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Thread: Walking Dead Doubt

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    Magnificent Bastard Jorick's Avatar
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    Walking Dead Doubt

    The world has changed since the dead started to walk. Civilization is dead and gone, leaving only ruins and chaos in its wake. Most of humanity has been slain since the outbreak started, the majority of them rising as Walkers, animated corpses that have no intelligence or thoughts other than the drive to kill and consume humans. Only scattered and ragged bands of survivors remain alive, hiding out in abandoned buildings or camping out in the wilderness when possible, fleeing for their lives the rest of the time. This life is hard on even the strongest of men, weakening some to seek suicide as a release and hardening others into ruthless murderers. Mothers have thrown their babes into the arms of the Walkers to save their own life, trained soldiers have wept with fear and thrown down their weapons to run from the hordes, children have become adept killers of both man and Walker. The world is not what it used to be, the old order burned to the ground and crushed beneath the oozing and rotting feet of the risen dead. The only semblance of normalcy to be found is in bands of survivors who have worked together to stay alive amidst the chaos, if the word 'normalcy' can be applied at all to people constantly running from their impending death.

    This is the story of one such group, people from all walks of life who have come together for the mutual benefit of increased chances of survival. They have slain hundreds of Walkers, fled from the hordes, and mourned lost friends together. However, they are about to face a threat they never expected, something far more intelligent and fearsome than any shambling corpse: each other. The constant struggle to live has cracked the minds of some members of the ragged group, turning them toward a path of senseless murder. Perhaps they've decided that death would be preferable to living in the endless hell they reside in, perhaps they've acquired a taste for killing, perhaps they've gone off the proverbial deep end and have no real reason; one can never really tell with psychopaths. If the rest of the survivors wish to continue to retain that title, they must rally together and find the killers before their numbers have been culled to the point that they cannot survive the onslaught of the walking dead... and the army of the dead grows with each survivor that dies.

    Good luck survivors, you'll need it.


    Story Posts
    Night Phase 1 - Two Murders in the Night
    Day Phase 1 - The Abandoned Hospital
    Night Phase 2 - Sabotage
    Day Phase 2 - Walkers Come Calling
    Night Phase 3 - Fleeting Sanctuary
    Day Phase 3 - A Bittersweet Victory
    Night Phase 4 - Suffering
    Day Phase 4 - Closure




    • All players are considered 'Survivors' while alive. If they have died and rise again they are considered 'Walkers.' A player is only considered completely dead in this game if a role ability or special circumstances killed a Survivor with damage to the head or if a Walker is slain.

    • There are two phases: day and night. Each phase is a distinct and separate turn of play. Day Phase ends with the lynch post, Night Phase ends with the murder post.

    • One player has the role of Shane, the main killer who murders someone every Night Phase.

    • One player has the role of Merle, the secondary killer who kills once every three turns.

    • Each Day Phase the Survivors will take a vote to lynch one of their number. The majority vote choice will be slain by the mob.

    • Walkers have a chance to injure or kill Survivors every phase. It is described in this post.

    • The killers win the game if they survive until the group dwindles to less than 5 people, including themselves. The Survivors who were too stupid to catch the killer(s) among them will then be thrown to the Walkers whilst the killer(s) remain alive and joyful about the violent demise of their former comrades. Being a psychopath is ever so much fun.

    • The Survivors win the game if they catch all the killers before the group dwindles to less than 5 people. They will then be able to go back to their hellish lives of running and hiding and hoping the Walkers don't get them and running some more when they're found and slowly losing all the people they love and contemplating suicide with every sunrise because they can't take the thought of another day living like this. Hooray!

    • The Walkers can also win the game by slaying three of the Survivors, thus suitably strengthening themselves and their numbers to overrun the living people. If they win they get to happily chow down on the corpses of all remaining Survivors, both killers and fools alike. Mmm, delicious human flesh.





    • DarkKeny and I are running this game together; he's handling the bulk of the basic gameplay work, I'll be the thread caretaker and story post writer. DarkKeny will be the person to private message with all role PM responses, lynch votes, and role abilities unless otherwise stated in this thread. We'll go over the results of things together, make decisions together on anything that needs deciding, so on and so forth, so don't worry about there being any discrepancy between the PMed things and my story posts. Questions of any kind can be directed to either of us and are encouraged if you want or need clarification on anything.

    • Players will be given roles at random. If you beg for a particular role you'll be kicked out of the game without a second thought.

    • People not playing in the game are not allowed to post in this thread. If your name isn't listed in the Survivors section near the bottom of the post, the list of those who signed up for the game in the thread made for that purpose, no posting allowed. I'd rather not have to take the effort to report anyone for such a stupid thing, but I will if necessary.

    • Dead players are allowed one final post in the thread to share their info, complain about their death, or whatever they choose to use it for, but then they must leave and cease posting. Note that Walkers are not considered dead players for the purpose of this game (because undead≠dead), they can remain and talk in the thread all they like.

