I love the Percy Jackson series and have seen some other RP's about this, but none that I really like. (well, there are, but they are too far off, so I can't join:/)
It has been many years since Percy Jackson defeated the Titan Lord Kronos. All has been well for the twenty years since Percy left Camp Half-Blood and forged out his own path in the world. The camp has continued to train demigods and nothing has gone wrong, save for the occasional camp fights of course. Campers have been sent to the infirmary for injuries, but no one has turned traitor against the Gods of Olympus because some old Titan got into their mind. Olympus has been unnaturally silent as well. The gods have not been fighting amongst each other as they usually do. A few spats have errupted here and there, but nothing major like the time when Zeus's master bolt was stolen. The pact between the Big Three is still technically in place, but none of the brothers have adhered to it. No one seems to care, though. All is at peace.
Well, that is until the Golden Fleece begins to fail. No one knows why, or how, but the thing that once saved the camp is beginning to let it down. All sorts of monsters have been getting past the weakend boundaries and wreaking havoc on the camp. There were not fatalities (unless you count the monsters) for the first few months and the camp was resting easy, thinking that they could hold their own.
I will make a quest afterwards, after I get all the CS's and stuff.
SpoilerZeus (Δίας in Greek, Ζευς in Ancient Greek) is the god of the sky, rain, thunder, wind, lightning, storms, heaven, earth, justice, honor, and he is also the King of the gods. He is the youngest son of Kronos and Rhea. His Roman counterpart is Jupiter. He is the Ruler of Olympus and the King of gods.
SpoilerHera (Ήρα in Ancient Greek, meaning "Lady of the House") was the Olympian queen of the gods and the goddess of familial love, heaven, marriage, motherhood, and women. She is the elder sister and wife of Zeus,. She was usually depicted as a beautiful woman wearing a crown and holding a royal, lotus-tipped staff. Sometimes she held a royal lion or had a cuckoo or a peacock or hawk as her familiar. She is one of the daughters of Rhea and Kronos. Her Roman counterpart is Juno.
SpoilerPoseidon (Ποσειδῶν in Ancient Greek), meaning "Earth-Shaker", is the Greek god of destruction, earthquakes, horses, hurricanes, oceans, seas, storms, and other water bodies. He is the son of the Titans, Kronos and Rhea, as well as one of theBig Three. His Roman counterpart is Neptune.
SpoilerDemeter is the Goddess of the Harvest and Agriculture, who presided over grains, the fertility of the earth, the seasons, motherly love, and the harvest. Her Roman form was the goddess Ceres. Demeter is the middle daughter of the Titans Rhea and Kronos. She's the younger sister of Hestia and Hades, and the elder sister of Hera, Poseidon, and Zeus. With her brother Zeus, she conceived Persephone, and was broken-hearted when she was kidnapped by Hades.
SpoilerAres (Ἄρης in Ancient Greek) is the Greek god of war. Given the name Mars by the Romans who additionally associated him with agriculture; his symbols include the boar, dog, wolf, spear, sword, and vulture.
SpoilerDaughter of Zeus, and only by him, the Goddess Athena was not generated by any woman. She leaped from the head of Zeus, already adult, dressed with her amour(all her children are born this way, though they are babies and don’t have anything on). Athena (Ancient Greek: Αθηνά) is the Greek virgin goddess of wisdom, handicrafts, useful arts, and battle strategy. She is the daughter of Zeus and Metis, and her symbols include the owl, Aegis, the olive tree, and the snake. Her Roman counterpart is Minerva.
SpoilerApollo (Απόλλων in Ancient Greek) is the Greek god of the sun, light, healing, music, poetry, archery, and prophecy. He is the twin brother of the goddess Artemis. He is depicted as the god who drives the sun around in his chariot, a job he received when the original sun god, Helios, faded due to him being down sized by the Romans. He and his sister, are known as the ‘Twin Archers’.
SpoilerArtemis is the virgin goddess of the Hunt, the Moon, maidens, virginity, childbirth, animals, wildlife, hills, and "The Guardian of Children" (as some resources portray her). Her Roman counterpart is Diana. She is the daughter of Zeus and Leto and is the full-blooded sister of Apollo and a half sister to Athena, Aphrodite, Hermes, Ares and Dionysus. She and Apollo are known as the "Twin Archers". Artemis' handmaidens are chaste maidens who have turned their back from the company of men and have taken a pledge, if Artemis accepts, then they will be part of the Hunters, and will become immortal and serve her, most especially during a Hunt.
SpoilerHephaestus, (Ancient Greek: Ήφαιστος, also spelled Hephaistos) is the Greek god of forges, fire, technology, craftsmen, sculptors, volcanoes, and blacksmiths. His Roman counterpart is Vulcan, and his symbols are the axe, an anvil, a pair of tongs, hammer, and fire.
SpoilerAphrodite was the great Olympian goddess of beauty, love, desire, sexuality, pleasure and procreation. She was depicted as a beautiful woman usually accompanied by the winged godling Eros (Love). Her attributes included a dove, apple, scallop shell and mirror.
SpoilerHermes (Ερμής in Ancient Greek ) is the Greek god of roads, travel, hospitality, heralds, diplomacy, trade, thievery, language, writing, persuasion, cunning wiles, athletic contests, messengers, commerce, thieves, merchants, and mail deliverers. He was also the personal agent and herald of Zeus, the king of the gods. His Roman counterpart is Mercury. His symbol is the winged boots and the caduceus with two snakes.
