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Open Staff Positions
With the recent departure of a couple staff members, RPGuild is now looking to take on new staff. These positions include two Moderator spots and a Comrade spot. If you are interested in volunteering and putting in the time to devote to making our site a better place, then you are more than welcome to request. If you are looking toward the Moderator spot, there are a few qualifications you will need to know. Read this thread. Contact Contra Fates to apply. If you are interested in our open Comrade Position, please contact Guru.
For this issue's interview we spoke with Gerontis, who is fairly new to RPG but is already making a big impression. With players describing his RP as "one of the best I've seen in a long while." it makes one curious to see what he's got. So take a peek and see what this Active and engaging GM has to say.
Lillian: What do you feel is your most successful RP?
Gerontis: I think that would be Naruto : The Rising Generation ( or sometimes called : Naruto : Generations, by some )
Lillian:What would you say makes it successful?
Gerontis: I think or believe that it would be that I always try to be there for that RP. Trying to help the members with their questions for characters, plots and such. But I rather think it's successful because I had real great help of some people, who I really started to like and formed some good friendship with. Of course I also would like to mention that I had some great help of a Co- Head GM. Some would say he was the harsh one and I the friendly one and with the help of other people, Generations became a rather successful RP
Lillian: So what defines success for you?
Gerontis: Hhmm, I think that would be that a good number of the RP'ers like the RP and want to be active to write for it. Also I believe that once a RP has become very active and then to slow down, it always will be around. To be honest, I have thought sometimes to give it up and just scream of frustation at some points. But with trying to be always polite and patient ( or at least acting like I was) I think people still wanted to continue with it. And so, even while the RP might be progressing slow, it's always alive and people are still enjoying it. That is what I think is what a RP needs to succeed in : Letting people have some fun with each other and their characters in the story
Lillian: How much control of the story do you allow your players?
Gerontis: Hhmmm, I am the one who made up most of the plot in the begin. It's like that I always want to set different chapters/arcs in the RP. To define important events and such. But if somebody has a great idea, I am always open to it and ready to talk about it with the other person how we can include it in the story. Of course, if it involves other people's characters, I also want to be sure they would like the idea as well.
Lillian: How clearly do you plot your RP, do you plan for an end?
Gerontis: I often plan for some time, like for four or five arcs but I would like to keep it open, since planning a end means that the characters have a limited time. I dislike to have to plan a end, because that would mean it's a end to the characters who some are just going to like or love to much to see them ''end'' in a story
Lillian: Do you take a hands on or hands off approach to GMing? i.e. do you have characters you run that are a little bit more than NPC's
Gerontis: I have some people that help with all kind of tasks. Often I say that I am lazy and let people make jokes about it, but while I have some good experience with leading a RP, I always like it when more people help in it. I even have a PA (personal assistent ) to help me with some little tasks and for characters, it's the same story. I let some GM's control some important NPC's, that I have some free time to focus on other stuff. Also, that would make things more fun, since then more different kind of characters may pop up in the story and I like to see how people react on that
Lillian: So you don't have a PC of your own?
Gerontis: I do, even have more then one, after all, I want to join with the fun and also control the story a bit through my characters.
Lillian: How have you handled the inevitable dropouts?
Gerontis: Well, when I made Generations with a very good friend of mine, we had had given some thought about that. There had been a rule already that somebody needs to make a rookie before he could ask for a more powerful character, but we felt that we need to see that one would be active enough or if we trusted that person enough. In that way, we wouldn't have a lot of powerful characters being inactive and once somebody has been inactive or if I get the idea that they are maybe dropping out, I am then already preparing to make sure that it won't hurt the progress of the story much.
Sadly, I have already had some situations where we even had to kick people out of the RP because they didn't behave well, even after several warnings.
Lillian: Well that leads into my next question: How you do generally handle Problem players?
Gerontis: Well, most of the time some are making jokes ( which I find funny myself) that I am too nice to handle them, but like I said, we already had some Problem players. As for how I handle them, I often try to talk first. Why they are acting like that, what they think could be better and see if we can sort things out. Just some questions about their point of view. Often I also call somebody of the GM team or somebody who I highly trust to talk with me and the Problem Player. To kind of making it like a normal talk and not a talk that might make me decide to kick them out. While I thought it was a good idea, I also noticed it doesn't always help.
