right here and now!
Originally Posted by Knighthawk
More dangerous than a Kender with a Green Lantern ring...
Originally Posted by Knighthawk
Just because it is a one handed weapon, I am not allowed to dual wield H-165's in a HALO RP.
Originally Posted by TheAngelOfDeath
;-; Noob is defined as " they know little and have no will to learn any more. They expect people to do the work for them and then expect to get praised about it, and make up a unique species of their own. Noobs are often referred to as 'N00bs' as a sign of disrespect. "
I find it disrespectful to call someone a noob just because they're new to the Guild, especially since I myself am new. It would be more respectful to call someone a Newb or Newbie because that is the true word for the meaning "someone who is new to a task, website, or forum". I mean no disrespect to you and hope you mean none to me or others like me as well, I just felt you should understand how others feel when you says such things without thinking them through. And also it is also wrong to consider yourself better than others because you have a high post-count and have been on the Guild for a few years. Do you enjoy when your elders look down upon you for your age? How would you feel if someone said "you're a noob because I've been on this Earth longer than you" Although that would be a strange (and maybe funny) occurrence, it would still be wrong.
Originally Posted by Fenix250
Demetri: I came here to have [censored] with a Succubus! If I'm left completely exhausted, that will be my reward!.
Angel: ......Damn honest.
Originally Posted by Gamer Geek
I must say...Knighthawk is skilled in the way of making other people seem dumb during a fight, using his large words.
Even when hes wrong hes right...yet hes never wrong..
Originally Posted by Zarake
Knighthawk, we were restricted to PHB 1 and 2 for classes.
Nice munchkin though :P
Originally Posted by Arsenal
I change my mind, I think Knighthawk's idea is better when he puts it that way. Encourages cooperation and interaction, which is vital for an RP to survive.
Originally Posted by Squrmy
...I love you, Knighthawk.
Originally Posted by Vuurvos
Knight, be more certain of yourself. You're the most serious RPer in this entire group and that says something. You're not stupid.
Originally Posted by Cerius
Originally Posted by Knighthawk
"She's a painful promise, like a jeweled viper, sparking and shinny to draw in prey then *snap* its over. Its venom is euphoric and hallucinating so that you have never been more happy to die."
Very nice, Knighthawk. I approve.
Originally Posted by Seraphs Revenge
you know... I thought Tim was gonna be a source for too much comic relief but, I have immense respect for the character.
Originally Posted by Chaos Dragon
Lmao. Touché, Knighthawk. That was quite the stunt, brah!
Alias: Superwoman Real name: Lois Lane Age: 32 Skills: Journalism Expert Combatant: Her earlier years were partially spent in intense training in guns, knives, and hand to hand combat. Even before she gained superhuman powers she could still hold herself in a fight. Investigation: Her years as a Journalist has imparted upon her a certain degree of skill when it comes to detective type stuff. Powers: Kryptonian Powers: Lois Lane had been gifted on her 30th birthday with all the powers of Superman albeit temporarily. However shortly after his death they resurfaced in a more permanent fashion. With all the powers and weakness of a Kryptonian under the light of a yellow sun it was rather hard to keep under wraps and under control. However with time and help she now has near complete control of her powers. Though she is fast, and strong, at any range, She is no superman... but she is a force in her own right. Because of her already occuring human DNA however some powers have been suppressed. Namely the vision powers. But any other powers that were physical stayed around. Plus hearing and flight. Superhuman Strength: She has been gifted with Great Strength. Currently due to her lack of experience that superman had she hasn't reached the full potential of her this power. When put to use for her breath she can create a tunnel of high speed, high pressure air. Superhuman Durability: She doesn't know the full extent of her durability but if she is anything like the other super's she can stand a great deal. Currently due to her lack of experience that superman had she hasn't reached the full potential of her this power. Superhuman Stamina: This power lets her function at full capacity for quite some time, though she has yet to function in this capacity yet. Currently due to her lack of experience that superman had she hasn't reached the full potential of her this power. Superhuman Speed: She has proven to be fast both in the air and on foot. However she is nowhere near as fast The Flash. This is only applicable to travel it seems. It cannot be applied to a combat situation effectively as she has not discovered finer speed control skills. Flight: She is able to fly at any altitude and speed within the limits of her own powers. Superhuman Hearing: A power that allows her a hearing radius of up to an entire city. However the greater the hearing radius the more she needs to concentrate. Passively she hears normally and can actively hear within 2-3 city blocks with no contentration. She can also concentrate to be able to listen to one area specifically, or even increase her hearing range. Peak Human Reflexes: At best her reaction times are on par with expert martial artists. This is of course thanks to training. Perhaps when she learns finer control she may be able to react faster. Weaknesses: Kryptonite: Unfortunately with all the strength came the weakness of Kryptonite. Each strand of Kryptonite has it's own effect. But the most common one being Green Kryptonite saps her of all of her strength and a long enough exposure can eventually kill her. Susceptible to magic: Another unfortunate side effect of being having superman's powers is the fact that she is susceptible to magic. Inexperienced: While she has all the powers of superman she is still rather new to the whole hero business. She still cannot get access to the full extent of her powers under control. Appearance:
Costume:
Bio: On her 30th birthday she recieved the greatest physical gift that one could receive at the time. She had been given time to spend with superman, to know what superman does in his daily life. Something even better happened. She was given all of Superman's powers. That 24 hours was probably the best 24 hours for her. However the events that occurred after were less than spectacular. Finally though that final goodbye she received from superman put her in a temporary psychosis, always repeating to herself that Superman is only fixing the sun. It took many of her friends a month or so to convince her otherwise. By this time though she was feeling much better than she had in years, like something had awoken inside of her.