SpoilerDionysus is the god of grape-harvest, wine, ritual madness and ecstasy as well as theatre. Dionysus was often called the 'twice born' because of the two myths around his birth. The most common is that his mother was a mortal woman named Semele, who was a daughter of the King of Thebes, and his father was Zeus. This makes him the only Olympian to have a mortal parent, and according to some traditions the only one to have been born a mortal. He is also known as Mr. D, the camp director of Camp Half-Blood. He was placed as the director by his father Zeus as punishment for chasing after an off-limits nymph.
SpoilerHades (Ancient Greek: Άδης, meaning "Unseen") is the Greekgod of the dead, wealth, and the Lord of the Underworld. One of the Big Three. Hades (Άδης in Ancient Greek) is the god of the Underworld and the Dead, whose Roman counterpart is Pluto. He is the eldest son of the Titans Kronos and Rhea, and is the husband of Persephone whom he kidnapped from Earth. In some myths he is the father of Morpheus, the god of dreams. Hades spent his childhood in his father's stomach, along with his brother, Poseidon, and his sisters, Demeter, Hestia, and Hera.
SpoilerIris (Ἶρις in Ancient Greek) is the goddess of the Rainbow. She delivers Iris Messages for gods, goddesses, and if asked nicely, and she's not too busy, for demigods. Interestingly, her affiliation is unknown, as she has been known to deliver messages for both gods, demigods, and Titans. It is possible that she was neutral in the Second Titan War because she was too busy carrying messages, as she wasn't among the many minor gods and goddesses who had switched over to Kronos' side. Her Roman counterpart is Arcus. To Iris Message someone, you must find or make a rainbow (easier in modern times with the advent of the water hose with which you can get a fine spray) and throw a drachma through it, then say:
"O, Iris, Goddess of the Rainbow, accept my offering."
and name who you wish to speak to and where they may be found.
SpoilerHypnos (meaning "sleep") is the minor Olympian god of sleep. He is the son of Nyx and Erebus. His Roman counterpart is Somnus. Hypnos is where the words 'hypnotism' and 'hypnosis' are derived from. Somnus is where the medical term for sleepwalking; somnambulism is derived from. Hypnos was very cheeky and mischievous as a child, by putting people to sleep at serious moments. He has a throne on Olympus made out of clouds. He has three sons: Phobetor, Phantasos and Morpheus, who are all sleep and dream specialists.
SpoilerNemesis (Νέμεσις in Ancient Greek) is the Greek goddess of balance, justice, retribution, and vengeance. Her Roman counterpart is also called Nemesis because Revenge doesn't change from Greek to Roman myths.
SpoilerNike (Νίκη in Ancient Greek) is known as the goddess of Victory, she was described as the daughter of the Titans Pallas and Styx as well as the sister of Kratos, Bia, and Zelus. She assumes the role of the divine Charoteer, a role in which she is often potrayed in Classical Greek Art. Her Roman counterpart is Victoria, which is Latin for victory.
SpoilerTyche (Τύχη in Ancient Greek) is the goddess of luck, chance and good fortune. Her antithesis is Nemesis, goddess of balance vengeance. Her Roman counterpart is Fortuna. She was usually honoured in a more favourable light as Eutykhia, goddess of good fortune, luck, success and prosperity. She was sometimes regarded as a fourth Fate, but not legitimately so. She was commonly represented with the cornucopia of abundance and the wheel of chance.
SpoilerHecate (Εκάτη in Ancient Greek) is the daughter of the Titans, Perses and Asteria. She is the goddess of magic, crossroads, trivial knowledge, and witchcraft. Her Roman Counterpart is Trivia. Hecate was the Titan goddess of magic among many other things. Hecate was among the few Titans who supported Zeus and the Olympians in the Titanomachy and thus was allowed to retain her authority once the Olympians came into power. For her support, Zeus gave Hecate a share in all three realms of the cosmos for which she was known as the goddess of crossroads. She is also represents the darkside of the moon or the Harvest Moon. She is also associated with many things including childbirth, nurturing the young, gates, walls, doorways, and sometimes even change. She can stay on Olympus, in the deep sea, in the Underworld, and also on Earth.
Welcome to Camp Half-Blood!
Half-Blood Hill, Farm Road 3.141
Long Island, New York 11954
The entrance to Camp Half-Blood.
This large pine tree marks the official border of Camp Half-Blood.
The Big House
A large, sky blue house which serves at the main administrative building at Camp Half-Blood. The staff members and cabin leaders have their meeting here. Rooms in the Big House include the infirmary (where wounded demigods go for treatment or healing, staffed by the Apollo cabin), the attic (home to many trophies, spoils of war, and the body of the Oracle), the activities director's office (which also serves as the activities director's sleeping quarters), the camp director's office (which also serves as the camp director's sleeping quarter), the rec room (containing a ping pong table on which camp meetings are held), and the basement (a storage space for stockpiled ambrosia and strawberry preserves).
A sand pit equipped with a net for friendly camper and satyr volleyball matches.
