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Thread: Stars of Eden (OOC)

  1. #301
    I'm reaching the final stages of filling out my sheets! Yay! Still have some work to be done, however.

  2. #302
    Caesarea inquisitionem Supreme Command's Avatar
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    well i am litteraly surounded, im in the middle
    hugging my grandpa stars! they are my grandpa stars!!!
    night all, im still running for moderator xD
    with the confidence boost from Mattma.


    Get Over Ere' Team!

  3. #303
    Shadow Lord Lord Azazel's Avatar
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    What sheets important ?. Like your race sheets or what :P
    GENERATION 12: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

  4. #304
    Quote Originally Posted by Lord Azazel View Post
    What sheets important ?. Like your race sheets or what :P
    All of them besides the character and planet sheets, which I'll fill out later.

  5. #305
    I'm gonna be honest, I'm probably thinking of filling out a planet sheet for my homeworld just to give you guys an idea of what it's like, since the Thuell inhabit an environment so much different than everyone else.

  6. #306
    __________
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    Nation Sheet
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    Nation Name- Faerin Matriarchy
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    Location- 9, 10, 18
    .
    Attitude- They're looking to expand, either by attacking enemies or getting involved in other ways with friendly races that they meet along the way. If you ask them for help in a war, they're likely to join in if you give them proper incentive. They don't take kindly to any provocation.
    .
    Planets:



