Page 51 of 55 FirstFirst ... 414950515253 ... LastLast
Results 501 to 510 of 546

Thread: Imagined World - Allaria - Character Deposit

  1. #501
    King Black Space Jesus Rilla's Avatar
    Join Date
    Jun 2009
    Location
    Roxboro, NC
    Posts
    33,320
    I posted Homer's a bit ago, never got around to posting Genzo's xD
    _██_
    ┌П┐(ಠ_ృ)┌П┐

    The Finely Endowed Lord Rilla Pythonicus, Archduke of the Black Coast and Lord of the Serpent Port.
    "Your arms are too short to box with God"
    Kaige Chamberlain in Genesis


  2. #502
    Melon Oracle MelonHead's Avatar
    Join Date
    Jul 2011
    Location
    England
    Posts
    7,456
    Yes, I realize it lacks detail ;(. However as I intend to actually tell his story I can hopefully be excused in lacking a proper history.

    Last edited by MelonHead; 01-25-2013 at 11:39 AM.
    MelonHead does not give out free Melons.

  3. #503
    Duke of New York, A-1 mdk's Avatar
    Join Date
    Mar 2009
    Location
    The Beautiful Country
    Posts
    10,373
    Name: Tristan


    Age: 31


    Race: Human


    Class: Linebacker


    God: Abbathor


    Appearance: Description and/or Picture


    Personality: Jovial and carefree. He projects a bawdy kind of courage, rooted in the fact that he frankly enjoys a battle, and wouldn't particularly mind dying there. Wildly irresponsible, but trustworthy, and a good man to have on your side. He's clever as far as he needs to be, which isn't very far -- for the most part, he can figure out new and wonderful ways to hurt other people, but not much else.


    Spirit Animal: A great ash Gorilla, with sage lines on its brow and scars on its hulking chest.


    Spirit World: A mountainous plateau, ringed with tall trees and surrounded by stark mountain peaks.


    Equipment: Bladed Armor -- Tristan's protection and his primary weapon. Although it is heavy and bulky, Tristan saves weight by not carrying any other battle equipment, which means he can still move very quickly. Tristan built, and continues to tweak, his armor around the principle that impact is a gift that should be shared often. It is built of many materials, as they become available, incorporating wood, bone, studded leather, bronze, iron, steel, and even ornamented plates. Useful steel is generally incorporated into the offensive areas -- sharp corners, hard shoulder padding, spikes, hooks, and more, in an ever-changing array of punishing strike points.


    Skills:

    Major: HALE AND HARDY -- strong man smash!! Tristan is powerful, capable of taking a lot of punishment, and dishing it out as well.

    Minor: Armor Smithing -- specialty in metals and rivets, but capable with most materials.


    Magic: None


    Strength: Tankishness.


    Weakness: general lack of offense, or weaponry


    History: Coming


    Post Sample:


    Dialogue Color(Can be a link, or a freshly written piece): A variety of colors
    as goes the second amendment, so go the rest

  4. #504
    Dewdrop on the fire fades mbl's Avatar
    Join Date
    May 2011
    Location
    The Void
    Posts
    3,086
    Name: Diana Ke'lar


    Age: 260


    Race: Surface Elf


    Class: Medium/Elemental Sage (Yet another non-combat centric character, because we don't have enough of those :P)


    God: She gives proper respect to all gods but worships none.


    Appearance: 6'1''; relatively attractive; toned body neither shapely or overly muscular. Silk-ish blonde hair, very long but normally tied into a large rogue's knot at her back. She wears a light set of cloth armor designed to give her full mobility; attached to it is the various equipment she uses to interact with and hold fae creatures.


    Personality: She is a giddy sort of girl. Seemingly at first glance very innocent and naive about the world, but at the same time very experienced when it comes to death and the terrible things that can happen to people in life. The way she talks and acts would seem strange and almost mad to most people, but she appears to be relatively sane most of the time.


    Spirit Animal: Queen of the Elements: A magical doe with that can change forms to represent different elements.


