Nation Name: Kingdom of Thycona
Nation Flag:
Location on Map: 7
Country Name: Thycona
Capital City: Wyldereve that looks like this from a birds eye viewset in the center of a dead volcano, this city has walls along the rim, all with mounted catapults, Ballista, and pens for large boulders that the defenders can throw down upon the enemy. At the center of the city is the palace a fairly large structure it, while not going over the walls, has 3 levels all for different purposes. The first level is designed to be defensive, and is where the garrison is largely located. The second level is for government and is divided into 5 sections. Going from left of the palace to the right: Military, economy, Law, Council chamber, and Religion. All of these sections(Excluding the Council chamber) are divided into their own little sections, that deal with the finer points of the overall basis. The third level is where the servants, royalty, and priest chambers are located. All separate and in varying degrees of finery. The Market place is to the left of the palace and is where all the merchants sell their wares and live. To the right of the palace is the urban quarters, where all of the rest of the population lives. The houses are packed together with very little space in between and multiple families living in the same building. (From a birds eye view)Below the palace is the seedier part of the city, with the black market and poorest of the people reside. (Also from a birds eye view) Above the palace is the craftsman quarter, where all the bread makers, Iron smelters, warehouses, etc reside. Below all of this in what basically is the foundation of the city is the military quarter where all the iron and other ores not used for jewelry and other things is turned into weapons and armor, the officers are trained, and the weapons, armor, food and water supplies of the city in case of siege, are all located. The capital is located in the center of the black area on the volcanic island.
Race Name: Thyconian Plural: Thyconians
Race Physical description/Appearance:Hair is generally dark, and the eyes are a solid color so no pupils and are generally Blue, unless they come from royalty then they are Green and if they come from Priests they are red , the warriors are the only ones who get the tattoos and shave their head. They get easily 6ft+ and as such everything, buildings,furniture, etc., are made to accommodate such sizes. Their full strength is enough to bend Iron bars and crush metal armor if they try and the claws allow them to climb trees fairly well with surprising speed of a creature that size. They do not generally gain the claws until the age of 15 and do not grow into full size and strength until 20. The women look like the picture above only less obvious musculature and are a bit shorter. (Basically they're strong, but they don't show it with gigantic easily noticeable muscles.) and they usually keep their hair long except if they are warriors (Of which there are few)
Psyche: Generally peaceful fishing folk, Thyconians, while being fierce warriors, generally do not go looking for a war unless their priests see it in a vision, they have to to survive, or it is in self defense. They also have a tendency to go off in a berserk rage in melee combat. They put much into tattoos believing that they protect them in battle and the more tattoos you have, the better you are protected. So imagine the most peaceful people you can think of, then imagine them 6ft+ with claws, that have so much religious zeal that they accept their religious leaders word without a seconds hesitation or doubt. So fanatical Gentle Giants.
Racial Disadvantage: Calvary(6ft+ men riding horses....right), Dealing with the cold(Cold= extremely uncomfortable or death), siegeing(They siege via get giant hammer, make shield protection, break down walls), units fighting together (they tend to split up into small berserk groups or alone except for the Kitaz,The Cratul Myrorion, and sometimes the heavy infantry and archers) , not very fast(Lumbering Giants), Fanatic (Religious fervor overrides common sense sometimes).
Racial Advantage: Navy(They have one of the best, if not the best, Navy in Austrafar), dealing with heat(They don't over heat very easily), infantry( they have the one of the most effective Infantry in Austrafar, ), high endurance and strength(As stated in the physical description, they can crush Iron armor with their bare hands if they tried and caught you...so don't get caught. Claim they can go on a march for week straight), Climbing do to claws(Surprisingly lithe when climbing),Master craftsmen (Whether it be armor, buildings, or jewelry. They do everything amazing and well built).
Government: Monarchy, with the priests holding much power. Their is a king and queen both hold equal power and have the ultimate decision in things. To prevent a disagreement between the two in a decision they both mainly rule in separate details of the government and nation. King: Military, Law, Trade, etc. Queen: Religion, Economy, Negotiations, etc. Their is also a council of priests and other representatives that advise the rulers and, when necessary, vote for a decision on matters. The priests are also frequently went to for advise and blessings in the government and wield much influence. If they go against someone that person does not get what they want done.
Religion: Polytheistic, Various snake gods for various things. They also believe in rebirth, if you are "pure" enough you will get reborn and live a life of easy and none lethal. The purer, the better so if you are pure enough you could get reborn as a priest or royalty, If you are corrupt, you will get reborn as a common civilian whom dies a painful death. The purest of the Pure are welcomed into Remors hall upon death, where they will live forever at the right hand of the god of gods and never have to deal with the problems of life again. Until the final battle where the gods will descend from the heavens with the army of the purest and cleanse the world when it is it's most corrupt.
