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Thread: Protest the Wish [OOC]

  1. #11
    Chapter Master Sarpedon's Avatar
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    Well, looks like you've garnered a bit of a crowd... I'll see if Tancred is up for slaughtering some inferior beings though, he's usually up for that... My CS will be up eventually, get someone to poke me if it's not here tomorrow...

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  2. #12
    Chapter Master Sarpedon's Avatar
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    Name: Tancred Santoro

    Race: Human

    Gender: Male

    Age: 38

    Appearance:

    At this point in his life, Tancred is 185 centimetres tall, and weighs in at 95 kilograms without his armour, and most of that weight is muscle, which he packed on and then toned over the course of many battles. His lightly-tanned body is covered in scars, a long list of small miscalculations. Along with the scars, much of him is tattooed in dark blue ink. Starting at the top of his head and wrapping down his chest to his legs, much of him is coated in lines of scripture, detailing every letter written in the codex of his order. His heavy, angular, and somewhat gaunt features are contrasted by his bright, vitality-filled amber-gold eyes, and topped by his hairless head. His close-cropped beard, however, reveals that his hair would be a very dark brown, were it to be allowed to grow in.

    Background:

    Tancred was born in Har'teth, A monastery hidden deep in a mountain pass, far away from prying eyes. There he was trained, from the moment he could walk, to fight the witch and the daemon, the heretic, and the monster. There he also learned the worship of Zarus, god of humanity, perfection, and domination. He remained under the care of the monastery's knights for many years, until they did what they do with all of their trainees. The then-knight-errant was told to seek out an artefact. Some legendary item that might aid him in his desire to destroy the enemies of man. And it was on this quest where he discovered his signature weapon, the Blessed Maul of Kord. The weapon had been captured by a large band of Orcs, who had begun to worship the thing. Seeing the power it had, the knight proved himself to Kord, vanquishing the Orcs and gaining the right to bear his weapon. Upon returning to the monastery with this mighty weapon, Tancred was made a full member of the order. Here was named Knight, Witch Hunter, and Cleric of both Kord and Zarus.

    He was then given the blessed, red and gold Gothic plate armour and surcoat of the order, gifted a horse, and told to go out into the world and serve as a champion of humanity. In his arrogance, the warrior took on a Daemon Prince alone, and was defeated, though the beast had a cruel sense of humour, and it left the man alive to return to his home in failure. There, Tancred was stripped of his armour and ordered back out into the world. He was to retrieve his hammer, as well as a second artefact, or die in the attempt. This quest took many years to finish, but he managed it. Seeking out lesser lords of other races, the disgraced knight challenged and slew them, and took their badges of office. Having retrieved the crowns of an Elf, a Dwarf, and an Orc, each more arrogant than the last, and all less skilled than the knight, he traded the crowns to his Grand-Master for a Lance of Zarus, which he used to subjugate the Daemon Prince who had taken his hammer. With the daemon under his control, and his rank re-instated, the mighty warrior locked the Daemon Prince within the hammer and the lance, and he carries both with him, always, along with the flammenschwert that he had wielded while disgraced. Once more he became an arrogant warrior, but this time he was tempered by his experience, and he continued his duties to the world, destroying and subjugating all that he could that was not human. And then word came from the monastery that there would be a contest soon. Tancred was selected, and he was one of the first into Aelhurst, eager to slaughter the inferior races that would be attending...

    Personality:

    Tancred is considered haughty and arrogant by most, though he always acts honourably, especially when in the company of fellow humans. People of other races often find themselves on the wrong side of the knight's temper no matter what they might do, and he has only rarely shown mercy to such people. The witch hunter flat out refuses to compromise his beliefs, and will die before he lets anyone who is not human gain much of anything.

    Occupation: Knight of the Order of the Scions Zarus, Witch Hunter, Cleric of Zarus and Kord

    Power/Weapon:

    The Maul of Kord: a massive hammer with a white marble, lozenge-shaped head, marbled with deep crimson veins, and engraved with a prayer to Kord. The haft is carved of hornbeam and it also is adorned with prayers to Kord. The handle itself is wrapped in wire and leather to give it a better gripping surface. It contains one half of the Daemon Prince that originally stole the hammer, and is capable of rendering low-level spells harmless, though it can only manage a few each day. Because of its inhabitant, the maul is also capable of feeding off of Tancred's hate, becoming lighter and easier to wield as it draws more power. This also helps to balance the knight, as it depletes his emotions.

