well i am litteraly surounded, im in the middle
hugging my grandpa stars! they are my grandpa stars!!!
night all, im still running for moderator xD
with the confidence boost from Mattma.
I'm reaching the final stages of filling out my sheets! Yay! Still have some work to be done, however.
well i am litteraly surounded, im in the middle
hugging my grandpa stars! they are my grandpa stars!!!
night all, im still running for moderator xD
with the confidence boost from Mattma.
Get Over Ere' Team!- I am split, i am Two.
- With Death comes Life, with Destruction comes Creation. When i Die, i know it wont be in vain, because another one shall rise in my place, and continue on the road of Justice in this Dark world.
What sheets important ?. Like your race sheets or what :P
GENERATION 12: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
I'm gonna be honest, I'm probably thinking of filling out a planet sheet for my homeworld just to give you guys an idea of what it's like, since the Thuell inhabit an environment so much different than everyone else.
Nation Name- Faerin Matriarchy
Location- 9, 10, 18
Attitude- They're looking to expand, either by attacking enemies or getting involved in other ways with friendly races that they meet along the way. If you ask them for help in a war, they're likely to join in if you give them proper incentive. They don't take kindly to any provocation.
Liorea (lee-or-eh)- The capital planet and the world that they originated from. It's made up of 80% water. It's a tad smaller then Earth. There's a lot of food based resources, but many other materials are in limited supply besides feerilesh (explained later). Due to their technical advancements and feerilesh they're able to build cities that can go with the flow, surviving hurricanes by bending with the wind and then reverting back to their original shape. Liorea has a very high density of people per square inch of available land. They have a lot of tall buildings and have even built some cities out on the water to try and accommodate for this. They have genetically engineered animals and other edible things to be easily stored inside tall buildings designed with a lot of surface area without actually taking up much surface area, and can even grow meat without animals. For their main planet defensive instillations, they have multiple powerful anti-spacecraft laser turrets built underwater, a bunch of rapid fire laser turrets that can shoot up into the low atmosphere, and a planetary shield.
Maroen (mah-row-en)- The first planet that they traveled to, being found on planet further from the sun in their solar system. It has 70% water and one large continent. The planet is about 10% larger then Earth.
Uraiha (oo-ray-ha)-Home to the Ureih, important allies to the Faera. It has 60% land and a lot of resources. It's found in the closest solar system to the Faera's home world.
(more planets to come)
Leader- Queen Vireenia Eluriaani
Government- They have a system similar to a constitutional monarchy, ruled by Queen Vireenia Eluriaani, who lives on their capital planet of Liorea. Due to the large scale of the Faera's territory, their ruling structure has become somewhat convoluted as they expanded. To help the Queen rule the many planets are Faera known as Councilresses. Each planet has around twelve of them, give or take depending on planet size or importance, working together similar to a very powerful legislative, but there are also lower legislatures with much more members involved. There's one High Councilress who acts like that planet's executive. They take orders from the Queen when needed, but otherwise they call most of the shots on their planet. All of the Councilresses are elected, unlike the Queen (normally), so if the Queen is doing a poor job then the Faera can elect High Councilresses who oppose her. If 80% of the High Councilresses oppose her then the Queen has to step down. This has only happened once. In this scenario, all of the Councilresses cast a vote on a new Queen.
Population- Very roughly estimated to be 2 trillion, a majority of that belonging to the Faera and, to a lesser extent, the Ureih. This only counts Faera and the members of races that are more actively under the Faerin Matriarchy. There are some other races inside their territory that simply allow them access to their planets, so aren't included in this count.
Races- Faera (by far the dominant race of the group and the only major military power in the Matriarchy), Ureih (engineers, miners, taker of some common jobs, and the Faera's greatest ally. Horrible in a fight), Cerkka (thin feathered reptiles that help out sometimes on spaceships or as scientists/other high thinking jobs. Physically inept and generally dislike dirtying their own hands...err...claws)
Currency- S'ra (pronounced shi-ruh. The "i" is often slurred, but should officially be there). They don't have cents, so their lowest denomination has a value of 1 S'ra. 100 S'ra is equivalent in value to 1 US dollar. Their currency is plastic looking cards with chips inside that can be tracked and/or it's value turned off when it's declared stolen. It cannot be hacked to say it has a higher value because the value is printed on the card. It's still like paper money and given for people to look at and not just scanned electronically, but it can be checked electronically just to see if it's okay to use. If it's hacked to say it's stolen, the government can see if they officially made that decision, so if not then the value is returned to them. The cards have the following values; 1, 10, 20, 30, etc. up to 100, then 200, 300, etc. up to 1,000, then 2,000, 3,000, etc. up to 10,000, then 20,000, 30,000 etc. up to the 100,000, then 200,000, 300,000, etc. up to the 1,000,000 S'ra card. Besides that highest card, which always features the current Faera Queen, there's no set image on any of the other ones. They can show landscape, animals, people, etc, but the background color of the card is always the same for easy reference. For example, the 1 S'ra card is a very light grey, and cards increased in value by a 0 are the same color but a darker shade, so the 10 S'ra is a slightly darker grey, the 100 S'ra is even darker, etc., but the 1,000,000 S'ra is a golden color.
