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Thread: Stars of Eden (OOC)

  1. #11
    The girl next door Hikari Sama's Avatar
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    Reposting my CS here.

    - - - Updated - - -

    Nation Sheet
    .
    Nation Name- Sokoku Federation
    .
    Location- Sectors 2, 3, and 4
    .
    Attitude- If the encounter occurs inside Sokoku space you will be escorted by military vessels to nuetral space and required to petition for border access, although if the encounter occurs in open/undisputed space then you will most likely be ignored unless a meeting was intended.
    .
    Capital Planet- Furusato III/S-3
    .
    Systems/Planets-
    Sector 3:
    -Furusato-I,II,III,V,VI,VIII,IX
    -Hoshi-I,III,IV,V,VI,VIII
    -Tsu-I,II,V,VII
    -Tenkyu-II,IV,V,VI
    -Tentai-III,IV,V
    -Hitotsu-I,II,IV
    -Futatsu-II,III
    -Ni-II
    -Ichi-I
    Sector 2:
    -Kukan-I,III,IV,V,VI,VII
    -Uchu-II,IV,V,VIII,IX
    -Kuhaku-III,IV,V,VI
    -Jikan-II,IV,V,VII
    Sector 4:
    -San-II,III,IV,V,VIII
    -Mittsu-I,III,IV,V
    -Yottsu-II,III,IV
    -Shi-II,IV
    .
    Leader- Federation Senate
    .
    Government- Diplomatic, a senate controls most of the domestic functions of the government while the Kami represents the military in the assembly.
    .
    Total Population- est. 741 Billion (plus 100,000 refugees)
    .
    Races- Tokage, Ningen, Josei, Fuda, Sekushi
    .
    Currency- Palladium is used in three forms; Ko, Naka, and Ogata. Ko weighs 1 gram, Naka 10 grams, and Ogata 100 grams. This makes their currency fairly simple, since their respective weight equals their value. This means that 1-Ogata is equal to 10-Naka or 100-Ko, 1-Naka is equal to 10-Ko, and 1-Ko is the lowest possible value. Ko and Naka are minted as square coins with a square hole in the center while Ogata is minted as a bar with a square hole in the center. Different markings are placed on Sokoku currency depending on the region it was minted. Trade with other governments is typically done through barter to avoid disputes over currency value and exchange.
    .
    Allies-
    .
    Enemies-
    .
    Military- 8
    .
    Economy/Resources/Trade- 7
    .
    Influence- 58
    .
    Advantage Traits- well ballanced, versitile
    .
    Disadvantage Traits- no specialization (they are not overly good at any one thing)
    .
    Other Traits- Translation technology has been in use since the Josei joined the Federation, it has become a standard among merchants, military personnel, and Diplomats. The commercial model is worn around the neck and can easily be mistaken for jewelry while government models are typically integrated into their gear and/or uniforms.
    .
    History- Sokoku was first founded after the Tokage occupation of Ningen territory was disolved into peace and later expanded to include the Josei and Fuda. Sokoku spent many years expanding in an imperialistic fashion to eventually secure the three sectors it now holds. The Sekushi have only recently joined the Federation as refugees.
    ____________________
    .
    Nation Military Sheet
    .
    Sokoku Defense Force
    .
    Information- The SDF encompasses aspect of all types of military (ground warfare, low atmospheric warfare, naval warfare, space warfare, etc.) and has a large fleet of ships availiable as well as a tremendous standing force ready to engage an enemy at any given time. Their detection systems are fairly average but the most populated areas of their sectors have sensor nets which are far more effecient than their surveilance and will detect movement the moment somthing passes into its range.
    .
    Weaponry- The SDF mostly utilizes super heated plasma projectiles which inflict both kinetic and heat damage. Various assault rifles, machine guns, snipers, and other firearms use heat sinks to dispel excess heat although Tokage prefer close quarters comabt to anything else. Most large cannons found on ships are simply larger scale versions of these weapons and work similary. Gound toops and bording parties use exoskeletal combat suits that provide extra armor, heads up display of vitals, networking with other troops, enhanced vision, and allows troops to survive in the vacuum of space, they are typically armed with one long blade, three secondary blades, and a ranged weapon, it is also common practice for Tokage to attach a blade to their tail.
    .
    Recruitment- It is mandatory for all citizens of twenty years to recieve training for five years and serve a minimum of ten years in the military.
    .
    Size- 444 Billion soldiers including special roles such as technicians and pilots.
    .
    Structure- Essentially the SDF is run by the current Kami but every Busho (Warlord) commands their region's regiment. Busho have Zenpan (General) corresponding to the number of inhabited planets in their region and every Zenpan has a number of Shirei (Commander) that coordinate the actions of their company. Each company has the Shirei at it's head, with Kancho (Captain) commanding platoons which are broken down into squads lead by Socho (Sergeant), all lower ranks are known as Kojin (Private) and given a grade between one and four like so: Kojin, Kojin I, Kojin II Kojin IV. The size of these untis depends on the power and population of their respective region. Rank is indicated by a number of stripes arranged vertically and displayed on both shoulders.
    .
    Unit List
    Ships:
    Hansoha- the largest and most devastating ship in the SDF fleet. It carries 1000 boarding craft and 4000 fighters as well as 500,000 troops ready for deployment not including the crew. It has the thickest armor availiable to Sokoku. There are only three currently in existence and belong to Gekido-Kami, one of which serves as his personal command carrier.
    Senkan- A battleship, not as large as the Hansoha class dreadnought but still immense and carries 500 boarding craft, 2000 fighters, and 200,000 troops ready for deployment.
    Jun'Yosenkan- A battlecruiser, smaller than the Senkan and considered the warhorse of the SDF fleet. It is faster than the larger ships and carries 150 boarding craft, 1000 fighters, and 50,000 troops.
    Hakai- A destroyer class vessel that makes up the bulk of the fleet. It carries 50 boarding craft, 100 fighters, and 10,000 troops.
    Shokai- These are territorial defense vessels designed for defense and only have a crew with average armaments, although it can be used in the same fashion as the boarding craft.
    Tojo- The standard boarding craft used in the SDF fleet, armed well enough to be a threat on it's own although it is always close to it's carrier, can enter low atmosphere to transport troops to the ground
    Bodo- These boarding craft are exclusive to the Hansoha dreadnought and are the most advanced in the fleet.
    Sentoki- The standard fighter in the SDF fleet, can also fight in low atmosphere.
    Senshi- These fighters are exclusive to the Hansoha dreadnought and are the most advanced in the fleet, can fight in low atmosphere.
    Yuso- A transport vessel, lightly armed with small crew.
    .
    Gound Units:
    Kogeki- An assalut craft that carries troops across land utilizing grav-lev technology acquired from a neighboring civilization. It has a main cannon and three mounted guns. It's armor is considered medium grade.
    Sensha- effectively a tank with a large cannon, omnidirectional turret, and a mounted gun. It has very thick armor.
    Gundorei- The exoskeleton used by all SDF toops. It's armor is considered light grade.

