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Thread: Last Light Station: The Journey [OOC]

  1. #1
    Caesarea inquisitionem Supreme Command's Avatar
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    Last Light Station: The Journey [OOC]


    At the distant Station of Richmond station far away from the major stations and all kinds of real action and sign of society.
    However Richmond station is a station belonging to the Britts, a very ''brittish'' facton indeed, there goal is rather simple, kill the nazi's that are in the london undergrounds.
    The Nazi's having there fortified stations or Underground Forts as everyone keep refering to them in the outer reaches of the London Underground, whilst there stronghold is somewhere deep within the wastetunnels rumored to be in the morden area.
    The Mutants and oversized rats have taken over most of the outskirts of the entire london underground complex. Whilst then mutant main bastion of inhabitans is located at Amersham station.
    Whilst the Loyalists: a Neutral faction thinking only of surviving is located in the inner sections within the yellow circle, Last Light station has been cut out of stone and its entrances are at the following stations:
    - Green Park
    - Westminister
    - Bond Street Station

    Last Light Station, a wonder of the Current world also known as Underground london, cut out from rock and stone is a station connected with three stations via human made tunnels and the size is equvilant of Ten Stations, also the Stronghold of the Loyalists and the Raiders.
    The Raiders are a group of londoneers who fight for order and survival, they do not like fighting between humans, actully dislike fighting in general, however they are armed to the teeth for in the current world, when you step outside a station you are in danger, no scratch that, even in stations you are in danger.
    However people are to scared to realize.

    ------------------------------------------------
    Richmond Station.
    09:30am.
    Recruiting camp.
    0124134 Securety number.

    You stand in a long and extremely boring line of recrutes.
    You hear several recruits whisper about something called Raiders.
    At the moment you hade no idea what the raiders where.
    You stood patiently in line.
    After 15 minutes your legs start to feel soar, but its your time.
    The Recruiter inspects you then opens his mouth.
    '' Please Fill this paper with your personal information and Security number. ''
    He didnt care that he just said '' personal information.
    You think about it but then you realized that personal information was nothing to special.
    You thought.

    He hands you the paper and you take it from his hand gently, afterall you didnt want to start a fight.
    These soldiers where extremely inpatient.

    on the paper the following was written.

    Name:
    Age:
    Gender:
    Sexuality:
    Personality:
    Bio:
    Special Skills required on the field:
    ( Example: Fast thinking, Quick reaction time. )
    Other:
    Signature:
    ( it needs to be signed by your caracter, the signature is there callsign btw. )
    Securety Number:
    0124134

    In the CS you continue the introduction post where you get recruted
    Just because a little before IC posts wont hurt anyone.

    Weapon will be given apone training, and uniforms will be given with the appropriet size as they get to the Barrack Train.
    The Barrack Train is a special feature the Britts use, they aquire Train's and fill them with beds and anything necessary for a barrack and instal several flamethrowers to the front and back for protection.
    The Windows are barricaded with cheap metals and lights are hammered into the walls.
    This Barrack train is exclusive to the Brittish.

    Factions Major Stations.

    Britts.

    Blue Line territory line:

    Lamberth North station
    To
    Regent's Park.


    ----

    Nazi's

    Outskirts:

    Morden Station
    To
    Kennigton Station.


    ---

    Mutants.

    Forgotten Tunnels:

    Amersham Station
    To
    Moor Park station.


    ---

    Loyalists and Raiders

    Almost Everything within the Yellow Circle.


    Get Over Ere' Team!

  2. #2
    Valkyrie Celestial's Avatar
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    I'll get a character up and running in a moment!

    Edit: From reading the info, we're all starting out on the British faction, yes?
    Last edited by Celestial; 11-15-2012 at 09:31 AM.

    Hey everyone! I'm currently in the trenches of finals week at Uni, so I won't be around as often as I'd like to be. If my responses are slow; I assure you, I am not ignoring you. Promise! I'm just super crunched for time, so please bear with me!

  3. #3
    Caesarea inquisitionem Supreme Command's Avatar
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    Yes.
    You will in the begining.