The Arts & Crafts Center
The arts and crafts shack. Campers are encouraged to make their own projects. Go home at the end of the summer with a marble statue of your immortal parent, a handmade lyre to serenade your friends, or a macaroni necklace with your name printed on it in Greek.
A great place to go for a swim, to paddle a boat, to flirt with naiads, or to have a battle between Greek war triremes. Canoe races are held here.
Nightly sing-a longs are held here. Other gatherings, such as the end-of-camp ceremony and shroud burnings (when demigods do not come back from a quest alive) are held here as well. The campfire is enchanted to reflect the mood of the crowd through color.
The Climbing Wall
A wall for climbing. It's simple, just avoid the lava flowing down the sides, endure the rumbling of the rock walls, and make it to the top before the walls smash together. No sweat.
Another great place for a swim, and a popular after-curfew hang out. The Fourth of July fireworks display is a tradition at Camp Half-Blood and is one of the high points of the summer.
Meals are held here: in a beautiful pavilion framed in Greek columns; an outside courtyard on a hill overlooking the sea. Torches blaze from the columns and a central fire burning inside a bronze brazier the size of a bathtub. Each table has a white cloth with purple trim. The pavilion's goblets are enchanted: on voice command they will be filled with whatever drink you desire, and they never empty. The food includes grapes, apples, strawberries, cheese, fresh bread, and barbeque, which the wood nymphs serve. he tables in the Pavilion are arranged so that there is a table for each god, similar to the Cabins. It is expressly forbidden to sit at another god's table, though satyrs and nymphs can sit at any table they please. Every night the half-bloods tribute a portion of their food to the gods by burning it the pavilion fire. Important announcements are often made after meals.
Originally having only twelve, many were added after a hero made all gods swear on the River Styx to claim their children at the age of thirteen. When a camper is claimed by a new god, they begin construction of a new cabin and have full control of the design. East of the Cabins is a cinder-block building containing showers and toilets.
Sword fighting classes are held here, along with challenges. Duels are not usually to the death - at least, not on purpose. Archery, javelin throwing, wrestling, and track are also taught/done here.
Each cabin has its own stack of weapons, but the camp armory has by far the biggest collection of magic armor, swords and other implements of warfare. One-stop-shopping for all your camping needs, you should definitely get fitted with some gear before your first day of activities.
Any camper is welcome to use this place to make their own weapons. You can even commission a weapon from a child of Hephaestus for a few buck, or a few gold drachmas.
The Strawberry Fields
These fields produces fresh strawberries year round, which the camp sells to restaurants in the New York Area. These finances keep the camp running.
They hold both pegasi and normal horses, though they are in different sections. There is a horse path that winds through the forest, ending in a clearing (a convenient takeoff place for pegasi.) Riding lessons range from beginner to advanced. There are even some organized races.
This is the site of the weekly capture the flag events. The forest is divided into North and South Woods by the Zephyros Creek, which acts as the boundary line for capture the flag. Many creatures live in this forest including wood nymphs, tree nymphs, monsters, satyrs, and much more. Do not enter the woods without armor and a partner.
Cabin 1: Zeus
A marble white building, with white heavy columns in the front. This cabin is the biggest and bulkiest of all the cabins. It has polished bronze doors that shimmer like a hologram and appear to have lightning bolts streaking down them. The dome-shaped ceiling is decorated with moving mosaics of a cloudy sky and thunder bolts which thunders all the time. The cabin has alcoves with golden eagle statues, with one intimidating statue of Zeus in the middle.
Cabin 2: Hera
A marble, formal-looking building. It is more graceful than Zeus' cabin, having slimmer white columns, garlanded with pomegranates and flowers. The walls are carved with the images of peacocks. It is freezing cold inside with a huge statue of Hera in the center. The cabin is filled with the grandest of furniture, all in the colors of nature. Greens, browns, and blues, fill the cold, formal building. Since Hera is the goddess of marriage and one of the three virgin goddesses, no Demi-God is allowed inside.
Cabin 3: Poseidon
This cabin is low, long and solid, with all the windows facing the sea. The outer walls are rough gray stone with pieces of seashell and coral, resembling the ocean floor. On the inside, it has six empty bunk beds and the walls glow like abalone. There is also a fountain-a gift from Poseidon-made out of gray sea rock with coral decorations; the bottom is filled with gold drachmas. Some underwater plants and corals decorate the windowsills.
Cabin 4: Demeter
The cabin resembles a small cottage with a roof that is made of real grass and tomato vines growing on the walls. There are wild flowers and roses decorating the front porch. Inside, the floor is lined with grass, though the blades are short and it resembles a green carpet in both appearance and feel. The inhabitants sleep on quilted, white hammock beds, each surround with white mesh curtains and decorated with a variety of earth tone throw pillows. Behind the cabin is a lavish garden gated by relatively short hedges.
Cabin 5: Ares
This cabin is sloppily painted a bright red with barbed wire on the roof and a stuffed boar's head above the doorway. The eyes of the boar seem to stare at whoever is walking by. There are landmines surrounding the cabin, and during most hours of the day, it has rock music blaring from it.
Cabin 6: Athena
A gray building with an owl carved over the doorway and plain white curtains in the windows. The inside has a workshop and library, while the bunk beds are pushed up against the wall. The library is filled with bookshelves and thousands of books, old scrolls, and has tables and chairs for them to study and read. The workshop is also filled with tables and work benches and has cupboards filled with building materials. There were also some 3-D models of buildings, and blueprints, old war maps, and armor are displayed on the walls. On the side of the Athena cabin is their Armory, which appears to be a big metal gardening shed.
