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Thread: Panchrest [Characters]

  1. #1
    ♡ SAD 'N' SASSY ♡ Teen Idle's Avatar
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    Panchrest [Characters]

    PANCHREST
    In Character | Out of Character | Characters


    This thread is an archive of all characters accepted into the Panchrest roleplay.
    Please note that only accepted character sheets may be posted here.



    _____________________________________________




    Name: Janna Kristallađur
    Age: 120
    Gender: Female
    Race: Elf
    Hometown: Falinnstađur



    Equipment: Elves have little care for material things, and so Janna travels relatively lightly.
    Her only necessity when travelling is a strange, bright orange crystal, which she claims can be used as a tool of divination.
    She is also equipped with her Galdurhörpe - an enchanted harp worn as a belt, through which she casts her spells, though it can also be played as a regular instrument. Her clothes have many tiny links which provide some protection against weapons, but not enough for her to be able to withstand forceful attacks.

    Skills & Abilities: Janna's main talent is her affinity with Kristalgaldur, or 'crystal magic'. Using this gift, for which she is famous for, Janna can not only create magickal crystals, but also has arcane power over them - levitating and propelling them at awesome speeds, enchanting them to boast magickal qualities and divining through them, allowing her to see goings on anywhere in Asgarnia.
    Janna is considered very wise by her fellow elves, who have known her long enough now to accept that passing off her eccentric mannerisms as insanity would be a foolish thing to do - however, other races are not so informed, and so she is often regarded as a mad witch by foreigners. Like most elves, Janna is adapt at brewing various potions from the plants around her - although her knowledge of foreign plants, like most foreign things, is somewhat limited, and it is the naivety in the mainland that proves as her biggest weakness, as she does not understand the culture or ways of the mainlanders.

    History: Due to her reclusive nature, not much is actually known of Janna. She has lived on the outskirts of the humble settlement of Falinnstađur - a village that in itself is very secluded from the rest of Vitaria - for around seventy years. Nobody knows really where she came from or why and she seemed to appear from nowhere. One day, an odd little hut had been constructed on the outskirts of the village, the next she was spotted moving in. Word spread through Falinnstađur that a new resident had arrived and the inhabitants were eager to meet her... A desire that, once satisfied, was soon met with regret. Janna was regarded as crazy and odd, and soon found herself to be isolated by the people of Falinnstađur. This, in all truth, did not bother Janna - unbeknownst to the elves, she had left her home, the capital city Vitar, when she was but 12 years old (elves becoming independent at a much earlier age), and soon found herself living in a cave she had stumbled upon in the Vitarian mountains. It was perfect - very local to a fresh stream which could be follow four about forty minutes to a lush spot of greenery. But it was what was within the cavern that intrigued her the most - crystals. She became enamoured with the sparkling natural constructs, her amazement at their formation never faltering. As she began to develop arcane prowess, it was directly influenced by the crystals she spent so long with, and this is where she earned her powers.
    Nevertheless, so many years of isolation with only the whispering walls of the crystal cavern to comfort her effected her mannerisms, and whilst very self-disciplined and observant, she comes across as very eccentric and weird. Regarded as nothing more than an insane hag, she was ignored for many years - that is, until the dark elves from a neighbouring settlement attacked. Janna had predicted the attack several hours before it had happened through divination, and rushed into the village to warn the others - only for her calls to fall on deaf ears of disbelief. Taking matters into her own hands, she stood at the gates of the village in wait, playing her Galdurhörpe when the aggressors came into view and weaving hundreds of crystals around her. When the small army drew closer, she began firing the shards in a chaotic frenzy, piercing through their bodies multiple times as the shards of crystal propelled themselves at their flesh at lightning speeds, surrounding them like a disturbed swarm of stinging insects. Following the display, Janna retreated to her cabin, ignoring the praise and gratefulness of the villagers and rejecting their tokens of gratitude. She was not bitter, she just did not feel like she needed them, and so she returned to her normal life, as did the rest of the village. Regardless, she was seen as being very wise and powerful from that point on, and elves would often visit her when they were in need of advice or aid... Although, truth be told, it was only within these situations of need that she would be consulted, and was otherwise ignored.
    Fabled in the elven lands as being one of the most powerful elven mages alive, the Emperor demanded her presence in finding the panchrest, and as reluctant as she was to abandon her quiet life, Janna was more than willing to defend her people.
    Last edited by Teen Idle; 11-21-2012 at 12:28 PM.


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  2. #2
    Never Lost A Case. Hillan's Avatar
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    Name: Kal Stormgate.¨
    Alias: The Mage-Hunter.
    Age: 29
    Gender: Male
    Race: Human
    Hometown: Alethir, Lorynthia

    Appearance:
    6'6 muscularly built, not exactly a surprise, given his past. He is very muscular, his eyes are green, and he is arguably rather handsome.
    He have big scars on his chest, one going so deep that it distorts his skin to the degree that it's unrecognizeable.
    He also has a tatoo, on his left arm with some form of canine on it, saying " Alethir Marines, 12th division."