Military-10 (Large number of foot soldiers, some good tech, but worse and lesser amount of vehicles proportional to the size of their military)
Economy/Resources-5 (Their resources are not very good for the amount of planets that they control. They sometimes have to rely on some races who control planets that the Faera occupy)
Influence-48 (They're well known enough to be a 40 or 60, but they're not disliked or liked enough in either direction)
Advantage Traits- Very large amount of foot soldiers and loyal Faera to recruit from, clean cities, low crime rate, some high tech
Disadvantage Traits- Many inexperienced soldiers, lack of resources, cramped living conditions on a lot of planets, Sapphire Rose (a group of anti queen Faera rebels who carry out terrorist acts), a lot of allies need protection, dragged into some wars due to allies request, need to rely on some other alien race's to allow their continued occupation of their planets
History- Faera first appeared on what they believe to be the island of Kailisila (ka-e-lee-sill-uh). Due to primitive artwork from long ago it appears that there were male Faera at one point, but for whatever reason they had died off and Faera had become a single gender race long before written words were ever invented. The island had a lot of dangerous creatures, but the first Faera were able to survive by outbreeding the competition and using their higher intelligence to come out from near the bottom of the food chain to the top. After boats were invented they quickly settled on other islands as well. This eventually developed into their first independent colonies, and with that came war between them for resources or sometimes other reasons. A different queen had control of each island, but the Queen of Elisareana (El-liss-are-ah-nuh) Island managed to unite them all, some in battle and some in treaties. That island became the capital of the Faera nations and theoretically had control over them all, although independent nations sprung up once again and war between them still existed well until their medieval age and at the beginning of when guns were invented. After a massive civil war between two sides, the side loyal to the Queen of Elisareana won out and they were all formed into a single Faera nation once again, this time having much more solidified power and with hundreds of thousands of rebels and loyalists laying dead. It was the most costly war between Faera up until that point, and probably for many years to follow.
After this unification of power and their economy bouncing back into prosperity, technology flourished, and their society grew virtually unopposed all the way up to the space age. Their population had since recovered from the massive civil war and were quickly beginning to overpopulate the islands and drain their resources, so the space age and other technological advancements was really important for them. They managed to inhabit a lot of planets within their sector, the first of which being Maroen. In the next solar system over was planet Uraiha, which was home to a race called the Ureih. They were only as tall as the Faera's hips and didn't have nearly as good of technology, so any Ureih opposed to the occupation weren't exactly willing to get in a fight them. A lot of them, however, willingly greeted the Faera with open arms, allowing the Faera to occupy their planet. Uraiha was not like the Faera's previous planets, having more land then water and having a lot of resources, so this was vital to their further expansion. The Ureih served as miners for resources and also as mechanics or similar jobs, while Faera would protect them from mutual threats and show technological advances to the stone aged Ureih. Luckily the Ureih were good learners in such matters. With these resources the Faera built some stronger ships in their fleet, allowing them to get more daring in their expansion. Some other planets went smoothly into their control, a couple home to aggressive aliens but nothing that the Faera weren't able to handle at this point. The only races that were as active in helping the Faera were the Cerkka, who are physically weak but technologically curious, sometimes being employed as scientists or other thinking roles and on Faera starships. Most other alien races they came across allowed them access to their planet but were otherwise of little help, being more of a burden needing protection on occasion.
Around their sectors they've established themselves as the most powerful military by far. Faera have yet to lose a war, although that's not to say that they haven't suffered some defeats, even major ones, in battle. Due to the large population growth and for other reasons, Faera are continuing their expansion. Unfortunately, Sapphire Rose anti-queen rebels have gained power once again. These Faera have a special tattoo somewhere on their body colored the same as their skin. This can only be seen under a special process that is unique to that tattoo, so if the government finds out how to view one of them, the newest tattoos will have a new chemical in them to need a new way of viewing it. That way Sapphire Rose members know how to identify themselves by these tattoos, while others cannot view it. The Sapphire Rose commonly helped alien species hostile to the Faerin Monarchy and uses terrorist activity.
Nation Military Sheet
Recruitment- 30% of Faera are now involved in the military, which is a number including reserves as well as any other job related to the war effort. They can join at roughly 14 earth years old and conscription begins as 16. Around 80% are volunteers, while the conscription is relatively recent and was in response to the discovering of dangerous alien threats just outside of their sectors. Once in the military they stay for at least eight years, including their training period, but have a chance to leave or stay for as long as they want after this time is up.
Size- 540 billion Faera for both their Army and Navy. Around a 600,000 Cerkka join their navy. 800,000 Ureih join their army as battlefield mechanics.
