Nation Name-
Location-(Use the map provided to name which sectors you have control of, if any)
Color-(What color you want to be represented with on the map)
Attitude-(If contact with another nation is made, how would they normally respond? Are they expansive empires? Pacifists?)
Capital Planet-(Your most important planet)
Planets-(List all other important planets under your control)
Leader-(The president or whatever you might have, if any)
Government-(If it's a democracy, tribal, etc, and any other information about the government structure that you can think of)
Population-(If you have more then one alien race living here, the number will be the sum of all the different races)
Races-(The major races that make up your nation)
Currency-(Some alliances will use the same currency, but at the start most will have their own)
Allies-(Don't need any to start)
Enemies-(Don't need any to start)
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Military-(This number itself won't technically effect anything, but is simply a estimate of how powerful you are. This is a number between 0 and 100, with 100 being a military that can take over the entire galaxy. Consider the number to be like a percentage, so if you have a military capable of taking over 10% of the galaxy, then your rating here will be a 10. There are 97 sectors, so the extra 3 points will be if you're powerful enough to have a firm grip on your first sector. Your military shouldn't start with a rating higher then 10)
Economy/Resources/Trade-(A number between 0 and 100, with 100 being such a great economy with you practically in charge of the entire galaxy's pocket books. Start off no greater then a 10)
Influence-(A number from 0 to 100 based on if you're a good or a bad influence. If you're the most feared nation in the galaxy, you'll be a 0. If you're the most beloved ever, you'll be a 100. You can start off between 40 to 60, which is somewhere in the middle. Even if you're the most cruel, you won't start off being well known enough to be a 0)
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Advantage Traits-(These are things that your nation does well in. If they have a well disciplined military, good diplomacy skills, etc. Even if you have a weak military, that doesn't mean that they can't have good discipline)
Disadvantage Traits-(Things they're not so good at. Are they cowards, idiotic, force people to join the military who don't want to? etc.)
Other Traits-(Things that aren't necessarily good or bad about them)
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History-(How they came to be)