The World of Rhye
Spoiler
Croy:The City of Lights
Croy is the largest city by far on the surface of Rhye, and the most recently built by four hundred years. Its creation is actually accredited to a Posh named Fulton Hawke. Branded with being one the greatest minds of the last few centuries, he wanted a location where all cultures could join in one place, a city fueled by equality and understanding. He at first thought the idea to be foolish until the Anathem crisis, after he saw the destruction and warfare between the inhabitants of Rhye and the demons, he felt it was his responsibility to find a way to keep the races together. Fulton knew that no one; even after successfully toppling the Demon Lord; would want to unionize, it was too risky. But Fulton gambled. He herded his best associate's in Detino and began work on a huge metropolis. From there, they began the project in secrecy laying down foundation for houses, and an Inn. At first, Croy was a village, with an inn for travelers. From then on a young Fulton stayed, hoping to restore the wearisome travelers and possibly persuade them to reside in the small village. He was successful, travelers from all around beckoned to the Inn, most staying, some leaving. But he had what he needed. He then sought out to expand the village into a small city, he had the backing of the villagers who toiled to create a city hall, houses, and markets. The Village turned into a marketplace, and attracted more people. Fulton had grown into the established mayor, his creation melding the races, and even though there was a slight air of hostility, the village people had enough respect to keep their hands off one another. The city evolved as technology caught up, Fulton at his prime would ship technology from Detino, and modify it for use, the new machinery being a sleek, more efficient version of the original. Fulton later had children and began to teach them the basics of engineering, hoping that they would pass this information to the next generation, and so on. The city expanded even farther, touching into the borders of Laurel, this immediately angered the Chatkaw who saw it fit to retaliate against the construction workers, unfortunately this led to a bit of conflict between both side, but it ended in the Union of a small tribe, and the halt of any further expansion into the wilds. After years, of development and expansion, an elderly Fulton looked westward, beyond, the buildings were now towers, floating high, followed by bridges, leeway’s, sewage systems, and airships. All of these inventions he created in his lifetime.
When it was time to depart with the physical world, he left Croy as his greatest creation, and told his children that one day this city would unite all. To this day, no one knows where the family actually buried Fulton, many assumed he was buried with his future concepts at his side, documents his children only had a mere glimpse of, and then proceeded to work on. For the next 300 years, Croy turned into a futuristic metropolis, filled with the most advanced technology Rhye had to offer, aerial cars, robots, and neon lights. Detino had been stripped of its technological prowess, as Croy simply bolstered itself into the modern world.
Croy is the homeland of the race Union, a mix of all the different cultures and races, more or less, into one place. It is governed by the Solace Committee, who are the holders of Fulton Hawke's Will Of Land. They govern the metropolis, and are oft to deliver news from other lands. Croy is much like our modern world with some added technological advancements, televisions, cellphones, touch screens for nearly everything, flying cars, night clubs, and so much more.
The city, during the day gives off a clean, brimming, aura, but the blinding lights at night tell differently, as crime and discrimination is rampant in the lower sanctums on the city. Croy is right above the Equator of Rhye, making the lower districts some of the hottest temperature wise, and the higher, core districts receive snow every winter season, along with average summer temperatures, making it perfectly stable for most residents.
Croy is the homeland of the Fulton J. Hawke Academy of the Arts, an Academy that accepts every race and gender regardless of skill, it focuses on teaching students the art of warfare, usually graduates become demon hunters of sorts or even masters of their craft. The school actually rotates the entire city in a type of fortress, to keep the school safe from any possible attacks on Croy, it floats like a celestial body around the city.