Feerilesh (fee-rill-esh)- A cheap and easily obtainable material on both their home planet and a few others. Once processed, this material takes on a plastic like appearance, but can be a lot tougher and less transparent if properly formed. Dye is commonly placed inside to remove the transparencies. Feerilesh was originally designed as body armor by the military, but can also be seen as a hit new trend for civilian attire in a more impure form that isn't nearly as tough as the military grade feerilesh. Pure feerilesh is very light and flexible while offering some protection from low caliber bullets, but cannot take repeated hits and moderately powerful weaponry can potentially break through it in one shot unless the Feerilesh is thicker then standard body armor. While it's being processed into it's military grade strength, other materials can be infused inside, which is called reinforced feerilesh, giving up some flexibility and it weighs more, but can block moderate powered weaponry for around four hits before breaking. Reinforced feerilesh is a lot more rare for body armor but is common in their navy.
Recharge Station- Small pods from which laser type weapons can plug their batteries inside to fill them up quickly. A standard battery from a laser rifle can completely recharge in ten minutes. There are also slots for four laser rifles and four laser pistols, so can also be used as a small armory.
All weapons are named after types of animals found on their home planet of Liorea.
A laser rifle named after a type of lizard. This is the standard weapon used by Faera foot soldiers. It has a fire rate that can switch between one laser per second, which has moderate range and power expected for a rifle and very high accuracy in the right hands, or it can switch to a semiautomatic rapid burst mode that fires three lasers per second, but this decreases it's range and power to a somewhat weaker state. It can still pierce unarmored flesh or weak body armor, or even medium armor if hit a couple of times. It's standard battery lasts for twenty shots before a recharge is needed, which can either be replaced or use small solar panels on the top of the rifle, but it can only recharge about one shot every three minutes this way. The highest capacity battery for this allows for 60 shots, but is rarely seen due to expense.
A laser pistol named after a popular type of beetle. It's a smaller weapon that comes standard with foot soldiers. It can fire one laser a second for slightly weak range and power, but it can still kill people with weak or no body armor, or harm those with medium armor if hit enough times. The standard battery lasts for ten shots before a recharge is needed.
A laser cannon named after a large land mammal comparable to a rhinoceros. It's as bulky as a rocket launcher. It takes three seconds for a normal charge up time, which then shoots out a laser beam as powerful as a standard rocket launcher but not from explosive force. If charged for five seconds then it can even severely damage some moderately armored vehicles. The battery is drained after five shots of this. An overload shot is when it's charged for ten seconds, which has the power to break through even some heavy vehicle armor but completely uses the charge, breaks the battery, and can even damage the Laser Cannon itself and zap the Faera holding it.
A more expensive and heavy version of the Laser Rifle named after a type of lizard. It has increased fire rate and power but a little less range and accuracy. It can fire fully automatic lasers five times a second at medium power. The batteries for this weapon can use the other ones, but generally come equipped with more expensive ones that last 40 bullets per battery. Some 80 bullet batteries are used by the best soldiers.
A laser sniper rifle named after a type of mammal slightly comparable to an anteater. It has a long and thin barrel. It fires off a thin laser beam that can travel longer distances without loosing it's power as much as the other weapons. The laser isn't as visible, but that's still not saying much. It's power is that of a normal sniper rifle. It can fire ten shots for it's standard battery, but some more expensive batteries can fire 20 shots.
A laser submachine gun named after a ferret. It's very reliable, light and compact, almost looking like a pistol so can be fired one handed if need be. It has poor range, power, and only a fifteen shot battery. It fires at three lasers a second. This weapon is thought of fondly by a lot of Faera, but is more suitable for light skirmishes rather then heavy combat.
A compound bow that can fold up to a space about the size of their forearm. It can fire arrows that can latch onto targets and then blow up, release an electric shock, or unleash a smoke screen. It fires silently, has a good scope on it that can assist in correcting for distance and weather conditions, and due to technology it can allow the arrow to have much more power then what the Faera can pull. This weapon is not standard issue; mainly given to scouts who are skilled with it. It can fire as many arrows as they have on them, but most bring around forty. The shaft can retract to a size as small as their fingers.
These are far more rare then the laser weapons and are mainly sent in when lasers aren't effective. Expect them to behave like any of these types of weapons should, or perhaps a tad worse due to their inexperience with making them. Nothing special.
They use concussion, stun, smoke grenades the most. They also have sticky grenades. The Fiia Seliirei, the normal foot soldiers, usually don't carry that many (if at all), but the E'shaa Seliirei, the more advanced foot soldiers, do often carry around two of them.
Some Faera carry stun batons and knifes.
