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Thread: UMBRA ALICAJUS IMPERII (Epic medieval nation roleplay experience) OOC

  1. #1
    Mistress of Orange Juice OrangeInk's Avatar
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    UMBRA ALICAJUS IMPERII (Epic medieval nation roleplay experience) OOC





    120 AD -

    Austrafar, The Ancient lands of the gods, Once Ruled by a single great nation many eons ago which many scholars today call Gods or angels, is now vastly divided amongst multiple powerful empires, each with their own views and beliefs in mind. These empires live within very different climates in which they have adjusted their selves too. These being the Frozen mountainous lands to the north, The damp flooded wetlands to the south, the volcanic islands, lush green forests and rainforests to the East, and the barren and dead deserts and extinct Volcanic iron mountains to the west. Austrafar today is a mystery, the true nature in which it formed is unknown, but all of its history is shared through ancient temples and ruins left behind by these ancient "Angels". Such temples leave inscriptions of vast cities, interesting manuscripts of interesting technology and an introduction to mathematics, religion and numbers. Many current empires today fixate their views and beliefs on these ancient beings and devote their lives to the order and religion in which they left behind, but on the other hand, other nations oppose such beliefs, seeing them as nonsense or a false idol laying in the way of their own beliefs, and in the natural way of things, conflict eventually arises, and war spreads across the ancient lands.

    War has avenged these lands for thousands of years, many great battles have been fought, and the powerful and mighty have fallen on the battlefield. War in itself has brought great advances in technology and military strategies over the years, but lets not forget the vast loss of life that came with it. Today however, war is history. The ancient lands are at "peace". And have been so for almost 100 years. But in the truth of things.

    "Peace" is nothing but a word.

    And the drums of war...

    Are thundering again.






    1 - Iron Mountains (Arrdern) - Ahrimdan Dominion - Aristocrap
    2 - Desert Lands (Cyrathor) - Septimius Empire - OrangeInk
    3 - Lush green alpine forests (Yeldenwood) - Kingdom of Beltana - GrimProphet
    4 - Country woodlands (Oryen) - Kingdom of Oryen - TheEdwardian
    5 - Alpine winter mountains (Nalild’o) - Unified Clans of Atrusyr - AmongHeroes
    6 - Tropical Rainforest (Lusuga) - Unified Tribes of Togani - Skull
    7 - Volcanic Island (Thycona) -Kingdom of Thycona - Rtron
    8 - Mountainous vegetative Island (Karak Eight Peaks) - The Dawi - Zhaliora


    IC


    --------------------

    OK guys, This is going to be my first Nation Role-play that i have ever ran here on RPG, but I'm hoping to make it a good one. This Nation role-play will hold up to a maximum of 7 nations which CAN be controlled or taken over by an opposing nation if their capital city is captured. These nations must be realistic and the race that reside within these nations must be humanoid in appearance but must not some stupid dragon/human/lizard hybrid, although they can have certain changes in appearance. Basically its like the elder scrolls where you have Breton.. Nords.. Redgaurds.. and such where they all look human, but they have slight key differences. This is also NOT a fantasy role-play so there will be no magic, no dragons, no monsters or anything like that, this is a realistic role-play. which will include only things that could happen or appear in the real world. Also this role-play wont only be about war, i honestly don't want to see everyone fighting. I want to see allies working together to counter issues, trading goods, marriages between nations, interaction between monarchs and emperors, and if disagreements and events occur, they may result in war which may bring consequences to other neighboring nations, such as a shortage of food and resources or a closure of their borders. It is really up to you guys, I'll just be here to make sure you all don't go too overboard. Also when you capture another nation, you and the opposing player must agree to the decision in PM and let me know before you do so. throughout the role-play there will also be several random events such as natural disasters and occurrences which will force your nation to take action, so be prepared. The map will also update when things occur.

    Anyhow, as you can see above, there is several spots available for your nation which each have different types of climates, it would be reasonable and realistic if you were to design your race and empire to be best suited for that type of land.