Fulton J. Hawke Academy
Fulton J. Hawke Academy, FJH, or just HawkeAcademy, was founded a hundred years ago by Fulton's great great grandson. It was a part of the plans he created for a more unified Croy before he died. His vision was not succeeded due to time and budget constraints until 300 years after conceptualization, the Academy welcomes all races into its halls, the Institution instructs potential students to become honorable warriors, and to teach basic educational skills to those who cannot obtain it in their homeland. Admission is free, and no one student is put above the rest. Prominent alumni are regarded as such because of natural borne talent or skills, though everyone is treated equally and with respect regardless of skill, age, or race. HawkeAcademy levitates in a circular direction above the city-state of Croy, a magical propulsion engine keeps it floating eternally and without pause. Students usually take trips to active daemon sites, where they might battle or stody dangerous beasts as part of weekly assignments, an exercise to ready them for real world situations. They accept students from the ages of 15 to 25, the grades count from 1 to 10, with grade 5 signaling the beginning of the early twenties. Additionally, students can choose to go into deeper studies after the age of 25, and can practice to become masters in any field for an additional 15 years, most of these masters become accredited teachers at the academy, or well-known experts.
Detino:
The Continent of Dreams
Detino, dubbed as the Continent of dreams, is small and separated at its eastern border by a flurry of small islands. The population is massively educated, wear Victorian styled fashion, and most speak in an English accent, while others are noted for having a Southern vibe to their speech. The Posh that inhabit the continent are very well-educated, according to some scholars, even more than Unions. The people of Detino originated in The Umpire, a mass cult in the noble class society of The Umpire sought out a easier way of life from the harsh cold winters and the absolute monarchy imposed on them, they choose to escape by sea traveling to a formerly abandoned continent in order to produce a new culture, which would embrace intelligence and technology unlike the Umpire. Detino is probably one of the smallest continents only trumped by Wicken; yet the people are surprisingly nimble and formidable. Detino lies close to Croy, traversed by air or sea ship. Detino is painted as being rather western in its architecture, and Victorian with its customs. This location makes up the second richest continent on Rhye, and its there is no excuse as to why. Money is nearly always spent on frivolous things by people who can afford it, and most of these objects consist of Magiteck, technology that is used to enhance the limits of the mortal body, it typically envoys the use of magic in almost unlimited amounts. Of course most use it within a legal limit.
Laurel:
The Spirits Roam Freely
Second only to Croy in terms of size, Laurel from a distance, looks like an abandoned Jungle, in truth, Laurel is populated by stone structures, and sparse tribes with no direct way to communicate with one another. The people here are reminiscent of humans of old, who thrived off the land, and thought more with their spirits than perception. The Sun is scorching on this continent; it is located just north of the Azrulian Jungle. The natives dare not trek into such a dangerous place, they have not familiarized themselves with the jungle, it is too deep, and too treacherous. Some know about the mysterious spirits that dwell there, others are less keen on finding out. The continent is filled with thousand of undiscovered animals, and plants. Most scholars and researchers are too afraid of the wilderness to trek without a guide, and therefore there is very little biological information on the continent other than what can be observed first hand. The Chatkaw seem to live peacefully having their few occasional rabbles amongst each of the tribes, but they are otherwise welcoming to foreigners as long as they do no harm to the land. Laurel exists in the South-western part of Rhye, and is edged out near the warmest part of the South pole by the Azurulian Jungle.
The Umpire:
Absolute Monarchy
The Umpire; ruled as a absolute monarchy, by the Emperor Caelius Meade, lies in the North Western part of the planet. Temperatures here are almost always near or below freezing, yet the people are so accustomed to the weather that it seems as if they are immune to the cold. The Umpire uses stone architecture often layered into steps, and positioned in high constructs; the capital is built into a series of bridges that reach high into the atmosphere. In the capital the stadium exists, a place where warriors from all over fight for glory, or just as a way to please the Nobles they work under, and the Emperor. Most of the houses in the poor lower districts are wooden, and old fashioned, while the high-class districts have residences constructed of marble, and smooth stone. The Umpire suffers from overpopulation, so the government uses stadium fights as a way to level the gap. The Umpire is the only continent where slavery exists and is practiced legally, although most of the slaves are the Azrul, and Elves, or humans who have committed heinous crimes, with the majority being non-human races. The politics of The Umpire are quite deadly, and it is ruled as the only Monarchy of Rhye.