Lillian: Do you do this via PM or in the OOC?
Gerontis: Depends. We have a chat where some players come in and through Skype we also have a chat. But if there is no other option, I do it through the PM. I rather keep the OOC clean from such subjects.
Lillian: I guess what I meant was do you have such discussion out in the open or privately?
Gerontis: Privately, though if the Problem player is talking about somebody else I often ask if the person, who was named, want to join the talk and then see how it goes.
Lillian: And this is largely successful?
Gerontis: Well, so far the Problem Players ( we had 3 very annoying ones) have all been kicked out but It has been successful, as one of the Problem Players had some trouble with my (cute) PA . So I had made a chat with them and talked a bit though it was more a talk between them, with my PA trying to be polite as she could be, and then they came to a result. It resulted in some good agreement, though the Problem Player still didn't made up his promises and was thus kicked out of the RP. Oh, there has been one situation where I was being the person who had some trouble with a Problem Player. He said I was kind of a Hitler or such. So I asked if the other Head GM, my very good friend, at that time when he hadn't resigned as Co-Head-GM, wanted to talk with us. So he did and it kinda resulted into a straight kick. Seeing that the Problem character began to call me a Hitler and the other Head GM a Stalin.
Lillian: So teamwork and a firm hand. That didn't sound like he was willing to work with you.
Gerontis: Well, at first it seemed like he, and also the others did but once the talking advanced, they seemed to behave still...Well, childish and foolish might be not nice to say but for the moment I have no other words for it, other then maybe some more harsh ones to name how they were acting. Though I must admit while I have some good patience, once they have crossed the line (which means one has really acted bad, because those who know me know that I can take a lot before I get a little pissed), it's hard to change my mind with simple promises, once they have crossed the line, thus it can be said that I was maybe sometimes too harsh. Though some say that I took the right action with acting harsh against the problem makers.
Lillian: What was your biggest mistake and what did you learn from it?
Gerontis: Well, I would love to say to let one person say that I was cute at sometimes and now kind of regret it, because now my RP'ers joke sometimes that I am more cute then cool. But to be serious I think my biggest mistake is that I was sometimes too nice and it had let some little problems, though they were fixed soon.. By letting some situations get bigger, before I took a action to subdue it or dealing with some inactive people, who were slowing down the progress of the story, but still hoping that they would come back active when they were promising that I have learned that I should take a decision sooner and also be sure in it, so that others won't suffer of me trying to be nice to some inactive player.
Lillian: How do you strike a balance with such inactive players? I know it is something I struggle with, what is too much nagging?
Gerontis: Well, at first I just had to trust what some people said about others, but now with an active team of RP'ers, I have a good idea of who is active and who is not I often try to put the active together, but also need to make sure it's logical to have the characters of the active people being put together. And while I dislike inactive players, I give them some time to come up with a post and if they come up with something like : The story is going too fast for me, what is happening? Then I am always there to answer them back with a little summary and thus giving them little excuse to say that they can't do a thing. However, if they have a legit reason why they are inactive, college or private things, I let them be inactive for some time and try to make sure their characters move more to the back, thus not freezing up other ( active) people. Though I always ask if the person who says he/she is going to be inactive for some time, to keep me updated on their situation ( if they can come back or how long that will take). So far, it has been working out great, as I even get a PM of some who are just going to be 2 days away, but wanting me to know that they will try to come back as soon as they can. But to admit I still listen much to people who I trust when they say somebody is quite inactive or drops a RP quickly. And then we do some screening to see if that is true or give them a chance with a rookie, to test out how active they are. We often give them a chance if the results of the screening isn't really showing anything.
Lillian: What would you say is your greatest strength as a GM?
Gerontis: I think that would be that I always try to be polite and listen to what people say. Helping people with their questions, characters, (sub-)plots is also what I love to do and think that is what many of the RP'ers that join my RP appreciate...I hope at least.
Lillian: What would be the best bit of advice you would give a new GM about how to run a successful RP?