    Spirit World: The Elemental Chaos


    Equipment:
    Cloth Armor
    Charms and Doodads to help in dealing with fae
    Special Bottles and other containers for holding small fae


    Skills:
    Fae Diplomat: She is able to communicate effectively with Fae and has good relationships with many in the world.

    Walking Fae Beastiary: She is essentially able to distinguish any Fae or spirit/ghost-type creature sight and can determine at least the central properties of unique fae. She also has a good bit of knowledge about magical creatures in the world.


    Magic:
    Warding: Her magic involves the creation of wards, charms, or seals that affect (Strengthen, weaken, or block all together) other magics. Each type of ward requires a good bit of knowledge/study on the type of magic she is trying to affect; thus, she is mainly only able to create wards for fae or spirit-like creatures. If given time (months-years) to study a particular form of magic, she would be able to create wards for it as well.

    Fae Sense: She can sense the presence of Fae or spirits, and their general strength, within an area around her. She can also see fae or ghosts that are concealing themselves through magic.


    Strength:
    +She is very knowledgeable when it comes to Fae, spirits, or just magic in general.
    +She can be very persuasive.
    +She has several minor Fae that hang around her and protect her in combat.
    +She can communicate with Fae or spirits/ghosts
    +She can sense the presence of Fae or Spirits/ghosts and see hidden fae/spirits.
    +Her wards/seals/charms can be very effective in particular situations.


    Weakness:
    -She has little combat experience and isn't particularly fast enough to run away.
    -Her magic is very limited to only certain situations, mostly just common occurrences when dealing with fae or spirits.
    -Fae aren't particularly sane and ,having spent her entire life around them, neither is Diana
    -She can sense/see Fae and ghosts. When it comes to these creatures, it is not always good to know what all is around you. Also, not all fae/spirits are nice to look at; the sight of some could even scar a person for life.
    -She is not very knowledgeable when it comes to the goings on of life in towns/cities.
    -Her abilities have always attracted the attention of dangerous fae (Good or bad).

    History: In the small town she grew up in, she was treated as an outcast for constantly saying she saw things that others insisted were not there. Even her family shunned her for the things she saw, especially after one event in her early childhood where an eviler fae took to stalking her around at night (Imagine the situations when children tell their parents there are monsters in their closet, only in her case there was a monster and only she could see it). As she grew older she eventually began communicating with the creatures she saw. At age 11, people in her town began accusing her of being some kind of witch (Or thematic equivalent for Allaria, since magic does exist and is common), as she knew things about people that she shouldn't have and said she learned them from people's dead ancestors, and the whole town, including her own family, attempted to kill her. Some fae she had befriended ended up helping her escape into the wilderness. She spent the rest of her life travelling (sometimes in cities/towns, but usually in the wilderness) with various fae and ghostly creatures.


    Dialogue Color: Light Salmon (Plum for her Fae)


    Post Sample: Bitch, please.

    Fae Friends!:
    Iris
    : Minor Fire Fae that lives in a charmed necklace she wears around her neck. Diana met Iris when she was trying to hold back a forest fire that was taking the area she was in. Iris was initially a prisoner but their relationship eventually turned into friendship. Iris's memory still skips back sometimes to a time when she hated Diana, and which point she's a bit hard to handle.
    Appearance: Small humanoid, generic fairy-type appearance. She'd probably look like a firefly to the untrained eye.
    Abilties: Without Diana, Iris would essentially only be able to control fire about the size of a candleflame, but Diana is able to charm Iris giving her the ability to call small fireballs at will.

    Usara: Minor water fae that Diana keeps held in a warded bottle of pure water; if Usara was ever to lose all contact with water whatsoever, she would die. Usara was one of the first fae Diana ever befriended, and was one of the ones to help her flee her place of birth.
    Appearance: Small blue slug in Diana's bottle, in a larger body of water she is able to take even larger forms and shapeshift much like a slim creature.
    Abilities: With Diana's wards, Usara is able to take larger (Up to humanoid size) forms in good sized bodies of water and thus use that in combat. A downside to Usara's ability is that if she enter's a body of water that belongs to another water fey and said water fey doesn't like her being there, she could be attacked. She can also slowly purify water she comes in contact with of any toxins.