Kozamu:
Where the Sun Dips
Kozamu only opposite of The Umpire, exists in the North-Eastern part of Rhye, the continent is shrouded in mystery since the people are less keen on sharing their cultural customs and secrets, it is the only place in the world where hand-to-hand combat is used as a main form of offense. It is also the only place where Dark Magic, and Necromancy is studied extensively. Very little is known about Kozamu, other than its completely unique culture, and its docile people. Visitors are welcome, and crime is little if not petty.
Wicken:
The Moonlight Sonata
Wicken is a civilization that rests right below the waterfalls of The Divinity Well. Wicken is the land of the Elves, and has been since the genesis of their race. Typically, the Elves that live in this ancient city are wary of visitors from the outside, especially humans, who are easily corrupted by the spirits surrounding the well, while the Elves are much more meticulous, and aware of these influences. They are even more wary of their distant cousins, the Jinmei, who are nearly obsessed with the Divinity Well, and in the past have shown massive vulnerability to the power of the magic residing within. Wicken is a peaceful location; it is also a meditative haven, for those wrought with disease that would be beyond the help of modern medicine. The Elves would die to protect their homeland, and are slightly xenophobic, so the majority of the population within Wicken is Elven, more importantly, most elves born and raised in Wicken believe that it is their sole duty to protect the Divinity Well, others would rather use some of its powers to dominate the other races, but no overwhelming support has garnered for anyone to seriously consider such a thing. Demons are largely attracted to the area because of the Divinity Well, though due to their distance, not many demons risk traversing across the waters, jungles, and deserts of Rhye in order to reach it, although some have been inane enough to try.
Azrulian Jungle:
No Church in the Wild
A vast, tropical forest which lies in the south western reaches of the continent. While home to a wide variety of floral and animal life, their have been few scientific studies on the species which inhabit this jungle. The forest itself stretches for many kilometers, and is the largest forest, tropical or otherwise, on the continent. As wild as Laurel is, its sister land is all but ignored by those who are wary of its dangers. Similar to the Divinity Well, spirits roam freely, there seems to be some ancient force of magical power emanating from the jungle, and the spirits are usually far less benevolent than the spirits one would occasionally come across near the Divinity Well. The jungle is so massive, and burrowed that often times, all too eager and unprepared explorers are never seen from again. The Azrulian Jungle is also the homeland of the Azruls, but due to the species gradual emigration from those jungles, there is no possible way for the race to recover its motherland.
Library of the Ancients
The Library of the Ancients is an old myth which states at one time a mighty civilization dominated the southern reaches of Rhye, long before the advent of current written history. However, legend tells that the kingdom was flooded in a global catastrophe, and all which remains of their once grand civilization is a sole library, lost under the vegetation of the Azrulian Jungle. The Library is rumored to contain books and tomes recording the history of the time, long before the current races which walk the planet ever came into existence, The rumored Library has been the source of much debate, and once ushered in a era of eager explorers looking to find it with the Azrulian Jungle, as previously stated, most of them were never found, or lost their lives early into the expeditions. Rather, it is safer for the world to believe that the Library is nothing but a myth, though one can never really be certain...
The Golem City
The Golem city is an ancient and abandoned network of caves which stretch thousands of miles. The entrance to The Golem City lies in the extensive RekuleMountain range, which lies to the western badlands of Gazeram. The caves stretch for miles upon miles, although much of the cave has been explored, new networks of tunnels pop up as earthquakes and natural terrain shifts affect Rhye. Within the tunnels, thousands upon thousands of stone sculptures are carved into the walls. This city is the remnants of a civilization lost to time. Within the city, live the Dwarves and the Golems, who both live peacefully; the Golems offering protection for dwarves from the Telbets after a long and arduous war with the Umpire. The Dwarves sought protection under the magical beings, who felt an apparent sympathy for the species who were disregarded by the world. Not many dwarves or Golems have ventured far beyond the caves, other than the new and young generation of Dwarves who are given the chance to study at HawkeAcademy, at the behest of Golem city leaders. The city trades extensively with Dalen caravans, and isn't totally opposed to humans venturing into the city, as long as they cause no disruptions.