    His clothes consists of a black shirt, with brown leather pants under, as well as one brown leather jacket over his upper-body. He carries his sword in a sanguine colored sheath by his waist. The handle of the blade is secured with an extra leather strap.
    His armor is mostly just lighter plates. that offers protection against slashing and piercing attacks, little defence against blunt force.

    Equipment:
    Gunblade:
    Enhanced with mystical properties, the blade and the darts are said to disrupts magic on contact, allowing Kal to fend off mages and mystical creatures with relative ease. This is Kal's only weapon, and virtually the only weapon he can use. The blade can fire one dart every 5th second, as that's how long it takes for the cylinder to rotate. It can fire 6 darts if it's fully loaded, reloading the weapon takes quite some time, as Kal basically has to dissemble the entire weapon to reload the cylinder. As such, he fires with it rather rarely.

    Bullets: He carries a quiver filled with darts by his waist. There's bullets of varried quality made out of different materials.
    Listing of darts.

    Regular.
    Silver.
    Copper
    Non-Lethal.


    Skills & Abilities:
    Commando: Trained to be able to take down an entire enemy force, with as little man-power as possible, Kal is a well trained Commando Soldier. This includes, but is not only limited to: Basic tactics, Hand-To-Hand training, training in navigation, and how to control carriages.

    Swordsmanship: Kal is skilled in the use of swordplay, like most of Mankind. However, his swordskills are however limited to his Gunblade. His style of fighting is something akin to fencing.

    Anti-Mage: His greatest ability, is however his resistance against and knowledge of magic. He is well versed in how to counter magic, and in how to survive it. Naturally, this has all required great training and practice, lots and lots of scars and broken bones

    History:Born in Alethir, one of the great cities of the mainland, his mother was a priestess ,and his father was a hunter. Kal's life was fairly normal up until he was about five years old. Alethir had gotten into a conflict with a nearby group of very powerful bandits, both in terms of manpower and equipment, but also in terms of influence. The soldiers of Alethir was well-trained, but Alethir's greatest virtue was in Naval combat, and their Marines, whom at this time was out on a mission, at least the vast majority of them were.

    The Bandits force a raid onto the city of Alethir, many died on both sides. Amongst them, his mother, whom had tried to help the wounded. Filled with anger and grief, Kal signed up to get martial training, despite his young age. The officers had laughed in his face, as it was standard Alethir policy to only train boys of 8 years of age. However, Kal's burning passion for getting justice for the wrongs that had been done to him, forced the officers to bend the rules, oh so slightly for the youngling.

    He entered the Naval-Academy, and was to begin the very basic training, how to become a good chore-boy, as well as the very basics of swordplay. He found himself failing the latter miserably, while he performed fairly well with the Crossbows that was used, he never could grasp the use of a sword. A sword was so... Clumsy.. and messy, it wasn't clean and brutal, like him.

    He was made a squire, to one of the senior Marines, Mathews when he was 13 years old. Mathews began training him in the combat-aspects of his training. He was taken onto the voyage ride of the Battleship Marie, lead by Mathews. He rode with Mathews for four years, during which he found his own unique fighting style with the Gunblade.

    Now, he would become an actual marine, which was another two year-training / survival test in the jungles of Karaxia, Kal got wounded several times, and was sure he'd die just as many. But he pressed on, and emerged after one year and nine month as a hardened warrior. To return home, to finalize his Marine training. Being now 19 years old, he was a fully-fledged Marine. He was assigned to the 12th division, again under Mathews care, but this time not as his squire, but as his soldier.

    4 years, and 186 operations later, he found out the truth ,about the bandits that had robbed his mother of her life. The rage that had consumed him in his childhood had been refuled, as he had defected from the army, and sought out the bandits. Infiltrating their base, and Dispatching of the bandits was easy for him with the skills he had acquired. Questioning the bandit about their motives for attacking his city, despite knowing that they had no chance of winning against their defenses, the bandit's dying words was that of a mage whom had ordered them to slaughter the priestesses of every mayor city on the coast of the land. Why? He had no idea, but he had only followed orders. So was his last statement, before Kal had dismembered his body.

    Searching out the mage, it didn't take more than two months, some hickups by evading fellow marines, they didn't take lightly to deserters, it would seem. He found the mage, a man called Xianxal, hundreds of years old, and as powerful as could be, Kal had fought him, but been beaten, almost dying in the process. This was how he earned his scars, the burning power of Xianxal's flames was too much for the marine to handle..