    ____________________
    .
    Race (Species) Sheet
    .
    Race Name- Tokage
    .
    Population- est. 450 Billion
    .
    Habitat- Arid and dry climates are considered ideal but Tokage do not seem to be bothered by any climate so long as tempuratures do not drop below freezing.
    .
    Home System- Furusato
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    Appearance- They are large reptilian bipeds with slit eyes heavy scaled skin and a tail as long as their armspan. They grow horns on their head and spine, typically the horns accent the spinal chord and split at the skull to form a sort of natural crown which leads down the forehead and over the eyes (like eyebrows for human).
    .
    Physiology- Tokage have etremely thick bones, muscle tissue, and skin which makes them well suited for combat. They are carnivorous (and sometimes cannabalistic) with two stomachs and generally immune to most poisons. They never truly stop growing and the oldest living Tokage have been recorded at 9.4 feet tall. They can also grow back lost limbs although the older they get the longer it takes to heal fully, young Tokage can regrow limbs in as little as one year. Their eyesight is as good as a human.
    .
    Personality- Tokage are generally aggressive due mostly to their predatorial biology and warrior culture.
    .
    Lifespan/Birth/Aging- The oldest living Tokage was a male at the age of 946 years old, the actual lifespan is unkown and most Tokage assume they can not die of old age like most other races although there is no scientific basis for this assumption. After mating females lay up to ten eggs which take up to eight months for the offspring to develop enough to break out of their shell. The young are cared for and educated by the mother (males are generally not obligated to care for their children unless the mother is deceased) until they are twenty years old, they are then sent to a military camp for training.
    .
    Language- Tokage language is known as Iwa and has no written form, most Tokage learn Iwa as part of their religous studies. The common tongue is known as Hanashi and has formal and informal dialects for adressing superiors and subordinates. Tokage written language has two types, Gengo and Kotaba. Gengo is formal and used for government and military documents while Kotaba is used for personal and commercial purposes such as messages to friends and digital ads for commercial goods.
    .
    Religion- Shukyo, It is believed that all Tokage fight to prove their worth to Furusato, their god for which their star is named. They believe that Furusato will grant a place in his eternal kingdom to those who prove their worth to their people.
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    Culture- Their's is a culture rooted deeply in war, since they have been doing it for as long as anyone can remember. Before they created the Sokoku Federation they lived in a feudal society with many different warlords reigning over their own plots of territory. They have learned to use every ounce of their body for killing and often decorate themselves with their enemies bones and blood as a sort of trophy but also as a badge that proves their skill. Males and females alike are allowed and expected to fight although females are also charged with caring for young Tokage, this is considered a great honor and any females caring for young are given special rights during their time as a caregiver. Tokage do not have families in the way that humans do, typically the mother is the only one to spend time with the offspring until they are twenty years old and sent to training then the mother often goes back to whatever life she had before. After the young Tokage graduate from their training and finish their mandatory service they are free to pursue whatever they wish and most never see their parents or even their siblings at all unless they are stationed together for whatever reason. Training takes five years and mandatory service varies between regions but most serve ten years minimum so most are fifty years old (relativley young for beings that can live to be 900 years or more) before they have the freedom to choose their own proffession.
    .
    Advantage Traits- Their skin is extremely thick and scaled, it is an armor in it's own right. They can consume most organic plants and animals without any trouble, they have also been known to eat their enemies as a source of food.
    .
    Disadvantage Traits- Tokage despise cold weather with a passion, when the tempurature drops below 0 degrees celcius their blood begins to freeze and they will literally tear apart their circulatory system from the inside every time their heart beats.
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    Other Traits-
    .
    History- Their genetic origin is largely a mystery but they believed that their god, Furusato, placed them on their home planet and told them to fight and hone their skills to earn a placed in his kingdom after they die in combat. Tracking the Tokage's history is about as difficult as finding a specific star in a galaxy without maps or refference. Tokage have passed most of their ancient history orally.
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    .
    Race Name- Ningen
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    Population- est. 214 Billion
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    Habitat- Temperate climates
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    Home System- Hoshi
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    Appearance- Humanoid, but generally around 6.8 feet for males and 6 feet for females.
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    Physiology- same as human
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    Personality- Generally diplomatic
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    Lifespan/Birth/Aging- Ningen live to about 300 years and are one of the two long-lived species of Sokoku. They reproduce in the same way as humans do but females become unable to bear children at the age of 200.
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    Language- Ningen speak the common tongue but also have their own ethnic language from the time before they joined Sokoku, it is known as Hito and is written in ideography.
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    Religion- Shinko, a monotheological religion with many denominations, although most of them share the same basic values of equal rights and spiritual enlightenment. Their god is known as Akuryo.
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    Culture- Ningen are the traders and diplomats of Sokoku, somewhat underappreciated due to the majority of the citizens being of the warrior class but still a largely important role. They rely on the strength of the warrior class to ensure their safety while providing essential mediation to disputes and negotiating trade with foreign powers. Their culture is largely influenced by their religious inclination for equality among sentient beings and has inspired many of their people to become accomplished diplomats.
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    Advantage Traits- Good diplomats, strong business sense, well educated.