The Divinity Well
The Divinity Well is more of a location then an artifact. It is the geographic location of where the mortal species were first said to encounter, and learn, magic. Located just north of Wicken on an overgrown Peninsula, the well is a large stretch of overgrown vegetation. The Divinity Well is a sacred place to all those who favor the magical arts, and thusly it has become protected ground. Tourists are forbidden from traveling into the land, for fear they will disturb the historic landmark. An old city constructed of stone and wood lies at the heart of the land, and many of the current myths and legends of Rhye are a direct tribute from translations of script written upon numerous walls within the city. The Divnity Well is connected to the very core of the planet, and it channels its energies through the use of magical energy, the water around the area is teeming with this energy, and as one ventures closer to the abandoned stone city, this energy intensifies. Elves are usually subject to an examination of skill in this area, if they are able to successfully escape the area, without coming under the influence of its spirits (be it malevolent or benevolent) they are promoted to high ranking statuses in Wicken society. For this reason the exam demands that only one participant pass, thereby raising its difficulty.
The floral around the Divinity Well is of particular interest, because the very plants themselves glow with radiance from the imbued spiritual energy of the atmosphere around them.
Gazeram:
The Forgotten Holy Land
The barren deserts of Rhye, and the birthplace of the mortal race, Gazeram serves as the Holy Land (a reference to when humans once held their beliefs in a monotheistic religion, but was quick to abandon it after the discovery of Magic), all humans can trace their ancestry back to this desert, although most of the ancient cities are buried and washed away into the grains of sand. Gazeram supports a diverse culture in appreciation of its trade caravans by the Dalen. There is not much cultivated land or water in Gazeram, and so cities are rare, and constantly relocated in order to replenish supplies, and to reach caravans that would otherwise be lost to the sands and the scorching deserts. Gazeram is normally a place of study for humans to detail their history on Rhye, but the sands have seemed to erase a good amount of these memories.
Hollowpoint:
Demonic Haven
The birthplace of the demon plague, theories suggest that a rare leak of magical energy from deep within the planet's core exists deep within the cave, (this much all the races can agree upon) but most attribute the creation of demons to an infestation of pure magical energy, magic is only truly evil when it kills and consumes an essence, and so most of the other races, believe that humans were the first to transform, and accept the physical and mental manipulation of daemonic taint. Later the other races fell suit; unfortunately the creation of daemons was merely a pursuit of curiosity, not one of conquest and power. Hollowpoint is visited only by those wishing to waste their lives, or foolish thrill-seekers. The exact size of the cavern is immeasurable, it is located in the most humid part of the planet, and much is yet to be researched about the location due to the danger associated with it.
Pheas:
Arctic Splendor
Pheas is the kingdom of the Nixies, they have resided in this subarctic zone for millions of years, and were only recently contacted by other races, such as the Elves. Pheas is enormous in size, but practically desolate, save for the underwater kingdom. And the animals that can traverse its long barren, icy, deserts. The underwater kingdom is located next to a fissure bursting with pure magical energies from the Divinity Well, which power is seeped from the very core of Rhye itself. These days Nixian society is troubled by racial inequality by fault of Pureblooded Nixies, those who are Hybird Nixians have few rights, and can never become nobles. A system many Hybrid Nixies wish they could change. Rather than confront the government, many leave for warmer waters, the second largest density of Nixians exists in Wicken, the purity of the water, along with peaceful neighbors makes it a nearly ideal place for Nixians to reside. Places like Croy are avoided because of noise, and pollutants within the water. Laurel, Kozamu, and the Umpire would be applicable places only if the Nixians knew how those races would take foreigners like them.



























Reply With Quote





