    Ouo: Minor wind fae Diana befriended just recently and thus has not had time to create wards for.
    Appearance: Invisible to most creatures, to Diana he appears as a small ball of light.
    Abilities: Not many uses atm (When the party grows stronger Diana's development could be creating wards for Ouo and thus making him more useful). He cannot do much but is essentially invisible to creatures other than Diana or other fey and thus is not in much danger from predators.
    Last edited by mbl; 02-26-2013 at 05:06 PM.


    Don't know about Doodlequest? Well fuck you, come and check it out.

  5. #505
    King Black Space Jesus Rilla's Avatar
    Join Date
    Jun 2009
    Location
    Roxboro, NC
    Posts
    33,320
    Need to know about this minor fae. What are they like and shit.
    _██_
    ┌П┐(ಠ_ృ)┌П┐

    The Finely Endowed Lord Rilla Pythonicus, Archduke of the Black Coast and Lord of the Serpent Port.
    "Your arms are too short to box with God"
    Kaige Chamberlain in Genesis


  6. #506
    Dewdrop on the fire fades mbl's Avatar
    Join Date
    May 2011
    Location
    The Void
    Posts
    3,086
    Yeah I was going to add a list of the ones she has at the end of her CS, just forgot to once I got there. One sec

    - - - Updated - - -

    Added a list of her tamed Fae, tell me if you think it is too much/little for where the party is atm.


    Don't know about Doodlequest? Well fuck you, come and check it out.

  7. #507
    King Black Space Jesus Rilla's Avatar
    Join Date
    Jun 2009
    Location
    Roxboro, NC
    Posts
    33,320
    Name:

    Kayless Vanari

    Age:

    23

    Race:

    Human

    Class:

    Freelance Spy, Con Artist, Thief, and Occasional Assassin

    God:

    None in Particular, Raised as a Worshipper of Michael

    Appearance:

    Kayless Vanari stands at some five feet, seven inches in height. He is rather short for a human, but, at the same time, he is lithe and agile by appearance. He’s a fairly handsome specimen, with strong features, neck-length dirty blond hair, and a rough five o’clock shadow. Though relatively young, he appears weathered and fierce, as if his experiences have honed him. It may be the number of scars that trace his face, namely a clean one that runs from just under his left eye to his jaw, and another, more jagged mark that traces his jawline from his right ear to his chin. It could be his dull, blue-grey eyes, which could be said to be wolfish and predatory. Or it may be his demeanor, the way his eyes wander and search, and the distinct shadow that never seems to leave his face. Whatever it is, it's clear he's been around the block and come out a bit worse for the wear.

    He dresses fairly plainly, with a black leather cuirass over a dark navy tunic, a sleeveless piece that reveals arms of tightly corded muscle decorated with black tattoos. Tattooed on his left shoulder is a black sun, on the right, a moon. Each bicep sports tattoos, too, with the left decorated with a labyrinth, and the right a nightingale in flight. Additionally, tattooed into the underside of his left forearm is a line of black script that reads “Walk with the shadows and fear none.” His last visible tattoo is nearly unnoticeable, a single horizontal line on his right wrist. He also wears leather breeches over cloth trousers, and he keeps his dagger strapped to his right thigh. His boots are soft soled leather, and at his hip is sheathed his long blade.

    Personality:

    Kayless Vanari is an eccentric, to be certain. He is intelligent, certainly, in his own cunning fashion, and charismatic, in that he can be deceitfully charming when necessary. But, while cold, calculating, and outright murderous at times, there are redeeming qualities to this otherwise violent and deceitful man. He works with a certain code of honor, odd in the sense that while Kayless is perfectly fine with stabbing a man in the back, he will not kill someone using poison, or allow a foe to drown if it can be helped. He has a soft spot for children, animals, and women, treating all with a dignity and respect rarely found in men of his craft. On top of this, he isn’t even a particularly unlikeable fellow, and while certainly a shady individual he does have a decent sense of humor and an affinity for people. Spending enough time around him can make a man wonder who Kayless Vanari ever became a murderer.