Cabin 7: Apollo
[/B][/U]At first glance, the place looks like an ordinary cabin, but when hit by sunlight it appears to be made of solid gold. It gleams so brightly that it is difficult to look at, and it is hard to tell if the gold is reflecting light or generating it. In terms of occupants, it is the second largest cabin in Camp Half-Blood.
Cabin 8: Artemis
A silver building that glows at night, as if reflecting the moon's rays. During the day, it looks like a regular cabin. It is decorated with the paintings and carvings of wild animals, mostly the stag (Artemis' symbolic animal). Though the cabin is honorary, it contains bunk beds because when her Hunters are in the area, they stay in the cabin. As well as Hera, Artemis has no mortal children, she only has her huntresses. And no, it doesn't include guys.
Cabin 9: Hephaestus
This cabin is made of brick and has a smokestack sticking out of it, like a tiny factory. The entrance is like a vault door, circular, and of thick metal. It opens with a lot of gears turning and smoke hissing. It has shiny metal walls and metal slated doors. It is noted for being unclean and messy, filled with junk most of the time. The interior of cabin consists of steel bunks folded against the walls with a digital control panel. It has a basement, with power-tools, an assortment of weapons, a workbench and a lot of scrap metal.
Cabin 10: Aphrodite
The cabin has a painted blue roof, checkerboard floors, and smells of heavy designer perfume. The lace curtains are pastel blue and green which match the sheets and feather comforters on all the beds. The guys have one row of bunks separated by a curtain, but their section of the cabin is just as neat and orderly as the girls'. The cabin is always clean except for under the beds, which have chocolate wrappers, love notes, and such. Every camper has a wooden chest at the foot of their bunk with their name painted on it to store their belongings.
Cabin 11: Hermes
It is the most old and worn looking of the cabins; its dull brown paint is chipping off and there is a caduceus overhanging the door. Hermes' cabin has an acceptance policy stating that any undetermined camper can stay inside. Minor gods are now required to claim their children by age thirteen.
Cabin 12: Dionysus
The cabin resembles an Italian villa growing grapes for wine in the countryside. The roof and outer walls are lined with grape vines. The inside is set in four quadrants, one section is a living quarters with a few beds, the second section is a small lounge area, the third contains several old arcade games, the fourth resembles a bar though it does not (or is not supposed to at least) contain alcoholic beverages. Behind the cabin is a small vineyard with an archway covered in vines at the entrance. Dionysus despises heroes which many explain why he does not have many demigod children of his own.
Cabin 13: Hades
The cabin is windowless and made of solid obsidian. There is a skull hanging over the door, there are heavy columns in front, and there are torches that burn green Greek fire at all times. Inside there are black walls, and dark bunks with dark sheets. It has a compact, dirt floor and the air is musty. This in combination with dark cavern-like walls, void of windows, gives the cabin an underground feel.
Cabin 14: Iris
Iris' cabin is a stone building with arches on either side. The stone is enchanted to constantly shift in color. The interior of the cabin is very lavish, with cloud shaped beds and pillows and rainbow colored carpeting.
Cabin 15: Hypnos
It is made of mud walls and a rush roof. A wreath of red poppies hangs above the door. Inside, there's a fireplace with a crackling fire. Above the mantel hangs Hypnos' symbol: a poplar tree branch dripping water from the river Lethe, with the water dripping into a collection of tin bowls. Soft violin music is always playing, and the air always smells like fresh laundry. The smell of Clovis's breath indicates there's warm milk in the cabin. There are always plenty of empty beds, all with feather pillows, fresh sheets and fluffy quilts. The Hypnos cabin makes everyone feel like sleeping, with its cozy and sleepy feel.
Cabin 16: Nemesis
Nemesis’ cabin looks like a normal cabin, except the left half is painted black, while the right is painted white. The interior of the cabin has those colors reversed. In the center of the room is a large set of scales that can determine the sins of anyone who touches them. If the side on the black half of the room is lowered, the soul is leaning towards the Fields of Punishment, while if the side on the white half is lowered, the soul is leaning towards Elysium.
Cabin 17: Nike, Goddess of Victory
Nike's Cabin looks like a large brick building that looks like a school gymnasium. Inside, right above the entrance is a basketball hoop. The floors are polished hardwood. Numerous large windows surround the room. A treadmill sits in the corner of the room. On the second floor is a number of small bedrooms. There is also a line of cushions for both demigods and pets to rest on.
[/U]Cabin 18: Hebe, Goddess of Youth.[/U]
Hebe's Cabin looks like a stone building surrounded by numerous statues of Hebe. The interior has numerous beds and couches along the border of the room. Inside are several mirrors for the children of Hebe to admire themselves. In the center of the room is a giant bean bag chair that the demigods rest in.
Cabin 19: Tyche, Goddess of Luck and Chance.
Tyche's Cabin looks a small stone building. Two stone columns sit on either side of the entrance supporting a flashing neon sign that says "TYCHE". This has been known to irritate other campers at night. Inside the cabin is a carpeted floor and several games reside in the room. The cabin was gifted with a slot machine and a card table so the children of Tyche could practice their luck. The beds are in the lofts above the slot machines, with green canopies. Next to the cabin is a slowly growing patch of four leaf clovers, charmed for good luck.