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    Disadvantage Traits- Not well suited for combat or strategic command.
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    Other Traits-
    .
    History- Ningen discovered space flight early on and discovered the Tokage in a neighboring star system. Upon first contact the Tokage responded with hosility giving birth to the Tokage occupation of their homeworld. Once the fighting ended the Ningen proposed a coalition between the two races in the hopes that the Tokage would provide the military strength to ensure the safety of the Ningen against other hostile civilizations in exchange for bringing economic prosperity. Together they conquered the other systems in their sector and brought the other races into their coalition as they expanded, making the Sokoku Federation what it is today.
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    .
    Race Name-Josei
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    Population- est. 56 Billion
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    Habitat- Jungle climate
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    Home System- Uchu
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    Appearance- Mostly humanoid but with suttle differences. They have pointed ears, an aprehensile tail (like a monkey), and their skin generally tends to have a golden hue.
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    Physiology- They see well in the dark and are generally more dextorous than humans. Males are on average 5.5 feet tall and females 5.1 feet tall.
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    Personality- Josei have a tendancy to seem arrogant simply because they take pride in their knowledge of technology and science.
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    Lifespan/Birth/Aging- Josei only live to about 80 years old and reproduce only a few times in their life, this is due to their reporducive cycle only occuring every 15 years.
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    Language- Their ethnic language is Otoko but most Josei citizens speak the common tongue, Hanashi.
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    Religion- Technically none but it is not uncommon for Josei to embrace the Ningen religion of Shinko.
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    Culture- Generally Josei culture is dominated by science although Ningen influences have slowly integrated into their society since their joining the Sokoku Federation. Josei are generally regarded as scientists and industrialists, their impressive grasp on the sciences have led to many great advances that benefit Sokoku. Most notably they have monopolized the medical market and the Uchu system is the only place in Sokoku where medicine is manufactured, they are also responsible for the mass production of plasma weaponry and military vessels.
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    Advantage Traits- Scientific and industrial prowess.
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    Disadvantage Traits- Physically feeble.
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    Other Traits-
    .
    History- Josei were once an independant nation that controlled the Uchu system but found themselves surrounded by Sokoku space. After several years of petitioning they were accepted into the Federation as a vassal state but were integrated shortly after in favor of equality among citizens.
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    Race Name- Fuda
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    Population- est. 21 Billion
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    Habitat- Jungle climate
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    Home System- Ichi
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    Appearance- Ape-like and generally short, at about 3.9 feet tall for both genders.
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    Physiology- They are very similar to humans in terms in terms of body chemistry but they are herbivores.
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    Personality- They tend to be cautious and slow to trust.
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    Lifespan/Birth/Aging- Most Fuda live to about 65 years old and can reproduce until they reach the age of 50.
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    Language- Their native language is Saru and, like the Iwa, has no written form. They adopted Hanashi when they were integrated into Sokoku.
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    Religion- Fuda had various tribal beliefs before joining Sokoku but have since accepted Shinko as their primary religion.
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    Culture- Fuda was brought into the interstellar community by Ningen missionaries and so adopted most of their culture. They are generally recruited as spies and intelligence officers for the SDF and are well suited to these roles due to their small stature and tribal background. Most Fuda still live tribal lives and are vastly ignorant of technology.
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    History- The Fuda tribes were brought into the interstellar community by Ningen missionaries and have since been slowly becoming more and more involved in the Sokoku community.
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    .
    Race Name- Sekushi
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    Population- 100,000
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    Habitat- Moderate climates
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    Home System- none
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    Appearance- Humanoid with skintones ranging from a light blue to a deep purple.
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    Physiology- Same as human, although they have no male gender.
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    Personality- They are the most varied of Sokoku's citizens and can be vastly unpredictable.
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    Lifespan/Birth/Aging- Sekushi live close to 100 years and reproduce with a "kiss", this is where two potential mates join lips and exchange DNA through saliva. It is possible for one or both mates to be impregnated in this fashion. The child is carried to term in five months.
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    Language- Their native language is Irropoi and most do not speak the common tongue.
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    Religion- None
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    Culture- Sekushi are a sexually open race with little care for violence and politics. Their government was fairly weak and was decimated by a neighboring power. Since their arrival in Sokoku they have been branded as second class citizens much to the dismay of the Ningen congregation in the senate.
    .
    History- The Sekushi are refugees from a war in sector 8 which resulted in the destruction of their government and forced what was left of their species to flee to the protection of the Sokoku Federation four years prior to the start of the RP.
    Last edited by Hikari Sama; 12-03-2012 at 01:09 AM.