    Spirit Animal:

    A Nightingale

    Spirit World:

    A dark, shifting labyrinth.

    Equipment:

    As detailed in the appearance section, Kayless wears a black leather cuirass and breeches, which function as light armor. Additionally, he carries a long, curved dagger, with a ten inch blade and about thirteen inches overall in length strapped to his thigh. This dagger is well balanced in terms of its weight, and can be thrown with precise accuracy by those with necessary skill. Additionally, he carries a gladius-style short sword at his left hip. The blade is sharp and light, but sturdy enough to parry and turn away blades effectively. It is very sharp, as well, and in the right hands can open a man’s throat with the flick of the wrist. Additionally, he keeps a few odds and ends on his person, including a stone for sharpening his blades, some dice, a deck of cards, needles and black ink, and tobacco and thin papers for rolling small, thin cigars.

    Skills:

    Stealth (Major):

    Kayless Vanari is very good at getting places he doesn’t belong and staying hidden when he doesn’t want to be seen. Whether it’s slipping past castle guards in the dead of night or trailing a mark in a crowded market, Kayless is pretty good at remaining unnoticed until he wants to be noticed.

    Tattoo Artistry (Minor):

    Kayless, being something of an aficionado of tattoos, has picked up the skills necessary to ink designs of his own. The needles and ink he carries with him are specifically for placing ink under the skin. He’s actually pretty talented.

    Magic:

    Kayless is capable of one little magic trick. With the snap of his fingers he can produce a small flame from his thumb, which he uses to light pipes and his personally rolled cigars.

    Strength:

    Kayless has a few talents, but if any in particular stands out it is his swordsmanship. He's better than average to be certain, a natural talent with years of training and experience yet to come. He both knows how to use a blade, and isn’t afraid to get his hands dirty (or bloody, really) when necessary. He’s also particularly nimble, gifted with a strong sense of agility and quickness.

    Weakness:

    Kayless doesn’t have a whole lot of weaknesses, but there are some chinks in his armor, so to speak. The biggest is found in his fighting style. He's a nimble, agile combatant armed with a thin blade that can rip open arteries with a careless flick of the wrist. This requires lightness, the trade off which is that when Kayless takes a hit, he takes that hit very hard. Additionally, he lacks the raw strength of a soldier or veteran mercenary, favoring grace over force. Furthermore, Kayless has made enemies over his years of work as a mercenary spy, as his many scars can attest to. He has enemies far and wide, and it’s more likely than not that during a trip to Rocoa he’ll get himself involved in some kind of brawl. If he’s lucky, it won’t involve daggers and other sharp objects. He also has a particular fondness for women and gambling. A lot of his money is lost between card games and female companions, whether they’re paid whores or local farm girls.

    History:

    Kayless Vanari is the son of a prostitute, something he doesn’t often brag about. After sleeping in a whorehouse and walking the streets of Rocoa for longer than any child should, he made the acquaintance of a politician who had an interesting proposition for him. If Kayless kept an eye on certain people, this kind politician would pay him more than he would make anywhere else in the city. A bright, inquisitive child and naturally opportunistic, Kayless found this to be a splendid idea. Starting at the age of ten, he scurried through the city, keeping tabs on various people and reporting exactly where they were going, who they were talking to, and what they were doing. He learned how to read, too, so that he could snatch notes and letters, read them, and replace them exactly as he found them. All in all, he became a splendid little spy for this politician. It was a long time before he would be caught for anything, and that happened long after he stopped working for this politician when he grew too old to be seen as simply a child at play.

