An Imagined World, Allaria, takes place in a medieval type of setting, using classical creatures from a variety of lore. These include Human, Elf(Surface and Drow), Dwarf, and Minotaur, plus more. Some of the more varied races, include Dragonoids, and Irda. The world is ran by a council of an unknown number; one of each race present in the RP. The world has a plethora of magic, streaming from the very souls of those magically apt; at the same time, it is brimming with those who are magically inapt, who use their wits, and body to shape the very land they claim as their own. Not everything is peachy keen, however, the darkest portions of society hold a nasty secret. Not every city is filled with hard-working citizens, some are controlled by greedy aristocrats, whose main purpose in life is to make money off the backs of the slaves that power their city. As such, the theme of this RP should remain somewhat dark, in a good piece of the world; yet, soft-hearted in others.
Prevent and Repress the Spread of an Evil Tyranny.
From the corruptible minds of scheming liaisons, the Council has become obsolete and the God’s have given up on those who once prayed to them nightly. Misconstrued words from the Council have fallen onto the ears of those who faithfully follow their Councilmen’s orders without question, leading to the hectic disposition of the world now. And this, this world that has fallen from grace, is the world you’ve been giving to shape and mold in the name of good. But, of course, you have no real reason to change the world; nothing was taken from you, not in the least. Or was it, where has your freedom went, when the place you called home has began to take in slaves? Began praying, not to the God’s above, but to the God’s who claim themselves a more accessible Council? At first, things were alright, a false trust built in people who had halted the messages from being truly passed along. And now, with their grasp steady around the necks of those who foolishly danced to their tune, once colorful words became as black as night and freedoms were stripped wherever they went.
You are the final frontier, be it trapped in one of these slowly rotting towns, or in a place where the dark grasp has not reached and belief in the True Council and God’s have remained true. This adventure takes you on a journey across a land, fighting to return peace to the land and power back to the rightful owners, or even show people that while the Council is a historic front, it is the people that truly make their own decisions. In this, you shall also find yourself, be it your salvation, or what you’ve always wondered about the world and how you fit.
Go forth and save the world.
Reaching the main plot, overreaching as it is, will take several plots and quests to get anywhere; like all questing Rps. This is to account for the large amount of land and the NPCs who all have different information and needs. It also helps to develop the plot and effect how people(The NPCs and fellow PCs) view you.
The view of it from a distance would be much like the first pic... only it would be surrounded by other mountains.
There would be more trees inside the city and several rivers running through it.
The general structure of this city (treehouses and such) would be much like this map. However Touhouku would be much... much smaller.
Missing a map of Alkarin... But think of a city built in and around mountains (Much like Balmourg but less... largescale). Also, their would be a large underground region made up of tunnels, mines, and cities in the in the mountain range. I'll provide a map for them if I can find one suitable... But I doubt that I would be able to.
From the old PW; No one was using it. xD
High in the unreachable grasp of the God’s, a shelter known as The Precipice of They, houses a handful of council members. These members use intricate magic to keep themselves alive far longer than they should be, at a price. Their ages were evened out, extending the life of Humans, for instance, yet halting the life of the Centaurs, the race with the most longevity. Yet, this was all for the greater good in their eyes, but one cannot expect the presence of anger to be completely absent. The God’s favor these people, and keep them safe from the haphazard magic that shields them. By manipulating the only magic able to be accessed from their home, the ‘Magic of the Messenger’, the Council members delegate orders, both acknowledged by the Council and secretive, to their chosen liaison. But, what happens when the power of the Council begins to dwindle, and people begin to lose hope? What happens when the Council is oblivious to the fate of their own people, the slavery that fuels some towns? In a futile attempt to wish well upon a place they’ve no idea about anymore, due to their extended absence over centuries, their prayer to the God’s go out; each wishing the same thing: For the world to be safe and return to the glory it once held.
The World is much worse off than the Council Members would like to think, and in part, they are to blame. Secretive messages, inciting wars with opposing races, whilst smiling in the faces of peers. Slavery caused by the Minotaur, up taking the Human’s and Forest Elves who venture too far out from their home. Riots and battles rage across the land, scorching it with blazing fires and painting what was once a vibrant green, in a drying splotch of crimson. Some towns remain safe havens, and for the most part, accept all races with open arms. Others, however, have become barely livable shambles, where crime has become the main trade and all safety exported. Tensions are on the rise as factions band together and stalk the land; a political uprising threatens to spread a cloud of tyranny across the world to uproot the Council and make them obsolete, and then further still, making the Gods near non-existent.
