The Magic Thieves
In the mythical world of Lunea, there is a great Kingdom ruled over by a group of magical beings. It is said that in the beginning, no world existed; instead, there was a great emptiness from which the first God was born as a great sphere of light. This being was neither male nor female – such ideas hadn’t been thought of yet – but from this being sprung forth Lunea and magical children which would rule Lunea, her humans and her animals.
The first God was not a wholesome one; he yearned for excitement and drama. He created dark creatures with powers strong enough to rival Lunea’s protectors – Demons were created, and for many centuries they did battle with Lunea’s magical children who came to be known as the Protectors.
The Protectors never had the powers of their creator; they were no more than Demi Gods with an array of powers dealt out to them by destiny. Protectors were not immortal; not unless they had been gifted with the power of immortality. The Demons came in all shapes and sizes; whichever horrors the imagination could summon, and every so often a Demon was powerful that it would require many of the Protectors to kill it.
Over time, the Protectors and humans came together to build a kingdom which was reasonably named Paridisia – for the kingdom became a Paradise which was shaped by the Protectors over the centuries, filled with glorious temples, scenery which defied the laws of nature, luxuries beyond imagination and a great magical wall which surrounded the entire kingdom.
The Demons could never enter Paridisia – in the rare event that some could manage to slip through, the Protectors combined their powers and swiftly brought them to an end. Paridisia would always be safe as long as the humans and Protectors of the kingdom remained united.
However, the past two hundred years haven’t been easy. The latest batches of Protectors aren’t very powerful and the Demons seem to be slipping through into the kingdom more and more; a few protectors have died putting a stop to the grotesque hordes. More than a few humans were murdered or abducted by the creatures into the wastelands beyond Paridisia – into Hell.
There have been humans rioting against the Protectoral Council; the most senior Protectors throughout the Kingdom chosen to rule the land. This is because certain Protectors don’t believe they should have to use their powers to protect the humans nor risk their own necks for them; instead, they live in luxurious homes whilst the humans descend further into decadence and poverty.
There is one way for the humans to take control of their land from these Protectors. An underground movement is gaining strength as well as the attention of the Protectors; from the poverty of Paridisia has risen a Thieves Guild. They have stolen many great treasures from the Protectors themselves as well as the most wealthy humans; but they wish to steal the most valuable of treasures, the Protectors magic.
To do so, they require a Protector to die or willingly pass on their powers to a human. This has stirred the Protectors up enough for them to go on a witch hunt against the Thieves, but with Demon attacks coming thick and fast, will this solve anything?
The Humans -
The Humans of Paridisia far outnumber the few Protectors despite the majority of them bowing to their will. However a few realise that being human does not mean being helpless; Protectors can be killed by mortal hands and a few realise this may be what it takes to save the land from the Demon hordes. These few have banded into a Thieves Guild which operates throughout the land in many secret places - behind waterfalls, beneath city streets, even within aristocratic mansions. Although some refuse to kill the Protectors, there are those with the power who are willing.
It should be noted that to join the Thieves Guild isn't a choice to be taken lightly; the Guild is comprised mostly by vicious humans who have grown up in poverty and who yearn for power and revenge. You're more likely to get your throat slit than you are to steal a Protectors magic.
The Protectors -
These are usually the offspring of other Protectors and the latest in a long line of those who are tasked with fighting the hordes. Not all Protectors are corrupt; some try and help the humans out of poverty, although in small numbers they lack the influence to do so. As well as this, lately the Protectors haven't been born with great magic; in the past there have been Protectors who could breathe jets of fire which could consume entire hordes but lately they have received far less useful powers; turning water into fire or being able to speak to camels. Many of those who have received useful powers refuse to risk their lives for the human masses and have renounced their titles as Protectors for an easier life, calling for the humans to protect themselves.
The Demons -
The last couple of centuries have been greater than any of those in the past millenia. Destiny has been kind to the Demons and many have grown to be great, powerful monstrosities capable of coordinating with lesser demons to form invasion forces capable of slaughtering hundreds of humans. Although most Demons are little more intelligent than animals, there are those with intelligence greater than a human and they are thirsty for human flesh and an escape from the Hellish wastelands.
Last edited by Adjectives; 11-22-2012 at 07:57 AM.
If you can get other people, YES.
I really just sort of pieced it together, so if you're interested feedback on how you'd like it to be would be good. You know, since you'll be playing the characters.
For example, I'm not entirely sure on whether each of the Protectors ought to have individual abilities or general magic, so I just settled with individual abilities. Would these abilities be passed on down family lines or do the Protectors children have entirely separate abilities? Are the outsides of Paridisia all Hell, or are there other Kingdoms to be found later? I didn't think too deeply into the Protectoral Council either.
But I do know that I want players to be able to become Demons if they so choose; they can take human form and infiltrate the city as the story begins, they don't need to be ten foot trolls who command armies of demonic imps.
I'm interested, definitely interested. It sounds top.
Having slight specialisms amongst the protectors makes sense. Could the outside of Paridisia be a type of wasteland? That which was once civilised but was abandoned over time as the protectors' powers declined; not in demon control either, but a sort of middle-ground, a dangerous battlefield...
Hector: What art thou, Greek? art thou for Hector's match? Art thou of blood and honour?
Thersites: No, no, I am a rascal; a scurvy railing knave: a very filthy rogue.
Hector: I do believe thee: live.
Yeah, that sounds like a great idea. It wouldn't make much sense for the Demons to be clawing at the walls outside all the time, would it? :P
Perhaps the wastelands can be an expanse surrounding the Kingdom walls, beyond which there are mountains or some other obstacles which the Demons freely roam? Perhaps even jungles, constantly plunged in darkness. I can imagine the tales of peasants being snatched from the slums in the night by flying demons to the dark jungle. :P
I'll try and map out the geography of the Lunea tomorrow.
I do worry that giving all Protectors general magical powers can make the roleplay too easy; so and so throws a fireball there, such and such throws a jet of acid over there. Not only that, it would make it more difficult for the Thieves to steal the Protectors magical abilities.