Cabin 20: Hecate
Hecate's Cabin is made of stacked stones with glowing magical writing and runes on them. If one of the stones falls from the cabin it causes everyone within a half-mile to turn into a tree or it will explode killing everybody. The inside is lit by glowing crystals that float around the cabin.
Time Monday Tuesday Wednesday Thursday Friday 08:00-09:00 Breakfast and cabin inspection Breakfast and cabin inspection Breakfast and cabin inspection Breakfast and cabin inspection Breakfast and cabin inspection 09:00-10:30 Ancient Greek Ancient Greek Ancient Greek Ancient Greek Ancient Greek 10:30-11:00 Lunch Preparation Store checks Cleaning Stables Picking Strawberries Polishing armor 11:00-12:00 Archery with Chiron Javelin throwing Sword skills Monster assault techniques Pegasus riding 12:00-12:30 Latin Latin Latin Latin Latin 12:30-1:30 Lunch Lunch Lunch Lunch Lunch 1:30-3:30 Weapon-making Ride the rapids Tracking skills Wrestling Volleyball 3:30-5:00 Letters Home Cabin clean-up Laundry Wood-chopping Firework-making 5:00-6:00 Free time Free time Free time Free time Free time 6:00-7:00 Dinner Dinner Dinner Dinner Dinner 7:00-9:00 Volleyball league Unarmed combat Archery knockout Trials of strength Capture the Flag against groups of campers or the Hunters of Artemis 9:00-10:00 Campfire singalong with Apollo's cabin Campfire singalong with Apollo's cabin Campfire singalong with Apollo's cabin Campfire singalong with Apollo's cabin Campfire singalong with Apollo's cabin
-No killing without the persons consent
-Romance and violence is encouraged
-only that keep things PG-13 with the romance
-Listen to me and Co-GM, KatDawg
-Plot twists are encouraged, but if you are going to make one, PM me first the idea and then, if you have my approval, post it in the IC.
-Cursing is allowed, but keep it in the minimum level
-No fighting in the OOC, let the drama begin in the IC
-I have the right to deny characters, weapons, abilities and magical items, but if you think that it is not fair, then you can argument it. Mmaybe you will make me change my mind
-If you have read these rules, then put 'Blue is my favorite color' on the Other's section of the CS
Name: Anabelle Collins
Nickname: Ana, Annie, Belle, or anything like that.
Immortal Parent: Poseidon
Mortal Family: Alexia Davis (biological mother) and Clark Davis (step-father)
Years at Camp: 10
Personality: Adventurous, bright, careful, gentle, kind, creative, decisive, stubborn, determined, sometimes emotional, energetic, enthusiastic, faithful, friendly, generous, honest, imaginative, independent, intuitive, loving, protective, optimistic, passionate, persistent, can be patient when she wants, polite, reliable, sensible, straight forward with her friends, sympathetic, warm-hearted, protective, sometimes sarcastic.
Magical Item: On her first year at the camp, a dagger had floated up from the fountain at the Poseidon cabin. The hilt was decored with images of dolphins, horses and pegasi. There was a scripture in latin over the middle of the sword.
Weapon of choice: Dagger, knives or bow and arrows.
Special Abilities:Hydrokinesis: The ability to control water with the mind.
- She is able to breathe underwater for unlimited amounts of time.
- If she falls into water she will not be harmed.
- She is immune to water pressure.
- She has a higher resistance to fire and burns than regular people.
- She is able to make water shoot from petrified sea shells.
- When she is in salt water, she always knows her exact nautical coordinates. It doesn't change if she is in water or on a ship or boat.
- She is able to create air bubbles underwater for people who cannot breathe underwater.
- She can harden water to form shields or solid ground to walk on, as seen in The Demigod Files.
- When underwater, she can communicate telepathically.
- When she is underwater, she can see in the darkness. Possibly with infrared vision.
- She can naturally detect if water is fresh water or salt water.
- She can make giant fists of water that mimic whatever she does. This can be used to grab enemies, punch them or just smash them into the ground.
- She has the ability to walk on water, as Orion could in the Greek Myths.
- She can use water to strengthen herself and heal most wounds and poisons.
- She can telepathically communicate with horses, and other creatures similar to them, all sea creatures, mythical and non-mythical creatures as well.
- She has the telekinetic ability to control boats and ships. She also knows exactly how to work the boats and what all the parts and pieces do.
Geokinesis: She has control over the earth. She is able to create earthquakes, as Poseidon is known for creating earthquakes.
Atmokinesis: She controls the weather over the seas. She can create small thunderstorms and even small hurricanes. However, she can also create clear skies for sailors if she wants. As her father being god of the seas, it is unknown how far this power may extend over land. She can create small hurricanes to attack others or she can use it for defense.
Fatal Flaw: Her compassion and snakes.