Further still, the God’s have not shown their abilities to the people anymore; forcing them to rely on themselves and their own innate magic. A smaller version of the Council has been showing their power, using words of false hope to gain sway over the townships, and this is evident by the towns that have been swayed to the life of slavery; some more-so than others. Their reach consists of most of the map; leaving Port Jinn and Rocoas as the only two safe havens.
In Chapter 1, a group was formed to break free from Port Jinn, due to the last commands of the Gods. They were charged with getting past the attacking army, which was done. In this chapter, they met Fananatu, who was plotting against Eclava, a Drow Apotheoses' Councilwomen, and Ivan, the second in Command of the Apotheses. He managed to successfully sneak them into Rocoa, under the guise of them being new recruits. Eclava's nature was demonstrated when she broke a status of Lloth, the Drow Goddess, and made executions and rapes, as punishment, a spectacle. Ivan's nature and power was demonstrated, at the beginning when he was attempting to talk Port Jinn into a peaceful surrender. Upon not getting one, he grabbed the Mayor and dragged him through the streets, his power rapidly aging him and causing his insides to paint the roads red, all while keeping him alive. Eclava's second in command was prompted to Councilmember of the Apotheoses with command over another area, and a strange Jester has been popping up. Elsewhere, a War Council has been secretly called, and now the meeting is approaching within weeks - maybe months, a strange power has been found - and a dragon is missing. Now, the Apotheoses' hold sway over the entirety of Allaria, but no one knows what they did it for. No one, but one odd jester.
Address to the Participants:
This is where you, my participants, come in. Fearful that the weakness of the God’s, that their existence is purely based on the belief of the people, will soon be exposed, they’ve came to you for help. Understanding their power has cut off the Council from the world, and that the land has become a perpetual battleground, they need someone to bring back the truth, to keep them around. As such, in an act of arguable rarity, I mean people claim to see the God’s all the time, though that is lessening, they appear before their chosen Champions, some of them before two.
In this Roleplay, the Champions(Or whatever), shall band together to bring back the truth of the God’s, take down a tyranny(Or help bring it up). The world is affected by your actions, and the consequences, may not be as clear cut as you would think. Dare you undertake such a quest? Dare you risk your lives and band together with your brethren in a world of growing darkness? With Quests that may split the group and decisions that may turn the world on its head. A variety of miscellaneous creatures, plants, people, are to be encountered, and interacted with; make no mistake, however, there is a world that needs to be saved.
The truest question of all:
Will you make it or break it?
I do not expect you all to get along IC, but in the OOC you WILL, or SHOULD be respectful to one another.
I encourage OOC interactions, as I find it helps promote brainstorming and cultivates future RP partnerships. Jests and jokes don't bother me, just don't turn it into a flame war.
I should not have to hold your hand through this RP, you don't need to just react to what I write, push the story if you have a good idea. Don't be one of those people who just lazily reply then complain when the story doesn't go anywhere. Show iniative. Become a leader.
This is an advanced RP, so it may be longer posts than you're used too. For instance, mine are considerably longer as I am the GM and I am doing all the world describing shit for the most part. Also, I expect better grammar than you may be used too. But don't worry about that too much, I suck at the shit.
I do not play a static character so yes, at times, one of you will have to grow some balls and lead a party. Call it character development since the majority of you, or a good amount of you, seem to be weak at making friends.
Be wary of what you do, but stick to character. Your actions will dictate several important factors, such as relationship between teammates and the relationship between NPCs and towns. Your relationship and actions vary person to person, town to town.
Act your ability. None of you are some super god mega warriors off the gate. Actually, you'll probably shit your pants at the sight of one. Don't expect to go up against a good deal of people and expect to come out unscathed. You have your strengths and you have your weakness(if some of you had to make friends, dear God, have mercy on your soul), play to them, show some character depth.
This RP is set to allow me to punish you, IC, for your choices, actions, or lack thereof. Remember that. I'm not going to put you up against something that will definitely kill you in the end, but I refuse to try and guide you along the kid route. Man up, you got a world to save and some broads to bang.