    His next stop was with local street gangs, where he learned a thing or two about cutting purses, knife work, and theft. As a street urchin, this kind of thing was right up his alley. Not to say that life was easy for young Kayless. Certainly, he was good at being a street urchin, but it was difficult. He took his fair share of knocks, but the important thing was that he survived. Eventually, he outgrew his ties to the street gangs of Rocoa and moved on to a short-lived mercenary career, where he escorted a trade caravan around the Hook. While he was on the move, he trained under a fellow mercenary in the art of the sword. He became proficient with the blade, a veritable talent, and after returning to Rocoa he decided to use his various talents and become something of a freelance spy. He found work with a number of people throughout the city, from husbands suspicious of their wives to the city’s politicians. He would eventually get caught, however, and the result manifested itself in the shape of the various scars he now bears on his face and body, but he would manage to escape and flee the city soon after.

    Since then, he’s traveled the hook, having become fairly proficient at what he does. Oh, also, there was this one time he killed a man as part of a contract killing, but hey, one thing at a time, yeah? I can’t go spilling all of the beans in the character sheet.

    Post Sample:


    Dialogue Color:

    This Color.
    _██_
    ┌П┐(ಠ_ృ)┌П┐

    The Finely Endowed Lord Rilla Pythonicus, Archduke of the Black Coast and Lord of the Serpent Port.
    "Your arms are too short to box with God"
    Kaige Chamberlain in Genesis


  8. #508
    Will of Steel Krinos Solstice's Avatar
    Join Date
    Aug 2011
    Location
    The Leviathan.
    Posts
    2,499
    Name: Krinos Solstice

    Age: 30

    Race: Dragonoid

    Class: Spellsword

    God: Godless

    Appearance: Krinos has many scars from multiple battles he has been in, though the most noticible scar he has is the large one running from above his left eye, across his snout, and to the right side of his chest, which is covered by his armor. Unfortunately, the armor cannot be removed due to an 'accident' a number of years ago involving magic, causing the armor to become fused with his body. His scales are not the typical green color most commonly seen among his kind, his are black which mix with red in a swirl on his chest. His left eye is simply white, due to the injury he sustained, so it has become useless. He right eye is a mixture of red and purple, red for the iris, and purple for the sclera.

    Personality: Krinos is usually pretty calm, although his tolerance for Minotaurs and especially Humans is quite low, and the slightest thing winds up having the chance to irritate him. Though Godless, he still respects the views of other people's religious beliefs, even if it contradicts his own belief. He is loyal to his friends, and speaking of which, he has few of. His attitude towards strangers is slightly on the cold side, seeing as how his past experiences have landed him in much trouble at his expense. One such group of strangers caused him to receive the scar he has, followed by their deaths at his hands.

    Spirit Animal: Dove

    Spirit World: A small forest filled with several flocks of doves, where his Spirit Animal is part of a flock and works together towards keeping them safe.

    Equipment: Fused Armor. (See details in History.)

    A dual-bladed single hilt sword, each blade produces a positive and negative charge for his channeled magic, which in turn allows the magic to manifest through the weapon.

    A skinning knife used specifically for skinning his prey. NOT FOR COMBAT.

    Skills: Fire adept(major) & hunting(minor)

    Magic: A minor fireball spell.

    Flamed Fury: A technique that uses the positive and negative charges of the sword to allow both blades to become engulfed in flames, though the brightness is determined by the amount of injuries Krinos has sustained; the more injured he is, the brighter the flames become. The flames are then released in one fluent slashing motion, the flames spreading out along the path. However, this is limited in two ways, one is the fact that half the 'wave' is instantly rendered harmless. They inflict no damage and simply become extinguished upon contact for the flames outside the central area, which is roughly two human arms. The second, it has no effect on those who are immune to fire, or other Dragonoids.

    Strength: Capability to channel magic into his sword, knowledge of Feyerlun and a portion of the outskirts, fluent in both Dragonoid and Human language.

    Weakness: Inability to cast powerful spells, distrusting others(mainly Humans and Minotaurs), due to being secluded away from his own kind he has limited knowledge of other Dragonoid activities.