    -----------------

    Rules

    • Please be nice and friendly OOC and treat people the way that you wish to be treated.
    • Mature themes such as descriptive Gorey violence and bad language is allowed, but please keep extremely descriptive cyber-sex and such to PM's
    • Please don't God-Mode and make you're race and nation an incredibly overpowered force with a bazillion troops that have weapons made out of diamonds and crap. Be realistic and understand that you cant win every fight. All great nations have their rise and falls.
    • This is an advanced level roleplay so i expect a large detailed nation sheet and long posts, Also at the end of each of you're posts, please add a little Recap section which basically just explains what happened straight to the point within your post with a small number of words.
    • If you have going to completely take over another nation and take their land for your own, you both MUST agree to this and have reasonable events that lead up to this moment that makes it possible.
    • If you are not even willing to put time and effort into this role-play, please don't even bother making a Sheet.
    • And most of all - HAVE FUN


    Nation Sheet - Please add pictures as much as you can and a reasonable written description

    Nation Name:

    Nation Flag:

    Location on Map: (Number Please)

    Country Name:

    Capital City: (Picture if possible and written description)

    Race Name:

    Race Physical description/Appearance: (Picture and written description would be nice)

    Psyche: (The average mind set of your race. Is aggression common? Or perhaps they all like to think deeply on the meaning of life? Either way, describe it here.)

    Racial Disadvantage:

    Racial Advantage:

    Government: (Your nations government form)

    Religion:

    Population: (Population of your nation?)

    Short History:

    VIPS: (Very Important Peoples; important characters, often the major players in the government, business, media, military etc of your nation. People such as emperors, Kings, Generals, the rulers family and such go here)

    Military: (An overview of military units and military numbers)

    Nation national anthem/Theme song: (YouTube video please)

    Other: (Other misc. stuff)

    ----------------------------

    That's everything
    This is advanced so please make you're sheet as detailed as possible. If you need any help or wish to give me some idea's please get in touch via PM, thanks
    Last edited by OrangeInk; 11-19-2012 at 11:30 AM.


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  2. #2
    One of the Undead... Rtron's Avatar
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    Nation Name: Kingdom of Thycona

    Nation Flag:

    Location on Map: 7

    Country Name: Thycona

    Capital City: Wyldereve that looks like this from a birds eye view set in the center of a dead volcano, this city has walls along the rim, all with mounted catapults, Ballista, and pens for large boulders that the defenders can throw down upon the enemy. At the center of the city is the palace a fairly large structure it, while not going over the walls, has 3 levels all for different purposes. The first level is designed to be defensive, and is where the garrison is largely located. The second level is for government and is divided into 5 sections. Going from left of the palace to the right: Military, economy, Law, Council chamber, and Religion. All of these sections(Excluding the Council chamber) are divided into their own little sections, that deal with the finer points of the overall basis. The third level is where the servants, royalty, and priest chambers are located. All separate and in varying degrees of finery. The Market place is to the left of the palace and is where all the merchants sell their wares and live. To the right of the palace is the urban quarters, where all of the rest of the population lives. The houses are packed together with very little space in between and multiple families living in the same building. (From a birds eye view)Below the palace is the seedier part of the city, with the black market and poorest of the people reside. (Also from a birds eye view) Above the palace is the craftsman quarter, where all the bread makers, Iron smelters, warehouses, etc reside. Below all of this in what basically is the foundation of the city is the military quarter where all the iron and other ores not used for jewelry and other things is turned into weapons and armor, the officers are trained, and the weapons, armor, food and water supplies of the city in case of siege, are all located. The capital is located in the center of the black area on the volcanic island.