    The Lance of Zarus: A ten-foot spear tipped with a wicked silver spike on each end. There is a cross-guard about a foot down the shaft from the main spike and this is also sharp on both ends. The shaft is also carved of hornbeam, but it is unadorned. It contains the other half of the Daemon Prince and can banish all lesser Daemonic Beings withing a six metre radius once per day. Housing the other half of the Daemon, this lance can also feed on the hatred of its wielder, becoming easier to manage as it draws on the wrathful emotions of those nearby. However, this will not deplete an emotional reserve, as Zarus has blessed it to be used against those who are not human, and they must be hated with all of one's might.

    A generic Flammenschwert: Tancred carries the weapon he bore while disgraced with him, to remind him of his failings. It keeps his arrogance in check, reminding him that some fights require more than brawn, faith, and constitution. It is two metres long, from pommel to tip, and weighs in at three and a half kilos. It will very occasionally manifest magical abilities, but only when Tancred's hatred is at its peak. At this point the sword gains a mind of its own, manifesting a hate-fueled aura that it feels is appropriate.

    Weakness: high-level magic, as well as ranged attacks. Crossbows are particularly unpleasant.

    Dislikes/Fears:* He hates all other races with a passion. All of his being is regularly devoted to hating those who are not human. He fears only his own imperfection, and ignominious death.

    Wish: Tancred wishes to see the human race united and perfected and in control of the world, with all others subjugated or dead.

    Other:

    Tancred's horse, Praetorian, is a massive destrier, and a prime example of the perfect war horse. The big bay horse is trained not only as a steed, but to fight on its own, and is perfectly capable of defeating other beings of lesser skill. Usually, though, Praetorian is content to use his abilities to work with his knight, rather than risking them working separately. And while not the smartest horse, he take direction well, and is not an animal to be trifled with...

    Tancred's armour is not only blessed by both Zarus and Kord, it is also engraved with runes that aid him in battle. Within two metres of him, all spells cast being losing power, and within one metre, they lose a full level of power, reducing the effectiveness of any kind of magic. The energy that might otherwise have gone to the spell is instead converted into hate and used to fuel Tancred's emotions, allowing his weapons to soak up more power from their wielder. As well, creatures that are magical in nature will find their concentration disrupted once they enter the two metre radius, and as they get closer, their ability to focus is disrupted more and more. This ability requires more passionate loathing from the wearer, however.

    Obviously he doesn't play very well with others, but I've found that if I sit him down and we have a good talk, he can be convinced to do a fair bit. If you need something from Tancred, feel free to pm me and we'll talk... And his theme is Siegreicher Marsch by Amon Amarth
    Last edited by Sarpedon; 11-23-2012 at 12:12 PM.

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  3. #13
    Formerly anime335 0ubliz's Avatar
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    Quote Originally Posted by Dlayeth View Post
    Yeah, I think I have a paper or two due and final exams and classes and shit to deal with. Whee.
    Good luck, Dlay! May the force be with you.

    Quote Originally Posted by Andre Valias View Post
    Power/Weapon:
    Unknown to Andre, he has Angelic Heritage in his blood. He is capable of using the most basic of Restoration Magic without an Arcane Mentor, which entails to Healing, Protection and Blessings.

    -- Angel's Shortblade : A Sky Steel Shortblade that belonged to an Angel, the slightly curved has Mysticite Soul Gems embedded in the hilt section, and its sharp edge gleams brightly in the sunlight. It seems easily carried by the wind, and Andre has been skilled enough to throw it like a boomerang on occasion.

    Weakness:
    Andre's emotions are his weak spot.
    WOOT! Well done, Andre. //gives cookies

    I have hardly any complaints here~ Your charrie was a joy to read. Very in-depth and descriptive. I particulalrly enjoyed the heart-wrenching background. The parts that remain in the above quote are things I would like some clarification/edits on.

    When using the angelic magic in his veins, how quickly can he heal himself? Can he mend a broken bone? And does it exhaust him? Concerning Soul Gems, what exactly is their function? Are they storages for raw magic? Or an amplifier of sorts? Emotional weakness is a decent flaw to have, but I was hoping for something a lil more physical. Would you have any ideas for such a thing? :3

    Again, thanks for the CS! If you can answer my questions I'll accept it.

    Quote Originally Posted by TheForgottenOne View Post

    Power/Weapon: A sword made of unknown metal, from which he got in the Mystical Times Era. He has a modern day pistol of pure silver, It can alter everything, but the decision shall not physically or mentally harm Neir in any way. And last but not least, he has the power to control shadows. He can look at any shadow and alter in in any way. He can become the shadow, and bend it to his will.

    Weakness: You must look into his soul, and command it. But even this does not kill him, only makes him kneel down and follow whoever now controls him. But to truly defeat Neir, You must hold the sword that is heated with the flames of pure hatred. Flames in general are not a friend of Neir. They harm him, but not by much.