Remor the God of gods, Death and Rebirth Looks like the snake on the flag
Kiro the God of warRepresented like
Eositen the God of the seaRepresented like this
Marais the God of the Harvest and LifeRepresented like this
Herius the God of volcanoes and fireRepresented like this
Solare the God of the sky and KnowledgeRepresented like this
Ulus the God of Merchants and goldRepresented like this
Ramar the God of CraftsmenRepresented like this
Septis God of NatureRepresented like this
Population: 400,000 scattered in villages, cities, or on the ships.
Short History: For centuries the Kingdom of Thycona was a group of warring tribes. Then the volcanoes erupted. The eruption wiped out hundreds of thousands of people, and would have killed more if not for a snake that lead the first ruler of the Kingdom of Thycona to safety. After the eruptions had ended the snake had disappeared and the first ruler had a vision. A hissing snake voice said "Unite the remaining tribes of Thycona, before the invaders come and trample the disunited armies of the tribes." The ruler took this to heart, and through either war, persuasion, bribery, or other tricks, united the tribes of Thycona. 5 years later, a fleet of invaders attacked the island, expecting a divided country. What they found was a united army of the faithful whom repelled them with fire and blood. After the war, the tribes of Thycona had seen the power of the gods and were forever united under the banner of Remor. Priests version of the history of Thycona
VIPS: Queen Liolu: Night black hair and dark green eyes, Queen Liolu is 6ft exactly rather short for your average Thyconian, but, she has lead her part of the government fairly and justly, gaining wisdom and experience over the years of her joint rule with her husband. She is quite most of the time and only speaks up if she deems it is needed. Most view this as shyness. They are wrong. Liolu uses her quietness to her advantage, observing and remembering and influencing the government based on what she sees. If she is quite enough, people will let slip things that were not meant for her ears.
King Uindar: With dark brown hair and light green eyes, King Uindar is everything his wife is not, Loud and prone to talk,7ft tall, prone to jokes, and easily angered, the king is sometimes viewed as a fool. Like with his wife, those who do so are wrong. Uindar's foolishness hides a calculating mind and a cold vengeance. The king does not take being slighted lightly and will almost immediately begin planning the vengeance. He also has almost unbelievable patience sometimes waiting years for his plans to bear fruit.
High General Vaernis: With blood red eyes and dark red hair,A scar going (diagonally from the top left to the lower right) across his face, and a full (gandalf style) beard the 7" 5' general can make an imposing sight. He is one of the Kitaz, warrior priests, and as such has a foot in both worlds that of the military, and that of the priests. He is almost fanatical in his devotion to the religion yet views things with a strategic mind of a seasoned warrior. He is also a shrewd politician doing what he deems necessary to keep his nation alive and well. While he does have an Admiral to advise him on the matters of navy, he ultimately decides the finer points of an attack. He is a solid blank slate on the outside, and mixture of working gears on the inside. He is also celebrated as one of the best Military leaders this nation has ever seen.
High priest Tos: Black hair and light, almost pink, red eyes. The High priest is the religious leader of the population, he stands at 6"5' and is,like most priests, fanatical in his devotion to the gods. But, he is also cunning, using his political influence and power to get what he wants. He is a skilled speaker,able to get crowds excited and roaring, or dead silent and mourning with his words. Normally Jovial and with a smile ready upon his lips, Tos is viewed as happy non-vindictive person, and for the most part he is. If he sees anything that he views as a vision from the gods he will first interpret it, then put the perceived order from the gods into action.
Chief Negotiator Alo: With Dark brown hair, Ice Blue eyes, and a a full (Chuck Norris style) beard, and standing at 6"11' the Negotiator is like the queen quiet most of the time, but does his job well. He has the skilled speaking ability of a priest yet the shrewdness of a politician. He also tends to smile a lot for no apparent reason, and sculpts with his claws when idle.
Prince Olinor: With his Fathers Light green eyes and his Mothers dark hair, and standing at 7"3' Olinor is not an bad looking fellow. He is quieter than his father, but more talkative than his mother. It is also said he has one of the greatest minds of the nation.
Princess Ecetta: With Emerald eyes, and Dark brown hair, and standing at 6"2' Ecetta is called one of the most beautiful women in the nation, and said to have a mind like her brothers. She is more talkative than her mother, albeit only just barely, and is one of the best sculptors in the land.
Military: 300k standing military force, 15k militia. The standing military, if it is not guarding or patrolling, trains daily keeping themselves in peak condition for war, and do to the fanaticism of the people the military is, surprisingly for its size, is relatively well organized for a campaign.