Bio:Anabelle Collins was born to Alexia Collins and Poseidon in Los Angeles, California. Alexia had met Poseidon twenty two and a half years ago, while she was attending a photo shoot in Australia for a surfing magazine. While she was out in the water her surfboard got attacked by a tiger shark. But before the shark could do any real damage, a man saved Alexia and brought her to shore. Upon landing on the beach Alexia noted how beautiful the man's eyes were, and how the seemed to reflect light similar to the way water did. The man accompanied Alexia to the hospital since her friends were out doing their own thing, being stereotypical tourists, wanting to do everything that Australia had to offer. While the two waited in the hospital they got to talking, discovering more about each other than people normal would in that amount of time. The man, whose name she discovered was Peter, asked her on a date when they got on done at the hospital. So for the rest of the spring and through the summer Peter and Alexia began going on a lot of dates, and saw each other regularly then one September day Alexia had to head back to California to finish off her senior year at UCLA.
As Alexia finished off her senior year, comes November, gaining her degree in law. By December she had a steady job at a law firm in the city. But Alexia was going to receive a special Christmas gift from her past, Peter had decided to move to LA to be closer to Alexia. Alexia was so happy that she decided to go all the way with Peter. A month later she discovered she was pregnant, and when he found out Peter was ecstatic. Their baby boy was born on September 18. But shortly after Anabelle was born Peter had to return to Australia, to deal with some ‘family issues’. However Peter never made it to Australia his plane had crashed in to the Pacific Ocean off the cost of Hawaii and he "drowned" after saving a mother and her child. Alexia was devastated by his loss but kept her emotions at bay by emerging herself in her work, and raising Anabelle. By March of the next year Alexia had become an Assistant District Attorney.
When Anabelle turned of age, her mother decided to send her to a private school in middle of the city. She figured it would be better for her daughter because many of the public schools in the area were very rough, and she had put away quite a few of the kids parents. After the first few days of school Alexia got called into the school to meet with Anabelle's teachers. The elder of the teachers, Mrs. E, said that Anabelle was having trouble focusing in class, and that she was easily distracted by things going on outside the window. Anabelle's younger teacher Miss Marsh however claimed that Anabelle seemed to be quite popular among all the other kids even admitting herself that she found Anabelle quite humorous, while Mrs. E rolled her eyes in disgust. Miss Marsh then proceeded to start an argument with Mrs. E, while the two argued Alexia took Anabelle back home. The next day Alexia took Anabelle to a doctor and she was diagnosed with ADHD and Dyslexia, but Alexia did not let that stop her from helping her daughter succeed.
When Anabelle turned seven, Alexia began dating again and found the love of her life in a cop, Officer Clark Davis, who had helped her in a recent case. The cop also happened to be a demigod son of Ares and realized immediately what Anabelle was. After some farewells, Anabelle was sent to Camp Half-Blood to train. Even though her mother and the cop married, they still invite her to stay with them and they still send her gifts.
Crush: It's a secret...
Name: Chantelle Black
Immortal Parent: Aphrodite
Years at Camp: 3
Personality: Bubbly, happy and extremely seductive. Also a tease and very flirty. To those close to her she is very kind and trusting.
Magical Item: A necklace which holds a magical power, which has not yet been discovered.
Weapon of choice: A sword with a ruby encrusted handle.
Special Abilities: Can compel those who have a desire for her, whether it will be through friendship or lust. Can use charmspeak and uses a wide range of love magic.
Fatal Flaw: People who hate her. She cannot compel them or get to them what so ever.
Bio: Chantelle is well known for her riches and abilities. Also, her good looks and desirable personality make her one of the most popularist girls at the
camp. However, those who despise her irritate her, because her powers don't produce any effect on them. Most TBR
Other; Can speak fluent french.
Immortal Parent: Hades
Mortal Family: She doesn't like talking about it
Years at Camp: 10
Personality: Dark, Quite, Mysterious, Cold, Nics(Sometimes), rarely talks, she has a side to her that is warm and kind that she only shows towards her father to help cheer him up.
Magical Item: A necklace with a Stygian Iron skull full of Greek Fire that she can use
Weapon of choice: Stygian iron sword incrusted with precious metals. Anyone or Thing who touches the handle of the sword will be weakened.
Spoilermental or physical ability to control the bodies and spirits of the dead.
Can destroy undead skeletons
She can sense when a mortal or half-blood that they know has died
She can see/sense people's life auras.
She can create flaming fissures of hellfire, trapping people in their father's realm.
She can call forth the dead from the Underworld.
Spoilerability to mentally generate and manipulate darkness
[/spoiler]form of transportation that allows creatures and children of Hades of the Underworld to travel to any desired place on Earth or the Underworld, although it makes the user extremely fatigued. [/spoiler]
Spoilermental and or physical ability to control/manipulate earth(limited)
She can control precious metals
Fatal Flaw: Holding Grudges
Bio: When Persephone found out about Hades having another child she freaked out and all went downhill from there. She has never talked to anyone about her past except her father and Persephone. She seems to always be traveling to the Underworld but she doesn't care what people think even if they are scared of her. (The rest of it is TBR)
Personality: Quiet, Dark, Mysterious, Cold, Nice(Sometimes). A side to her only the people in the underworld see is Kind, Warm-hearted, Loving, Fun, this
personality is for her fathers sake.
Name: Adrien Myers
Immortal Parent: Ares
Mortal Family: (Optional)
Years at Camp: 5
Personality: He isn't know for the best personality. In fact, he has a tendency to not be liked much at all. He is rather cold and won't stand an insult, but he loves to dish it out. He doesn't back down from a challenge. He thinks himself as the best. He is held at high regards in his cabin. Like most of his cabin, he is a bully to first years.