    Dislikes/Fears:* What makes him uneasy is Fire.

    I hop you enjoy and use my character. As old as he is, he is very vulnerable. you just have to find his achilles heel ;D
    Another lovely CS! I would expect no less from ya, Forgotten. As this is your first time, I'm impressed. You've got quite the interesting charrie going on here. His job must be quite unpleasant if his mind is so dark and secretive it would drive men crazy. However, there are a few things I need to go over with you.

    I don't believe I have any issues with the sword. Your gun, however, really needs explaining. The power sounds similar to reality warping, which is an omni-power that isn't really allowed RPing stories because of the over-powering issue (unless there are serious restrictions). So, if you could make it so there was a bit more clarification on what it can and can't do, we might be able to work with it. But as it stands, that pistol seems a bit too powerful to me. ^^;;

    Your last power, Shadow Manipulation, is a generic power that could easily over-power any other character because you haven't put any limits on it. I'll accept it if you choose one of two things: Narrow it down so you can only control your own shadow. Or option two, become more and more fatigued when you manipulate shadows, perhaps even to the point of a black-out if you over exert yourself.

    Interesting weaknesses, indeed. However, most characters will not be telepathic; they will not have the means to enter someone else's mind, nevermind control it. So, it's not really applicable. Flames, however, is a weakness we can use. If fire could easily kill you, I'd be satisfied. But something's bothering me... You said above "Flames in general are not a friend of Neir. They harm him, but not by much." Is that a suggestion that Neir has such thick skin it can act similar to a shield? You shoulda mentioned it sooner, but now you don't have space for an added defense, so you'd have to drop it.

    Whew. I apologize for the long critique. Try to re-evaluate your strengths and weaknesses, and clarify your powers. I look forward to reading your edited CS, and if you have any questions let me know. I'll quote and explain one last time, just in case: "I hope you enjoy and use my character." I won't be using it. You will.~ When the IC thread is made we will all be 'In Character' (IC), interacting with each others charries and kicking butt. ^w^

    Did I forget anything?




  4. #14
    Chapter Master Sarpedon's Avatar
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    you missed me...

    The Glory of the Soul Drinkers! presented as made by Genkai

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  5. #15
    The Phil-osopher Zephyr116's Avatar
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    I guess I'll make a CS either tonight or sometime tomorrow.
    Quote of the Week: "I never considered a difference of opinion in politics, in religion, in philosophy, as cause for withdrawing from a friend." -- Thomas Jefferson


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  6. #16
    Formerly anime335 0ubliz's Avatar
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    Sarpy: I could never forget you. All is well, and all manner of things is well.

    Zepher: I look forward to it. ^^

    Quote Originally Posted by Sarpedon View Post
    Name: Tancred Santoro

    Race: Human

    Wish: Tancred wishes to see the human race united and perfected and in control of the world, with all others subjugated or dead.

    Other: Obviously he doesn't play very well with others, but I've found that if I sit him down and we have a good talk, he can be convinced to do a fair bit. [<-- Lulz, that made me laugh.]
    Beautiful! I was waiting for a pure human to show up. What an amazing character! Tancred is the type of person I'm going to love to hate. Haughty, arrogant, and extremely racist; perfect characteristics for someone going into a competition that will have very little humans. And due to his talent with powerful weapons, every other player here will likely think twice before risking a fight to the death with him. Plus, that Wish is awesome. Those of other races will do everything in their power to make sure you do not make it to the Masters. ^w^

    I don't believe I see anything wrong with your CS. All your attacks seem in check, and your weaknesses are large enough to give anyone a fair shot at you. Accepted~
    If anyone disagrees, let them speak now or forever hold their bacon.




  7. #17
    The Phil-osopher Zephyr116's Avatar
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    Quote Originally Posted by 0ubliz View Post
    Zepher: I look forward to it. ^^
    Spell fail.
    Quote of the Week: "I never considered a difference of opinion in politics, in religion, in philosophy, as cause for withdrawing from a friend." -- Thomas Jefferson


    Take a look at the new and rich story and setting of Sanctuary!

    Sig updated 6/13/13

  8. #18
    Chapter Master Sarpedon's Avatar
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    YAY! I'm in!

    To be honest, I was expecting someone to declare him unbalanced. He's probably my most over-powered character, but I do my best to keep him in check. It's tough being a regular guy full of hate XD

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  9. #19
    Sexeh Salamandah Andre Valias's Avatar
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    Quote Originally Posted by 0ubliz View Post
    WOOT! Well done, Andre. //gives cookies

    I have hardly any complaints here~ Your charrie was a joy to read. Very in-depth and descriptive. I particulalrly enjoyed the heart-wrenching background. The parts that remain in the above quote are things I would like some clarification/edits on.