    History: As it is well known in Allaria, Dragonoids are a rare species, even rarer among them are the Dragonoids who have the ability to wield both spells and swords. Krinos is one such case of rarity. He comes from a long line of spellcasters, all of which have died at one point or another, thus making him the last of the lineage. One would believe him to be capable of casting powerful magic, as is the typical case with generational inheritance. This is untrue. Due to his personal experiences, he has opted to trade in his enormous magical prowess for something a little more unorthodox, a fusioning of both magic and blade. A Spellsword, if you would. He has become quite adept at the art, though that means very little in comparison to the larger scheme of things, as his art leaves him in a bad position.

    Though his art has it's advantages, it does however, have a significant downfall to it. While he can easily beat a beginner of either discipline, upon four to five months of that individual's training, he is easily felled himself. His technique, Flamed Fury, is impressive. However, it was not perfected until several months ago, after much trial and error. One such error had costed the male the ability to remove his armor, thus meaning it is quite literally fused to his body. The noticeable scar is a result of him placing his trust in a group of strangers, whom had promised him a bounty well worth the risk. They, too, had been in 'search' of the God of the island. Upon making it to where he was led, he quickly found he had been deceived by the Humans for their religious belief that his kind was meant to serve Humans and nothing more. The resulting battle was ferocious indeed, most of the men falling victim to the Dragonoid's sword easily. Their leader, however, was an entirely different story altogether.

    The Human wielded a pair of swords, both capable of tearing through dragon scales with ease, which Krinos quickly found out. It was only by the sheer will of the male that he had turned the tables, the Human had not expected to be met with Flaming Fury, resulting in him taking an injury himself. The Dragonoid would never forget the face of the Human who tried to kill him, for his neck and right side of his face was burnt. It was after this incident that Krinos held a high distrust for Humans, even the ones he saw on a daily basis in town. He swore to never trust another human again, God or Godless. Krinos' Godless faith came around this time as well, where he once worshipped Michael, he has now shunned anything related to the Human race. He currently lives in Feyerlun, working as a simple mercenary for hire, regardless of how menial the job may be.

    Dialogue Color: Golden Rod

    Post Sample: http://roleplayerguild.com/showthrea...=1#post5547170
    Last edited by Krinos Solstice; 05-02-2013 at 08:28 PM.
    "You may see me as evil, but really, who's the evil one here? I've been honest with you, and what my intentions are...can you really say the same thing about him?" ~Dark Tyme~ Extracted from 'The Rebellion of Avenase: The Secret'





    *~R.I.P. Faye Shepard R.I.P~* You will be missed greatly.

    Signature and Avatar done by the amazingly awesome Lilian Thorne!

  9. #509
    Khan The Magnificent GrievousKhan's Avatar
    Join Date
    May 2011
    Location
    In your nightmares...
    Posts
    8,569


    Name: Princess Zirena "Zackary" Khan


    Age: 28


    Race: Human (Dark elf ancestry)


    Class: Sister Of Battle


    God: ---


    Appearance:

    Zirena had always been considered to be quite a skilled archer, as a well as a voluptuous, warm, dark caramel-skinned beauty with eyes of a golden hue. However since birth she has always been a tom girl, when she was young she always practiced swordplay with her twin brother Zouus and older brother Jericho, and their teacher often remarked on her surprising skill. Zirena is also very small compared to others of her family, standing just over five feet and weighing 140 Ibs, but this has never slowed her down she is exceptionally fast and agile, with a lean Catholic build, as well as being quite perceptive. Since running from her clan, she has cut her white hair short and she often covers her face with a scarf and wares a cowl (a leather hood) over her head, in an attempt to hide he identity.

    Personality: Zirena can often seem reserved and cold, she get's along with few men outside her clan. Her strong personalty often shes her trying to dominant others as she tries to get her way. She dislikes talking about herself and will often change the subject. Zirena has a habit of coming off on the wrong foot with strangers, and he cynical attitude and barbed comments take time getting used too. Zirena has always liked power, but deep down inside she strives for stability. She sees the world as a wilderness (Which in Allaria is not far form the truth) full of beasts in which there is more darkness then light, and where one has to be strong and self sufficient to survive.