Gerontis: I think that would be : Be always ready to help the players that join your RP and be open for their ideas and suggestions. Don't try to arrange everything one your own. Even when you think you can handle it all. Try to get some help of experienced or people who can be trusted. And always try to make fun with them, both in the IC as in the OOC or where else. After all, without a fun group, where a GM can even take some jokes of his players or where players can't make a laugh with each other, there can't be a fun RP. At least, that is what I think and feel about it.
Lillian: Anything else you want to add?
Gerontis: Well, first of all, I want to say thanks to a number of people who are part of the Generations RP, as we have formed a little group that chat a lot with each other and make a lot of fun with each other. I want to thank them all for being there and supporting the RP with their advice, love and such. Not sure what I would be without them.
Also want to say some special thanks to some people, who have meant a lot of me these last times.
Doc : ....DIE~ ( He understands why).
Holy : Stop saying I am adorable, while we both know who is the adorable one ( you are the adorable one). Thanks for helping me out with the little tasks. Love you <3
Hillan : Bro..I can't think of a more better Swedish friend then you. Pimpcane or back of my hand? <3
Verbande : I don't have a harem..Really, I don't have one. Keep up the awesome work ( except for the Harem)
Ganryu : Your one of the nicest person I know...Not evil at all..Except for your plotting then You rock Gan!
Fiery : Love you as well, thanks for you advises and the fact that we always agree...About every subject we talk about.
Yoshua : As long you don't take out your tools, you’re awesome.
Sloth : Best rival-friend I can think of as a Sloth.
Roran : Also wanted to thank you for you're cheerful and funny mood and that I always enjoying a RP when you are around. Thank you for that mate.
Vuur : Thank you for everything mate...Really, thanks for always being there for me and helping me out. Know we don't always agree, but we always end up laughing about some silly things and though you have stepped down from being a Head GM, I still consider your words and advise as one...I wouldn't want to think about how far I would be without your support.
Rest of the Generations RP : Thank you all for being there and love you all...
Last words : Pancakes <3 ( They understand why ^^ )
We really appreciate all the time that the interviewees put into these interviews, be sure to let them know if you enjoyed it. Want to re-read one of these great interviews again? They are all put into this thread for easy locating.
We are actively looking for GM's to interview (the list is getting rather small) so if you know of one you'd love to see interviewed please PM their name to Lillian Thorne.
Role Playing News
Featured Interest Checks
Title: A Han Solo RP??
GM: Jones Sparrow
My all time favorite character in the Star Wars universe is the infamous Han Solo (obi wan kenobi is close second, jango fett is third haha) and I was thinking to myself, we hear all about these Jedi's and siths, but never about the smuggling days of Han Solo under both the empire and rebellion's noses! It could have fellow Nd rival smugglers, Chewy, romances, action, betrayal, but we all know Han Solo is no one to mess with!
whose with me?!?
Title: When you wake and don't know where the f**k you are!
Ok here is the idea in a nutshell, your characters wake up and don't have a clue where they actually are. There will be adventure, tragedy and humour. I am hoping to make this an interesting and character driven RP where I push the story on based on your actions but also with a healthy dose of GM eye crack to keep things interesting.
The world will be ours but the action will be very much out of the ordinary. Your characters can literally be anything that you want them to be. I will accept a well written bank clerk over an uber powered soldier. The main idea is to have some fun with them. Your last memory will be of going to sleep in whatever your character thinks off as a bed. They will be whisked away and awake in a small wooded glade, until they explore that is all that they can tell. The strange thing is that they wake up with a few of their most precious items on them and they are dressed but they cannot remember how they got to be in the small wooded glade, or why they are there in the first place.
This will be a medium/high casual RP. I am not expecting people to post war and peace but a few descriptive paragraphs would be nice. I am being deliberately vague about the story line to keep everything a surprise for all of the roleplayers. I will not have a character in this and will be feeding off peoples actions and reactions.
So any takers or any questions?
Title: Twisted Fables
Asylum; Fairy-tale charas; dark; horror; mystery.
Denburgh (Never Ever After Asylum, as the patients call it) Asylum is well renowned for the quiet way in which it deals with its patients. From an outsider’s point of view it looks like a well maintained building, with many members of staff dealing with the everyday problems that crop up. However, there are darker things going on behind the scenes...