Information- The Faera have a massive amount of foot soldiers at their disposal, but most of them have little to no combat experience as of yet due to weak enemy forces so far. Only around 7 billion of them have actually experienced combat first hand. Seeing trouble on the horizon, the Faera bolstered their numbers with quantity over quality to try and counter the possible threats quickly. When in battle they're often very brave, charging into the face of danger, occasionally using wave tactics to overwhelm their enemy with superior numbers. Their skill, if properly exploited through training and experience, can also be very good, not to mention that their teamwork can be considered top notch. This is best seen in some of their more elite, special forces squads. The Faera put far more of a focus on foot soldiers then vehicles, which are honestly somewhat lacking.
Structure- Similar to humans.
Fiia Seliirei (fee-a sell-lee-eh-reigh)-Translated as "foot soldier", they are the most common forces in the army. They're often deployed in mass and are quite honestly cannon fodder when the going gets tough. They wear light purplish blue feerilesh armor on top of a black bodysuit that conforms to their body. Most carry Eirisrin and Cheerel laser weaponry.
E'shaa Seliirei (eh-saw sell-lee-eh-reight)-Translated as "trained soldier", they also act as foot soldiers but are both tougher and more experienced. They wear reinforced feerilesh and have a wide variety of laser weapons and better batteries. Only about 10% of the foot soldiers are in this category.
Kirishii (key-re-she)They're similar to ninjas, favoring maneuverability and quick strikes before rushing off into the shadows. They wear feerilesh armor dyed colors that offer better camouflage. The mostly use close range weapons, which include swords, but do carry Cheerel on occasion in case they need to blast their way out of a situation.
Faera Mercenary-Faera can legally become a mercenary and help other alien races as long as the don't go up against the Faerin Matriarchy or allies. They're battle hardened, commonly equipped with armor and weapons scavenged off of enemies or wearing reinforced feerilesh. They can afford the good gear due to getting a lot of money, but they also take on dangerous and difficult assignments for their troubles.
All army vehicles are named after animals as well. I have not come up with the names yet.
Helicopter-They can hover or fly like a plane, but not as quickly. They have a pilot and a copilot who can fire a laser cannon like the Valsurlan, but with a much larger battery and can charge the laser in three seconds to be powerful enough to destroy a medium defended vehicle within a couple of hits. Rapid fire smaller lasers can be fired out the front by a pilot for anti-infantry attacks, needing multiple shots to take out vehicles. Their defense is poor.
Small tank- Made of thick feerilesh dyed a light purple. It has a sleek look and is about the size of an average car. It has hovering capabilities, a crew of 4 (including gunners), two rapid fire laser turrets on the side for medium attack, and a small barreled, rectangular looking laser cannon on the top that can damage other vehicles somewhat, but has trouble with medium defended vehicles unless they hit them a lot. Attacks from enemy foot soldiers can eventually take it out even without heavy artillery. These tanks can turn on a dime and are all around quite mobile and fast for tanks.
Medium tank- Made of reinforced feerilesh dyed a darker purple. It's about 20% bigger, hovering, has a crew of 6 (including gunners), four rapid fire laser turrets for medium damage, and a larger barreled laser cannon on top that can severely damage even medium defended vehicles within a couple of shots. Small arms fire is negligible to it's armor, so lots of medium attack weapons are needed, but heavy weapons or vehicle attacks are preferred to take it out effectively. These tanks can turn on a dime and are a little less mobile then the light tanks, but still unexpectedly good in this category.
Motorcycle- The Faera lays on her stomach facing forward and a shell of protective feerilesh encloses her inside this sleek looking vehicle. It hovers around at high speeds, turn on a dime, and shoots rapid fire lasers out the front for medium attack power. Small arms fire could destroy it given enough hits. Some Faera prefer to leave the protective shell off due to it's weak defense, and has another Faera sit behind her unloading her handheld weapons on enemies.
Anti-aircraft- If they loose air superiority, their anti-aircraft tanks can help cover for their land forces. They hover and have very long range laser turrets with targeting systems excelling at intercepting enemy bombs/missiles and destroying them in the air. For this purpose they each have four of these laser turrets. The downside is that these lasers aren't powerful enough for most heavily armored aircraft. They do have one much larger laser turret for this purpose, but it uses a lot of energy so they mainly just stick to the other four as long as bombing runs are going on. Due to targeting systems nobody is controlling the four laser turrets, but someone is inside controlling the big one, someone drives, and there's usually an Ureih mechanic on board keeping all the equipment up to date on what they should be doing. Their defense is only that of the small tank, so they need major protection or else even a squad on the ground with small arms fire could eventually destroy them.
Artillery- They have the most powerful laser cannon for their ground forces without being some special machine, capable of destroying even heavily armored vehicles with a couple of blasts, even sweeping through loads of weaker enemies as it travels forward. The downsides are their extreme expense, very slow speed, limited ground maneuverability with no hover capabilities, they take 10 seconds to charge and can only fire in straight lines, which would mean that a clear line would have to be available between them and the target, making them easy targets as well, especially while they're busy charging up. They have reinforced feerilesh, putting them even with the medium tanks, but being sitting ducks they still wouldn't last very long under direct fire. They often have a crew of two Faera and one Ureih.