    (more planets to come)
    .
    Leader- Queen Vireenia Eluriaani
    Government- They have a system similar to a constitutional monarchy, ruled by Queen Vireenia Eluriaani, who lives on their capital planet of Liorea. Due to the large scale of the Faera's territory, their ruling structure has become somewhat convoluted as they expanded. To help the Queen rule the many planets are Faera known as Councilresses. Each planet has around twelve of them, give or take depending on planet size or importance, working together similar to a very powerful legislative, but there are also lower legislatures with much more members involved. There's one High Councilress who acts like that planet's executive. They take orders from the Queen when needed, but otherwise they call most of the shots on their planet. All of the Councilresses are elected, unlike the Queen (normally), so if the Queen is doing a poor job then the Faera can elect High Councilresses who oppose her. If 80% of the High Councilresses oppose her then the Queen has to step down. This has only happened once. In this scenario, all of the Councilresses cast a vote on a new Queen.
    Population- Very roughly estimated to be 2 trillion, a majority of that belonging to the Faera and, to a lesser extent, the Ureih. This only counts Faera and the members of races that are more actively under the Faerin Matriarchy. There are some other races inside their territory that simply allow them access to their planets, so aren't included in this count.
    Races- Faera (by far the dominant race of the group and the only major military power in the Matriarchy), Ureih (engineers, miners, taker of some common jobs, and the Faera's greatest ally. Horrible in a fight), Cerkka (thin feathered reptiles that help out sometimes on spaceships or as scientists/other high thinking jobs. Physically inept and generally dislike dirtying their own hands...err...claws)
    Currency- S'ra (pronounced shi-ruh. The "i" is often slurred, but should officially be there). They don't have cents, so their lowest denomination has a value of 1 S'ra. 100 S'ra is equivalent in value to 1 US dollar. Their currency is plastic looking cards with chips inside that can be tracked and/or it's value turned off when it's declared stolen. It cannot be hacked to say it has a higher value because the value is printed on the card. It's still like paper money and given for people to look at and not just scanned electronically, but it can be checked electronically just to see if it's okay to use. If it's hacked to say it's stolen, the government can see if they officially made that decision, so if not then the value is returned to them. The cards have the following values; 1, 10, 20, 30, etc. up to 100, then 200, 300, etc. up to 1,000, then 2,000, 3,000, etc. up to 10,000, then 20,000, 30,000 etc. up to the 100,000, then 200,000, 300,000, etc. up to the 1,000,000 S'ra card. Besides that highest card, which always features the current Faera Queen, there's no set image on any of the other ones. They can show landscape, animals, people, etc, but the background color of the card is always the same for easy reference. For example, the 1 S'ra card is a very light grey, and cards increased in value by a 0 are the same color but a darker shade, so the 10 S'ra is a slightly darker grey, the 100 S'ra is even darker, etc., but the 1,000,000 S'ra is a golden color.
    Allies-
    Enemies-
    .
    Military-10 (Large number of foot soldiers, some good tech, but worse and lesser amount of vehicles proportional to the size of their military)
    Economy/Resources-5 (Their resources are not very good for the amount of planets that they control. They sometimes have to rely on some races who control planets that the Faera occupy)
    Influence-48 (They're well known enough to be a 40 or 60, but they're not disliked or liked enough in either direction)
    .
    Advantage Traits- Very large amount of foot soldiers and loyal Faera to recruit from, clean cities, low crime rate, some high tech
    Disadvantage Traits- Many inexperienced soldiers, lack of resources, cramped living conditions on a lot of planets, Sapphire Rose (a group of anti queen Faera rebels who carry out terrorist acts), a lot of allies need protection, dragged into some wars due to allies request, need to rely on some other alien race's to allow their continued occupation of their planets
    Other Traits-
    .
    History- Faera first appeared on what they believe to be the island of Kailisila (ka-e-lee-sill-uh). Due to primitive artwork from long ago it appears that there were male Faera at one point, but for whatever reason they had died off and Faera had become a single gender race long before written words were ever invented. The island had a lot of dangerous creatures, but the first Faera were able to survive by outbreeding the competition and using their higher intelligence to come out from near the bottom of the food chain to the top. After boats were invented they quickly settled on other islands as well. This eventually developed into their first independent colonies, and with that came war between them for resources or sometimes other reasons. A different queen had control of each island, but the Queen of Elisareana (El-liss-are-ah-nuh) Island managed to unite them all, some in battle and some in treaties. That island became the capital of the Faera nations and theoretically had control over them all, although independent nations sprung up once again and war between them still existed well until their medieval age and at the beginning of when guns were invented. After a massive civil war between two sides, the side loyal to the Queen of Elisareana won out and they were all formed into a single Faera nation once again, this time having much more solidified power and with hundreds of thousands of rebels and loyalists laying dead. It was the most costly war between Faera up until that point, and probably for many years to follow.
    .
    After this unification of power and their economy bouncing back into prosperity, technology flourished, and their society grew virtually unopposed all the way up to the space age. Their population had since recovered from the massive civil war and were quickly beginning to overpopulate the islands and drain their resources, so the space age and other technological advancements was really important for them. They managed to inhabit a lot of planets within their sector, the first of which being Maroen. In the next solar system over was planet Uraiha, which was home to a race called the Ureih. They were only as tall as the Faera's hips and didn't have nearly as good of technology, so any Ureih opposed to the occupation weren't exactly willing to get in a fight them. A lot of them, however, willingly greeted the Faera with open arms, allowing the Faera to occupy their planet. Uraiha was not like the Faera's previous planets, having more land then water and having a lot of resources, so this was vital to their further expansion. The Ureih served as miners for resources and also as mechanics or similar jobs, while Faera would protect them from mutual threats and show technological advances to the stone aged Ureih. Luckily the Ureih were good learners in such matters. With these resources the Faera built some stronger ships in their fleet, allowing them to get more daring in their expansion. Some other planets went smoothly into their control, a couple home to aggressive aliens but nothing that the Faera weren't able to handle at this point. The only races that were as active in helping the Faera were the Cerkka, who are physically weak but technologically curious, sometimes being employed as scientists or other thinking roles and on Faera starships. Most other alien races they came across allowed them access to their planet but were otherwise of little help, being more of a burden needing protection on occasion.
    .
    Around their sectors they've established themselves as the most powerful military by far. Faera have yet to lose a war, although that's not to say that they haven't suffered some defeats, even major ones, in battle. Due to the large population growth and for other reasons, Faera are continuing their expansion. Unfortunately, Sapphire Rose anti-queen rebels have gained power once again. These Faera have a special tattoo somewhere on their body colored the same as their skin. This can only be seen under a special process that is unique to that tattoo, so if the government finds out how to view one of them, the newest tattoos will have a new chemical in them to need a new way of viewing it. That way Sapphire Rose members know how to identify themselves by these tattoos, while others cannot view it. The Sapphire Rose commonly helped alien species hostile to the Faerin Monarchy and uses terrorist activity.
    ____________________

    Nation Military Sheet
    .
    Recruitment- 30% of Faera are now involved in the military, which is a number including reserves as well as any other job related to the war effort. They can join at roughly 14 earth years old and conscription begins as 16. Around 80% are volunteers, while the conscription is relatively recent and was in response to the discovering of dangerous alien threats just outside of their sectors. Once in the military they stay for at least eight years, including their training period, but have a chance to leave or stay for as long as they want after this time is up.
    Size- 540 billion Faera for both their Army and Navy. Around a 600,000 Cerkka join their navy. 800,000 Ureih join their army as battlefield mechanics.
    .
    Equipment


    .
    Weapons
    All weapons are named after types of animals found on their home planet of Liorea.