    Spirit Animal: Albino Tiger


    Spirit World: A thick Jungle centered around a water fall.


    Equipment: Zirena also wears a boiled leather suit of scale armor into battle, it is created from Saur’s scales, effectively making them as tough as iron plates. It's light weight allows her to forgo heavier bulky armor in favor of speed and maneuverability. She carries a belt pouch with a few coins from a previous job, it also carries Clan of Zack warpaint made from a mix of leaves and a special sap that helps clot blood.

    For armament Zirena wields a Claymore styled great sword, called Qeejess almost. The blade is made of polished stainless steel and is double edged. The hilt and pommel are composed of polished metal and the handle is wrapped in leather. The sword is often carried in a rough leather sheath that includes a strap to attach the 40.75 inch sword to ones belt. It weighs about 3.5 pounds. Qeejess has a wheel pommel capped with a crescent nut, the handle is long enough to accommodate both of the user's hands. The blade possess a Ricasso, an unsharpened length of the blade just above the guard which is also wrapped in tight leather. This allows the wielder to choke up on the sword and use it as a half sword.

    Zirena also sports a simple short bow four feet in length, made from a single piece of wood with animal sinew for bowstrings, gifted to her from her time among the Draythikon nomads. The arrows are two feet in length and tipped with metal arrowheads. She carries a quiver of 20 arrows with Broadheads around her waist and carries a dagger, a Seax, hidden at the small of her back.

    Skills: Zirena is exceptionally skilled in the art of sword fighting, specifically those martial arts involving the great sword, her clan teachings included horse riding, and skills in such tactics as the charge, the shield-wall, defense works, and siege. She relies not on brute strength, but on speed and precision, something not seen with more two handed weapons. Zirena relies a great deal more on long stances and footwork rather than upper-body strength to generate the power behind her thrusts and cuts. Her talent for archery comes second to her skills with the great sword, of which she learned from her time among the Draythikons, along with basic wound treatment.

    Zirena's basic Martial style learned from her clan:



    Magic: As a rule, those of The Clan of Zack rarely if ever obtain training in the arcane arts. However like all those of the Khannaic Tribe. The curse of Thanatos is harbored in Zirena's blood, which often manifests itself in the form of an inherent resistance to magic, which goes for positive effects of it as well. Those of Clan of Zack however, are more strongly effected by the curse, which grants many the power of the berserker. Capable of entering a state of intense blood lust and rage, wherein they are able to shrug of mortal wounds that would easily fell lesser men, and their physical abilities are multiplied tenfold. Zirena herself is not touched as strongly with the berserker blood lust, which grants her a greater degree of control over it but also a much more diminished gain while using it.


    Strength: High resistance to magic, deadly swordwomen, cursed blood line may one day grant the unique power of the legendary berserker, skilled leader.


    Weakness: Positive magic is much less effective and unable to cast magic, quick attack speed but low damage with weak close combat defense, Berserker power leaves her greatly drained and weakened if used, cursed blood reacts negatively to strong flows of magic. Also being a women in medieval era has a ship load of it's own problems.


    History: Growing up as the daughter to the powerful Zarathustra Khan, (Otherwise known as the old Camel) known as the Grand Khan of the Tribe. Zirena was given a privileged upbringing in a prominent noble family. While growing up Zirena was taught literature, horse riding, and the basic chorus expected of a lady. Born with practically a silver spoon in her mouth, she was surrounded by wealth and, with that, those who would seek to use her to gain it. This molded and hardened her curt words and cold exterior. However as she grow older she showed interest in sword fighting and martial combat, which Zarathustra was gladdened by. As a warrior clan, it was not unheard of for women among The Clan of Zack to become shield maidens. By the age of ten Zirena was already as talented with a blade as her twin Bother, and showed even more restraint. Zirena immersed herself seriously in martial arts, developing it as a deep-seated passion and an escape from her mundane, wealthy life. She also developed her own hand-to-hand self-defense from her eldest brother, which complimented her small frame and size.