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  4. #4
    Space Harpoon Crispin's Avatar
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    Name: Sid McCray
    Age: 32
    Gender: Male
    Sexuality: Heterosexual
    Personality: quiet, solemn, distrusting, dry sense of humor, occasionally cynical. skilled survivalist and decent combatant, with a weakness for drink
    Bio: Sid was alive when the bombs fell, having grown up in Westminster. Born to an English mother and an Irish father, Sid had been actually visiting his Uncle Max in Lambeth that fateful day. They had been on the train to visit Hyde Park together, where Sid had often liked to go, when the power to the lines was cut and all the trains stopped. The entrances all having been sealed off for the nuclear emergency, him and Max were unable to get to the surface or establish contact with anyone else they knew. They had settled down for a while with the group of settlers who formed a little community at Brixton station, and his uncle had begun trading in supplies. At first they traded in cheap foodstuffs, mainly raided from the snack machines in Brixton and nearby stations. These depleted quickly but eventually wandering merchants began to come through with goods that had allegedly been brought from the surface, clothing and guns mainly. At age 16 Sid had learned to shoot his first gun, a Walther P99. He soon was able to augment his uncle's stock with meat and pelts from hunted rats and the occasional feral dog that could be found wandering the tunnels. They discovered a maintenance ladder that led to a hatch on the surface, and his uncle began to make infrequent trips to the surface to collect basic supplies. He had no protective equipment except for a gas mask, and knew this was dangerous, but as the economy in Brixton began to dwindle from draining supplies he found it necessary to visit the surface more and more often. He only brought Sid with him once. Eventually the radiation took its toll on the man, and Uncle Max died when Sid was only 19. Realizing that staying in Brixton meant probably starving to death, Sid took to travelling the tunnels as a wandering tradesman. He found it was most profitable per weight to transport medical supplies, drugs, and sometimes guns, and he took to shuttling these commodities from wherever he could find them to wherever he could sell them. Now, 20 years after that fateful day on the train, his travels had brought him to the Richmond branch of the green line, where he had finally run out of both money and wares. After selling his last gun to afford homebrew alcohol and food for another week, he had finally decided to go try and sign up for whatever military forces there seemed to be operating at this station.
    Special Skills: twenty years in the tunnels taught Sid many things. He is proficient at handling weaponry, especially pistols and machine pistols. He is decent at navigating the tunnels in the central and southern parts of the Tube system (especially 'Brit' faction territory), and is capable of coaxing good deals or special products out of some merchants. (*let me know if this is too many skills*)
    Other: jesus, is there anything else I can say? Um, about 6'2" with short dark hair and rough stubble. Smokes.
    Signature: Sid McCray
    Security Number: 0186767
    Did this mean that Artyom not only hadn't the right, but couldn't deviate from his path? That was his fate? The fate in which he did not believe? And in which he did not believe because he didn't know to interpret what had happened to him, didn't know how to read the signs posted along his road, and continued to naively believe that the road that led to far horizons - and which had been constructed just for him - was a jumbled tangle of abandoned pathways that led in different directions?

    -Glukhovsky, Metro 2033

  5. #5
    Caesarea inquisitionem Supreme Command's Avatar
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    Thats fine, I see you didnt finish the intro i made for the CS? Ah well it was ment to be optional anyways :P


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  6. #6
    Space Harpoon Crispin's Avatar
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    oh my bad!


    Sid handed the paper to the officer, who told him when and where to report for training. Hell, he barely knew what time it was now, but if he could remember to check the station clock regularly he'd make it there. It would be good to have a weapon again. And warm food. He lit up a cigarette and walked back to his temporary tent set up on the platform. Digging beneath his bedroll, he pulled out a locked box which he opened with a key, retrieving three shiny Kalashnikov cartridges before closing it again. Looked like no more booze tonight, only tea and rat kebabs.
    Did this mean that Artyom not only hadn't the right, but couldn't deviate from his path? That was his fate? The fate in which he did not believe? And in which he did not believe because he didn't know to interpret what had happened to him, didn't know how to read the signs posted along his road, and continued to naively believe that the road that led to far horizons - and which had been constructed just for him - was a jumbled tangle of abandoned pathways that led in different directions?

    -Glukhovsky, Metro 2033

  7. #7
    Caesarea inquisitionem Supreme Command's Avatar
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    That is alright.


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