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Thread: [OOC] Warring States ( Reboot | Medieval NRP )

  1. #71
    Senior Member orangebox's Avatar
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    I use Adobe Photoshop. The finalized version is up - along with land and sea routes plotted for your convenience

    Number of NPC settlements;
    2 Cities
    17 Towns
    25 Villages

    As it is, without Naval forces in play, it is easy to create chokepoints. However, those who has a decent grip on Port Settlements will gain the ability to 'access behind enemy lines' through Water Routes.

    Edit:
    Just noticed that there's actually more settlements in play than before... Would you guys like to minimize the amount of Settlements so you'd be able to get into combat with one another earlier or keep it as is?
    Last edited by orangebox; 11-21-2012 at 02:56 AM.

  2. #72
    I-I can carry too! TatsuaAiisen's Avatar
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    Keep it as it is. I'm a lot less defensible now (In the previous rp, Calypse would have been nigh impossible to invade,) but I don't really mind. It's balanced

    - - - Updated - - -

    To clarify, the mountains around Calypse are the Jumai Highlands? Or are they just mountains?
    Last edited by TatsuaAiisen; 11-21-2012 at 08:19 AM.

  3. #73
    The Darklord Raptorman's Avatar
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    I'm happy with it, is the barren lands near me to be where the Clifflord mountain once stood?

  4. #74
    Senior Member orangebox's Avatar
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    Tatsua > It is the Jumai Highlands - because I can't get a 'hilly' mountain - I had to replace it with a Mountain symbol.

    Then again, I made a 'dune mound' symbol for the Crescent Desert - which I could use it for the Jumai Highlands...But - I'll change it on the next map update.

    Raptorman > Yes, as you mentioned that your nation is built around where the Clifflord's home were - the entire area is less fertile than other places in the continent due to land poisoning from metalworking by the ancient Clifflords. As such, you'll notice that there are barely any trees around the northern part of the continent.

  5. #75
    The Darklord Raptorman's Avatar
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    Alright. Just was checking to make sure. I suppose there are more likely to be some of the remaining clifflord settlements around there too then in other places.

  6. #76
    Senior Member orangebox's Avatar
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    Well, that's for the players to discover

  7. #77
    The Darklord Raptorman's Avatar
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    Are you going to be adding the accepted characters and things like that to the first post as well orange?

    - - - Updated - - -

    Also, if I create a fortress, can I make a storage unit in the fortress and store food there?

  8. #78
    Senior Member orangebox's Avatar
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    Quote Originally Posted by Raptorman View Post
    Are you going to be adding the accepted characters and things like that to the first post as well orange?

    - - - Updated - - -

    Also, if I create a fortress, can I make a storage unit in the fortress and store food there?
    Yes I am. But apparently, I am waiting for Keia to do it - as he categorizes it much better than I can.

    ---

    I am not sure if I want to implement it or not, as there seems to be a lot of things going on in the RP and may swamp players with too much information. Especially when I am pretty bad at organizing them ._.

    Bring this up again in the future if you plan to do it. I'll see if the players are getting the hang of the game system or not. If they are, it'll be easier to implement something new.

  9. #79
    Non-autist Savant Dominus's Avatar
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    The Merchant General isn't aligned with any sovereign yet, but I'm deciding that because of his background he'll favor the S'laa at the beginning. But there's an entire ocean to master.
    ---
    Also, I'm at an airport right now, so I won't be able to respond for quite some time. I want to make another special trait for Anthony Ketrelli, something to do with Naval Units I think.

  10. #80
    Origin of my World Keia Vewyx's Avatar
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    Quote Originally Posted by orangebox View Post
    I use Adobe Photoshop.
    Too good, too strong.

    Edit:
    Just noticed that there's actually more settlements in play than before... Would you guys like to minimize the amount of Settlements so you'd be able to get into combat with one another earlier or keep it as is?
    Well, as it is now, we can have more Res and Food, though it takes a little longer to reach places (the old one had about a 4-settlement path between each capital, while this on has about a 5-6 settlement path between each capital).

    Quote Originally Posted by orangebox View Post
    Yes I am. But apparently, I am waiting for Keia to do it - as he categorizes it much better than I can.
    I'm on it.


    Version A


    Player Role Name Race Allegiance Link
    orangebox GM / NPC EVERYONE EVERYONE ZAWARUDO -
    Rapterman Sovereign Radiance Quiria II Nierslin Kniel-sis X
    The Nexerus Sovereign Master Ardinm Kaklet S'laa S'laaeth X
    Keia Vewyx General Kol Raus Clifflord Kniel-sis X
    Dominus General Anthony Ketrelli Human Unaffiliated X
    Lecos General Burin Dwarf Unaffiliated X
    TatsuaAiisen Sovereign Jumanj Na Kartija Human Miya'Juma X
    El Noche General Deeo, Son of Trigon Banar'ri Unaffiliated X
    BlckDmnd General(s) Renjo and Hazino On'Dar Humans Miya'Juma X
    Heroguy Possible General - - - -
    Ale Possible General - - - -
    Last edited by Keia Vewyx; 11-21-2012 at 12:27 PM.

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