    When using the angelic magic in his veins, how quickly can he heal himself? Can he mend a broken bone? And does it exhaust him? Concerning Soul Gems, what exactly is their function? Are they storages for raw magic? Or an amplifier of sorts? Emotional weakness is a decent flaw to have, but I was hoping for something a lil more physical. Would you have any ideas for such a thing? :3

    Again, thanks for the CS! If you can answer my questions I'll accept it.
    Yay! Cookie!~ -noms-
    ____________________________

    a) I partly referred to Elder Scrolls when I said, "Restoration Magic", though I suppose it was a terrible reference~

    In all serious now, however. As a human with Angelic Heritage, as I mentioned, he is capable of using the Restoration School of Magic with ease and more potential, so it entails to a more broader spectrum.

    However, on the basis of healing, he is capable of healing wounds and mending broken bones quite quickly (say, 10 seconds for an open cut) and an average time (say, 30 seconds for a broken arm) respectively. However, for obvious reasons, if he loses a limb then that's out of his league. Limb regeneration is classed as higher advanced magic, falling a few spells short of resurrection.

    And it does exhaust him physically, lesser to greater for wounds to bones respectively. However, following a general fantasy concept where mages simply pull energy out of the air around them (AKA, Mana), it moreso means he cannot use other spells for a period of time.

    If you need me to explain Protection and Blessings, I'd be more than happy to clarify.

    b) Soul Stones and Soul Gems follow different concept as each other.

    Soul Gems are definitely capable of amplifying Andre's spells if he focuses right. However, as he is unaware of their potential, and isn't able to do as such. So essentially, they are just pretty blue gemstones that decorate his items.

    Soul Stones, on the other hand, store magical energy for Andre to use for his spells, and do not require focus to be used. Essentially (assuming you've heard of Cooldown), it basically shortens the amount of time between Andre's casting of spells, allowing him to use more spells in a shorter amount of time. Granted, this is if the Soul Stones absorb any magical energy, and that energy has to be refined and purified. If the city is indeed magical, it would be fine.

    However, it is assumed that the magical energy around the city is raw and unrefined, so isn't viable to be absorbed.

    I'd otherwise assume there may be 'Mana Wells', or in other words, places that release or refine magical energy in a pure and useable form.

    c) I knew you'd probably nitpick emotional weakness. That's understandable.

    I didn't think of any physical weakness as I had no ideas. Andre is fairly nimble, dextrous and acrobatic, so perhaps strength isn't a strong point. Beyond his armour, he is fairly easily crushed by any heavy objects. But I didn't like putting that weakness into words.

    Apart from that, no real ideas for physical weakness. A mental weakness would be his foolhardiness, but otherwise, I have no idea.

    However, if I might dispute, I placed emotional weakness as it would be assumable that someone is bound to say, "I had your mother last night. She screamed like a pregnant cow," and piss him off. And otherwise, being very broad, emotional weakness can entail to his Dislikes and/or Fears, so they would be a part of it as well.


    Rawrs!~
    Looks like I'm back here, oh noes~
    But like, Add me on Skypez or Facebookz so we can chatz more, kays?~

    Looking forward to RPing, yesh?~ <3

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  10. #20

    Very good points!

    Of coarse! Sorry for not being more specific. I wrote this in about 20 minutes while I was very tired. Now to answer your questions.

    Now, his bullets of coarse come with a very steep price. He has to give up a very small part of his soul. He has used enough of his soul to kill those that absolutely needed to fall, and he only has enough of his soul left to shoot 5 shots. Unless someone is willing to offer apart of theirs, but on such veeeeery rare occasion does he ask or even allow this.

    Now, the shadow munipulation, I am willing to do both! He can only control hos shadow, but since he has mastered this art, he can go about 5 to 10 minutes average, controlling it. Now! That still may sound to powerful but! There's a catch! He must be willing the chance of being unable to move for Hours. This would leave him very vulnerable.

    Now, he can use Shadow travel but again, this makes him very exahuasted, so he must take a few hours to regain his energy. And that's just to travel about 100 feet away. That's his limit so far. And a large thunder crackling sound can be heard from where he appeared after the jump.

    Now, about the mind thing, yes, people can't WILL mind control but Neir is very very honorable about this. He will allow a 1 on 1 mind battle. All the person has to do, is challenge him. No matter when, if they yell it out, he will accept. No matter how tired he is.

    Now the fire thing, I agree, that is a little to much so let's go down to making it so his skin will shrivel up at the touch of flames. It will serve rely hurt him to feel warmth, any sudden warmth, so he wears a jacket to cover most of it up. How's that?

    Anything else??

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