An age old spell was cast, bringing forth the many fairy-tale beings from their Stories and into our time. Unused to such an influx in power, many of them forgot pieces of whom there were, instead regaining only slivers that drummed against their skulls, driving their mind to conflict with everything they used to be. Broken minded, they stumbled across the countryside, some banding together in an unknowing manner; others simply wandering around without a destination.
Many of these were found and taken in by people of the nearby village; Denburgh. However, they soon came to realize there were many problems with the strangers... They believed they saw things that weren’t there, hearing things that couldn’t be heard and muttering of creatures that didn’t exist.
Finally, after much debating one specific destination was set in mind for them: they would be taken to Denburgh asylum, where they would be... treated.
So, the Stories of the fairy-tale beings continue, albeit in an unsettling manner. It seems there is no happy ending for them, unless you count death as one of them, but even that doesn’t seem possible.
For years, their living Hell continued. For years they suffered at their hands of their “protectors”. That was until the ancient spell was summoned back by a force unknown.
However, it’s twisted recall did not come back in the way one might expect. Instead, it slithered and sneaked into the heart of the asylum, the remnants of the original spell filled with the dim, terrifying memories of the suffering patients. One by one the doctors and nurses disappeared. One by one the hallways dimmed. Until there was only the quiet sobs and cries of the broken to fill the air.
Thus began the first pure phase of the new reincarnation of the spell: the Calling.
Cell doors creaked open simultaneously throughout the hallways. Only those chosen able to break the bonds that bound them.
As you step out into the hall; you find lying before you an ITEM. This ITEM is special. It is the object that defines you. Shapes you into being who you WERE before all of this.
It glows with an eerie light and you itch to pick it up, your heart aching for something long forgotten.
However, as you stoop to retrieve it, chatters and inhuman laughter fill the hallway. You quickly stand back up, your special object clutched tightly to your chest.
WELCOME TO YOUR NIGHTMARES
All characters available will be those from fairy-tales, whether they be protagonists or supporting characters. However, antagonists will be unavailable (for reasons of which will be revealed later).
This RP will work similarly to a horror-survival game: you will get at least one or two weapons at the start, which will build up as the RP goes on. Other weapons will be available through such things as what you'd find in your travels; a leg off of a chair, for instance.
The CS's will allow you to choose what your character will start out with.
As mentioned previously, the characters may be unstable, thus memories of their past will be a blur or patchy.
The creatures that patrol the corridors are embodiment's of the fairy-tale characters that will be currently being played IC-ly. The more characters there are, the more ranged the enemies will be.
Title: Maddened Wonderland
I, Ernest, the mad hatter, stands on top of a soap box in the middle of the air, whilst a floating door behind me opens to a lush forest. "Hello! Ladies and gents, have you ever wanted to escape the binds of your body and let your mind wonder freely in an open world where the joys of pleasure and play meet? Well, I give you the pleasure to welcome you to wonderland."
You raise an eyebrow at Ernest, he is somewhat crazy...
"Don't worry! You came here all by yourself, you've always wanted to be here as a matter of fact. You might of managed to come here by opening a random door at your friends house or you might of fallen into the rabbit hole, like my old friend Alice."
I wanted this...? You think to yourself. Somehow, it feels too good to be real.
Smiling I take your hand and drag you along a yellow brick road; animals of different types appeared to the right of you in bright frilly dresses, they appear to be dancing with a woman playing the harp.
"I said what I meant and meant what I said, do not fret or worry, just let that beautiful mind of yours come out and play. If your the sadistic type, you can have fun in your own sick and lovely way. hell, I might even let you cut me open if your lucky."
A large castle with the sound of screams appear in front of you, the maids in the castle slam the door shut, it starts to fade away.
"Just come. Remember though, we're all mad no matter how much you try to hit it and while you're here, you're never, ever going to want to leave."
Your jaw has dropped as you stood in front of a door.
"Just open the door and you'll be able to fully enjoy the realm of wonderland."
Your hand goes out to reach the door, as the mad hatter disappears, it seems he's on the other side.
Title: Dragonball Universe
A Non Canon Dragonball Universe style Roleplay.