    Spending the years after his recovery searching for ways to protect against, and defeat mages, he have destroyed several evil spellcasters, but still found no clues of Xinxal's where-abouts. He have heard about the plague, and has joined the group of adventures, not sharing the fact that he's a deserter, or his true motives for joining the group.

    Last edited by Hillan; 11-21-2012 at 01:10 PM.
    It’s not on the menu, but might I suggest the ‘I got my ass kicked’ martini?



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  3. #3
    As cute as cute can be KonanCutie's Avatar
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    Name: Ewart ”Ewen” Tanner, Ewen the eager


    Age: 34


    Gender: Male


    Race: Human


    Hometown: Sassilur, Lorynthia


    Appearance: Ewen looks like he is well built, but he is not muscular. He have neck-long brown hair and have a little darker mustache. He have blue eyes and a quite distinctive nose. He is 179 cm long and normally wears simple clothes like a white shirt and brown pants.


    Equipment: Simple clothes. A purse with travel money (can't say how much because I don't know what economy there is in this world, it would be enough for travel at least). His sword Esmeruade.

    Skills & abillities: Ewen can't use any magic, however he is a very skilled swordsman.
    He works best with a one-handed sword but he also have basic knowledge in two-handed swords and knives. He is quite a good leader, knowing both leadership and tactics and strategy which he learned from various of missions. He also know how to survive in the wilds and in the city (though he is not a good hunter).

    History: Ewart Tanner, shotly called Ewen, were born in Hilliyth where he lived with his parents.
    They worked with leather, clothes and tailoring. Ewen loved going on adventure around town, he had always been adventurous since he was born. When Ewen where but 5 years old his parents died in a terrible accident. Mr Tanner had been working on a robe for the local mage, but the mage were not happy with result. They ended up fighting about Mr Tanner paying back or not. After a hour of arguing the mage lost control of his anger and hurled a bolt of fire at Mr Tanner which killed Mr Tanner but also burned down the house and burned in Miss Tanner as well. Luckily that day Ewen was out playing. The mage got hung for murder but Ewen sat crying alone. Since that day Ewen started to despise magic. This would eventually get better with the years but he still haven't fully gotten over it.

    The life as an orphan is tough. He survived by working for the locals, performing easy tasks like carrying things or delivering products. When he turned 19 he left the village, heading south for jythillir. There he met a man named Rupert. He was an old man working as a weapon smith. He worked for him til Rupert died 3 years later. Ewen had no talent for smithing but Rupert saw that Ewen were quite talented with a sword. When they got time off they practiced fencing in the backyard. When Rupert died Ewen had nowhere to go. Then one he figured out what he was meant for. The only really talent he had was swordsmanship so what else could he be but a mercenary. He took his last pieces of silver and bought himself decent clothes and provisions and leaved town.

    Where ever he went he tried to announce himself as much as he could. It all started with small jobs. Delivering goods or helping with guard shifts. His clients started to call him Ewen the eager. He was always so ambitious and loyal when he took a mission. The time flew and finally he found himself with a real mission. A noble needed some extra protection. He were to be escorted home after he been to a meeting in Loryn but the route he planned to take was infamous for being dangerous. The rumors appeared to be true. Their way were cut by bandits and a fight broke out. After the battle only Ewen and the noble were still alive. As a token of his gratitude the noble let his best smith make a weapon for Ewen. It turned out to be a masterpiece. The sword was longer than a short sword but shorted than a long sword. Perfectly balanced with golden knob and green hilt.
    On the knob was also a big emerald. On the blade were a light green pattern that shimmered in the sunlight. He named his swaord Esmeruade

    This event were the hot topic for months all around Lorynthia. “Ewen the eager, he is a real fighter you know! Holding his ground against never ending waves of bandits!”. Ewen was now quite re-known and got the chance to be present in more great events. An example is the fight in Sassilur. He got hired to lead the rebellion there against the oppressing governor. It was a epic battle going on for 5 days. Even though they fought 3:1 they still won. Ewen lives now in Sassilur, using it as an outpost for taking on missions around the land.

    Present time now he got a request for a new mission. It was from the emperor himself! A mission about saving the world, something a mercenary like him can not deny. And so Ewen set course for Loryn.
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  4. #4
    Lord of Latveria TopHat's Avatar
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    Name: Cogitos
    Age: 80
    Gender: Technically asexual, constructed to appear masculine.
    Race: Elven Mana Golem
    Hometown: Monad Library, Vitaria

    Appearance:


    Equipment: Large tomes detailing alchemical recipes and spells.

    Skills & Abilities: Highly knowledgeable on the matters of the arcane and on the history on the various races. His body was created unnaturally strong and his stony flesh is naturally more durable than that of a humans. He has natural mystical power, but his design restricts him to mainly use his magic for healing purposes.