    .
    Army:
    Information- The Faera have a massive amount of foot soldiers at their disposal, but most of them have little to no combat experience as of yet due to weak enemy forces so far. Only around 7 billion of them have actually experienced combat first hand. Seeing trouble on the horizon, the Faera bolstered their numbers with quantity over quality to try and counter the possible threats quickly. When in battle they're often very brave, charging into the face of danger, occasionally using wave tactics to overwhelm their enemy with superior numbers. Their skill, if properly exploited through training and experience, can also be very good, not to mention that their teamwork can be considered top notch. This is best seen in some of their more elite, special forces squads. The Faera put far more of a focus on foot soldiers then vehicles, which are honestly somewhat lacking.
    Structure- Similar to humans.
    .
    Unit List


    .
    __
    Navy:
    Information- Their navy mostly has smaller and weaker defended ships, but have good mobility and decent firepower to make up for it. They do have some larger and better defended ships thanks to resources from the Ureih, but these ships are the vast minority in their fleet. All of their ships have a common appearance of being sparkling light blue or purple and very sleek looking, almost transparent in some areas for the smaller craft. This is an example of their style.
    .
    "Stats" listed for the ships are size, speed, offense, and defense. Excluding the size, each of them have a number from 0 (none) to 10 (the best available at the moment). Size is a bit more complicated, which can best be shown in the size chart below. Their smaller ship sizes are under a different size chart then the larger ones. Shura mean small, so if in the size chart it says "S" it's a small class of ship. Hrata means large, so if it says "H" in front of the number it's of the large class.