Unless your post is SPECIFIC to another person who has yet to post, I will not accept "I'll wait for such and such to post." That is a weak attempt to hold off on posting. I'd rather you just tell me you'll post in a couple of days, instead of trying to be follower to someone else's leader.About The Roleplay(technical aspects):
As foretold by the placement of this, Allaria will be an Advanced Roleplay, and as such the posts should be as well. Standards vary between players, but I’d at least like a few paragraphs if you can squeeze it out. If you can’t, that’s fine, but you should be able to between my posts and the fact, you don’t need your hand held, while you write the post.
This roleplay will also be used as a tool to help give the players some Gming experience. By that, I mean, at some parts(such as cities, and other major areas), one of the team members may be more familiar and thus more able to lead the group through there. None of the player is likely to have full on worldly experience in all aspects of Allaria, so it should work. What this entails is, when we reach places I don’t have a character to guide you all, one of the players will take charge. These responsibilities include:
Likely posting first.
Handling the management and overall strategy in-game
Handing the OOC portions of corresponding to the IC
--Others may be added--
I’ll still have final say.
There are a multitude of races and Gods, but I’ll likely be cutting it down. The races I will, for sure, be keeping, are classical fantasy races. Drow, Human, Surface Elf, Minotaur OR Centaur, Dwarves, and Dragoniods. I’d prefer if you picked one of the chosen races, but any interesting race may be taken and added*.
Magic is present, there are a few limits. No space/time, no reality bending, etc., etc. that overpowered, GM-likely shit.
Technology is medieval level, with a chance of firearms(Unreliable) becoming present down the line.
Spirit animals are present, and are used, primarily, as a measure of how much magic a person has left, if they are magically apt, and a go-between for messages. More explained if needed.
Chapters; Allaria will be done in Chapters, of varying lengths. Most of the time, the chapters will include basically getting from point A to point B. For instance, the first Chapter will be the group going from Jinzaga to Rocoa.
Announcements and Summaries: Allaria has a long-standing tradition of the players posting summaries of their posts, so a person who doesn't have time to read, For example:
8/21/11 Jarod healed the soul of his first patient outside of the university's guidance. It was a success. The next day he applied to the Job Posting at the One-Eyed Troll, against the rules of the University, according to the will of his god Asclepius
8/22/11 Dupont is "cursed" by a strange healer and forced to work for a new crime boss named Marshal. He is visited for the first time by his spirit animal, who encourages him to escape by going to the One-Eyed Troll -- but it seems the fish has an ulterior motive.
8/21/11 Adaeze's past is explained more fully. She heals an elven boy in her room at the inn late at night, and dreams of her spirit animal giving her what she believes to be a completely random message.
8/22/11 Kiara meets Gremil the death raven god thing. Goes to Port Jin hearing something about an army thats supposed to arrive. Future thing to happen: Follow army and then find One- eyed troll.
8/23/11 Sarant was attacked by a Baslisk, while hunting a Wolpertinger. Barely escaping the Basilisk she fell asleep mid-flight and heard from her God, before crashing into Johic.
Also, announcements will be made periodically; such as character additions, sheet placements(NPCS), character/player removals, etc., etc.
08/16/11 Second to Last Notes
08/19/11 Last Notes
08/19/11 IC Started
09/01/11 The Character Page has been updated.[/B]
Excess of Players: While I do like a lot of interest, things get bungled with 6+ people running around a lot. So, some of the players may be asked to create a stronger character in exchange for waiting out a bit and later coming in to act as a guide to get us through places we may not have the know how to get through, for example, a forest none of us are familiar with. What this does is allows people to come in and test the waters with the group, maybe exchange spots for people who want to take a rest from the RP, or just act as a temporary agent in the RP.
Death: Some of you will probably die, get used to that fact now. If you would logically die, that's on you. ;P You will be allowed to make another character, but it will likely only be a guide when it starts.
Equipment: Be sure to list everything you want to take with you, because it will effect your choices. No money? Then you're gonna have to steal your shit until you make some. None of that, 'Oh, I didn't have money when we started, but I did this, now I got some.' Deal with your actions.
Morality: Another aspect of Allaria is the fact that your actions effect how people and the party, view you, and how well they'll listen, help out, etc., etc. Be sure to note, I don't want you all to be buddy buddy, I like conflict.
Posting time is once a week.