It wasn't long after this new feeling that she found she was becoming stronger, much stronger, and faster. Much like how she was when she had Superman's powers. When she went to confirm this she was astounded. The serum was supposed to have only been temporary. But it made a return? She found the powers growing at a rate faster than she could handle. She was able to fully control them before, but why not now? Regardless she took a leave of absence to get this under control, with the help of her cousin Chloe Sullivan, who seemed to be close friends with Superman before his death, helped her get things under control. After the year of her absence she didn't know what to do. Perry had told her before she left that she was always welcome as The Daily Planet's ace reporter, so she knew she would go there. But what would she do with the powers.
She returned to Metropolis and life for her as Ace Reporter Lois Lane returned to how it used to be. However on a day home traffic was stopped with a shootout. It was in the distance, but she found she could hear it clearly. Without thinking she immediately went in... rather fast, and dealt with the problem. However she quickly left, not wanting her face recognized. But regardless this unfaced hero was recognized in the news. Now that she had gotten a taste of crime fighting she had become compelled to do it more. She had taken to using the costume given to her by Superman on her birthday. However at first she didn't use the original cape buckle not really knowing what to call herself, until she was given a new name by the Daily Planet's paper. "Super Woman" while she wouldn't have chosen the name for herself, it fit well enough given how she got her powers.
Last edited by FutaNeko0200; 11-27-2012 at 05:59 AM.
If you're married to a woman who can eat as much as you and not gain an ounce you have a right to be scared Goku.
I'M CURRENTLY LOOKING FOR TOUHOU RP'S SO IF YOU ARE INTERESTED PLEASE DO HIT ME UP VIA PM
Epic posts:
"My Girlfriend told me she hated the Star Wars Series.. She's single now... Just kidding, she's dead."
Adaptability - Randy possess the ability to adapt to an infinite number of situations due to his powers, yet he has the most terrible memory as he can't remember anything that he learns on the fly. He's even adapted to his powers quite well though he couldn't explain how he does what he does even if he tried.
Street Smarts - Randy is highly what one would consider street smart, having never been interested within books unless for reading pleasure.
Powers:
Speed Force Conduit: The Speed Force is a vaguely defined extra-dimensional energy force from which most superspeed-powered heroes draw their powers. The Speed Force serves as the ultimate measure of velocity in the DC Universe. They are often referred to in terms of barriers: Sound barrier, Light barrier, Time Barrier, Dimensional Barrier, and finally the Speed Force Barrier. While all speedsters are powered by the force, Randy mainlines the power from the force itself and cannot be cut off from the source, unlike the others. He is arguably one of the fastest beings that has ever existed. He is currently fast enough to break all the barriers and touch the Speed Force. The Speed Force also allows him to run in frictionless environments, as he was able to run in space itself, as casually as he was running on the ground without any outside assistance. The Speed Force also gives Randy several other abilities such as decelerated aging, power to lend speed to individuals or steal speed from a being and other abilities that require explaining to understand.
Energy Construct Creation: Randy discovered if he concentrated, the Speed Force could be used to create solid constructs which he used to compose his costume. The first time he used this ability was to create a solid armor enabling him to run despite having broken legs. Later examples included sealing up the openings of his costume against disease, creating pockets for holding things, etc. His costume itself is a construct molded from the Speed Force. He can't make constructs outside of anything based from his suit such as the aforementioned.