    .
    Unit List









    _________________
    .
    Race (Species) Sheet
    .
    Race Name- Faera
    .
    NPCable- Yes. They can be found many places in the galaxy.
    .
    Population- Roughly 1.8 trillion are a part of the Faerin Matriarchy
    .
    Habitat- They prefer locations similar to humans. They can withstand higher and lower temperatures to some extent, but staying in places under freezing or above 110 degrees can cause them discomfort. If they have a choice, they tend to prefer areas near water a whole lot besides the fact that water is important. Their home world had a lot of water and beaches, so this trend has probably stuck with them for that reason.
    .
    Appearance- Faera are an all female race of humanoids. Their basic body structure is similar to that of humans, offering almost no discernable differences if one were just looking at their silhouette. Their height and weight, compared to female humans, are slightly taller and heavier on average and with more muscle mass, although these muscles are more compact so not much more visible then human females (more toned in appearance then bulging).
    .
    Their most obvious distinction at a glance would be their skin color, which can range anywhere between light blue to dark purple, although a rare genetic trait can allow for a milky white color which is sometimes accompanied by yellow patterns. Most Faera are of a solid color, although some can have a mixture of different blue and purple patterns unique to that individual. Solid light blue is the most common color and is found in about 48% of all Faera. 34% are a solid color of anything other then light blue, roughly 18% are a mixture of two colors, and roughly 0.2% is made up either of milky white skinned or those with more then two colors. A Faera's skin color is not relative to her environment, like human skin color.
    .
    Their iris's are most commonly orange, followed by yellow or silver, although they can be a wide variety of colors. Vivid and warm colored iris's far outnumber irises that are cool colors. Like their skin, their eyes can be a mixture of different colors, so heterochromia is not all that uncommon among Faera. Even a single iris can contain different colors. Their eyes are larger then humans and their pupils are slitted, although usually not as pronounced as cat's pupils. A Faera's brain is larger then a humans, and thus gives them a slightly larger forehead, but not so large that it would look too unnatural on humans.
    .
    Their hair color is naturally white, although dying hair is not uncommon. Most choose more vibrant colors rather then dull or earthy ones, unless you're in the military (who commonly leave their hair undyed). Their hair is usually slightly fluffy and grows quicker then humans. They have many different hairstyles, some of them quite bizarre, although the most bizarre hairstyles are from the highest in social class or those who don't do a lot of manual labor. In terms of body hair, Faera have none, and their eyebrows are usually more sparse then humans. They do still have eyelashes. Faera tend to have narrower/bowed lips and ever-so-slightly pointed ears. They have no other noteworthy differences in appearance from humans.
    .
    Faera fashion is very diverse, but usually futuristic in appearance. They don't seem to mind wearing outfits that are bizarre and make them stand out, which allows for many different artistic styles to flourish without needing to hold back. A common material in Faera clothing is a flexible plastic-like substance that can illuminate and change colors without need of a replaceable battery.
    .
    This information is all what normal Faera look like, but there are Faera that can be born if their father was another species. If that's the case, these Faera still look mostly like Faera but can have changes not possible for normal ones, such as naturally colored hair or even scales, although their basic body structure is rarely changed.
    .
    Physiology- Their internal organs are shifted around somewhat from what humans are used to, being more symmetrical. The most important change is their heart is a bit lower and along the midline of their body, not angled to the left like humans. Their blood is fluorescent purple with some glittering like substance in it. Their lungs are both made up of four smaller lobes.
    .
    Faera have a gland the size of a gallbladder in the exact middle of their abdomen that contains a potent chemical, which is to be released when their normal body's defenses aren't enough to handle a threat, mostly viruses or bacteria. While it's not impossible for other things to trigger the activation, this is rare. This gland is called the Faerin Gland (named after themselves, the only race which they observed to have it). The chemical it releases is so strong that it can harm the Faera's normal cells, so if it's released then the Faera is bedridden for weeks or possibly even killed. It has been used in the past to stop epidemics that would have killed off millions of Faera, which is why almost all Faera now have this trait passed on to them. On the downside, if the contents all spill out at once then it will almost certainly kill the Faera within seconds. This would happen if the Faerin Gland ruptures or the sphincter in the gland relaxes, possibly due to a genetic defect, specific poison, or upon death. It releasing upon death is actually a good thing, wiping out a lot of the bacteria and viruses in the body to help control the spread of disease and limit decay.
    .
    A Faera's body is sensitive to electrical stimulus, being able to knock them out easily with anything other then weak electric shocks. An electrical shock that would cause moderate to severe harm to a human could easily cause death to a Faera. Their brains have higher oxygen consumption and their lungs are smaller then humans, so they cannot be cut off from oxygen as long and they often have quicker respiration rates. Luckily their skin is "breathable", able to filter out and absorb some oxygen from water, allowing them to actually hold their breath for around five minutes on average. The catch is that for things like suffocation around their necks, this process doesn't help get oxygen to their brains so they cannot last nearly as long as humans could. A Faera's pressure points are very important, able to be used to quickly knock out or kill them if knowledge of their pressure points is used correctly.
    .
    Most of their muscles are more compact and efficient then humans, so even with their smaller size then human males, they're at least an even match on average. Their thighs are especially powerful, being about 1.5 times as strong as humans. They're also more nimble and flexible on average, but only by a small amount. Their bodies are good at regulating heat and cold, they can hear a little higher pitched noises, and their sense of smell is a little better at distinguishing different aromas. They have an IQ roughly 20 points higher then humans on average, but their smartest ones aren't too much smarter then the smartest humans, and otherwise their increased brain mass doesn't contribute a huge amount of extra intelligence.
    .
    Personality- They're often indirect with their words but direct with their actions, behaving quite sophisticated and polite at first but perfectly willing to take aggressive measures when the situation calls for it. A friendly Faera is a good ally, but an angry one can be your worst nightmare. Faera are generally brave and social, always exploring the galaxy to interact with other species and get involved with them in some way. While one would think that they seem stuck up, which some can be, the younger generations are trying to be more carefree and somewhat more silly then previous ones. Other then this, Faera are unique individuals who have diverse sets of personalities.
    .
    Lifespan/Birth/Aging- Faera live to be around 200 human years on average with a maximum life span of around 240 years. They're able to maintain their youth much better then humans, being healthy and able to produce children into their old age. Due to this fact, it's hard for outsiders to determine how old they are at a glance, excluding Faera children. A Faera matures at around the same rate as a human up until fourteen, which is the age when they're considered an adult and the aging process begins to slow down. Once they appear to be around 40 they're starting to get very old.
    .
    Faera don't need males to be born. Rather, Faera can release a pheromone that allows for the exchange of genetic material through a sweat-like substance absorbed through the skin. Luckily, the one receiving the pheromone can reject the reaction caused by the pheromone if she chooses. Both of them release the pheromone during this process, which could result in both of their pregnancies if neither of them reject the process. This style of reproduction allows it to be fast and easy with no unwanted pregnancies. A Faera is pregnant for around five months before giving birth. An average Faera gives birth what would average out to be once every 20 years after they reach 20 up until around 160, making it around 8 children per Faera. Due to this, the Faera population is known to grow rapidly.
    .
    Faera can also give birth through the same process of humans due to interaction with other species close enough genetically. The children are always female and appear mostly like Faera, but do have some minor changes related to the father. Very few Faera have such relations with other species due to a few reasons. One is discrimination of Faera children born this way, another is it can likely cause some medical problems such as shortened life spans, and another is that they don't think men are always ugly, but most of them don't find them all that attractive either.
    .
    Language- Faera speak Feliorei and are also prone to using a lot of body language called Bielrei, which is so in depth that this body language counts as it's own language. Most of them learn languages of other species that they come in contact with a lot, so most Faera know at least three additional languages.
    .
    Feliorei is made up of long flowing words with lots of vowels. They have shortened versions of some words that give a sense of urgency, demand, or seriousness, which is rarely used in everyday dialogue without seeming forceful. How Faera say something is just as important as what they say, and slightly changing the pitch in some places can totally change the meaning. This tactic can be used to fool with outsiders who are unaware of this fact. Their language is filled with honorifics, elegance, and expressive words with both good and bad connotations. It's very hard to learn for outsiders.
    .
    Bielrei, otherwise known as body language, is often used in conjunction with Feliorei, although can be used entirely on it's own. It's like sign language, but uses all parts of the body (mostly the hands and feet) and almost all Faera know how to use it. Subconscious gestures, which Faera are prone to doing, also counts as Bielrei. An interesting thing to note is that their dance routines can literally tell a story with their footwork and other motions.
    .
    Religion- A lot of them are now atheistic, but they do have one religion still relevant, being believed by about 3% of Faera. That doesn't seem like much, but it's far more then any other religion for them and believed by billions of Faera. They believe in a Goddess named Ofaerlia who created the Faera. Each alien race has a Goddess who created them as her representatives in the galaxy to carry out her will. Faera must show respect for Ofaerlia's wishes, just as they believe other races must respect and follow their own Goddess. That being said, if an alien race attacks them, they aren't angry with them, but instead believe that they must fight each other to honor the Goddesses involved. What is considered honorable by one Goddess might not be that way for others, so they don't believe in any absolute morality that applies to every race. They just follow what Ofaerlia's wishes. They cannot interpret what the Goddesses of other races are thinking, so they leave it up to them to settle matters with their own Goddesses. If they're up against another race, as long as it doesn't conflict with their own Goddess's will then they do tend to respect the other Goddess's will as well, should they know any specifics of what that may be. Ofaerlia wishes them to multiply and expand, so it's commonly interpreted as using whatever means necessary against those who stand in their way of this will. That being said they have little restrictions on how they can fight. Luckily there's a lot of good morals such as not stealing or murdering, but obviously these things are considered separate issues then when used in battle, such as taking enemy equipment and executing war criminals.
    .
    For the afterlife, they believe that those who best represent her will are reincarnated. There's a special ceremony after death where they're placed in sacred ponds that are home to a large type of fish called a Ilthilla, which are said to be vassals of Ofaerlia. The Ilthilla are very rare, but can live forever with proper nourishment. Seeing where this is going, the Ilthilla devour them in a single gulp, said to be a process vital in "recycling" them into the next life by breaking down their energy and sending it into the next Faera that they're be reincarnated as, like a circle of life. Without this ceremony the Ilthilla would probably starve to death due to severely limited food sources in their ponds. Keeping such an endangered and valued species alive is appreciated by the government, so they allow the ceremony to take place, but obviously have to first make sure that there was no foul play surrounding their deaths or anything before allowing the fish to digest all the evidence. There have been some controversy in the past surrounding this, and even the practice of sending some of them into the pond before they were actually dead. However, in compliance with the government in modern times they are said that such missteps are behind them.
    .
    Culture- Especially among older Faera they're a formal society. They're supposed to act very polite and reserved, but this trend is being changed by the younger generations being more spunky and rambunctious, but still keeping a lot of their respectfulness to other Faera when the situation calls for it. Some of their polite behavior includes using honorifics with people's names, giving gestures similar to curtseys, removing their shoes before entering someone's house, etc. This doesn't mean that they're always what we would consider polite. They're not afraid to get into wars and use underhanded tactics and surprise attacks to demolish enemies (applied figuratively speaking to their normal society as well), but they do show mercy to enemies if they can safely do so. Their justice system is quite harsh on criminals, but oddly enough captured soldiers are usually treated with respect unless they were war criminals. Faera are said by a lot of other races to be a valuable friend if you're on their good side, but get on their bad side and they'll destroy you.
    .
    Families are important to a lot of them. Both out of tradition and to save precious space, a lot of families tend to stick together until their daughters get married and have a place of their own to start their own family. Joining the military is very honorable to them, so even though families are important, they respect their decision and rarely protest them leaving. They don't baby each other. To some extent they consider the entire Faerin Matriarchy to be like a large family, so they often help others in need. A downside of this is that some of them tend to be racist against other alien species, or at least prefer other Faera as company over them. There's a movement among them to try and change this negative outlook. Some progress is being made, but there's still some work to be done.
    .
    Being social, they like events where they can get together and cooperate with others. They do have some sports to help fulfill this, their favorite one being somewhat like soccer, but they tend to prefer other forms of entertainment such as the arts and dramatic plays or dancing. The most popular form of music is becoming like upbeat pop, much to the annoyance of some of the older Faera.
    .
    A lot of jobs are handled by robots and hired Ureih to make sure things are running smoothly, so very few jobs require Faera to do, other then the ones that they want to take. Because of this they can take a lot of the more artistic jobs and stuff more for fun. One downside is that a lot of them have become unaccustomed to hardship, which sounds good in some regards but also has them sort of detached from those less fortunate.
    .
    Faera don't burry their dead. Their bodies are often donated for science or for things like organ donation, but the later is no longer needed for them now that the Faera can grow organs in labs from the patients own cells. However, it could be useful for other races. They're often preserved inside pods in tall, spiraling buildings or inside certain space stations.
    .
    Advantage Traits- Large/fast growing population, good cooperation among one another, Faerin gland, low amount of criminals, intelligent
    Disadvantage Traits- Weakness to electricity, high oxygen consumption, Faerin gland (when used as a weak point), pressure points
    Other Traits-
    ..
    History- (Found in their nation sheet)
    Last edited by ImportantNobody; 12-14-2012 at 08:23 PM.