    • Lynch votes will be cast only by PMs sent to DarkKeny; typing another player's name in boldface in this thread will not count as a lynch vote as it has in RD games of the past in Spam. Players are encouraged to comb through the story posts for hints and discuss their lynch choice in the thread prior to casting their vote, but this is not mandatory. Players are free to state who they voted for in the thread, but be aware that lying is always an option since only the PM to DarkKeny counts.

    • Walkers can injure Survivors rather than outright killing them. If a Survivor is injured 2 times they will die then rise again as a Walker.

    • Players who are inactive for a certain number of turns, let's say three, will be killed via gruesome head smashing or decapitation such that they cannot remain as a Walker; anyone killed for this reason will be allowed one final post if they wish to use it. If you have some reason for being inactive send DarkKeny and myself a PM saying you'll be gone or busy for some span of time and we'll probably make an allowance for you.

    • Talking via PMs is allowed, but please keep most of the game discussion in this thread. Not only is this better for the overall fun for all participates, seeing the public accusations and chaos that ensues is what makes this fun for us to GM. Be nice to your GMs, play the game in the thread as much as you can manage.

    • Screenshots of PMs of any kind relating to this game (role PMs, other messages from the GMs, discussion with other players, etc.) are not allowed because they kill the game. Anyone found to be taking or sending screenshots of game PMs will be killed off and kicked from the game without being allowed a final post. Posting quotes and forwarding PMs is absolutely 100% allowed because they can be faked with ease (I'll even explain how to do so if you require help for some reason), so have fun with them.

    • Leave your butthurt at the door. This is a game, it's supposed to be fun. If someone starts causing a bunch of stupid drama to the point that they're ruining the game for other people they'll be killed off and kicked from the game without being allowed a final post because fuck you. I'll also be sure to make it a stupid and embarrassing death because fuck you. Furthermore, you will not be allowed entry into any further Rabbit Doubt games DarkKeny and I (or I solo) host because fuck you. Are you seeing the common theme yet? Stupid over the top drama kills the fun of the game, don't start it here.

    • No encryption allowed for any reason. Be clever with how you play the game, not with silly coded messages.

    • Any of the above rules and specifics of role mechanics below are subject to change at any time for the sake of making the game more fun. If it's a change to a rule stated above or to a publicly known role it will be announced in the thread in the interest in transparent GMing. Changes made to secret roles will, of course, not be made public knowledge. We may also add new secret roles at any point to keep things lively, such as if one of the killers gets killed right off the bat. Shenanigans abound, so be wary.





    Leader - Exactly what it says on the tin: the Leader is the person chosen to be in charge of the group. Due to their position of authority, the Leader's lynch vote will count as two votes. This role will be voted on in secrecy by all players as a response to their role PM. The recipient of the role will not be announced publicly, though the Leader is free to announce their own identity should they so wish. Should the Leader be killed off early the Survivors may be prompted to select another to see them through these troubled times.

    Shane - Shane is the primary killer role. He must PM DarkKeny the name of one Survivor to kill every Night Phase. Shane is also able to cast a lynch vote every Day Phase.

    Merle - Merle is the secondary killer role. He may choose to start killing in any phase after the start of the game by PMing DarkKeny the name of the Survivor he wishes to murder. From then on he may choose to kill someone a maximum of once every three turns; after he kills a Survivor he must wait a full day, one Day Phase and one Night Phase, before he can kill again. Once over the course of the game Merle may choose to make a kill that decapitates the target, removing them from the game completely without them becoming a Walker first; this cannot be used on his first kill of the game. Merle is also able to cast a lynch vote every Day Phase.

    Rick - Rick is a former sheriff and thus has learned to hunt down criminals. Every Night Phase he may send DarkKeny the name of one Survivor to investigate and he will learn their role.

    Daryl - Daryl's keen eye and staunch vigilance makes him the perfect ward against killers in the night. Every Night Phase he may send DarkKeny the name of one Survivor he wishes to protect. That player cannot be killed by Shane or Merle for that turn. If Daryl chooses to protect Shane or Merle, he will be slain instead of their intended target.

    Hershel - Hershel's veterinary training gives him a chance to heal the injured and save victims of the killers. Every Day Phase he may send DarkKeny the name of one injured Survivor to try to heal. He has a 75% chance to heal that person's injuries. Every Night Phase he may send DarkKeny the name of one Survivor to try to save. He has a 50% chance to save that person's life if they are the target of Shane or Merle. If Hershel tries to save Shane or Merle at night he will be slain instead of their intended target; he will not die if he attempts to heal one of the killers in the day.

    Maggie - Maggie is a matchmaker because we couldn't think of anything else decent to give her that wasn't already taken. She'll choose two players at the start of the game to pair up; if one of the pair dies, the other will commit suicide. Should the pair be killed very early in the game, Maggie may be allowed to select a new pairing.

    T-Dog - T-Dog is pretty much shitty and worthless unless he's about to die. If he is targeted by Shane or Merle he will go down fighting and take his attacker with him.