    As times progressed relations with the Curu’Alak Clan, a long standing enemy of the Clan of Zack, had begin to deteriorate once more. Zarathustra Khan narrowly escaped two assassination attempts on his life, both attempts perpetrated by a small sect within the Curu’Alak, or so they claimed. After three years of rising hostility, one of Zarathustra spies discovered plans to kidnap his only daughter, Zirena. Fearing for her safety,. Zarathustra had no choice but to insure her safety by sending her under strict secrecy to stay with the Draythikon clans Uvuljuu of the Fotia tribe. Their Khannate Muunokhoi, agreed to over see the girls safe keeping. With the Draythikons, Zirena would be safe until her father had succeeded in securing peace with the Curu’Alak. Her twin brother was sent to another Uvuljuu, Zarathustra not taking any chances.

    So at the age of seventeen Zirena would begin to live among the nomadic members of the Dray clan., their life of moving from place to place making it even more difficult to find the Princess in exile. It was there she experienced a life in strict contrast to the more extravagant one she had become accustomed too. Everyday was a fight for survival, and six long years quickly turned the young princess into a tough young women. She learned much from the Draythikons, who still lived by choice the nomadic way their ancestors had existed in, even as a daughter to the Grand Khan, Zirena was given no special treatment. Zirena would soon find a friend in a young warrior named Dzhambul, who had first treated her with some disdain due to her soft up bringing, yet as time went on he softened and the two soon bonded.

    However despite the precautions taken, a team of Curu’Alak assassin's eventfully tracked down the Draythikon band, Zirena among them. In the dead of night they struck, like living shadows killing those that stood in their way. Zirena might have become another causality, had it not been for the actions of Dzhambul, who managed to hold of her attackers giving her chance to escape. Dzhambul's sacrifice was something Zirena would never forget, still even though she had managed to escape the Curu’Alak once again. Zirena was virtually stuck. She could go back to her father, but that would hardly change anything, they would surely realize she would do just that. She might be able to find another Draythikon band sympathetic to the Grand Khan. But that would only endanger their lives just as it had done in the past. So she was left with the only option left.

    Zirena struck out on her own, promising to return one day to her family when all had blown over. Though the god's knew when that would be. Zirena also saw this as an opportunity to see the world, life as a Draythikon had given her a sense of wanderlust, and she was in no hurry in any case to return to the dull halls of the Clan of Zack. With little money to her name, she fell into a trade she had ample skill for. As a freelancer and opportunistic bounty hunter, cleverly disguised of course, Zirena would eventually end up in Feyerlun, pursuing a lead on a potentially profitable bounty.

    Post Sample: 0_0


    Dialogue Color: Red
    Last edited by GrievousKhan; 05-11-2013 at 11:22 AM.


    ^^Credited to Silux, the Mighty God Emperor!!^^

    “Life is change, chaos, filth and suffering. Death is peace, order, everlasting beauty.”





  10. #510
    King Black Space Jesus Rilla's Avatar
    Join Date
    Jun 2009
    Location
    Roxboro, NC
    Posts
    33,320
    God you are trying to kill my eyes.

    Anyway, you know how I feel about PCs that are masters of /anything/.

    Also, how less substantial is the gain from Beserker mode. You also need a weakness that is ever-present. At the moment, all three can be situational. The first won't come into play unless someone actively tries to magick you, the second is dependent on you in its entirety, and the last may or may not come into play. being a woman hasn't really had any affect on any of the former ladies thus far.
    _██_
    ┌П┐(ಠ_ృ)┌П┐

    The Finely Endowed Lord Rilla Pythonicus, Archduke of the Black Coast and Lord of the Serpent Port.
    "Your arms are too short to box with God"
    Kaige Chamberlain in Genesis


Page 51 of 55 FirstFirst ... 414950515253 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •