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Thread: Shards of Memory (Mech) OOC

  1. #1
    Method to my madness
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    Shards of Memory (Mech) OOC

    Shards of Memory IC

    GMS:
    Innue
    Tuuj

    ~The World~

    The world is a web of floating pieces of earth. The metal pathways that once connected the shards do not remain, most of the metal salvaged for kensai production. The numbered shards are mostly covered with skyscrapers in the middle. The outer ring are usually reserved for parks with trees creating a 'wall' between the edge and the rest of the shard.



    Water is pulled out of the Rift, as Ara had stored it there. It still rains and snows on occasion, water escaping from the rift and creating clouds and other various weather features.

    Most things are powered by crystals, which seem to have a perpetual energy source. They do not take from anything, but will fade over time before 'resting' and restoring themselves to full power. It is unknown how they truly work but it is suspected it is due to Ara's spell.

    If there are any other questions about the world, please ask. And do read the intro....

    Geography -

    --0-------0------0-----31------0--------0-----0 >
    --------16------------------30------------------ >
    --------------15--------25------8-----------29- >
    ---1-----14-------26----10----------7--------- >
    -0-----------------------------24-----------0---->
    -----17---------9-------3-----6------11-------->
    0------------------13--OO--27---28-----------0->
    ---------2------------------12------------23----->
    ------0-----------21----19-------------4--------->
    ---------18--------------------22------------0--->
    0----0----------5-------20-----------0---------->
    -----------0-----------0-------------0------------->

    The world is made up of floating pieces of earth, suspended by a peculiar magic. The 2d image that is above only really indicates the distance between them one way. Each of those spins around the two cores in the center.

    The Arlanian Empire controls the 'Southeast' part of the world, comprised of Shards 7, 11, and 4. It is consider a solitary nation.

    The UN is separated into 5 nations for political purposes.

    Shards 20, 22, and 23 make up the Era, being predominantly comprised of pieces of Old Japan. They are one of the few nations to maintain a name from before the Merging. The name actually stood for, at creation, Eastern Revival Alliance. The name, however, was dropped with the creation of the UN. They kept the territory as one nation and the name was changed to a word, rather than an acronym. The capital is on Shard 22.

    Shards 2, 21, 18, and 5 make up Elencia, a self created name that has no particular origin. It was one of the first created after the Merging. It is rumored that Elencia was the name of the wife of an influential force in creating the nation that it is. However, there is no proof that this is true. The capital is on Shard 21.

    Shards 25, 30, 10, 8, and 29 is known as the Republic of Artemis. This nation was one of the few that was not created until the creation of the CIA and the UN. As the other world 'nations' converged, they forced the mostly autonomous shards to create the nation of Artemis. They were given the name, rather than it being chosen, as a reference to their contribution to the CIA. The capital is on Shard 8.

    Shards 1, 14, 17, 15, 16, and 26 is known as the Nation of Deichtine. Many of the shards that make up this nation were formerly Arlanian. They are noted for having a high prominence of those with 'gifts'. It is further rumored that this was the original birthplace of Arina si Kasezia. The capital is on Shard 1.

    Shards 9, 13, 3, 19, 12, 27, 28, 24, and 6 are known as the Ouroboros. Both Elenican and Ouroboros were created at similar times and the argue of age is one that cannot be ended. Ouroboros, however, stakes the claim that it would live forever and it is one of the key elements of the people that make up the nation. The capital is on Shard 3.

    Political Powers -


    Arlanian Empire – In an attempt to prevent complete eradication of the Arlanian ways and people, the Arlanian Empire was created. The run the more 'eastern' region of the shards, taking the major shards of 11, 7, and 4. The capital is on Shard 11, their largest shard.


    Unified Nation – This group, basically synonymous with the CIA, controls basically whatever it can, controlling the major shards 1-30, except for what is controlled by the Arlanian Empire, The Ravens, or are owned by private people (mostly insignificant ones). They also have very limited control of the Outer Reaches, which is controlled by a group called the Ravens. These Shards are broken into various 'nations'.


    The Ravens – a scavenger group that has no 'home'. They are the shards furthest away from the center and receive very little in benefit from the UN, who they frequently take from. They have only one numbered shard - Shard 31.
    Last edited by Innue; 12-03-2012 at 07:31 AM.
    ~ Disciple of the All Powerful Bree ~

  2. #2
    Method to my madness
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    How to created a SoM bio?

    Since this is one of my more complex, and I think interesting, threads, there are particular things that need to be noted about it.

    I encourage everyone to create multiple characters for this thread. Each person should have at least a 'main character' to use and their bio should be fairly detailed. If you can to create more 'throwaway' characters, I am allowing that. They do not be be very detailed. This is useful for those that want to bio UN Faction Leaders, which allow highly customized kensai and need subordinates. You can create those people for your use. Use the same format, but you can just be less detailed.

