IC is in! http://roleplayerguild.com/showthrea...84#post7898484
One silent night of a peaceful early winter, the North Star has suddenly appeared in the night sky. Some see the star as a sign of salvation, others as a sign of doom. But to all it was a sign. No, more than just a sign. A warning. It is a beacon of terror, the one warning the people have of the dark forces that will once again threaten their world. The shining North Star signifies the awakening of the evils once banished by the revered Saint Nick over two thousand years ago.
But those were only legends, not everyone believed in such things. To this day, too many people have grown too ignorantly optimistic, tending to see and believe what they want to rather than seeing things for what they were. Too many thought the star would shine a divine light upon the world and reward the people for no known reason. They acted and thought without reason, ignoring all of Santa's forewarnings and rushing outside in the night hoping to be the first to receive the blessings they felt they deserved.
But, to the sorrow of all, Santa was right. Instead of angels granting a holy light to shine on the people, there were monsters. Devils. Ugly, fetid fiends of all shapes and sizes only seen in children's nightmares. And what they granted was nothing more pleasant than a sharp, heavy axe to the face of the human skulls they saw first. And that was if those people were lucky. The monsters wielded maces, spears, bows, bowguns, swords, not to mention their classic slow, painful dark magics. Many of them were so twisted and distorted that their bodies were weapons themselves, moving, breathing, living (more or less) weapons. Many spewed noxious vapors and shot poisonous darts from tubes, or from their mouths or other orifices. Many of them were not even humanoid in shape like they used to be. Yes, these creatures were much more different and even more powerful and numerous than they had been during the last Christmas war. They now have countless new breeds of monstrosities, all with new ways of killing, if not capturing and reassimilating the people into their own twisted kind.
Fortunately General Claus had his troops ready in advance, for he knew this day would come. Christmas Day, when the battle for humanity would take place once again. The day of the war that would decide humanity's fate. Claus suited up in his stunning red armor, fastened a brilliant red horned helm atop his head and took up his massive sword, which he had not touched in nearly two thousand years. He readied his army of well-trained and equipped elves, dwarves, who's and other races, and all were ready to charge into battle. Many of them were mounted atop powerful steeds known as reindeer; a mighty breed of horselike, deerlike creatures with antlers sharp and powerful enough to crash through the thickest of trees or trample over many of the abominations they would be facing.
But General Claus had much more in his arsenal than just people riding reindeer. Two thousand years have passed since the last Christmas war, and much has changed. Technology is on their side, which has evolved enough since then to prove a great enough advantage to even the odds. General Claus was known to be very resourceful, always in abundance with new toys and war machines of all sorts. His armies had developed guns, land mines, missiles, tanks, explosives, and even various new magics of their own.
However, the devils that descend from the North Star are not the only ones that threaten Christmas. For many years before then, the foul Necromancer E. Scrooge had been summoning and gathering an army of his own. From months of simple grave robbing and stitching corpses together to years of manifesting a false, fell essence for his countless army of zombies, ghouls, skeletons and other undead abominations. Scrooge was a very greedy, ambitious master of the dark arts who would do anything in his power to overthrow humanity and retake what he felt in his callous, twisted mind was rightfully his. His avarice knew no bounds, nor did his desire for power and global domination.
Aside from Scrooge's army of the dead, the Grinch also had plans of his own. During his several hundred year exile, he, too, had been gathering troops in the great mountain regions. Soon enough he had a vast army of powerful creatures at his disposal, from the expendable goblins and gremlins to the mightier trolls and yeti, to the rare fire-breathing dragons. Originally his plans were to extract revenge on the nation of Whoville and destroy it. But no, that was not enough. Not content with merely killing the people, he wished to take over the nation for himself and make them suffer under his reign of tyranny. Unless he could be stopped, all of Whoville (and then probably the entire world) would tremble before the Grinch's iron fist.