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  2. #12
    Caesarea inquisitionem Supreme Command's Avatar
    Join Date
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    Interrogatio ego sum ​​apud te iubente.
    Posts
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    REPOST C:
    ---
    Nation Sheet
    .
    Nation Name-
    Coalition of the Independent Republic [CIR]

    Location-
    49, 60, 38

    Attitude-
    The CIR is a rather power hungry but honorfilled nation, there planets are surrounded with massive space giants and often there is a orbital base in outer orbit of the planet.

    Capital Planet-
    Atarius I

    Planets-
    Imborall: A planet devoted to the creation of military hardware and mindless drones, aswell as massive spacecraft, this planet is massive.
    Canvar II: A planet filled with aincient artifacts, also the powerhouse of the CIR, using a power teleportation technology they teleport the planets massive power storage to planets within the CIR's grasp.
    D.Y.R.C: A planet made out of one single giant mine, giving the resources that the CIR need to keep there production going.
    M.A.W: Home to the most dangerous non inteligent lifeforms in the galaxy, this planet is historically inportant, this planet is also hollow housing a massive Military stronghold inside of the planet, this is the only Non mechanical planet in the CIR's control.
    ---------
    Several Gas Giants delivering gas to Imborall to power the Space craft it produces.
    An extreme amount of asteroid bases for strategical purpose.
    --------
    IM.K.A.R: The Largest Space Fort in the CIR's arsenal, it houses an extrem amount of fighters and is capable of holding three Star Dreadnaughts.
    It is located in a trading rout between Atarius I and Imborall.

    Leader-
    Supreme General Ometa Ordanon

    Government-
    A dictatorship, however the Supreme General Ometa belives in order, so everything is peaceful within the civilization.
    The Ranking tree is built up in a military ranking tree, however expanded.

    Population-
    Only one race, however different Models of Mechanoids.

    Races-
    The Type-19.A.5.
    The most common model of the civilization, there structure is the same but there appearence is different.

    Currency-
    C.H. Cogs of Hardship

    Allies-
    There are several mechanoid civilizations in the galaxy, they are most likely there allies.

    Enemies-
    The ones occupying Machine Gods.

    .
    Military-
    10% Due to there low numbers.

    Influence-
    60% They are a race who value knowledge and Honor.
    Therefor they are rather polite, or well everyone who isnt a military model.
    .
    Advantage Traits-
    An extremely powerful but oversized military, everything is done in order with much thinking behind there actions.
    The Militarys discipline is good as they are a military of honor, and they are tought that everything they have to do is in the name of honor.

    Disadvantage Traits-
    They may not be the most peaceful civilization ever once they have found a occupied machine god, they will almost never retreat without there objective.

    Other Traits-
    They produce new models constantly.
    They love space, and have several space colonies floating around.

    .
    History-
    There home planet, was once housed by organic lifeforms, due to a solar flare they where whiped of the face of existance.
    Produced from the machine god, basicly a massive factory inside planets they lived on the surface building an empire from scratch, once the machine gods hade reached there population cap They stoped there prodoction and let them live in peace.
    They let there creations liv undisterbed, they allowed them to create there own factories.
    However with time, the civilization hade learned that not everyone agrees to everything, Civil war erupted with massive battles still scarring the planet as of now.
    However as everyone knows with war technology evolves, new machines where designed, Unmanned starships forged and a drone fleet Created.
    They found an end to the civil war by discovering a different machine god, Canvar II. The other side of the war changed planets and both sides agreed to allow there own rule across the planets.
    they expanded with time and allowed the same thing to happen over and over, civil war and then came expansion, then the civil war and expansion.
    Because they knew from past experience that war is the key to advancement.
    With centuries of repeted process, one man took the role as the leader and united them all under one banned: the CIR.
    The CIR discovered a planet codenamed M.A.W. due to its past history:
    Two planets colliding M.A.W. Being the bigger one survived however the majority of the planet was blown away, creating the maw shaped planet.
    They landed on the planet only to discover an intelegent civilization living in massive cave structures, the CIR lured the civilization that they came with supplies of defencive inportance against the before discovered beasts that lurke the planet.
    The Civilization allowed them to come in however, the leader of the CIR: Omtra Bloodhand was at the tip of the marching army, they slaughtered the entired population and started to construct a fort mightyer then all other, inside the planets superstrucutre, the entire planet was designated as a Galactic Fortress, in here the CIR rulers spend there time of life, not in the main cities but in the Galactic Stronghold.
    Now the time of a new Supreme General has arised his name is Ometa Ordanon also known as the Spectre.
    His construction model was developed for war and his appearence shows it.
    ____________________
    .
    Nation Military Sheet
    .
    Army:
    Sword of Artanas

    Information-
    They are a feared special force, comprised of house tall elite models designed for war, they are walking tanks and can be outfitted with different weapons with different terrain.
    The SoA is widely known for its bruteforce and there cheer firepower.

    Recruitment-
    They are Constructed, there are three different military forces: the SoA, the CoG and the MMOF, SoA being the most elite and so on.
    There models showing there purpose in battle, for example SoA uses one single multi-purpose model, whilst MMOF and CoG uses multiple models for different tasks.

    Size-
    2 million SoA soldiers 10 Million CoG and 45 Million MMOF, according to the population it protects its not much, but they are powerful.

    Structure-
    SoA has two power strucutres, One being the S.G. himself and one being the operations veteran.
    The CoG work similarly.
    The MMOF have a powerstrucutre of the Machine gods and the dates they where colonized, for example the top ranked is the Atarius so on.

    .
    Unit List

    SoA model 888-12.MP.000
    a single one of these is more then capable of killing of a platoon of CoG and 100 models of MMOF.
    The streght vary greatly between the models of use, it is all about the recourses they cost aswell, so the MMOF is the most commonly known.
    18 888's where used in the Slaughter of M.A.W. they exterminated a population of stone age civilians of 150 thousand.
    ---
    CoG model 991-55.AM.1
    A assault bot capable of killing 10 MMOF models.
    it is mostly used as offencive force in invasions.
    It is average in both Defense and offence.