Magical Item: Ares' shield: The shield is not exact same. It is also a replica that his dad also gave to him. He can also turn it's appearance into another protection, like a bullet proof vest or armor. Most often he has it as a thick armor over his chest and stomach, over his previous armor.
Weapon of choice: a long sword or anything he can get his hands on.
Special Abilities: strength, and his quickness of handling a weapon, while fighting he doesn't feel any of his wounds, which almost killed him on several occasions, but he is hit with a full force of all of them at one time( normally after the fight ends ) often sending him unconscious depending on how bad the wounds are
Fatal Flaw: blind in right eye
Bio: Adrien's childhood wasn't one of the best. He started off in a very poor neighborhood. It was mostly fight or you don't get food. Even as a little kid he was the best fighter in town. Eventually he was able to move to a nicer place and get to go to school. His reputation followed. He had at least a fight a day, which often ended with the kid unconscious and he didn't have a scratch. He has been suspended from school too many times to count, just in grade school.
When he reached middle school, that's when he noticed strange things. Things watching him. Being followed. All very strange, like they knew something about him that they didn't. One night changed it all. He and friends were outside in the middle of the night. It was clear sky, not very many people were out. Thats when these three monsters attacked them. He watched his friends from grade school die in front of his eyes. Though instead of giving up, he fought back harder, yelling at the monster. That's when the whimp of a guy came up, with the stupid little limp that he always had. He grabbed Adrien's jacket and yanked him back, barely missing the claws of the beast. The guy then dragged him off, running, trying to get to his shitty house. The guy told his mom what happened, and he was basically shoved into the car. On his way he went to camp half blood, at the age of 12.
As he got there, and everything was explained to him. This was too much at one. He just turned and ran to the forest. He stayed there for most of his first week, straightening things in his mind. After he was able to, he returned, and began his training. He easily defeated a much older kid, when he did, his fathers symbol appeared over his head. He moved into his cabin and on his bed was a shield and a sword, an exact replica of his father. Though the years, he has quickly got a reputation of being the best fighter.
He got his scar during a quest, when he was clawed across the face, he was only 15, and blind in his right eye. He got more cold after that, and much more rude with a even worse temper.
Personality: same as above
Crush: none right now
Other: he hates Chiron and My Favorite Color is Blue, he stays through the summer
Appearance:He is rather scrawny, and he has two small horns poking out of his hair. He is 5"5 and has bright blue eyes.Spoiler
Name: Jason Mike
Nickname: Jake, wimp by Adrian
Age Appearance: 17
Actually Age: 17
Special Abilities: none really
Personality: caring, protecting, normally happy but can get nervous easily, likes to have a good laugh
Fatal Flaw: His nervousness
Bio: His life as been rather boring, Adrian being the first Demi-god he had to protect. He never really liked Adrian but lived through it, knowing he had to. He got him safely to the camp after the first attack on him. He gained his small horns at that point. Now, he is supposed to watch over Adrian after he was struck blind in his right eye. He isn't happy about, and neither is Adrian
Crush: none as of right now
Appearance: (her goggles are diffrent though, her boots don't look like that, and humans see regular human clothes) she normally looks allot dirtier (from working in the shop/smithery all day long).Spoiler
Name: Clair Aetnaeus
Nickname: lady steampunk
Immortal Parent: Hephaestus
Mortal Family: unknown/dead
Years at Camp: 6
Personality: calm, hard working and never stopping till her goal/task is complete/done
Magical Item: her outfit works as armor and everyday clothes it also has several things to help her like the pouches are bigger on the inside than on the outside (which are loaded with stuff to tinker with), the the clothes provide protection equivlant to wearing typical light armor and is still as light as the clothes would
Weapon of choice:chain-sword made of celestial bronze which she build herself.
the sword is a fully working chain-sword
other items she caries:
Swiss army knife: has just about anything that you could stick on one and still fits in a pocket (it looks like a normal Swiss army knife with a third side) the only part of it that is celestial bronze is a single blade that is just big enough to kill human sized monsters if you were to hit it in the right spot.
Goggles: they have night vision can zoom out (though she has yet to really use this), and they help just a bit clearing the mist.
Special Abilities: smithing, inventing creations (example her sword and Swiss army knife), Artificer (can create minor artifacts like her goggles due to there ability to help see thruogh the mist), and is immune to fire and heat
Fatal Flaw: can be to determined to achieve her goal or task often putting her in a dangerous position
Bio: grew up in an orphan home which was destroyed when the Minator found her witch she slew after driving a blade that was on display in the museum down the street, which she loved to go to and visit the ancient Greek and Roman sections. minutes later a boy who was visiting the museum brandishing a spear which seemed to have come out of no-were and told her to fallow him and started of to the front entrance were they got into an a chariot and went to camp half-blood were she has been ever since creating things and she has never gone on a quest due to the fact that she is in the middle of working on something almost every time people go questing.
Personality: calm, hard working and never stopping till her goal/task is complete/done
Other: year round camper
Name: Joshua Evans
Immortal Parent: Hecate
Mortal Family: TBR
Years at Camp: 3
Personality: Witty, Confident, Brave, but can be hard to put up with at times. He is arrogant and is impulsive.