    History: Cogitos was among 10 Golems designed by the keepers of the Monad Library to keep guard over the sacred texts, either from theft or vandalism. The library was far from grand as it's name and function would imply. It was probably one of the only good structures in the mysterious elven homeland. The tomes there were welcome to read for free by all, but the Keeper's did still need the golems to make sure the books were safe from external threats.

    Cogitos' secondary duty was to read through some of the old mystic tomes and memorise their knowledge, so that if the books were ever lost or destroyed he would be capable of rewriting the texts. A boring existence, but...well he hardly cared. He knew nothing else.

    When the outbreak was detected, The ancients of the Monad had decided to send him along to the Emperor in his mission to find the Panchrest. They figured that with the golems knowledge would prove highly useful and if any brewing or enhancements needed to be done to whatever cure was found, he would be the one smart enough to accomplish it.

  5. #5
    The Ruined Nron's Avatar
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    Name: Zradnyk iz Dom byl Utrachen Krasoty, known to others of his kind as 'Predatel'skaya Gospoda' (The Traitorous Lord) and Gospodʹ Lizingodateley (The Lord of Lessers).

    Age: 2,947

    Gender: Male

    Race: Vampire

    Hometown: Dom byl Utrachen Krasoty (The House of Faded Beauty), located on the highest peak of the Razrushanyyeka (Shattered Mountain), Frostfang Islands.

    Appearance: 'Human' Form -
    Spoiler


    Not shown: Bat-like ears hidden behind his head of hair, his fangs, small jutting bits of bone beneath his sleeves that grow to form his wings when he reverts back into his natural form.

    Vampiric Form -
    Spoiler


    While in his natural form, Zradnyk's body is more muscular than that of his human form. Additionally, like all vampires, he has claws on his feet and hands, the latter of which are a part of his rather impressive wingspan. He stands at roughly 6' in his natural form, three inches taller than his 'human' form.

    Equipment: Aside from the rather extravagant (if dated) clothing he wears while in his more 'acceptable' form, Zradnyk carries around small vials of blood to help sustain himself when running low on any source of blood. Given that he fancies himself something of a swordsman he also possesses an ornate, though extremely serviceable, basket-hilted broadsword.

    Skills & Abilities: An expert at infiltration and stealth as well as the art of silent killing, Zradnyk is also a cunning individual who has survived for as long as he has by outsmarting and tricking all of those around him. He has, over the course of his life, become rather skilled with a blade, though he is far more deadly when using his fangs and claws, something he has incorporated into his swordsmanship to great effect.

    Detecting and disarming traps is nearly second nature to Zradnyk and he has little trouble dealing with even the most insidious of devices meant to deter unwanted guests. He has a somewhat extensive knowledge of poisons as well, though he lacks any experience in the ways of creating their cures.

    His natural Vampiric abilities are only available to him when he is not in his 'Human' form.

    History: Zradnyk iz Dom byl Utrachen Krasoty was born nearly three millennia before the quest to find the Panchrest began. Born high above the frozen plains of the Frostfang Islands, to the House of Faded Beauty nestled on the highest peak of the Shattered Mountain, Zradnyk was the seventeenth child of the Lord of the House. Despite being what most would consider to be nothing more than an 'extra child', Zradnyk found favor with his father due to his success with hunting at an early age as well as his skill in combat when the Household was threatened by some creature or another Household. Zradnyk was even more favored by his father due to his unwavering loyalty to his Household and, by extension, the orders of his father.

    To better understand the individual known as Zradnyk iz Dom byl Utrachen Krasoty though one must first come to understand the House of which he belongs to, Dom byl Utrachen Krasoty. Dom byl Utrachen Krasoty (or the House of Faded Beauty as it is known to those outside of the Frostfang Islands) is one of the longest standing and most influential Vampiric Households still in existence. Once called by another name, the Household attained it's current name when it's previous Lord, the father of Zradnyk, caused the Household to deteriorate and fall far from power, putting Dom byl Utrachen Krasoty at the very bottom of the powerful Vampiric Households. For nearly a millennium Zradnyk's father did nothing to try and regain the power his Household once held, instead choosing to squander what little wealth they had left to purchase himself slaves from the other parts of the Empire, not for nourishment but for pleasure. He even went so far as to send Zradnyk off into the Empire to work as an assassin with the sole goal of funding his father's expenses.

    Zradnyk was no stranger to killing, silently or otherwise, and he took to his assigned craft like a duck to water, quickly gaining a reputation through out the Imperial underworld as one of it's most successful and dangerous assassins for hire. He learned from master thieves, worked alongside famous renegades, and dined with powerful crime lords, constantly evading the Empire's finest trackers and lawmen. He was responsible for the assassinations of merchants and thieves, lords and peasants, saints and sinners, constantly growing in his craft and in his understanding of the lands outside of the Frostfang Islands. And during his centuries though the Empire Zradnyk fed, almost never running low on a source of blood to sustain himself or his abilities. Having grown up in the House that he did, Zradnyk had rarely been able to enjoy the taste of human or dwarf blood unless his father had given him and his siblings an aged slave of his, a rare occurrence indeed.

    Eventually though even Zradnyk, a now legendary and infamous assassin nearly a thousand years old, met his match in a Human mage. The mage, a man who went by no name but 'Tracker', was sent by the then Emperor to track down and bring Zradnyk before him to be tried for his crimes. Taking on the identity of a high priest Zradnyk had been hired to eliminate, Tracker was able to set up an ambush Zradnyk and catch him unawares. Unfortunately for Tracker, Zradnyk was able to escape relatively unharmed, though Tracker was able to imbed a small, irremovable metal shard inside of Zradnyk, allowing him to track him down anywhere via magical means. After being found several more times over the course of three years, Zradnyk realized that Tracker had a means of locating him anywhere and decided to return to the Frostfang Islands lest the mage get lucky one day.

    Upon arriving at the now decrepit castle that housed Dom byl Utrachen Krasoty, Zradnyk found that most of his siblings and relatives who had once inhabited the castle were either dead or had left. In his absence, Zradnyk's father had completely ruined the House of Faded Beauty. Eventually Zradnyk's own siblings had abandoned their father, leaving to live with the lesser Vampires in their collective roosts rather than live out their days in shame. Zradnyk found his father in his bedchamber, surrounded by the bodies of long drained slaves and clearly insane. From the state of the castle and the corpses he had probably gone mad centuries earlier, left alone by his family to rot away slowly in solitude. A week later a passing group of hunters noticed the decapitated head of the castle's Lord resting on a rusted pike atop the highest battlements.

    With his father and siblings all gone, his occupation as an assassin now at an end, and a nearly endless number of contacts within the Imperial underworld, Zradnyk set about on his new goal: to restore the House of Faded Beauty. Scouring the Frostfang Islands, Zradnyk began to take in promising lesser vampires, looking for those with cunning, intellect and strength above those around them and bringing them into his Household as adopted family. By using countless favors and contacts gained over centuries of work, Zradnyk arranged for shipments of human criminals, goods and even raw materials to be 'lost at sea' near the coast of the Shattered Mountain once, supplying his new family and himself with a steady supply of blood, money, and materials with which to rebuild the castle.

    A millennium of lying, cheating, backstabbing and alliance making later has seen Dom byl Utrachen Krasoty once again seated among the most powerful of Vampiric Households. Zradnyk, by means of assassination, trade, arranged marriage and kidnapping has managed to gain the support of a number of the Households, even going so far as to supply them with contacts within the Imperial underworld to expand their own influence. Despite the distaste expressed by his 'peers', Zradnyk continues his practice of adopting promising lesser Vampires into his Household, a practice that has served to benefit him immensely.

    Zradnyk has lived comfortably for the past few centuries, confident that the Household he has worked so hard to restore will continue to grow and remain safe. And up until three months ago he was confident that nothing would be able to interrupt that process. That was before a small fleet of warships landed near the Shattered Mountain, dropping off a company of heavily armed and obviously well trained soldiers backed by mages. Rather than meeting these soldiers with an ambush, Zradnyk decided to go out and confront them himself first. What he learned surprised him. According to the human in charge of the soldiers, Zradnyk was to accompany them to the capital of the Empire to accept a quest from the Emperor himself. Additionally, the man revealed that, ever since Zradnyk had returned to the Frostfang Islands, a host of mages had, through the centuries, kept continual surveillance on his person through the magical sharp that was still imbedded inside his body.

    If Zradnyk refused to comply, the man stated smugly, the Emperor would inform the other Vampiric Households of all the things Zradnyk had done through the years to regain power, destroying his millennium of work to restore his Household. If he were to comply however, the Emperor had agreed to not only forget about telling the other Households of his actions, but also to removing the shard from Zradnyk's body. The choice was an obvious one and Zradnyk soon found himself on his way to the capital of the Empire. He wondered vaguely how much had changed in his time away.

  6. #6
    I think highly of myself. Stein's Avatar
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    ((Appearance while traveling [minus the watch of course]))
    Spoiler


    Name:Naba Tennen, The Traveling Monk, The Worldly Monk

    Race:Human
    Age:25

    Hometown: The Iba Monastery, in the area of Iba. (It's exact location is hidden off the coast, surrounded by mist.)

    ((This part wasn't necessary, but it was run-off from a previous RP, that I thought I'd keep in.))
    Spoiler


    Bio: Naba grew up with the monks of Iba, or the "Monks of Mist" as most people call them because of the region and their fighting style. It's the classic story of an orphan who never knew his parents and was raised by the monks.

    But Naba never wanted to know his parents.

    From a very early age, he told Tensei, a monk whom he looked up to, that "Most children grow up with unconditional love from two parents. Budda blessed me with many. More than I can count on my two hands. So why should I fret or cry? I have love everywhere I turn." That was a sentiment that he kept throughout the years and through any type of hardship. He never complained and always tried to see the best in everything he came across. The other monks enjoyed that about him. Though it was Tensei who taught him to be realistic as well. "Because sometimes," he told Naba, "there are places where good just isn't able to take root."

    By the age of 7, Naba was training with the other monks in the ways of martial arts. It was meant as a means of self-defense but also as a form or release and a way to find your true self and commune with the gods. Naba wasn't the best at first, but it wasn't long before he became more acclimated to the fighting style and took off in his training and studies, surpassing monks years older than him. But Tensei also made it a point to never let Naba gain a big ego. No matter how good Naba was, Tensei always seemed able to beat him. After each spar, Tensei would say "You see Naba, as good as you are, there is always someone better. Remember that, and never stop striving to better yourself....in every aspect of your life."

    When he wasn't training or studying, Naba often found himself meditating at the falls of Iba. It was a place that many of the monks went. The properties of the water were said to nourish and sooth the soul. And being Monks of the Water, they had a special connection with as well. It was also fabled that if you meditated there long enough or with the right mindset, or even if destiny called you would find a vision of your goal in life or an obstacle you would have to overcome in life for the betterment, not only of yourself, but others. After you saw it, your eyes would be blessed, your knowledge heightened, your serenity in perfect balance, and the blessings of the gods bestowed upon you in the form of magic for the sake of others. Naba like most monks, believed this, and would often meditate for hours, searching for his calling to help. The vision that was finally presented to him one day was one that was slightly disconcerting.

    He ran to Tensei and the head monks to explain his vision and it was one that startled all but Tensei and another, Rojin--the two oldest monks there. It foretold of a pact that would be forged of unlikely individuals who would be the first and last in the line of defense against the greatest of evils known to this land. And Naba was to be part of it. But, before the day of convergence was to take place, Naba was to experience the world and actually explore. To truly be one with Budda and the gods, he had to experience trials and tribulations outside of his comfort zone. He was to leave as soon as possible.

    Naba himself didn't know what to think. Though he had often wondered what the world would be like, he didn't have an overwhelming desire to go out and explore. But he wasn't one to deny the chance of adventure and to experience the world and help others. And so, he set out. His goal was very vague. One day, in the near future, he would come across someone and he would know, apparently he would just know that it was the beginning of the convergence. Armed with a sack full of supplies and money to last him, Naba was about to leave the only home he had ever known, or needed.

    That was when Tensei and Rojin had descended the steps of the temple, holding a large stone chest, ornately carved with various symbols. "Here," Tensei had started, "are the gifts you will need for your journey." In the stone chest was the necklace of Budda, the beads of Rao, the knives of Halmyr, and the Divine staff. Armed with protection and strength of the highest that they could provide, Naba couldn't help but tear up. He felt as if he would never see his family again. But with a raised chin and a thankful smile, he bid them farewell to travel the world, in search of the one would lead him to his destiny on a fateful day.

    Weaponry: His body, which is a lethal weapon in its own right. And the knives of Halmyr, which are just like regular throwing knives only blessed to find their mark, and will magically return to the pouch of their thrower after the battle is over.

    Skills/Magic: Naba is one of the monks of the mist who has the ability to actually control water, which is partly why his monastery is always shrouded in mist. He can't create water, but if there is any around, he is able to sense it. He usually uses the water as a mobile shield when he fights, it tails behind him, blocking and distorting attacks.

    The other property a Monk of the Mist holds is the ability to heal injuries. At this point, Naba hasn't quite learned how to do this well enough to heal anything above a light to moderate sword cut.

    He is a deeply perceptive monk, able to notice things that most would miss and is very good at reading auras.

    As stated before, his body has been honed and trained, and as such, he is quick on his feet and with his mind.

    Gear:
    -The Necklace of Budda: (Shown in picture) It grants its wearer general protection from malice and harm while on travels and can help guide them towards their destination.

    -The Beads of Rao: (Shown in picture) They grant the wearer good fortune and protection from harm.

    -Knives of Halmyr: Throwing knives blessed to find their mark (within reason of course) and after the battle is over, reappear in their pouch.

    The Divine Staff: The Divine staff is the most valuable of Naba's possessions. The center piece and jewel represents Terra and the four rings represent the elements of Sylr. The three rings represent the harmony of all. When used by Naba, he can create a protective barrier that surrounds not only himself but those around him, blocking out physical and magical harm. The barrier is strong on its own but when combined with the Necklace of Budda and the Beads of Rao, it can be even stronger.



    [[This Signature is brought to you by the wonderful talent of Genkai.]].