As you may already know, this will be casual rp. It will take place in something of a technologically advanced world with semi-up-to-date technology, from rocket launchers to cell phones, to land cruiser vehicles, so forth. Some things are steam-powered, some run on oil, electricity, and there is even some digital technology like iPhones, etc. Magic also exists in this world, though dark magic is considered the rarest, most deadly and difficult to control (except for the devils, as they have a natural affinity for it). Yet the styles and cultures of many parts of the world still resemble medieval fantasy (except for cleanliness, that is not an issue here lol). Characters like Scrooge and the Grinch will be introduced later in the story, who will come to antagonize our group once in a while.
I'm always open to suggestions, ideas, etc.
Races available to play as:
Human — The most common and balanced race of them all, humans can be found from all over the world. They vary greatly in intellect, personalities, physical stature and even magical prowess. A human can be just as good a warrior as a mage, and just as good a healer as a thief, and so forth.
Elf — Nothing like your stereotypical short and cute Christmas elves, more like something from a medieval fantasy setting, like LotR. Built more lithe and thin than a human, elves are often more magically inclined than they are physically but not always. There are two kinds of elves; those that originated from forests and those from the two opposite polar regions. Forest-dwelling elves are typically graceful, closed-minded, xenophobic and traditional. They love nature, despise change and are unwelcoming to strangers. Elves from the north and south poles, however, are the complete opposite. They are more fun-loving, positive, open-minded, curious, welcoming, friendly and love to explore. They also have a natural resistance to low temperatures.
Dwarf — Shorter than humans, but usually hardier and more resilient. Dwarves are typically stubborn and have more direct, straightforward personalities and outlooks, and would rather get straight to the point right away rather than beat around the bush on a subject. They often live in mountains, caves, canyons or, less likely, forest regions. Many dwarves happen to be skilled with their hands when it comes to forging, repairing or crafting just about anything. Dwarves typically do not get along with forest elves, but they are usually on good grounds with the snow elves.
Whovillian — Also known as who's, they are typically zany and optimistic in their personalities and dialogue. These people originate from the continent of Whoville, though they can also be found in many other regions. Who's vary greatly in their builds and sizes, from only a few inches high to twelve feet tall. Their physical prowesses also vary greatly and are not always as they appear - for instance, it is possible for a who to be only one foot tall and have the strength of three stocky humans; not likely but possible. One thing that remains consistent about the who's is that they are always very nimble and have amazing reflexes.
Some examples of what a who would typically look like:
Goblin — Weaker than humans and shorter than dwarves, but they are quick and have very sharp senses. Goblins have an amazing ability to adapt to change, and not just to environmental conditions. They tend to multiply at very high rates, and are always found in great numbers. They have green skin and large pointed ears and noses, and due to these traits they are sometimes confused for gremlins; a similar race. Goblins are found in mountains of any temperature region, or sometimes caves, canyons and valleys. Goblins may not be very smart, but they do get along well with dwarves for some reason.
*These are just the standard races, not necessarily the limits. Most races that you would normally see in a medieval fantasy exist here, however if you think of something else along those lines that you would like to play as, (say, an ogre for instance) you can include that in your cs and I will say whether or not it's good.
*in years pertaining to your race; we understand that elves and other races may live longer than humans, being over three hundred meanwhile looking only twenty-nine
*almost anything along the lines of medieval fantasy is fine
*not really required, but it does help us get to know you
*dark magic is fine, but we can't have too many dark mages since dark magics are so rare and hard to master
*can be a pegasus, reindeer, wyvern, dragon, horse, lion, griffin, a zombified version of one of these, etc. Nearly anything goes, just no devil-type mounts. devils are the enemies in this
*high-ranked officers in Santa's army wear red armor, tunics, leather, robes, etc. while low ranks wear green. These things don't have to be just weapons and armor, you can include your iPhone, a medkit, other equipment, etc.
*anything you feel I have missed, anything you think we should know or just want to include, etc.