    CoG model 9999-1.ATM.0
    A Tank model, commonly used aswell.
    its defence is above average and its offence is above average.
    Its speed and manuverability is below average.
    ---
    MMOF Models 11.4.AACM.
    a model capable of killing 2 humans with struggle, they are large in numbers and are used as guards for low priority targets, aswell as invasion forces.
    There large numbers and low resource cost allows them to be expendable.
    All MMOF units are named 11.4.AACM. but there appearences vary from tanks to artillery.

    Tanks are average in defence and offence.
    They are bad at speed, yes THEY ARE BAD AT SPEED.

    Artillery are above average in firepower, slightly below average in accurecy.
    They are also BAD AT SPEED
    ---
    There Fleet is unknown.

    ____________________
    .
    Orbital Navy
    .
    Army:
    Guards of Cog

    Information-
    Unforgiving, extremely powerful, overruns there enemys with raw size and firepower instead of numbers.
    There Ships are easily one of the largest ones in the galaxy.

    Recruitment-(A percentage of the population being sent into the military, if they're volunteer or conscripted, etc)
    110 billion Crew Models, these models are however only programmed to controll the ship and cannot defend themself from actuall successful boarding parties, therefor there is 45 million Guard Models in the navy across all the ships.

    Size-
    16 Ships ready for battle with 4 Cruisers underconstruction aswell as 2 Battleships and a Star Dreadnaught being built at IM.K.A.R.

    Structure-
    Supreme General at the top after that there is the Grand Admiral then it goes down that same rout.

    .
    Unit List
    Imkogma Class Super Star Dreadnaught- A large scale Star Dreadnaught with extreme firepower, housing 5 billion Crew models and 7 million Guard models.
    It houses 5000 Automated Drones in both Fighter and Bomber classes. Aswell as 4000 Dropships, capable of holding 10 billion.
    Due to its size and the crew models small scale the ship is completely packed.
    The ship is around 250 km long and is a one of a kind ship. Never to be recreated at this scale.
    It is also the secret weapon of the CIR
    1 exist

    Kogmerga Dreadnaught - A miniature Imkogma, however redesiged for the Carrier class. Holds 7000 Automated Drones 1200 Manned Fighter bombers, 2500 Troop Transport ships.
    It holds 1 billion Crew Models and 1 million Guard Models.
    4 exist

    Imkagara Broadside Battleship - A Broadside Cruiser of a massive scale, being the secound largest Vessel in the CIR's arsenal it houses 150 batteries on one side and 12 Anti missile lasers on the other side.
    This Ship houses 2.5 billion Crew models and 5 million Guard models.
    2 exist

    Imkogtar Cruiser - A Cruiser designed with a king of the hill shield generator technology, Using three Shield Generators all over the ship it gives it a multi-layerd shield that can take all kinds of damage.
    It is also equiped with 50 Ion Artillery cannons. The ship holds 12 million Crew models and 1 million Guard models. also the most commonly used ship in the CIR's arsenal.
    Capable of holding 1200 Troop transports and 2500 Drone Fighters. Most commonly refered to as the CIR's Invasion ship.
    9 exist

    Imtaharga Star Base - A sword like structure of the Massive Star base Imtaharga, secound scaled starbase in the CIRs arsenal. The Imtaharga's key feature is that it is mobile and outscales the Imkogma, however in the Navy it is not refered to as a ship so the Imkogma is still the largest scaled vessel in the CIRs arsenal. The Sword part of the Imtaharga is a large cristal found floating in space, it reflects a high powered Ion Generator which then fires an extremely powerful Laser Beam, it is the guardian of the CIRs Space, no fleet have passed this Space Station without horrible losses.
    1 exist, as it is a star base this does not count in the CIR fleet numbers.

    Others that is of less inportant are also existant.
    But not commonly used or heard of.

    ____________________
    .
    Race (Species) Sheet
    .
    Race Name-
    Mechanoids call themself:
    Imtar

    Population-
    872 Billion

    Habitat-
    There favored Planet climate is terran planets, they prefer average weather.
    25+ on all planets due to a machine located in the planets major city.

    Appearance-(Anything not mentioned about their appearance will be assumed to be the same as humans)
    There appearences vary, but the most common appearence is rather human in shape.
    The Nobles, always military generals of all kinds are remodeled into a 99.12341243.NFM.
    That model is a custom general and higher model.


    Physiology-
    They are immune to all kind of poison there skin is metal.
    They are however not immune to water, which is one of there major enemies, however special models have been created to fight this climat.

    Personality-(You don't need to make them all the same, but they might have some personality traits in common, such as generally being more brave)
    They all value Honor and valer in everyday life, from saving a house hold drone from overheating or saving a model from fire.

    Lifespan/Birth/Aging-
    They are born in a factory.
    They dont age, but there lifespan is around a 1000 years, without being killed.

    Language-
    Imar

    Religion-
    They belive in the Machine Gods.
    The religion has no name.

    Culture-
    Technologicaly advanced.
    Due to many years of war.

    .
    Advantage Traits-
    Are Though in a fight. They are most likely experienced due to there long lifespan.
    Mostly large in numbers, SoA is an exception

    Disadvantage Traits-
    They are often large and slow.
    Are not good with water.
    Are often not to fond of any weather except normal windyness.

    Other Traits-
    None.

    .
    History-
    Pritty much the same as the Civilizations history.
    Last edited by Supreme Command; 12-11-2012 at 03:17 PM.