Troop transport-These sleek, elongated vehicles with hover capabilities and normal feerilesh armor around the sides and only reinforced along the front, giving them weak defense for a vehicle, so once they get to a battle they drop them off as quickly as possible rather then drive out into the middle of battlefield. They can carry up to forty Faera inside. They're packed almost like sardines, being shoulder to shoulder in two rows of chairs back to back inside the middle, and more Faera can stand up along the outside of these seats and grab onto hand rails to steady themselves.
Information- Their navy mostly has smaller and weaker defended ships, but have good mobility and decent firepower to make up for it. They do have some larger and better defended ships thanks to resources from the Ureih, but these ships are the vast minority in their fleet. All of their ships have a common appearance of being sparkling light blue or purple and very sleek looking, almost transparent in some areas for the smaller craft. This is an example of their style.
"Stats" listed for the ships are size, speed, offense, and defense. Excluding the size, each of them have a number from 0 (none) to 10 (the best available at the moment). Size is a bit more complicated, which can best be shown in the size chart below. Their smaller ship sizes are under a different size chart then the larger ones. Shura mean small, so if in the size chart it says "S" it's a small class of ship. Hrata means large, so if it says "H" in front of the number it's of the large class.
The following numbers are in kilometers for easy reference, but keep in mind that the Faera don't use kilometers. The S class ships will have their chart added later.
Description-The capital ship of the entire Faera navy, stationed at their home world of Liorea as a last line of defense.
Size-H000-At 18 kilometers long, this is by far the largest ship that the Faera have ever created. In fact, it's size number was created specifically to help measure it's immensity. Some H0's are being developed now, but both size H0 and H00 were skipped in favor of the Azure Monarch's completion beforehand.
Speed-3/10-It's large size causes it to experience trouble in moving at high speeds, and it's not really meant to move around too much anyways due to it's mission of protecting their home world.
Offense-*/10-It's offense is insane, with top of the line equipment built large scale. It has nine massive laser turrets on each side, capable of continuous laser fire that can melt through almost any shield and armor in seconds if all of the lasers focus on that spot. Each individual laser could be a force to be reckoned with on it's own, able to destroy a lot of smaller ships almost instantaneously. In addition to these lasers are smaller, rapid fire laser turrets that are worse range and power but can focus on destroying smaller and quicker targets with far more efficiency. On the top are two missile silos that can shoot homing missiles.
Defense-*/10-It's defense is insane, especially by Faera standards. It has incredibly thick reinforced feerilesh armor of the finest ingredients as well as three shield generators on board that can deflect both physical and energy based weaponry as long as power remains.
Hangers- It's four hanger bays are nestled in between the laser turrets on the sides. Each can each contain one size H3 ship or many smaller ships.
Crew-To be determined
Other-It's powered by a cold fusion nuclear reactor at it's core
Description- These are very rare ships that are in charge of entire fleets and have an Admiral on board. The destruction of a Mothership is hard to do, but would deliver a critical blow to the fleet under her command. A new size H0 Mothership class is in development.
Size-H1-5.8 kilometers, much larger then any other ship of theirs before the Azure Monarch came along.
Speed-4/10-Able to enter hyperspace
Offense-6/10-It has four massive laser turrets on both sides that fire continues streams of lasers capable of melting through tough armor and shields. It also has numerous smaller, rapid fire laser turrets for more efficient ways of killing smaller/quicker ships and one missile silo firing homing missiles.
Defense-10/10-Containing thick, reinforced feerilesh armor and three shield generators capable of deflecting physical and energy based attacks up to a point
Description- Built to be their most powerful ships that they'll create more the one of. They're a large danger to enemy fleets on the battlefield even by itself. However, these are the most rare "mass produced" ships in the fleet besides the Motherships, having less of them in each fleet then can be counted on a your fingers. Encountering one in battle must mean you did something major to catch their attention.
Size- H5-1.2 kilometers.
Speed-4/10-Able to enter hyperspace
Hangers-4 small hangers for small class ships only. Room was saved for offensive capabilities.
Crew-To be determined
Description-Cruisers are very common in the navy. They're balanced for any circumstance.
Size- H8-0.42 kilometers
Offense-5/10-Four rapid fire laser turrets, one more powerful continuous fire laser
Defense-5/10-One shield generator and thick feerilesh armor
Crew- To be determined
Description-The smallest ship in their navy that can be a credible threat to opponents (other then just fighters) without relying simply on swarms. They're fast, and if they're able to outmaneuver the enemy and attack first then they're able to do a lot of damage. They're cheaper then Cruisers.
Size- H9-0.28 kilometers
Offense-4/10-Three rapid fire laser turrets
Defense-3/10-Worse shield generator
Crew- To be determined
Description-Small, fast moving ships best designed for anti-fighter attacks, swarm tactics with hit and runs, or as a distraction. They're incredibly cheep to make.