The story will take place on a savage planet named Odari. This planet has only a few villages and is populated by the descendants of prisoners, marooned sailors and ship crash victims. The culture is much like a mix of medieval and futuristic. There is open seats for the following characters which will make up the team
Title: Black Rainbows (Season II)
Black Rainbows is an ongoing Roleplay of an advanced standard with an average of 6-7 players contributing to its collaborative plot. The RP (Roleplay) is of an action, horror, and occult genre whose storyline follows a group of Trial Runners (or Protagonists) who have been condemned to hell on questionable grounds. Given the opportunity to challenge their fate, the chief antagonist, Patriarch Julien Summerfield bids the group to a series of redemption trials known as the three Circles. If they can successfully battle on through the Circles, defeating end bosses, liberating fellow sufferers whilst avoiding falling to Julien's traps and mind games- the Trial Runners are promised some hope of redemption and freedom from their confined fates.
You can visit their Official Wiki page for more info
ArenaTitle: Protest the Wish
Legend tells of a city that appears once every few hundred years in the middle of the Zael Desert. No one knows why, or what magic it uses. What is known, however, is that when the city arrives, notices are put up in all the large cities across the land, beckoning those who seek something precious.
What travelers read are as follows:
We, the Masters of Aelhurst, call to all who have lost something. Those of you who mourn over deceased friends, or those who seek power and riches beyond your wildest imagination -- gather at the center of the Zael Desert. There you will find us, beings who are endowed with the power to make your wish a reality.
Our gift will only be given to one who deserves it most. This is a competition to see who is worthy, and who is not. Those who enter our gates, be prepared for a One Versus All. The city will be your arena, and your countrymen as your enemies. Once you enter, it is impossible to leave until there is one champion.
Make haste to the city of Aelhurst; our gates shut in no less then a week. Upon arrival, you will receive some provisions and a place to stay. Further instructions will then be given before the competition gets underway.
We look forward to meeting all you who are willing to risk everything for the wish of a lifetime.
-- Master Oregano, Third of the Masters of Aelhurst
Off Topic News
Role Playing Discussion
Interesting discussions are always going on, come join in and chat about our mutual hobby
Brovo states that plenty of character interaction is better than a plot in roleplays. Do you agree or do you disagree, and which do you prefer to be the most prominent in a roleplay?
Don’t forget about RPG’s Official Monthly contests: Artists of the Month & Writer of the Month, the prize is a nifty colored user title not to mention the glory. The contestants work really hard and put out some outstanding work. Stop by and check it out and while you are there don’t forget to vote and comment on the contest entries. The more votes and comments, the more satisfying the victory is! The contests could always use more people. If you want to get involved and send in an entry, please see the Contest section of the site for rules and directions. Remember the more, the merrier!
This month's theme for WOTM is The Seven Deadly Sins and is accepting entries until December 4th.
This month's theme for AOTM is Rainbows and is accepting entries until Novermber 23rd.
RPG has a lovely Gallery section that didn’t see enough encouragement and attention. If you have some scribbles lying around or some art you’d like to share start up a gallery and show people what you can do outside of an RP! While you are there take a moment to offer some encouragement and insight in another user's gallery, maybe they will return the favor. If you'd like your gallery to be featured be sure to send a PM to either Lyzan or Guru
Art Gallery: Graphics in a Loincloth
FundoshiKun has a gallery up with a few pieces of his graphics work and the promise of more to come. Head on over, see what he has and encourage him to dig up more for us to see.
Writing Gallery: Jesenia the Assassin
Rydia has the beginnings of a story up in her gallery, check it out and check back to see it unfold.
Graphics Secret Santa
Squee, Genkai and Lillian are gearing up for a RPG Secret Santa Graphics exchange. The last one, the brain child of Squee, was a lot of fun and we hope with more participants it will be even better. The process is that all interested parties will make a request PMed to Lillian Squee or Genkai who will randomly redistribute them among the participants. Each person participating will be making and receiving a graphics set. If you are interested keep an eye out for further news
All featured RPs and Linked threads have been chosen by random based on the number of responses to the thread and how active they are. If you'd like to have a IntChk, Roleplay, or Gallery featured in the next Newsletter, please send a message to Guru. Your thread may or may not be used, depending on the number of entries and random choice. We are also always looking for banners to top the newsletter.
This Newsletter is brought to you by your Comrades. Enjoy!
Guru, Lillian Thorne, Grif of Hearts, Lyzan
Next Guild News: December 7th, 2012