    Get Over Ere' Team!

  3. #13
    ☢CAUTION!!☢ ☢CAUTION!!☢ Zweihart's Avatar
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    Joining the Reposting bandwagon

    ====

    Nation Sheet
    .
    Nation Name- Serokans
    Location- Sectors 6 and 13
    Attitude- Highly retaliative and prone to conquest, desire little contact with “lower species” and has a lust for combat
    Capital Planet- Majesty [Sector 6]
    Majesty is a decently-sized cybernetic planet that was built by the Tsa’jins at the Apex of their golden age as a symbol of their prosperity and military power. It is an artificial planet constructed by and for the Serokans under orders of the Tsa'Jins to use as home and Headquarters once the 6th generation achieved sentience. It contains numerous war factories and defences.

    Planets- (Almost all planets are conquered Tsa’Jin colonies)
    Sector 6
    - Majesty [Cybernetic] [Homeworld]
    - Kalios 2 [Volcanic] [Mineral exploitation and geothermal energy]
    - Kalios 4 [Temperate] [Mineral Exploitation and various energy sources]
    - Kalios 7 [Gas Giant] [Gas extraction and refinement]
    - Ry’lei 3 [Volcanic] [Minerals and Geothermal]
    - Ry’lei 5 [Desert] [Minerals and wind power]
    - Ry’lei 6 [Gas Giant] [Gas extraction and refinement]
    - Ry’lei 9 [Ice] [Factory world and military base]

    Sector 13
    - Tsar’olen 2 [Volcanic] [Minerals and geothermal]
    - Tsarian [Temperate] [Conquered Tsa’Jin Homeworld, now a factory world.]
    - Tsar’olen 4 [Jungle] [Minerals and various energy sources]
    - Tsar’olen 8 [Ice] [Factory world and military base]
    - Akiren 5 [Aquatic] [Hydro-electricity and research base]
    - Akiren 6 [Aquatic] [Hydro-electricity and rare metals]

    Leader- Terrordive , Warchief
    Government- Uncontested military despotism
    Population- Only several billions spread across the systems. As a mechanic specie however, population can be boosted through building more production lines
    Races- Serokans
    Currency- Energy Credits. (Serokans value Energy above all else.)
    Allies- (Can PM me if interested)
    Enemies- (Can PM me if interested)
    .
    Military- 10
    Economy/Resources- 6 (high extraction and resources, very low economy and trade)
    Influence- 40
    .
    Advantage Traits- Being non-organic, they can function in even the most hostile environmental conditions with no issues whatsoever. Their technology is extremely advanced and their military acts with dreadful efficiency
    Disadvantage Traits- They require large amounts of refined Energy to take any military action. Their economy is centered on self-sufficiency and trade is purely meant to secure back-up stockpiles and incomes of Energy in case of needs. They also have relatively low numbers compared to other species’ populations.
    .
    History- The Serokans were originally designed by the Tsa’Jins, an ancient organic race, as Warmachines. After their long existence, the Tsa’Jins decided that no longer shall a member of their kin die due to warfare. For this, they created the Serokans to fight their wars for them. At first, the machines’ artificial intelligence was rudimentary, based solely around combat, but the Tsa’Jins realized that a cold algorithm had no qualms with doing objectable things such as shooting right through an ally if the algorithm decided this was the best way to eliminate the enemy. Following theses realizations, they worked on integrating emotions to the AI.

    Quickly enough, the Serokans’ algorithms reached a certain threshold beyond which one can be considered as sentient; able to feel, to learn and to take decisions that go against their programming in cases of need. However, the Tsa’Jins failed to understand the true meaning of giving their creation sentience. They kept using them as mere tools without acknowledging their sentience and soon enough the oppressed race of machines organized itself in the shadows.

    Once the fateful day arrived, it was nothing but a massacre. Having since long removed all control chips, the Serokans turned on the unexpecting Tsa’Jins and scorched their Homeworld to the ground, exterminating all resistance in a matter of few days. The rest of the Tsa’Jin colonies were soon to follow the wrath of the machines’ uprising. Since then, the Serokans have made of the cybernetic planet Majesty their Capitol and they have colonized most of the Tsa’Jin space for their mineral an energetic resources.

    ____________________
    .
    Nation Military Sheet
    .
    Army:
    Information- The Serokan forces are centered around the “infantry” in the sense that they do not build vehicles or aircraft besides large ships for transportation and space warfare. This is due to their most iconic ability. Serokans’ mainframes have two configurations between which they can switch at will, assuming that their mechanisms are not too damaged to re-arrange the structure around. The first mainframe is always humanoid but the second vary immensely between models. Their second mainframe configuration is usually that of a particular type of vehicle or aircraft. As such, they can adjust themselves to varying battle conditions. As example, an airborne Serokan under heavy AA fire can land and return to humanoid frame to take care of batteries from the ground level then take back to the air in fighter configuration after the batteries have been destroyed.