  7. #7
    Ace Detective~ LentWhiteninja's Avatar
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    Name: Zorro Ladrón; La Cortada;

    Race: Human

    Age: 20 (If that's too young, I can tack a few more years on)

    Hometown: La Ciudad de la Armonía, otherwise known as the City of Harmony. It is a small city located on an island between Lorynthia and Karaxia. It has a general Spanish feel to it. Although it is the City of Harmony, it is anything but harmonic; its chief export is alcoholic beverages, and is the notorious home of one of the highest crime rates in Asgarnia.

    Bio: Zorro Ladrón is not his real name, but a title he bestowed upon himself for lack of a legal name. A city guard exclaimed this label while chasing Zorro for a loaf of bread he stole. It literally means "Thieving Fox". The young boy thought it had a nice ring to it, despite its meaning, and decided that shall be his name. In regard to his origins and early childhood, not much is known, for Zorro has no birth certificate on file, and of course, no parents. What he does have on file, however, is an extensive criminal record. He's been on the bad end of the law for multiple counts of theft, breaking and entering, robbery, and harassing the townspeople with otherwise harmless pranks. Despite the guards' efforts, they could rarely catch Zorro due to his natural speed and acrobatic finesse. He could leap from rooftop to rooftop of the tightly packed and low buildings, and can free-climb (that means without a harness or other safety equipment) most walls with ease. The guards weren't exactly the sharpest knives in the box, either. It was his way of keeping stimulated and sane on the streets of Harmony. He would steal food for feeding himself, clothing to cover himself, and weapons to defend himself, but he would also steal these things for fun. After all, he is a child/adolescent that practically raised himself; he honestly felt like stealing wasn't wrong (except when he's the one being robbed). Zorro's stealing for sport eventually lead the guards into believing the orphan suffered from an alleged case of kleptomania: the irresistible impulse to steal random objects from others.

    As Zorro grew older, his schemes became more daring and dangerous. He began burglarizing more noble households, and even outside the city's walls. His adventuring spirit demanded more challenging heists. His ultimate steal would be his latest one to the present day, and one he would learn to regret. One sunny morning, Zorro went to el Puerto del Diablo, or the Port of the Devil, and stole a canoe to Karaxia. He had no problem traversing the jungle, being able to leap across the forest canopy like a spider monkey. The strange new plants and animals were exciting to Zorro, and his adrenaline rose even higher when he found to what appeared to be the entrance of a tomb. Of course, he plunged inside without a care in the world. To his surprise, Zorro found to what appeared to be zombies lurking within the catacombs. They weren't exactly intelligent, and the cave had multiple routes if you looked hard enough, so avoiding them wasn't too much of a hassle. Stopping to pick up random loot on the way, Zorro reached the heart of the tomb within an hour. What he found there was nothing short of fascinating.

    Being surprisingly bare and small, the main attraction of the final room was the odd-looking sword resting on a rack in the center. The blade was obviously an exotic weapon, and it was nothing Zorro has ever seen. The sword was short, no longer than 28 inches, but its handle was long enough for two hands and with plenty of wiggle room. When the thief unsheathed the weapon from its black scabbard, he discovered that the blade itself was also an ebony color. Zorro couldn't thing about it for long, however, for a sharp pain starting searing itself into his right shoulder. The pain was so intense it caused him to fall unconscious in reflex. Zorro woke up in a bed and was especially sore. He didn't know where he was, what he was doing last, how he got there, or how long he was sleeping. The sword he recovered lay propped against his nightstand, and when he looked in the mirror, it appeared like he got a new tattoo...

    Equipment:

    Espada Maldita de la Cortada: Literally meaning "Cursed Sword of the Severed", this magical artifact is embedded with a few spells of the Shadow element. However, being allegedly cursed, the blade will more than likely hinder more than help. Possessing it is bound to come at a drastic price, even if it is not collected immediately.

    Throwing Spikes: Really nothing more than aerodynamic iron nails thrown at the target. They have difficulty piercing armor, but Zorro can easily throw one into an eye socket thanks to his practiced aim.

    Traveler's Cloak: Comfy, nonrestrictive, and inconspicuous. Zorro doesn't have a need for heavy armor due to his high-speed hit-and-run style of fighting. He can be described as a "Fragile Speedster" or a "Glass Cannon" because of this style of heavy offense with lacking defense.

    Random Stolen Items: Zorro has been known to compulsively steal from people and stands on the streets, so it wouldn't be out of place for him to be carrying something odd and mostly useless.

    Survival Gear: Some food, water, flint and tinder, the usual stuff.

    Lock picks: Zorro carries these around for obvious reasons.

    Skills and Abilities:







  8. #8
    [Sobbing Mathematically] Base Four's Avatar
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    Name:
    Livak Variin, "The Log".
    Commonly Known as
    "Livak of Lejanuur".