Speed Force Aura: The Flash's body is surrounded by what he calls his "speed force aura". This aura protects him and anyone who is running with him or carried by him, from the effects of using his speed. This includes friction and airborne particulate matter. It also protects him from injury from high speed impacts such as punches he delivers and receives from his opponents. With this aura, he is able to absorb kinetic energy. He possesses a level of superhuman resistance to injury.
Superhuman Endurance: Because of his powers and connection to the Speed Force, he can run at varying speeds for extended periods of time without needing rest or causing damage to his body. He can only keep his stamina up for 24 hours before needing to eat again to restore his metabolism. But Randy has shown that through effort, he could keep going for an additional five but, that literally lift him hospitalized and near death.
Self-Sustenance: He has shown that he can survive in harsh environments such as space without any hindrance and It is his connection to the Speed Force that constantly rejuvenates him while running making it so he does not literally feed upon his own body to generate the energy for super speed.
Superhuman Speed: It appears that the Flash may run at any speed that he thinks is possible. Theoretically, speeds greater than Mach 10, are dangerous to both the people and to the environment. The Speed Force has shown that if needed, Randy Wade can use it to prevent such effects from occurring, hence why he is able to run faster than light on the planet Earth without it having devastating effects on the planet. He can also run across bodies of water and up the sides of buildings. He is able to easily save and carry over half a million people 35 miles away from a Nuclear Warhead that had already detonated excluding the ones at the blast zone which is something he regrets to this day.
Infinite Mass Punch: Traveling near the speed of light acquired the relativistic mass of such speed to impart blows which could hit with astounding force, Flash's own durability regulated by the Speed Force in such cases. Realistic effects take over as a body approaches light-speed (His control over his powers and the Speed Force is so great, that he can choose to ignore these realistic effects if he wishes to). Visual input will begin to blueshift and his body's mass will increase towards infinity. The most tiring of all his abilities as he can only do it four times before needing rest.
Regeneration: Accelerating his healing factor while using the Speed Force to sustain him, he could heal from any injury instantly, without prematurely aging. Only works outside of battle as it takes grave amounts of concentration, expending him of energy greatly.
Phasing: The Flash has always possessed the ability to control his speed and angular momentum at the molecular level, and control his molecular interactions to allow his body to pass through any substance. While in an intangible state, the Flash is immune to any airborne viruses and can breathe regularly. He can also vibrate so fast that light does not reflect off him, rendering him invisible. Effortlessly a last resort of Flash as prolonged phasing can internally harm him.
Increased Perceptions: The Flash possesses the ability to alter his perceptions so that falling objects can appear to be standing still and can be caught and moved back to their normal position. He can disarm or jam any number of opponents weapons before they are even aware of his movement and can hurl small projectiles at hypersonic velocities. His ability to alter his own perception of time is so great that he can do this so quickly as to have it happen invisibly to the normal human eye.
Supercharged Brain Activity: The Flash's mental abilities are also increased in speed, simple computations can be done at lightning speeds, and his ability to perform normal feats at increased speeds has allowed him to build hundreds of sand castles in a matter of seconds, move sandbags to cover a beach or search an entire area for something as small as a paper clip. Randy can also read at super-speed.
Vortex Creations: By running in a circle at a certain speed, Flash is able to create a vortex with a variety of effects. One effect is levitating whoever and whatever was in the center. Some other effects are acting as barriers to movement or funnels for toxic gases. The Flash also can spin his arms to create directed funnels of hurricane speed air that can reduce the speed of a falling object. When putting out forest fires, what the Flash does when he runs around the perimeter is create a pocket tornado. The updraft lowers the temperature inside the funnel and raises the fire off the ground which takes away its fuel source.
Weaknesses: Having never been interested in school nor the college life, Randy is not a shining beacon of light when it comes to knowledge. Being that he's more arrogant then needed, Randy almost always underestimates his opponents leading to big trouble for himself. When it comes to actual combat, Randy is god awful. While he retains the physique that a fighter would require, Randy has never had any form of training including self-training. His powers are the only reason he can even get in hits or stop villains but, seasoned fighters can predict his next movements and apply damage upon him. As a consequence of his sped up metabolism, he finds it necessary to eat often and in great quantities to help supply the chemical energy needed to run like he does.
Appearance:
Spoiler
Costume:
Spoiler
Bio: WIP
Altered Tundra ^ R.I.P Neji Hyuuga, the greatest of the Hyuuga