    I expect those going for positions of power on this, such as a Lord in the AE or a Division Director to detail their bios fairly well as it is important that the characters have a backstory.

    Some of the details on the bio format may be confusing. It would be good to look through the Political Structure posts for the AE and the UN if you are bioing for them. The Ravens really don't worry about that.

    Positions I am currently looking to be filled:
    - Division Directors
    - Faction Leaders - Faction leaders see page 3
    - AE Lords/Guardians
    - Leader of the Ravens

    I need those, as they are important roles in the story.

    For those that are wondering about the 'Gifts' section, please see the appropriate posts below. They should be helpful in answering your questions.

    You DO NOT have to be a part of either group. You can very well just be a normal person, such as a lawyer or doctor. It may be harder to engage in the story though.

    + Bio Formats +

    Character Format
    Name:
    Age:
    Gender:
    Gift: (View Gift Section)
    Birthplace: (Shard and Nation)
    Profession/Rank: (View expanded organization information)
    Kensai Piloted: (If any, name it - if standard Kensai used, please list it here)
    Affiliations: (If with a group/power)

    Physical Appearance:
    Clothing/Armor: (Military has uniforms - see expanded information on your organization)
    Weapons: (Any weapons the character uses, no bio weapons, anti-matter, or mass destruction weapons.)

    History: (Include information about their past, what events shaped their personality, and if they have one, how they obtained their Kensai.)
    Other: (anything else)

    Kensai Bio

    NOTE: Only Faction Leaders/Lords/Guardians can initially have custom kensai.

    Kensai Name:
    Kensai Pilot: (Name of the pilot if any)
    Kensai Weapons: (How many, and what it is armed with, go into detail on how they work)
    Kensai Armor:
    Kensai Engines: (Movement, speed, OS etc)
    Kensai Appearance:
    Kensai History: (If not a generic unit, what is its unique history)
    Kensai Other: (Anything else)

    + UN Kensai +

    Kensai Name: A-01 Shisso

    Kensai Weapons: The basic kensai for the UN is armed with mostly physical projectile weapons, particularly focusing on barrage fire weapons. While both arms are capable of wielding such weapons, they are traditionally used by the left arm. These weapons vary from a machine gun style weapon to a more powerful single shot weapon. They, however, are not capable of using energy projectile weapons as it is too draining on the cores. On the left shoulder, there is a spot for either a set of 4 rockets or a spare Chaos Bomb(one mounted in chest). Chaos Bombs are capable of taking out 5 kensai at once within 30 feet of explosion point.

    The right arm traditionally uses a EDB (Energy Disruption Blade) which has a line of energy that allows it to cut into metal and other objects with relative ease. The EDB is capable of cutting through most defenses if given enough time. Other Kensai, especially those with various energy shielding, are more capable of resisting such weapons. The EDB is highly efficient, only draining energy when it is cutting into something. However... after about 20 'cuts' the Shisso will be too drained to operate. These cuts are usually ones on the destruction level. Impacting with other blades does not drain the EDB by much as the two disruptions merely transfer energy to each other. EDB's vary in size depending on the preference of the pilot.

    Kensai Armor: The Shisso has minimal armor. It can withstand a decent amount of rounds from kensai on its level. Single shot, more powerful weapons, will have no issues going through the Shisso's armor. Rapid fire weapons, like those usually put onto Shisso's are traditionally smaller in size and do less damage depending on impact point. They are especially vulnerable on the back where their propulsion system is. It has extremely light armoring and a solitary round, even from another Shisso, will incapacitate it.

    Kensai Engines: The Shisso uses a basic level CRS (Crystalline Reactor System). The system is highly efficient despite its basic design. It allows the Shisso perpetual flight as long as no other activities are being done. This makes the Shisso especially useful in moving around in pre-battle formations.

    Kensai Appearance: 35 feet in height, the Shisso is average in most design fields. It does not boast a highly aerodynamic frame and is not capable of extremely fast flight over a long range. It is, however, fairly agile with its movement. The legs and arms are not bulked down with any form of armor. The traditional humanoid appearance, the cockpit is in the chest which protrudes proudly outwards from the rest of the machine. This is where the bulk of the armor is situation to protect the pilot. The head, which occasionally varies by faction, has angled sensory visor resting back from the rest of the head. The helmet usually has some sort of communication antenna on this model as it is not capable of sustaining internally protected communications. The Shisso are completely white with black accents on parts like the shoulder and the feet. The left shoulder traditionally bears the faction crest while the right shoulder, which protrudes upwards like the left traditionally bears the emblem of the nation that it is from.

