Roughly 900 human years.
In essence, Torenia resembles somewhat of a Caracal, a medium-sized cat found in the grasslands of Africa and Asia. Weighing 200kg, she appears to be very lithe and slim with a height of 75cm (same as a grey wolf, FYI). Her bright, iridescent coat is made from a mixture of crushed gemstones. Most noticeable are her large, black-tipped ears and deep lavender eyes. Her tail is similar to the one in Image 2, also made from crystals and is just as long. Due to the precious stones making up her body, Torenia is somewhat translucent. Light traveling through her tends to refract into the colours of the rainbow.
A thick silver chain can be found locked around her neck which has left scorch marks on her stone body. In reference to Image 3, the brand-mark tattoo of what looks like a circuit board begins halfway up her right arm along the carpus, then creeps up to her shoulder, centering around a narrow hole (lined with silver metal) in between her shoulder blades. A few of the tattoo strands wrap both over and underneath her right eye, but avoid crossing over the centerline of her face.
Almost 900 years ago, just as the Masters were about to reveal themselves to man and beast for the first time, they created an arena tailored to their purpose. It was beautiful, albeit dark and a bit plain. They called the arena Aelhurst because of the isolation in all deserts the city appeared in. The Masters didn't wish to interact with the competitors, seeing as they felt their presence was only deserving to the one Champion. To solve this, Torenia was created. She was the product of a unanimous Wish: to oversee all happenings pertaining to the contest, and to protect the city from any unwanted outside interference.
Due to her nature, she was neither golem nor beast. On more technical terms, she was not alive because she was made of precious stones. And, since she was created from the Masters, she lacked a soul. The Masters, though they may try, were not true gods, and were incapable of recreating something as mysterious as a soul. As such, they labeled her race as close to the truth as possible: a Wish.
In the beginning Torenia was limited to simple things, only able to develop emotions and a complex thought process over time. Having magic as the base for her body, the stones that made her were a sponge for purified energy. Being around the city's Mana wells was a difficult task as she required magic to function, but the stones knew no limit. On occasion she made the mistake of staying in the area too long, and she exploded from magic overload.
After a few centuries of observing the one versus all violence that took place in Aelhurst, Torenia developed the capacity to question authority. Witnessing creature killing creature made her feel great animosity toward bloodshed. Not able to silence herself any longer, she went to the Masters and demanded an explanation to their madness. When they refused to answer, she become so frustrated she began to tear apart the city. Before any massive damage could be given, however, the Masters intervened and punished her. Placing a freshly smithed chain around her neck, they sealed the majority of her power within the white-hot silver. Suffering from the inflictions and utter humiliation, Torenia reluctantly submitted to their will once more.
Throughout the years Torenia has observed, fought, and occasionally befriended the contenders that dare enter her gates. Most people she ends up meeting die soon afterward, so friends and enemies are a rare commodity. The resentment toward her masters has been building up for the past 600 years, and she waits patiently for the right moment to strike back.
Torenia has lived a pretty lonely life, unable to make any deep connections with people. A type of unrelenting sadness accompanies her through the years, reminding her of the empty life she has no choice but to continue. Happiness is just a word, and pain is just a sense.
In the hopes of gaining a form of joy, however short-lived it may be, Torenia pleasures herself in toying with the contenders that wander into Aelhurst. It's a thrill to evoke certain reactions from them, and such fun to see them become more and more frustrated when they try to take out the referee. She refrains from finishing blows, though, as she find no such joy the murder of a living being.
Torenia has yet to make the connection that her unhappiness is caused by two things: resentment to her creators, and her unwillingness to believe she is jealous of Aelhurst's lowly players.
Gatekeeper of Aelhurst
Affects only the victim's vision -- no other senses can be tampered with, e.g. visual effects of a waterfall, but no splashing sound. There is an abrupt sense of pain if the victim tries to interact with the illusion, as though the objects within the illusion are on fire. For example, if she creates an illusionary ball and a character tries to pick it up, it feels as though the ball scorches their fingers. Torenia does not require eye contact to initiate an illusion. Rather, characters merely have to be within a 15 meter (49.2 feet) radius of her. And as always, the more she uses her power, the more fatigued she becomes.
[Note: In writing I will not alert you to what is an illusion and what is not. It will be up to you to study your reality and determine your course of action.]
Master Oregano came up with the idea over a millennia ago that if an opponent could be slowed by any means, even if they were parasitic, it was worth delving into. This power is the product of his twisted playtime, and takes form of a tattoo on Torenia's body. In the briefest of words, the Curse is placed on any non-living thing, and a randomly chosen ailment radiates outward, cursing all beings with a soul in the immediate surroundings. As an alert to players, a white light flashes at the center point of the freshly attached Curse, and moments later a random ailment takes effect. The stamp of a Curse (appearing similar to Torenia's tattoo), once placed, can be reused infinitely. However, Curses may only be activated one at a time. A single Curse does not require much magic, but repetition can be quite taxing.
These curses are in order from least to greatest according to effectiveness:
~Drowsy: Intense feeling of sleepiness.
~Dry Throat: Thirst for water.
~Colour Blindness: Vision temporarily lacks any colour.
~Fever: Typical symptoms of a high fever, i.e. Light-headed with chills.
~Migraine: Intense headache.
~Deafness: Temporary loss of hearing.
~Paralysis: Lack of motor responses. Limbs are unable to move for a time.
~Knock-out: Loss of consciousness for a period of time.
~Blindness: Temporary loss of sight.~Burn: 2nd degree burns targeting the limbs.
~Grenade: Moderately large explosion.
Out of the eleven ailments only four have visual effects; the rest cannot normally be seen -- and they directly attack the body, so holding one's breath won't stop it. The four are as follows: The drowsy effect generates a thick, shiny cloud of gas that, if inhaled, makes the victim sleepy. Paralysis and Burn respectively create bolts of lightning and flames. Grenade, of course, is a mixture of shrapnel, flame, and a loud BOOM.
[Note: In writing I will be using digital dice to determine which ailment will be used. I will not know what ailment I'll have until after I've written the white flash alert in my posts. Also note that even if a charrie is under an illusion, they'll always see the white flash in some form or other.]
Like any caracal look-alike, she has talons and a strong set of jaws. Nothing out of the ordinary about them. Sure, it won't do much against heavy armor or weapons. But exposed skin doesn't stand much of a chance if she can nab it. And due to her large ears, fast legs and cat eyes, she can see, run and hear better than humans.
Torenia is fast and light on her feet, but she has little to no defense against melee weapons. Also, there isn't much she can do against armour. She is known for her dexterity and magic, not brute strength. Close-combat is not one of her strengths, as she would rather attack from afar then risk shattering.
Yes, her largest weakness, seeing as she is made up of stone, is shattering on impact. A hammer to the body would without question reduce her to pieces. Due to shock, Torenia is unable to do anything. When she eventually comes to she is aware enough to use the remaining magic in her system to bond the stones back together.
To be free.
Her theme is Abstract by Touhou. Too lazy to get a link.