    Carol - Carol is also kind of useless, but less so than T-Dog because she can learn things given enough time. If Carol survives until 8 of the Survivors have died, she can choose one of the Walkers or dead people who used to be an asset to the group and take their place, thus gaining their role powers to make her useful. Anything is allowed to be taken, including killer roles and post-death activation roles. The use of this ability will not be announced publicly and detection abilities will not be able to learn what role Carol took over. Carol will be PMed by one of the GMs when her role can be used.

    Survivor - A Survivor is a run of the mill person. They do not possess any special skills or abilities, but they are of course able to cast lynch votes.

    Walker - A Walker is someone who has been killed and rose from the dead to walk again. All people who die without being decapitated or taking major damage to the head will become Walkers. Walkers are still able to post in the thread, but they may not cast lynch votes. Instead they may target a Survivor to attack every phase with a chance to injure or kill them; chances to harm the target increase with the number of Walkers going after that person.

    Secret Roles - Yes, there are obviously some secret roles. If you're a fan of the show and noticed major characters missing from the above list, they're probably a secret role. If you've played Rabbit Doubt a few times and are wondering about the lack of a certain role, it may indeed be a secret role. Feel free to guess and speculate about them.







    WINNERS!
    1. Beatrix - Andrea: If targeted by Shane or Merle, avoid death and have 33% chance to identify that person, one use only
    2. Rilla - Carl: If lynched, choose either to kill two people at random or to kill one person who voted to lynch you
    3. Rusalka - Dale: In one Day Phase over the course of the game, choose one person to protect from the lynch and publicly reveal all lynch votes



    1. ImANargleHunter - Michonne: Attempt to kill a Walker each Day Phase
    2. Sherlock Holmes - Survivor
    3. Serpentine - Daryl: Protect a Survivor each Night Phase
    4. Squee - Carol: Acquire a dead Survivor's role if survived long enough (lolnope)
    5. Hank - Merle: Secondary killer, kill once per 3 phases
    6. FoxLeFay - Glenn: Protect a Survivor each Day Phase
    7. CRingerPrime - Lori: Disable a Survivor's role abilities and lynch vote (if used in Day Phase) once per two phases
    8. Christiefries - Hershel: Attempt to heal a Survivor each Day Phase, attempt to save a killer's victim each Night Phase
    9. PrimezTime - Shane: Primary killer, kill each Night Phase
    10. SmexySpiral - Survivor
    11. NatsumeHack - Sophia: Kill one Survivor of choice after death
    12. Jster - Maggie: Pair two Survivors at the beginning of the game, if one dies the other commits suicide
    13. CommunistZed - Governor: Third killer, replace one of first killers if they die early, kill on their schedule (if takes secondary role and then primary killer dies, upgrade to nightly kills)
    14. Aragorn - Amy: Select one fellow Survivor at the beginning of the game, if you die they have a certain percent chance to commit suicide, be disabled for 1 or 2 turns, or just be depressed
    15. Seravee - Rick: Learn the role of a Survivor each Night Phase
    16. Vanquished - T-Dog: Take down Shane or Merle if they target you for murder (Governor don't give a fuck about no T-Dog power)
    Last edited by Jorick; 12-09-2012 at 11:05 PM.


    Did you know we have a Writer of the Month contest? Come join it.
    WOTM #26: Evil Wins is open and accepting entries through June 4th.


  2. #2
    The Beard DarkKeny's Avatar
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    I'll start sending out roles in a few min


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  3. #3
    The Beard DarkKeny's Avatar
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    All the roles have been sent out.

    Everyone with a night phase role, please PM me with what you want to do.

    The first story post will be in a night phase.

    Thanks


    Gotta love them Bear Nuts
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  4. #4
    Magnificent Bastard Jorick's Avatar
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    Hah, nevermind, I didn't refresh the page. Keny already said what I was going to.

    First story post (a night phase) will be going up in ~24 hours or some time shortly after everyone responds to their role PM.


    Did you know we have a Writer of the Month contest? Come join it.
    WOTM #26: Evil Wins is open and accepting entries through June 4th.


  5. #5
    The Beard DarkKeny's Avatar
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    Quote Originally Posted by Jorick View Post
    Hah, nevermind, I didn't refresh the page. Keny already said what I was going to.
    Thats right bitch haha


    Gotta love them Bear Nuts
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  6. #6
    Huehuehue Beatrix's Avatar
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    Can't wait to play.

    - - - Updated - - -

    Can't wait to play.


    Done by Bela <3



  7. #7
    The Last Gunslinger Seravee's Avatar
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    Quick question. In other games, I've seen really strict rules against editing posts. Will we be allowed to edit our posts in this game?
    Haven't you heard?
    Spartans never die.

  8. #8
    I Just Won Tantrum Bingo ImANargleHunter's Avatar
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    I'ma kill all you mofos

  9. #9
    love-queen Serpentine's Avatar
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    I'm so excited for this.



  10. #10
    FETISHISTIC Rusalka's Avatar
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    Quote Originally Posted by Serpentine View Post

    I'm so excited for this.
    ME TOO OMG
    ~ In the criminal justice system, sexually based offenses are considered especially heinous.~

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