  7. #307
    Awesome bio. Though I admit, when I read about their homeworld, the first thing that went through my mind was "it's 80% harmful chemical," since contact with water can seriously hurt a Thuell.

    And I've decided to make a sheet for Austurn, and I'm working on it now. But I have a question, should I edit it into my full nation bio, or make a new post? I'm thinking the former, but I'd rather be sure.

  8. #308
    Quote Originally Posted by SovereignGrave View Post
    And I've decided to make a sheet for Austurn, and I'm working on it now. But I have a question, should I edit it into my full nation bio, or make a new post? I'm thinking the former, but I'd rather be sure.
    If they're with that nation, they can be edited into that nation bio.

  9. #309
    Quote Originally Posted by ImportantNobody View Post
    If they're with that nation, they can be edited into that nation bio.
    Just so you know, Austurn is the homeworld. I was just curious as to whether or not I should make a new post with it in case people wanted to see it without having to go to my bio. I was planning on putting one there too anyways.

    I have no idea why I'm asking this anymore, it seems like a stupid question now...

  10. #310
    I'm going to assume the probe Supreme Command found was mine, sorry if that's an incorrect assumption.

    I'm glad someone discovered me this time, but I sure hope I don't die! Also, "vén" is a title equivalent to commander or captain.

    ImportantNobody, how many planetary systems are in a sector? Because the viskevans wouldn't need to spread out very far to be productive, as I've said, they don't look for garden worlds, just useful ones.
    Last edited by Freethinker; 12-05-2012 at 11:43 PM.

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