Offense-2/10-Four weak rapid fire laser turrets
Defense-2/10-Minimal shields, relying mainly on it's reinforced feerilesh shell to defend against some fighter's bullets
Description- These are important scouting ships that often lead scouting parties and are the ones that allow other ships to dock with in order to discuss matters. They often have an ambassador-like Faera on board who can do some minor negations if such negotiations must be done quickly. That being said, to protect such important people these ships are the best defended off all of their scouting ships and can also pack a punch.
Defense-7/10-One strong shield generator
Hangers-One hanger suitable for small ship classes
Crew- To be determined
Race (Species) Sheet
Race Name- Faera
NPCable- Yes. They can be found many places in the galaxy.
Population- Roughly 1.8 trillion are a part of the Faerin Matriarchy
Habitat- They prefer locations similar to humans. They can withstand higher and lower temperatures to some extent, but staying in places under freezing or above 110 degrees can cause them discomfort. If they have a choice, they tend to prefer areas near water a whole lot besides the fact that water is important. Their home world had a lot of water and beaches, so this trend has probably stuck with them for that reason.
Appearance- Faera are an all female race of humanoids. Their basic body structure is similar to that of humans, offering almost no discernable differences if one were just looking at their silhouette. Their height and weight, compared to female humans, are slightly taller and heavier on average and with more muscle mass, although these muscles are more compact so not much more visible then human females (more toned in appearance then bulging).
Their most obvious distinction at a glance would be their skin color, which can range anywhere between light blue to dark purple, although a rare genetic trait can allow for a milky white color which is sometimes accompanied by yellow patterns. Most Faera are of a solid color, although some can have a mixture of different blue and purple patterns unique to that individual. Solid light blue is the most common color and is found in about 48% of all Faera. 34% are a solid color of anything other then light blue, roughly 18% are a mixture of two colors, and roughly 0.2% is made up either of milky white skinned or those with more then two colors. A Faera's skin color is not relative to her environment, like human skin color.
Their iris's are most commonly orange, followed by yellow or silver, although they can be a wide variety of colors. Vivid and warm colored iris's far outnumber irises that are cool colors. Like their skin, their eyes can be a mixture of different colors, so heterochromia is not all that uncommon among Faera. Even a single iris can contain different colors. Their eyes are larger then humans and their pupils are slitted, although usually not as pronounced as cat's pupils. A Faera's brain is larger then a humans, and thus gives them a slightly larger forehead, but not so large that it would look too unnatural on humans.
Their hair color is naturally white, although dying hair is not uncommon. Most choose more vibrant colors rather then dull or earthy ones, unless you're in the military (who commonly leave their hair undyed). Their hair is usually slightly fluffy and grows quicker then humans. They have many different hairstyles, some of them quite bizarre, although the most bizarre hairstyles are from the highest in social class or those who don't do a lot of manual labor. In terms of body hair, Faera have none, and their eyebrows are usually more sparse then humans. They do still have eyelashes. Faera tend to have narrower/bowed lips and ever-so-slightly pointed ears. They have no other noteworthy differences in appearance from humans.
Faera fashion is very diverse, but usually futuristic in appearance. They don't seem to mind wearing outfits that are bizarre and make them stand out, which allows for many different artistic styles to flourish without needing to hold back. A common material in Faera clothing is a flexible plastic-like substance that can illuminate and change colors without need of a replaceable battery.
This information is all what normal Faera look like, but there are Faera that can be born if their father was another species. If that's the case, these Faera still look mostly like Faera but can have changes not possible for normal ones, such as naturally colored hair or even scales, although their basic body structure is rarely changed.
Physiology- Their internal organs are shifted around somewhat from what humans are used to, being more symmetrical. The most important change is their heart is a bit lower and along the midline of their body, not angled to the left like humans. Their blood is fluorescent purple with some glittering like substance in it. Their lungs are both made up of four smaller lobes.
Faera have a gland the size of a gallbladder in the exact middle of their abdomen that contains a potent chemical, which is to be released when their normal body's defenses aren't enough to handle a threat, mostly viruses or bacteria. While it's not impossible for other things to trigger the activation, this is rare. This gland is called the Faerin Gland (named after themselves, the only race which they observed to have it). The chemical it releases is so strong that it can harm the Faera's normal cells, so if it's released then the Faera is bedridden for weeks or possibly even killed. It has been used in the past to stop epidemics that would have killed off millions of Faera, which is why almost all Faera now have this trait passed on to them. On the downside, if the contents all spill out at once then it will almost certainly kill the Faera within seconds. This would happen if the Faerin Gland ruptures or the sphincter in the gland relaxes, possibly due to a genetic defect, specific poison, or upon death. It releasing upon death is actually a good thing, wiping out a lot of the bacteria and viruses in the body to help control the spread of disease and limit decay.