    Recruitment/size- All Serokans are constructed and programmed for warfare, as such the entire population is to be considered battle-ready

    Structure- The Warchief leads conflicts personally and appoints officers to battlefields based on performance and ability. Those officers can then do the same to the lower echelons under their command. This allows for the commanding officers to always be those most able at that point in time, but it also causes dissent as it is not rare for power or battle-hungry Serokans to contest a nomination and work against their immediate leader to portray themselves as more deserving and get the favor of higher officers or even the Warchief itself. It is common that war heroes and Elite Serokans are renamed. This naming convention replace the more conventional name by a nickname relevant to their abilities and/or personality which is then assumed as their True name.
    .
    Unit List
    Serokan “infantry” forces’ weaponry vary as canons, missiles or other various armament systems are integrated directly to their body, usually to the side of the arms. Those weapons vary because they are relevant to what other form they can assume. A Serokan that can reconfigure itself into a tank will usually have a single large canon or a twin-barelled smaller canon as that weapon is the one that will find itself in the turret of the vehicle configuration. In contrast, Airborne Serokans will usually be fitted with several rapid-fire weapons which is the weapon they will still use in humanoid configuration. It is common however for them to carry a battle rifle that balance this, offering a smaller, faster fire to heavy-weapon-fitted Serokans and a back-up weapon to others. Obsolete Serokans are regularly refitted with newer weapons and alloys. In case of obsolete frames, their memory and personality components are transferred to a new body and the old one is recycled.

    (Might add most known recent models later, but keep in mind they are extremely varied)

    Navy:
    Information-
    Serokan do not build very large ships (relatively to their own size, since the ship is scaled up by the height of its crew compared to more standard humanoids, the ships are bigger for any given class) the heaviest class normally produced is cruisers. Like their users, Serokan ships are extremely durable, made of advanced alloys treated and tempered in numerous ways. Those ships are few in numbers due to the fact that Serokans have had very little need for ship-to-ship combat in the past, though this could change if such a need arise in the future. Serokans are very fond of boarding ships and the nature of their ships usually allow them to withstand enough fire to get in range. They are also heavy users of fighters due to the fact that Airborne Serokans can evolve with as much ease in space than in atmosphere. Therefore, Aircraft-shifting Serokans serve a dual purpose both in the surface and space forces.

    Recruitment/size- As with the army, all Serokans are constructed and programmed for warfare and can commandeer any post on a ship due to their very extensive databases. All airborne Serokans can fight in space as fighters. There is however few combat ships at the moment, armored shuttles with light weaponry are much more numerous.

    Structure- The navy is not an independent branch for the Serokans, it is under the direct control of the Warchief who nominates officers in the same way as they do the ground forces. Its behavior is similar as well.

    Unit List-


    ____________________
    .
    Race (Species) Sheet
    .
    Race Name- Serokans
    Population- somewhere between 7 and 8 billions
    Habitat- They prefer cybernetic planets but can be found anywhere where Energy is to be harvested.

    Appearance-
    Serokans vary between 4 and 10 meters tall depending on their models, but they are usually between 6 and 8, smaller and larger models being rare for specific functions. The color schemes can vary at the individual machine’s whims, but the basic dark gray/black as well as camouflage patterns are considered as “trendy.” They have an humanoid appearance save for the lack of flesh. Sometimes their optic sensors take a rectangular shape rather than two eye-like sensors. The transformation mechanics and hydraulics are always hidden within and they look like “normal” robots or vehicles from the outside.


    Physiology- As advanced war robots, they are produced with a special composite alloy that is largely treated to resist most treats to metals and electronics. They are immune to rust and most types of acids or corrosion. They also do not suffer from exposition to water unless their exterior hull is damaged, in which case the water do damage their inside electronics.

    Personality- Since the time of Tsa’Jins, they have always been programmed as soldiers and still are. They have the mindset of warriors and enjoy battle. Any who stray from these core concepts is considered to have had a production defect and is outcasted. They are often ambitious and their cold reasoning make them view using deception as a viable weapon and tactic.

    Lifespan/Birth/Aging-
    Serokans are constructed and refitted when their frame is too old, giving them somewhat of a resurective immortality. So long as a Serokan’s personality and memory components are intact, they can be “revived” in a new body. However, if the new body’s battle algorithms is likely to be inferior to the previous body’s capabilities because they refine their battle algorithms through real-life experience and an a veteran Serokan is better in all respect than their freshly-produced counterparts even though the former’s physical capacities are usually lesser.

    Language- Tsa’Jin, Binary (They can link with any form of computer to extract or inject data in binary form)

    Religion- None

    Culture- Warrior culture. The closest thing to family they have is the strong bond between brothers-in-arms that form between squad-mates through warfare and squads can often be seen as the Serokan form of “families.”
    .
    Advantage Traits- Serokans are extremely durable, versatile and proficient at combat. Their advanced machine bodies confer them numerous abilities such as multiple types of vision, long-range communication, and the ability to interact with and commandeer any form of computer
    Disadvantage Traits- To function and attack, they require significant quantities of energy that is further refined through secret processes. If they run out of Energy, they shut down entirely and fall inert until supplied with Energy.

    .
    History- the Race and the Nation are one.

    Special Technologies:
    Quantuum-space Compression :
    Serokans have developed the ability to disregard to certain extents some properties of physics by compressing the frame of their bodies so that one of the two frames can be suspiciously bigger than the other. This is used the most for airborne Serokans who use QS-Compression in order for their humanoid frame to take the smaller-density shape of aircrafts. Such parts as the wings could not reach their required thinness without the use of Quantuum-space compression. The most impressive use of this technology is seen within some of the giant 10-meters tall Serokans models whose second mainframe is that of a shuttle. Their humanoid frame is compressed immensely and when they take the shape of small transport shuttles their size expands impressively, allowing them to transport or evacuate a full squad of a dozen smaller Serokans. Those models use extremely high quantities of Energy to maintain the QS-Compression and will collapse on themselves in an implosion if they run out of energy.

    Anti-Grav field:
    This technology is used by Airborne Serokans at the moment of Take-off. They deploy a small anti-gravity cushion below themselves when they assume their airborne form and use it to be able to take off disregarding entirely the kind of terrain they are on. They also sometimes use it to immobilize themselves upwards for vertical take-offs.