Heavy
Light
Elite/Shock
Good idea of the archers bow and armor
Armor of the boarder
Light infantry: Usually two-handed weapons with a, Light armor, follow closely behind the Heavy infantry. 63k
Heavy infantry: Heavy Plate, Full face helms, usually one-handed weapons with shields, Vanguard of army. 62k
The Cratul Myrorion (Translated to Death's Reapers) Elite/Shock infantry: Much like the Kitaz these Elite soldiers are trained to control their battle rage.They are taken from the best of the Military. But unlike the Kitaz, these soldiers wear the best heavy armor the smiths can provide, are usually on the front lines, and are only sent in if the Thyconian military needs to break the back of an enemy army and to do serious damage to enemy forces. They are the Best of the Best. Trained in the volcanic wasteland where nothing grows and it is a struggle to survive they are almost unbelievably tough and as soon as they are elevated to Cratul status they are taught to control their battle rage and use any means necessary to win, and were taught that being the Cratul Myrorion, they would be assured of a good life in the rebirth or would be welcomed into Remors hall if they died in battle and as such have no fear of death actually welcome it. They are spoken of with admiration and a hint of fear in the Thyconian military ranks. Amount: 50k
Archers: Ranged units/scouts Lightly armored in leather and some metal.Use massive bows and swords. Amount: 51k
Militia: Lightly trained civilians to be called upon for defense of the mainland. Amount: 15k
Sailor: Operates ships and is the back bone of the navy,usually have small bows for ranged warfare at sea, for appearance see the race picture. Amount: 12k
Boarder: Light Iron armor that is designed to be easily released if the boarder falls into the ocean.Defends against and Boards enemy ships and forcibly takes them over, also makeshift ground force.
Amount: 12k
Kitaz: Warrior priests, even less armored than the archers with hoods and veils to cover their faces, trained to control their Berserk rage Uses staffs, daggers, short swords, or clubs. They are basically the special forces of the Thyconian army. Their numbers are kept at 50k. Always.
Amount: 50k
Navy: 192,000 well built and sturdy warships that can be used for ramming and ranged battles of archery and have space that can carry crews of 80 counting the boarders propelled by oars and sails. They are either protecting trade ships, patrolling the coasts of Thycona, or residing in Thyconian ports ready to be called upon.only the picture on the sail is that of the flag, there are no eyes on the front for ramming (Which has metal on it ending in a spike), and the curl at the end is a snake head. They also have mounted ballista on the front of the ship that can be used for both sinking ships and pulling ships towards them, and has mounted mini ballista on either side at regular intervals that are mainly used for shooting enemy crew members.
Nation national anthem/Theme song:
Other: Most of the villages and cities are all set along the coast for the nations greatest industry is fishing, they also make a good profit off of Decorative Volcanic glass (Necklaces, rings, etc.) There are a few mines scattered around the mountains, and there is usually a longstanding navy patrolling the coasts of the nation protecting it's fishing ships. The farms are all located near the volcanoes as years of eruptions have made the earth extremely fertile.








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set in the center of a dead volcano, this city has walls along the rim, all with mounted catapults, Ballista, and pens for large boulders that the defenders can throw down upon the enemy. At the center of the city is the palace a fairly large structure it, while not going over the walls, has 3 levels all for different purposes. The first level is designed to be defensive, and is where the garrison is largely located. The second level is for government and is divided into 5 sections. Going from left of the palace to the right: Military, economy, Law, Council chamber, and Religion. All of these sections(Excluding the Council chamber) are divided into their own little sections, that deal with the finer points of the overall basis. The third level is where the servants, royalty, and priest chambers are located. All separate and in varying degrees of finery. The Market place is to the left of the palace and is where all the merchants sell their wares and live. To the right of the palace is the urban quarters, where all of the rest of the population lives. The houses are packed together with very little space in between and multiple families living in the same building. (From a birds eye view)Below the palace is the seedier part of the city, with the black market and poorest of the people reside. (Also from a birds eye view) Above the palace is the craftsman quarter, where all the bread makers, Iron smelters, warehouses, etc reside. Below all of this in what basically is the foundation of the city is the military quarter where all the iron and other ores not used for jewelry and other things is turned into weapons and armor, the officers are trained, and the weapons, armor, food and water supplies of the city in case of siege, are all located. The capital is located in the center of the black area on the volcanic island.
Hair is generally dark, and the eyes are a solid color so no pupils and are generally Blue, unless they come from royalty then they are Green and if they come from Priests they are red , the warriors are the only ones who get the tattoos and shave their head. They get easily 6ft+ and as such everything, buildings,furniture, etc., are made to accommodate such sizes. Their full strength is enough to bend Iron bars and crush metal armor if they try and the claws allow them to climb trees fairly well with surprising speed of a creature that size. They do not generally gain the claws until the age of 15 and do not grow into full size and strength until 20. The women look like the picture above only less obvious musculature and are a bit shorter. (Basically they're strong, but they don't show it with gigantic easily noticeable muscles.) and they usually keep their hair long except if they are warriors (Of which there are few)
Represented like
Represented like this
Represented like this
Represented like this
Represented like this
Represented like this
Heavy
Light
Good idea of the archers bow and armor
Armor of the boarder 