A Faera's body is sensitive to electrical stimulus, being able to knock them out easily with anything other then weak electric shocks. An electrical shock that would cause moderate to severe harm to a human could easily cause death to a Faera. Their brains have higher oxygen consumption and their lungs are smaller then humans, so they cannot be cut off from oxygen as long and they often have quicker respiration rates. Luckily their skin is "breathable", able to filter out and absorb some oxygen from water, allowing them to actually hold their breath for around five minutes on average. The catch is that for things like suffocation around their necks, this process doesn't help get oxygen to their brains so they cannot last nearly as long as humans could. A Faera's pressure points are very important, able to be used to quickly knock out or kill them if knowledge of their pressure points is used correctly.
Most of their muscles are more compact and efficient then humans, so even with their smaller size then human males, they're at least an even match on average. Their thighs are especially powerful, being about 1.5 times as strong as humans. They're also more nimble and flexible on average, but only by a small amount. Their bodies are good at regulating heat and cold, they can hear a little higher pitched noises, and their sense of smell is a little better at distinguishing different aromas. They have an IQ roughly 20 points higher then humans on average, but their smartest ones aren't too much smarter then the smartest humans, and otherwise their increased brain mass doesn't contribute a huge amount of extra intelligence.
Personality- They're often indirect with their words but direct with their actions, behaving quite sophisticated and polite at first but perfectly willing to take aggressive measures when the situation calls for it. A friendly Faera is a good ally, but an angry one can be your worst nightmare. Faera are generally brave and social, always exploring the galaxy to interact with other species and get involved with them in some way. While one would think that they seem stuck up, which some can be, the younger generations are trying to be more carefree and somewhat more silly then previous ones. Other then this, Faera are unique individuals who have diverse sets of personalities.
Lifespan/Birth/Aging- Faera live to be around 200 human years on average with a maximum life span of around 240 years. They're able to maintain their youth much better then humans, being healthy and able to produce children into their old age. Due to this fact, it's hard for outsiders to determine how old they are at a glance, excluding Faera children. A Faera matures at around the same rate as a human up until fourteen, which is the age when they're considered an adult and the aging process begins to slow down. Once they appear to be around 40 they're starting to get very old.
Faera don't need males to be born. Rather, Faera can release a pheromone that allows for the exchange of genetic material through a sweat-like substance absorbed through the skin. Luckily, the one receiving the pheromone can reject the reaction caused by the pheromone if she chooses. Both of them release the pheromone during this process, which could result in both of their pregnancies if neither of them reject the process. This style of reproduction allows it to be fast and easy with no unwanted pregnancies. A Faera is pregnant for around five months before giving birth. An average Faera gives birth what would average out to be once every 20 years after they reach 20 up until around 160, making it around 8 children per Faera. Due to this, the Faera population is known to grow rapidly.
Faera can also give birth through the same process of humans due to interaction with other species close enough genetically. The children are always female and appear mostly like Faera, but do have some minor changes related to the father. Very few Faera have such relations with other species due to a few reasons. One is discrimination of Faera children born this way, another is it can likely cause some medical problems such as shortened life spans, and another is that they don't think men are always ugly, but most of them don't find them all that attractive either.
Language- Faera speak Feliorei and are also prone to using a lot of body language called Bielrei, which is so in depth that this body language counts as it's own language. Most of them learn languages of other species that they come in contact with a lot, so most Faera know at least three additional languages.
Feliorei is made up of long flowing words with lots of vowels. They have shortened versions of some words that give a sense of urgency, demand, or seriousness, which is rarely used in everyday dialogue without seeming forceful. How Faera say something is just as important as what they say, and slightly changing the pitch in some places can totally change the meaning. This tactic can be used to fool with outsiders who are unaware of this fact. Their language is filled with honorifics, elegance, and expressive words with both good and bad connotations. It's very hard to learn for outsiders.
Bielrei, otherwise known as body language, is often used in conjunction with Feliorei, although can be used entirely on it's own. It's like sign language, but uses all parts of the body (mostly the hands and feet) and almost all Faera know how to use it. Subconscious gestures, which Faera are prone to doing, also counts as Bielrei. An interesting thing to note is that their dance routines can literally tell a story with their footwork and other motions.
Religion- A lot of them are now atheistic, but they do have one religion still relevant, being believed by about 3% of Faera. That doesn't seem like much, but it's far more then any other religion for them and believed by billions of Faera. They believe in a Goddess named Ofaerlia who created the Faera. Each alien race has a Goddess who created them as her representatives in the galaxy to carry out her will. Faera must show respect for Ofaerlia's wishes, just as they believe other races must respect and follow their own Goddess. That being said, if an alien race attacks them, they aren't angry with them, but instead believe that they must fight each other to honor the Goddesses involved. What is considered honorable by one Goddess might not be that way for others, so they don't believe in any absolute morality that applies to every race. They just follow what Ofaerlia's wishes. They cannot interpret what the Goddesses of other races are thinking, so they leave it up to them to settle matters with their own Goddesses. If they're up against another race, as long as it doesn't conflict with their own Goddess's will then they do tend to respect the other Goddess's will as well, should they know any specifics of what that may be. Ofaerlia wishes them to multiply and expand, so it's commonly interpreted as using whatever means necessary against those who stand in their way of this will. That being said they have little restrictions on how they can fight. Luckily there's a lot of good morals such as not stealing or murdering, but obviously these things are considered separate issues then when used in battle, such as taking enemy equipment and executing war criminals.