    Race Name: Thyconian Plural: Thyconians

    Race Physical description/Appearance: Hair is generally dark, and the eyes are a solid color so no pupils and are generally Blue, unless they come from royalty then they are Green and if they come from Priests they are red , the warriors are the only ones who get the tattoos and shave their head. They get easily 6ft+ and as such everything, buildings,furniture, etc., are made to accommodate such sizes. Their full strength is enough to bend Iron bars and crush metal armor if they try and the claws allow them to climb trees fairly well with surprising speed of a creature that size. They do not generally gain the claws until the age of 15 and do not grow into full size and strength until 20. The women look like the picture above only less obvious musculature and are a bit shorter. (Basically they're strong, but they don't show it with gigantic easily noticeable muscles.) and they usually keep their hair long except if they are warriors (Of which there are few)

    Psyche: Generally peaceful fishing folk, Thyconians, while being fierce warriors, generally do not go looking for a war unless their priests see it in a vision, they have to to survive, or it is in self defense. They also have a tendency to go off in a berserk rage in melee combat. They put much into tattoos believing that they protect them in battle and the more tattoos you have, the better you are protected. So imagine the most peaceful people you can think of, then imagine them 6ft+ with claws, that have so much religious zeal that they accept their religious leaders word without a seconds hesitation or doubt. So fanatical Gentle Giants.

    Racial Disadvantage: Calvary(6ft+ men riding horses....right), Dealing with the cold(Cold= extremely uncomfortable or death), siegeing(They siege via get giant hammer, make shield protection, break down walls), units fighting together (they tend to split up into small berserk groups or alone except for the Kitaz,The Cratul Myrorion, and sometimes the heavy infantry and archers) , not very fast(Lumbering Giants), Fanatic (Religious fervor overrides common sense sometimes).

    Racial Advantage: Navy(They have one of the best, if not the best, Navy in Austrafar), dealing with heat(They don't over heat very easily), infantry( they have the one of the most effective Infantry in Austrafar, ), high endurance and strength(As stated in the physical description, they can crush Iron armor with their bare hands if they tried and caught you...so don't get caught. Claim they can go on a march for week straight), Climbing do to claws(Surprisingly lithe when climbing),Master craftsmen (Whether it be armor, buildings, or jewelry. They do everything amazing and well built).

    Government: Monarchy, with the priests holding much power. Their is a king and queen both hold equal power and have the ultimate decision in things. To prevent a disagreement between the two in a decision they both mainly rule in separate details of the government and nation. King: Military, Law, Trade, etc. Queen: Religion, Economy, Negotiations, etc. Their is also a council of priests and other representatives that advise the rulers and, when necessary, vote for a decision on matters. The priests are also frequently went to for advise and blessings in the government and wield much influence. If they go against someone that person does not get what they want done.

    Religion: Polytheistic, Various snake gods for various things. They also believe in rebirth, if you are "pure" enough you will get reborn and live a life of easy and none lethal. The purer, the better so if you are pure enough you could get reborn as a priest or royalty, If you are corrupt, you will get reborn as a common civilian whom dies a painful death. The purest of the Pure are welcomed into Remors hall upon death, where they will live forever at the right hand of the god of gods and never have to deal with the problems of life again. Until the final battle where the gods will descend from the heavens with the army of the purest and cleanse the world when it is it's most corrupt.

    Remor the God of gods, Death and Rebirth Looks like the snake on the flag

    Kiro the God of war Represented like

    Eositen the God of the sea Represented like this

    Marais the God of the Harvest and Life Represented like this

    Herius the God of volcanoes and fire Represented like this

    Solare the God of the sky and Knowledge Represented like this

    Ulus the God of Merchants and gold Represented like this

    Ramar the God of Craftsmen Represented like this

    Septis God of Nature Represented like this



    Population: 400,000 scattered in villages, cities, or on the ships.

    Short History: For centuries the Kingdom of Thycona was a group of warring tribes. Then the volcanoes erupted. The eruption wiped out hundreds of thousands of people, and would have killed more if not for a snake that lead the first ruler of the Kingdom of Thycona to safety. After the eruptions had ended the snake had disappeared and the first ruler had a vision. A hissing snake voice said "Unite the remaining tribes of Thycona, before the invaders come and trample the disunited armies of the tribes." The ruler took this to heart, and through either war, persuasion, bribery, or other tricks, united the tribes of Thycona. 5 years later, a fleet of invaders attacked the island, expecting a divided country. What they found was a united army of the faithful whom repelled them with fire and blood. After the war, the tribes of Thycona had seen the power of the gods and were forever united under the banner of Remor. Priests version of the history of Thycona

    VIPS: Queen Liolu: Night black hair and dark green eyes, Queen Liolu is 6ft exactly rather short for your average Thyconian, but, she has lead her part of the government fairly and justly, gaining wisdom and experience over the years of her joint rule with her husband. She is quite most of the time and only speaks up if she deems it is needed. Most view this as shyness. They are wrong. Liolu uses her quietness to her advantage, observing and remembering and influencing the government based on what she sees. If she is quite enough, people will let slip things that were not meant for her ears.