    Kensai Other: This is the first created model

    Kensai Name: SO-01 Scharfschütze

    Kensai Weapons: The Scharfschütze boasts the most powerful weapons for the basic models of kensai. It has a dual projectile sniper rifle that can switch between an energy based shot to a traditional projectile. The rifle, unlike the Shisso, is mounted to the right. It has direct access to a personal CRS solely to power the weapon. They also have EDB weapons like the Shisso. They are traditionally shorter than the ones on the Shisso. They are usually wielded by the left hand.

    Kensai Armor: The Scharfschütze is minimally armored and has about half the staying power of the Shisso if barraged by fire (and hit). It also has the same weakness with the propulsion system.

    Kensai Engines: The Scharfschütze is one of the few models that has a dual CRS system. While one is usually designated for the use of the rifle, they can both be used to power the movement and other aspects of the model. It should also be noted that the CRS on the Scharfschütze are significantly larger than those on the Shisso, giving them longer staying power. They are, of course, extremely fast and capable of high energy outputs.

    Kensai Appearance: Shorter than traditional kensai, the Scharfschütze stands about 30 feet high. The frame is also significant sleeker and less bulky than the Shisso as the parts of the Scharfschütze are angled to allow more aerodynamic qualities. It should be noted that this does thin a lot of the fame down which is why it has minimal armor. It, of course, has most of the armor situation in the chest where the cockpit is. The color of the Scharfschütze is pure black, showing that they are special operations. They do, as well, boast the same shoulder marks at the Shisso.

    Kensai Other: The second generation model of the UN.

    + Arlanian Empire Kensai +

    Kensai Name: E01 Wächter

    Kensai Weapons: The Arlanian Empire's kensai design is a hybrid between the Scharfschütze and the Shisso, mostly because the plans were created from captured models of kensai. The weapons on the Wächter are mostly energy based. The AE's ability to still use magic allows many of the models to use the 'Könighand' (King Hand) which can channel the abilities of the pilot into the gem that is slotted onto the mech. Traditionally these are on one of the hands, but some more advanced models have the gem slotted over the chest. Only particular abilities can be channeled through the 'Könighand', but it does allow at least the raw energy to come out. Usually, the average person can only give up about 5 shots through the 'Könighand' before they themselves pass out. It does, of course, also have the CRS. The weapons on the Wächter are dual purpose like the Scharfschütz but are only capable of solitary shots. They can fire a shot about every second. Like all Kensai, they too wield and EDB which has the same statistics are the Shisso. If the 'Könighand' is used to put energy into the EDB, they are quite capable of cutting through things with more efficiency.

    Kensai Armor: It is about the same level of armor as the Shisso, usually relying on the 'Könighand' and their more powerful weapons to cut through the ranks of the Shisso. Traditionally, a solitary shot to a major point on another kensai will take it out. They, as well, possess an unprotected propulsion system.

    Kensai Engines: The Wächter also has a dual CRS system allowing it to move faster than the Shisso, but slower than the Scharfschütze.

    Kensai Appearance: It is a physical cross between both UN models. Color depends on the leadership of the particular group, crests placed on the models to indicate 'Faction' (Divided between Lords/Guardians) and has the symbol of their leader on the chest

    + Gifts +

    Certain people of Arlanian blood are capable of minor magic. If you do have spells, you need to clarify them with me.

    Gifts, however, are something more innate. It is something that can be done over and over (particular restrictions). Only certain people have them, but they can be gained through Arina si Kasezia, who has the power to give Gifts.

    Gifts should not be overpowered and should learn along the side of things like Shimi Megumi's power over paper, or the Widow's Puppet ability.
    Last edited by Innue; 12-03-2012 at 07:16 AM.
    ~ Disciple of the All Powerful Bree ~

  3. #3
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    + Character Roster +
    Last edited by Innue; 12-03-2012 at 07:16 AM.
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  4. #4
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    Uggg... Just realized I lost a lot of my own bios for this. >.>
    ~ Disciple of the All Powerful Bree ~

  5. #5
    Master of the holy spices JerkChicken's Avatar
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    And I'll get my own stuff on draft when I finish with some other stuff




    The heavens call! The earth cries out! The crowd roars! All calling on me to strike back against evil. Now listen up, villains! I am the champion of justice: Kamen Rider Stronger!

  6. #6
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    Quote Originally Posted by JerkChicken View Post
    And I'll get my own stuff on draft when I finish with some other stuff
    Mkay. No rush.
    ~ Disciple of the All Powerful Bree ~

  7. #7
    Master of the holy spices JerkChicken's Avatar
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    is this dead?




    The heavens call! The earth cries out! The crowd roars! All calling on me to strike back against evil. Now listen up, villains! I am the champion of justice: Kamen Rider Stronger!

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