For the afterlife, they believe that those who best represent her will are reincarnated. There's a special ceremony after death where they're placed in sacred ponds that are home to a large type of fish called a Ilthilla, which are said to be vassals of Ofaerlia. The Ilthilla are very rare, but can live forever with proper nourishment. Seeing where this is going, the Ilthilla devour them in a single gulp, said to be a process vital in "recycling" them into the next life by breaking down their energy and sending it into the next Faera that they're be reincarnated as, like a circle of life. Without this ceremony the Ilthilla would probably starve to death due to severely limited food sources in their ponds. Keeping such an endangered and valued species alive is appreciated by the government, so they allow the ceremony to take place, but obviously have to first make sure that there was no foul play surrounding their deaths or anything before allowing the fish to digest all the evidence. There have been some controversy in the past surrounding this, and even the practice of sending some of them into the pond before they were actually dead. However, in compliance with the government in modern times they are said that such missteps are behind them.
Culture- Especially among older Faera they're a formal society. They're supposed to act very polite and reserved, but this trend is being changed by the younger generations being more spunky and rambunctious, but still keeping a lot of their respectfulness to other Faera when the situation calls for it. Some of their polite behavior includes using honorifics with people's names, giving gestures similar to curtseys, removing their shoes before entering someone's house, etc. This doesn't mean that they're always what we would consider polite. They're not afraid to get into wars and use underhanded tactics and surprise attacks to demolish enemies (applied figuratively speaking to their normal society as well), but they do show mercy to enemies if they can safely do so. Their justice system is quite harsh on criminals, but oddly enough captured soldiers are usually treated with respect unless they were war criminals. Faera are said by a lot of other races to be a valuable friend if you're on their good side, but get on their bad side and they'll destroy you.
Families are important to a lot of them. Both out of tradition and to save precious space, a lot of families tend to stick together until their daughters get married and have a place of their own to start their own family. Joining the military is very honorable to them, so even though families are important, they respect their decision and rarely protest them leaving. They don't baby each other. To some extent they consider the entire Faerin Matriarchy to be like a large family, so they often help others in need. A downside of this is that some of them tend to be racist against other alien species, or at least prefer other Faera as company over them. There's a movement among them to try and change this negative outlook. Some progress is being made, but there's still some work to be done.
Being social, they like events where they can get together and cooperate with others. They do have some sports to help fulfill this, their favorite one being somewhat like soccer, but they tend to prefer other forms of entertainment such as the arts and dramatic plays or dancing. The most popular form of music is becoming like upbeat pop, much to the annoyance of some of the older Faera.
A lot of jobs are handled by robots and hired Ureih to make sure things are running smoothly, so very few jobs require Faera to do, other then the ones that they want to take. Because of this they can take a lot of the more artistic jobs and stuff more for fun. One downside is that a lot of them have become unaccustomed to hardship, which sounds good in some regards but also has them sort of detached from those less fortunate.
Faera don't burry their dead. Their bodies are often donated for science or for things like organ donation, but the later is no longer needed for them now that the Faera can grow organs in labs from the patients own cells. However, it could be useful for other races. They're often preserved inside pods in tall, spiraling buildings or inside certain space stations.
Advantage Traits- Large/fast growing population, good cooperation among one another, Faerin gland, low amount of criminals, intelligent
Disadvantage Traits- Weakness to electricity, high oxygen consumption, Faerin gland (when used as a weak point), pressure points
History- (Found in their nation sheet)
Last edited by ImportantNobody; 12-14-2012 at 08:23 PM.
Awesome bio. Though I admit, when I read about their homeworld, the first thing that went through my mind was "it's 80% harmful chemical," since contact with water can seriously hurt a Thuell.
And I've decided to make a sheet for Austurn, and I'm working on it now. But I have a question, should I edit it into my full nation bio, or make a new post? I'm thinking the former, but I'd rather be sure.
I have no idea why I'm asking this anymore, it seems like a stupid question now...
I'm going to assume the probe Supreme Command found was mine, sorry if that's an incorrect assumption.
I'm glad someone discovered me this time, but I sure hope I don't die! Also, "vén" is a title equivalent to commander or captain.
ImportantNobody, how many planetary systems are in a sector? Because the viskevans wouldn't need to spread out very far to be productive, as I've said, they don't look for garden worlds, just useful ones.
Last edited by Freethinker; 12-05-2012 at 11:43 PM.