    Age:
    44

    Gender:
    Male

    Race:
    Dwarf

    Hometown:
    Lejanuur, Mordonia

    Appearance:

    Well, you know, it's all kind of hard to find accurate photographic references to something that's not human.

    Equipment:
    Pretty much EVERYTHING. A merchant and long-time traveller, the dwarf is seldom seen without a carrying a heap of items on his back. The contents of that pile of material varies. Notably:

    -Water and various foodstuffs.
    -Maps.
    -Toolbox.
    -At least a dozen random containers.
    -...and so on.

    It is common belief that he is able to conjure whatever he needs whenever he needs it, but the truth is he actually finds things missing rather frequently. Just hope that doesn't happen a whole lot in this big trip.

    Skills & Abilities:
    -Master Craftsman: Livak has his reputation as the source of some of the best dwarven pieces of work; tools, weapons, and various instruments alike. He is also highly knowledgeable in the nature of materials, construction of contraptions, and crafts of different style and origin. To provide the team with supplies and repairs is one of the reaons why the Emporor demanded his presence in the team.

    -Decent Melee Combatant: Despite their naturally stocky frames, dwarves commonly have a surprising amount of physical strengh, often higher than humans' although nowhere near matching that of the bestial races. As a merchant and craftsman Livak has not undergone an excessive amount of millitart training, but he will be able to put up quite a fight with most opponents in short-range. With his everyday work requiring both strength and accuracy, his fighting 'style' consists partly of the blunt, straight-forward strikes typical to a dwarven martial artist, while also largely depending on utiliztion of elements in the environment and a certain amount of confusing random tomfoolery.

    -Traveller and pseudo-historian: Life as a merchant means going around places. A lot. Although his idea of geography, culture and the like are not as accurate and can sometimes turn out to be rather incorrect, Livak has accumulated a fair amount of knowledge on routes and places through his travelling years. A natural tenacity towards unfamiliar harsh environments comes with that. He is also known to 'seem to have a contact in every corner of the world'.


    History:
    Until he was recruited by the king, Livak lived a relatively unsignificant life. Despite commonly known as "Livak of Lejanuur", the dwarven craftsman was actually born somewhere in a seaside human town near the border of Lorynthia, and was only referred to as so due to him being a successor to his father, another great dwarven craftsman who originated from the town. His parents ran a shop that mainly supplied weapons to human customers, and it was among the flames, tools and molten metal he spent his early life. He was brought up to maintain the family business (famous old man was looking forward to retiring pretty much then), and at a young age he displayed an uncanny ability to quickly catch up with concepts and precisely repeat standardized processes. He was able to take over nearly half of the business in his later teenage years. At the age of 19 he and his younger brother (Itad, then 16) officially took over the shop and became the third generation of the Variin family's crafting business.

    Besides the influence of the family business, perhaps what intrigued him the most was the world itself. Not growing up in the complex caverns but instead taking influence from the humans he met every day, he developed a sense of curiosity and eagerness to adventure that is generally lacked among dwarves. Living in a port city only benifited to this trait of his, as material from all around Asgarnia is gathered and distributed in the area, granting him access to a vast array of objects from different parts of the world; that he would spends evenings simply staring at and creating sketches and replicas of. Despite a few objecting voices of the more traditional-orientated critics and fellow merchants, he eventually began to intergate the different techniques of other cultures into the strenghs of the old dwarven methods. Before long he was not only the head of one of the proudest dwarven manufacturers, but also a master of all sorts of other arts.

    And after a while even that couldn't satisfy him. Two years after he assumed the role of the next shop owner, he made a big decision to ditch all that and go out to see everything for himself, leaving his brother (who was then fully capable of doing so) to run the shop. No longer having the weight of the Variin family signature on his shoulders, he was now a merchant, traveller, and craftsman that was more free than ever to mess around as much as he liked to. And mind you, that messing around actually gave him quite a reputation.

    20 years later, he has become fairly well known-despite not a household name like the Variin business once was, "Livak of Lejanuur" was one of the names you'd run across every now and then when speaking among the patches of people scattered around the lands who actually care about what they use. Although somewhat unexpected, it was in fact a rather logical move for the emperor to put him into the team of Seekers.


    Miscellanea:
    -While capable of weilding the heavy warhammers or axes that are typical as dwarven weapons, however, he strangely uses his hilariously normal everyday tool-hammer as a weapon instead. It's still rather efficient.
    -Dislikes magic, or anything that contradicts with his experience.
    -Despite that, he's seen a whole lot running around for 20 years, so don't really expect everything to scare him. Especially when he's a practicer of largely unothrodox ways himself.
    -Dislikes chaos.
    -Insists on achieving maximum efficiency and neatness, although with little success.

    2+2=10
    Your Argument is Invalid.




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