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Thread: Island Empires

  1. #11
    The Master ActRaiser's Avatar
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    Quote Originally Posted by The Nexerus View Post
    Name of Tribe: Clan Cruoris (crew-or-iss)

    Technology: Bronze Tools.

    Talents: Melee Combat, Stealth, Armour/Weapons Manufacturing.

    Deity: Vulnar, God of Honour. Vulnar is typically depicted as a tall, muscular warrior, fully outfitted in weapons and armour. Most renditions of Vulnar depict him standing atop the corpse of a fallen foe. Vulnar is said to have a penchant for the sight, smell, taste and texture of blood. Blood sacrifices on shrines of Vulnar are customary, and items typically associated with him are weapons of varying kinds. Vulnar is said to be a vengeful, but, true to his nature, honourable man. Vulnar's teaching, compelled on his followers, is to only kill those who are capable of defending themselves. It is considered not only cowardly, but also blasphemous to kill those who have submitted to your ability. Vulnar is said to be rugged and unkempt, but devoid of any scars or wounds; a sign meant to be less vindictive of his status as a God and more of his status as an undefeated warrior.

    Magic: Cruoris uses magic in the manufacturing of its weapons and armour.

    Divine Gifts: Clan Cruoris' bloodkin are blessed by Vulnar with a near inexhaustible stamina. Bloodkin can fight, work, march and hunt for much longer than their neighbours without requiring rest. Vulnar also bestows his power as a healer onto Cruoris. Bloodkin who are lightly wounded can be healed easily and quickly, and those with moderate wounds can be battle-ready again in a relatively short manner of time. Vulnar's healing does not extend to serious or lethal injuries, however. Bloodkin are called to sacrifice themselves in battle if they receive too powerful of a blow, so as to die in glory, and to avoid draining the resources of and weakening the land and society which they fight to defend.

    Beginning Size of Island: Medium.

    Societal Traits: Honour.

    Government: Tribal.
    Copper and brass are okay. Bronze isn't yet.
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  2. #12
    The Antagonist Blu's Avatar
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    Name Of Tribe: Seth'Hei
    Technologies: Fire, stone tools, hunting, fishing, and hunter/gathering. Writing - They do not yet have paper, but have a written language carved into trees and stone.
    Talents: Diplomacy (Dealing with other tribes through agreements), Expansionism (General - Reproduce faster, Settle an area faster, can deal with larger, spaced out towns/cities better), Mercantile (Trade - Better at making trade agreements with other tribes)
    Deity: Sol'thul, God of Bargains - Sol'thul is a god of bargains, trades, wealth, and agreements. His manifests himself through written or verbal agreements made by or with his people. He can be contacted or summoned by carving out his name and a request, or his name and the agreement of two individuals, on a piece of marble. (Making marble a valued resource to his people) It must be signed with a fingerprint of blood by the requester or the participants of a contract. Those who violate a contract made in his name suffer terrible curses. In times of need, offering things that have a great deal of value at the foot of a marble pillar with a request to him carved into it may summon him; he will take the goods regardless of agreement, but if the payment was suitable, he will grant boons in return.
    Magic: Illusions - Once, the Seth'Hei were skilled users of all magics of the mind, being able to compel other tribes to do their bidding. However, one matriarch of the Seth'Hei carved an agreement with a foreign tribe, then compelled the other tribe's leader to agree to it. Sol saw this as such an egregious offense to him that he instead took from his people the ability to compel others as payment for the contract, then compelled the other chieftain to kill the Seth'Hei matriarch and her entire family. Now, the Seth'Hei retain their ability to use illusion magic, but know better than to attempt a deal while influencing another person's mind.
    Divine Gifts: Viva Amor - The Seth'Hei produce very lovely and fertile daughters, who are proud and majestic mothers. His society is matriarchal, but pregnancies are very easy on the mother, and almost never fatal or even harmful. This allows very fast expansion of the tribe.
    Tranquility - Violence should never be a solution in a civil world. If a monument to Sol is put in a city, warrior tribes have a much higher chance of seeking peaceful solutions with the city.
    Beginning Size Of Island: Medium (Denmark-Ireland)

    Societal Traits
    Liberty - There are only two real rules: Obey contracts, and no violence.

    Government: Tribal.
    Ruler: Matriarch Sil'kutha
    Population: Very Large 25,000
    Who Dares Wins.



    Credit to VanityNoir.

  3. #13
    The Master ActRaiser's Avatar
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    accepted.

    Okay, that's enough applications. Come the 14th, the game will officially begin. I say the 14th of December because Finals have me by the balls and won't let go.
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  4. #14
    One of the Undead... Rtron's Avatar
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    I'm assuming I'm accepted as well.



    I WILL BE GONE MOST SATURDAYS AND A GOOD HUNK OF SUNDAYS

  5. #15
    The Master ActRaiser's Avatar
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    yes.
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  6. #16
    The Master ActRaiser's Avatar
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    This is Resuming.
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  7. #17
    I haz a gas mask LOL mr hi's Avatar
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    So is it ever going to be up?

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