    King Uindar: With dark brown hair and light green eyes, King Uindar is everything his wife is not, Loud and prone to talk,7ft tall, prone to jokes, and easily angered, the king is sometimes viewed as a fool. Like with his wife, those who do so are wrong. Uindar's foolishness hides a calculating mind and a cold vengeance. The king does not take being slighted lightly and will almost immediately begin planning the vengeance. He also has almost unbelievable patience sometimes waiting years for his plans to bear fruit.

    High General Vaernis: With blood red eyes and dark red hair,A scar going (diagonally from the top left to the lower right) across his face, and a full (gandalf style) beard the 7" 5' general can make an imposing sight. He is one of the Kitaz, warrior priests, and as such has a foot in both worlds that of the military, and that of the priests. He is almost fanatical in his devotion to the religion yet views things with a strategic mind of a seasoned warrior. He is also a shrewd politician doing what he deems necessary to keep his nation alive and well. While he does have an Admiral to advise him on the matters of navy, he ultimately decides the finer points of an attack. He is a solid blank slate on the outside, and mixture of working gears on the inside. He is also celebrated as one of the best Military leaders this nation has ever seen.

    High priest Tos: Black hair and light, almost pink, red eyes. The High priest is the religious leader of the population, he stands at 6"5' and is,like most priests, fanatical in his devotion to the gods. But, he is also cunning, using his political influence and power to get what he wants. He is a skilled speaker,able to get crowds excited and roaring, or dead silent and mourning with his words. Normally Jovial and with a smile ready upon his lips, Tos is viewed as happy non-vindictive person, and for the most part he is. If he sees anything that he views as a vision from the gods he will first interpret it, then put the perceived order from the gods into action.

    Chief Negotiator Alo: With Dark brown hair, Ice Blue eyes, and a a full (Chuck Norris style) beard, and standing at 6"11' the Negotiator is like the queen quiet most of the time, but does his job well. He has the skilled speaking ability of a priest yet the shrewdness of a politician. He also tends to smile a lot for no apparent reason, and sculpts with his claws when idle.

    Prince Olinor: With his Fathers Light green eyes and his Mothers dark hair, and standing at 7"3' Olinor is not an bad looking fellow. He is quieter than his father, but more talkative than his mother. It is also said he has one of the greatest minds of the nation.

    Princess Ecetta: With Emerald eyes, and Dark brown hair, and standing at 6"2' Ecetta is called one of the most beautiful women in the nation, and said to have a mind like her brothers. She is more talkative than her mother, albeit only just barely, and is one of the best sculptors in the land.

    Military: 300k standing military force, 15k militia. The standing military, if it is not guarding or patrolling, trains daily keeping themselves in peak condition for war, and do to the fanaticism of the people the military is, surprisingly for its size, is relatively well organized for a campaign.

    Heavy

    Light

    Elite/Shock

    Good idea of the archers bow and armor

    Armor of the boarder

    Light infantry: Usually two-handed weapons with a, Light armor, follow closely behind the Heavy infantry. 63k

    Heavy infantry: Heavy Plate, Full face helms, usually one-handed weapons with shields, Vanguard of army. 62k

    The Cratul Myrorion (Translated to Death's Reapers) Elite/Shock infantry: Much like the Kitaz these Elite soldiers are trained to control their battle rage.They are taken from the best of the Military. But unlike the Kitaz, these soldiers wear the best heavy armor the smiths can provide, are usually on the front lines, and are only sent in if the Thyconian military needs to break the back of an enemy army and to do serious damage to enemy forces. They are the Best of the Best. Trained in the volcanic wasteland where nothing grows and it is a struggle to survive they are almost unbelievably tough and as soon as they are elevated to Cratul status they are taught to control their battle rage and use any means necessary to win, and were taught that being the Cratul Myrorion, they would be assured of a good life in the rebirth or would be welcomed into Remors hall if they died in battle and as such have no fear of death actually welcome it. They are spoken of with admiration and a hint of fear in the Thyconian military ranks. Amount: 50k

