Name: Kal Stormgate.¨
Alias: The Mage-Hunter.
Age: 29
Gender: Male
Race: Human
Hometown: Alethir, Lorynthia
Appearance:
6'6 muscularly built, not exactly a surprise, given his past. He is very muscular, his eyes are green, and he is arguably rather handsome.
He have big scars on his chest, one going so deep that it distorts his skin to the degree that it's unrecognizeable.
He also has a tatoo, on his left arm with some form of canine on it, saying " Alethir Marines, 12th division."
His clothes consists of a black shirt, with brown leather pants under, as well as one brown leather jacket over his upper-body. He carries his sword in a sanguine colored sheath by his waist. The handle of the blade is secured with an extra leather strap.
His armor is mostly just lighter plates. that offers protection against slashing and piercing attacks, little defence against blunt force.
Equipment:
Gunblade:
Enhanced with mystical properties, the blade and the darts are said to disrupts magic on contact, allowing Kal to fend off mages and mystical creatures with relative ease. This is Kal's only weapon, and virtually the only weapon he can use. The blade can fire one dart every 5th second, as that's how long it takes for the cylinder to rotate. It can fire 6 darts if it's fully loaded, reloading the weapon takes quite some time, as Kal basically has to dissemble the entire weapon to reload the cylinder. As such, he fires with it rather rarely.
Bullets: He carries a quiver filled with darts by his waist. There's bullets of varried quality made out of different materials.
Listing of darts.
Regular.
Silver.
Copper
Non-Lethal.
Skills & Abilities:
Commando: Trained to be able to take down an entire enemy force, with as little man-power as possible, Kal is a well trained Commando Soldier. This includes, but is not only limited to: Basic tactics, Hand-To-Hand training, training in navigation, and how to control carriages.
Swordsmanship: Kal is skilled in the use of swordplay, like most of Mankind. However, his swordskills are however limited to his Gunblade. His style of fighting is something akin to fencing.
Anti-Mage: His greatest ability, is however his resistance against and knowledge of magic. He is well versed in how to counter magic, and in how to survive it. Naturally, this has all required great training and practice, lots and lots of scars and broken bones
History:Born in Alethir, one of the great cities of the mainland, his mother was a priestess ,and his father was a hunter. Kal's life was fairly normal up until he was about five years old. Alethir had gotten into a conflict with a nearby group of very powerful bandits, both in terms of manpower and equipment, but also in terms of influence. The soldiers of Alethir was well-trained, but Alethir's greatest virtue was in Naval combat, and their Marines, whom at this time was out on a mission, at least the vast majority of them were.
The Bandits force a raid onto the city of Alethir, many died on both sides. Amongst them, his mother, whom had tried to help the wounded. Filled with anger and grief, Kal signed up to get martial training, despite his young age. The officers had laughed in his face, as it was standard Alethir policy to only train boys of 8 years of age. However, Kal's burning passion for getting justice for the wrongs that had been done to him, forced the officers to bend the rules, oh so slightly for the youngling.
He entered the Naval-Academy, and was to begin the very basic training, how to become a good chore-boy, as well as the very basics of swordplay. He found himself failing the latter miserably, while he performed fairly well with the Crossbows that was used, he never could grasp the use of a sword. A sword was so... Clumsy.. and messy, it wasn't clean and brutal, like him.
He was made a squire, to one of the senior Marines, Mathews when he was 13 years old. Mathews began training him in the combat-aspects of his training. He was taken onto the voyage ride of the Battleship Marie, lead by Mathews. He rode with Mathews for four years, during which he found his own unique fighting style with the Gunblade.
Now, he would become an actual marine, which was another two year-training / survival test in the jungles of Karaxia, Kal got wounded several times, and was sure he'd die just as many. But he pressed on, and emerged after one year and nine month as a hardened warrior. To return home, to finalize his Marine training. Being now 19 years old, he was a fully-fledged Marine. He was assigned to the 12th division, again under Mathews care, but this time not as his squire, but as his soldier.
4 years, and 186 operations later, he found out the truth ,about the bandits that had robbed his mother of her life. The rage that had consumed him in his childhood had been refuled, as he had defected from the army, and sought out the bandits. Infiltrating their base, and Dispatching of the bandits was easy for him with the skills he had acquired. Questioning the bandit about their motives for attacking his city, despite knowing that they had no chance of winning against their defenses, the bandit's dying words was that of a mage whom had ordered them to slaughter the priestesses of every mayor city on the coast of the land. Why? He had no idea, but he had only followed orders. So was his last statement, before Kal had dismembered his body.
Searching out the mage, it didn't take more than two months, some hickups by evading fellow marines, they didn't take lightly to deserters, it would seem. He found the mage, a man called Xianxal, hundreds of years old, and as powerful as could be, Kal had fought him, but been beaten, almost dying in the process. This was how he earned his scars, the burning power of Xianxal's flames was too much for the marine to handle..
Spending the years after his recovery searching for ways to protect against, and defeat mages, he have destroyed several evil spellcasters, but still found no clues of Xinxal's where-abouts. He have heard about the plague, and has joined the group of adventures, not sharing the fact that he's a deserter, or his true motives for joining the group.






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