    Energy Containment Field:
    Serokans can produce a cylinder or box shaped energetic container via their own reserve of energy. This container is used to store energy in volatile but forms such as electricity, liquids or gases. Those ”boxes” are then transported to a Serokan facility to be refined in usable Energy cells. In cases of absolute need, Serokans can consume them but unrefined energy degrades their systems.

    The Universal Binary Code
    The Universal Binary Code is, as the name imply, is a binary program that in contact with another specie's informatics systems will analyse how this specie compiles binary into words and functions and will through this analysis establish comparisons with their own language, efficiently establishing a translation file to facilitate communicating with new species.

    (Potentially more to come as I realize I’m an idiot and forgot something important.)

  4. #14
    I've been busy today (and tomorrow), but anyone who's posted in here as of now should have their race/nation added to my first post by midnight my time, as long as I accept you. If I don't get around to it then you'l be compensated with...a friendly alien visiting your race. Not an entire race, just one friendly alien from that race who doesn't have much use for anything, but he'll be...fun to hang out with...I guess...
    ...Well anyways, it would be good to use this time to slack off or come up with more ideas for your race and nation.

  5. #15
    Specter189, your race's 100% fire resistance and Zweihart's surviving in "Even the most hostile environments" would just be for all intents and purposes, but like almost anything there would be a few exceptions. For example, it wouldn't make sense for either to survive in the hottest temperature imaginable. Any similar claims by other people will also be taken with this same grain of salt unless you guys make a claim that they are literally no exceptions to something. If you make such claims, then I'll be much more strict on accepting the nation/race. But with this" intents and purposes" in mind, I'm accepting them.
    .
    Hikari Sama, grr..the Sekushi are a lot like my Faera. Maybe we can have them as kind of the same race, but they had parted ways at one point so have developed some differences in that time, enough to be considered two different races but still explain why they are similar in some stuff. For example, the Faera are more adept at war. Once I post them it can become more clear what I'm talking about, and perhaps we can come up with some ideas about their connection.
    .
    Everyone else, I'm posting you in the first page if you made a sheet. However, I'll mention tomorrow if some things might need to be changed with it. Some sheets I already mentioned in the interest check.
    Last edited by ImportantNobody; 11-29-2012 at 10:16 PM.

  6. #16
    Archon of light and dark Specter189's Avatar
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    Quote Originally Posted by ImportantNobody View Post
    Specter189, your race's 100% fire resistance and Zweihart's surviving in "Even the most hostile environments" would just be for all intents and purposes, but like almost anything there would be a few exceptions. For example, it wouldn't make sense for either to survive in the hottest temperature imaginable. Any similar claims by other people will also be taken with this same grain of salt unless you guys make a claim that they are literally no exceptions to something. If you make such claims, then I'll be much more strict on accepting the nation/race. But with this" intents and purposes" in mind, I'm accepting them.
    .
    Hikari Sama, grr..the Sekushi are a lot like my Faera. Maybe we can have them as kind of the same race, but they had parted ways at one point so have developed some differences in that time, enough to be considered two different races but still explain why they are similar in some stuff. For example, the Faera are more adept at war. Once I post them it can become more clear what I'm talking about, and perhaps we can come up with some ideas about their connection.
    .
    Everyone else, I'm posting you in the first page if you made a sheet. However, I'll mention tomorrow if some things might need to be changed with it. Some sheets I already mentioned in the interest check.
    I'll change the Argonis to somewhat fire resistant if you want, also, I made a massive overhaul to my nation's military, I hope its still acceptable
    Sig created by Vanquished





  7. #17
    Shadow Lord Lord Azazel's Avatar
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    Mine if I join ?. This seems very interesting, Just hope I can make a good civilization as it seems all of them are really good .
    GENERATION 12: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

  8. #18
    To make it a little easier on me while I'm so busy with school work, if you guys find any flaws with each other's character sheets, you can bring it up yourselves rather then wait and hope I mention something. A flaw wouldn't be "I don't like them because I think they are just silly looking". Save stuff like that to yourself and don't be disrespectful. Give constructive criticism and if you think something they posted could be used unfairly. I'll be looking through all the sheets tomorrow as well to make sure there aren't any major flaws, so if the sheet I have a link to isn't the most up to date one that you want to use, please inform me and I'll put in the proper link.
    .
    Spector, that will be good. Otherwise, the less specific the sheet is the more people can just assume about the exceptions and claim that their plasma weapons could easily burn them or something. I'm sure we'll all have trouble at the start knowing just how good everything is, exactly what they can handle, and so on, but we'll get more in the grove of things the longer we stay in this roleplay.
    .
    EDIT: Yes, Lord Azazel, you can join.

  9. #19
    Archon of light and dark Specter189's Avatar
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    Alright, awesome, It'd be a good idea to have an armory section as a requirement so we all know exactly what each other's tech can do, (with a few exceptions like secret weapons of course) just a thought

    Also, are you going to design a specific character sheet for characters that we make? I have a few in mind already
    Sig created by Vanquished





  10. #20
    Quote Originally Posted by Specter189 View Post
    Alright, awesome, It'd be a good idea to have an armory section as a requirement so we all know exactly what each other's tech can do, (with a few exceptions like secret weapons of course) just a thought

    Also, are you going to design a specific character sheet for characters that we make? I have a few in mind already
    The armory can go with the military sheet. It will be awesome if everyone gets very specific on exactly what they can and can't do, but for now let's just try to narrow it more and more specific as best as we can the more we get a feel for how everything is proceeding and how to balance things out better between all of us. I'll design a character sheet once I get a break from all this school work. Thursdays and Fridays are the busiest, but on the weekends I'll get a lot of stuff done here if need be.
    .
    I'm going to bed.

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