    Archers: Ranged units/scouts Lightly armored in leather and some metal.Use massive bows and swords. Amount: 51k

    Militia: Lightly trained civilians to be called upon for defense of the mainland. Amount: 15k

    Sailor: Operates ships and is the back bone of the navy,usually have small bows for ranged warfare at sea, for appearance see the race picture. Amount: 12k

    Boarder: Light Iron armor that is designed to be easily released if the boarder falls into the ocean.Defends against and Boards enemy ships and forcibly takes them over, also makeshift ground force.
    Amount: 12k

    Kitaz: Warrior priests, even less armored than the archers with hoods and veils to cover their faces, trained to control their Berserk rage Uses staffs, daggers, short swords, or clubs. They are basically the special forces of the Thyconian army. Their numbers are kept at 50k. Always.
    Amount: 50k

    Navy: 192,000 well built and sturdy warships that can be used for ramming and ranged battles of archery and have space that can carry crews of 80 counting the boarders propelled by oars and sails. They are either protecting trade ships, patrolling the coasts of Thycona, or residing in Thyconian ports ready to be called upon. only the picture on the sail is that of the flag, there are no eyes on the front for ramming (Which has metal on it ending in a spike), and the curl at the end is a snake head. They also have mounted ballista on the front of the ship that can be used for both sinking ships and pulling ships towards them, and has mounted mini ballista on either side at regular intervals that are mainly used for shooting enemy crew members.

    Nation national anthem/Theme song:

    Other: Most of the villages and cities are all set along the coast for the nations greatest industry is fishing, they also make a good profit off of Decorative Volcanic glass (Necklaces, rings, etc.) There are a few mines scattered around the mountains, and there is usually a longstanding navy patrolling the coasts of the nation protecting it's fishing ships. The farms are all located near the volcanoes as years of eruptions have made the earth extremely fertile.
    Last edited by Rtron; 11-19-2012 at 10:22 AM.



    I WILL BE GONE MOST SATURDAYS AND A GOOD HUNK OF SUNDAYS

  3. #3
    Senior Member AmongHeroes's Avatar
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    Can I reserve location 5 Orange?
    Signature made by me.
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  4. #4
    One of the Undead... Rtron's Avatar
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    ????????????



    I WILL BE GONE MOST SATURDAYS AND A GOOD HUNK OF SUNDAYS

  5. #5
    Mistress of Orange Juice OrangeInk's Avatar
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    Sorry rtron.. for a second there i thought you were the person that posted the dumb dragon looking race... -_- my bad. Still you gotta improve A LOT since this is advanced. and yes heroes you can have that spot.

    God i'm having a bad day.


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  6. #6
    One of the Undead... Rtron's Avatar
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    Ok is everything I have so far fine? or do I need to add more details to them?



    I WILL BE GONE MOST SATURDAYS AND A GOOD HUNK OF SUNDAYS

  7. #7
    Mistress of Orange Juice OrangeInk's Avatar
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    uhm....

    Thats a joke right?


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  8. #8
    One of the Undead... Rtron's Avatar
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    Point taken.



    I WILL BE GONE MOST SATURDAYS AND A GOOD HUNK OF SUNDAYS

  9. #9
    Mistress of Orange Juice OrangeInk's Avatar
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    THIS, is an example of the amount of content an advanced RP should have.

    http://roleplayerguild.com/showthrea...=1#post6341303

    Look at my nation sheet there.

    - - - Updated - - -

    i feel like crying right now....


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  10. #10
    Senior Member AmongHeroes's Avatar
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    As a random side note, did you do all that artwork for your example CS Orange? that's amazing stuff if you did.
    Signature made by me.
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