Magical Item: A long stick from a rowan tree stripped of twigs and its bark that was given to him by his mother. He can channel his magic through it, allowing it to be more focused and, in many cases, more effective.
Weapon of choice:
Special Abilities: Magic of course. (Tell me if you want me to specify. But I don't really have a history of god modding so you don't have to.)
Fatal Flaw: Impulsive, he'll lunge right into a trap without even thinking about it.
Bio: Can I make this TBR or do I have to do it?
Other: A year rounder. He also tends to try and avoid talking about his past.
Name: William Johnson
Age: (I'll go as low as 13 and as high as 19.) 17
Immortal Parent: Apollo
Mortal Family: (Optional) Mary Johnson (Mother- Dead)
Years at Camp: 8
Personality: Preserved, cocky, teasing, charming, sweet when he wants, sometimes friendly.
Magical Item: (Optional. Only one per camper please.) A bow that comes with sonic arrows.
Weapon of choice: Bow and arrow
Special Abilities: (Must be related to the powers of your immortal parent obviously.)
He can heal people by singing a song to his father.
He can curse others to only speak in rhyming couplets that can take days or even weeks to wear off (depending on strength and number of people in the spell).
He is an expert archers.
He is skilled in physical contests and games.
He excels in the arts.
He is a skilled musicians.
Has the ability of Biokinesis.
Has a limited form of precognition.
Fatal Flaw: (A fatal flaw is a type of weakness, mentally or physically, that all heroes and half-bloods have.) His past.
Crush: none at the moment
Name: Sarah Orionson
Age: 13 (it's truly unknown what her actual age is but she was just claimed)
Immortal Parent: Athena
Mortal Family: (Optional)
Years at Camp: 0
Personality: for the most part silent however she tends to get a bit to curios and she has sense of humor which some people find out in a not so pleasant way
Magical Item: magic SMART phone with a bunch of apps including things like 3D holographic tactical veiw, proximity alarm and if anybody was wandering yes it does have the ability to call people including gods, not that they will answer all the time(if at all), and it has an app for Iris message sending which is garenteed to get a solid contact unlike the calling app.
Weapon of choice: (once she gets her weapons these will be what she chooses) a modified spear with a shorter shaft (about five feet) and a longer blade (it's basicly a glaive)
Special Abilities: Prowess in Battle (this is one of Athena's abilities), and is a quick learner
Fatal Flaw: tends to get a bit to curios
Bio: grew up as a vary nerdy girl due to the fact that she LARP's and plays other warfare based games such as paintball and air-soft. (Ill put the rest in later and she lives in the US)
Other: year round
Name: James Hunter
Immortal Parent: Tyche
Mortal Family: he never knew them
Years at Camp: 11
Personality: relies on luck for many things, tends to get everything right when he guesses, never lets his dice out of his sight, hates when someone relies on only skill, likes to gamble, is quick to make bets, is very nice, has an extremely short temper, gets really serious when he's in the middle of a gamble or anything that requires luck, loves games of chance
Magical Item: a magical set of dice that always rolls in the favor of James
Weapon of choice: throwing knives
Special Abilities: has an uncanny pencant for success and survival. James has an uncanny ability of winning when it seems unlikely. Because of this, he always seems to come out ahead.
Fatal Flaw: He has a fracture in his right knee that never healed, so it became a weak spot that if it got hit with any amount of force more than 20 pounds, it'll shatter his kneecap
Bio: James grew up on the streets, gambling and cheating to survive, using his luck to his advantage. He stumbled upon Camp Half-Blood when he was 5 years old, and he has stayed at the camp since then, making friends with the other campers.
Crush: Anabelle Collins
Other: year-round camper
Name: Matthew Rich
Nickname: Matt, Matty?
Immortal Parents: Hypnos
Mortal Parents: Dead
Years at Camp: 7
Personality: Fun loving, laid back, polite, nice, warm hearted, sweet, adventurous, rebellious, loving, caring, daring, smart, protective, trustworthy, mischievous, open to very few.
Magic Item: Small pouch filled with golden powder that can make anything or anyone fall asleep.
Lucid dream: Able to control his dreams or enter peoples dreams.. when aloud.
Unskilled ability to control people (only very little, or very stupid monsters.)
Fatal Flaw: Losing people close to him. or the harm of people close to him.
Bio: Matt's life was fine, lived with both his now long forgotten parents until the age of 9 and lived happily and joyfully. Matt was always aware of his power but never told anyone as a secret voice (Hypnos, His father) told him not to reveal it, so his power, stayed a secret. On his birthday Matt thought he'd make his parents buy him something great and spectacular but still not trained everything went wrong.
Losing control his parents went mad, insane! They tried to kill him and Matt just barely got away. He was moved into a foster home soon after. Feeling the need to see his parents he'd enter their dreams to only find their undying rage for his death. There dreams would seep into his mind when he thinks of them, soon becoming unsafe he was taken to the camp to control his power.
Avoiding most if not everyone when possible Matt didn't know many. He was scared that he'd hurt people and refused training for many months. soon A girl close to his age, Anabelle found her way around his barriers and made him happy, he soon became more open with her and others and now is one of more known Demi-Gods, such as Anabelle.
(I'll explain more, if its really needed or asked for it.)
Crush: Anabelle Collins