Name Of Tribe: Seth'Hei
Technologies: Fire, stone tools, hunting, fishing, and hunter/gathering. Writing - They do not yet have paper, but have a written language carved into trees and stone.
Talents: Diplomacy (Dealing with other tribes through agreements), Expansionism (General - Reproduce faster, Settle an area faster, can deal with larger, spaced out towns/cities better), Mercantile (Trade - Better at making trade agreements with other tribes)
Deity: Sol'thul, God of Bargains - Sol'thul is a god of bargains, trades, wealth, and agreements. His manifests himself through written or verbal agreements made by or with his people. He can be contacted or summoned by carving out his name and a request, or his name and the agreement of two individuals, on a piece of marble. (Making marble a valued resource to his people) It must be signed with a fingerprint of blood by the requester or the participants of a contract. Those who violate a contract made in his name suffer terrible curses. In times of need, offering things that have a great deal of value at the foot of a marble pillar with a request to him carved into it may summon him; he will take the goods regardless of agreement, but if the payment was suitable, he will grant boons in return.
Magic: Illusions - Once, the Seth'Hei were skilled users of all magics of the mind, being able to compel other tribes to do their bidding. However, one matriarch of the Seth'Hei carved an agreement with a foreign tribe, then compelled the other tribe's leader to agree to it. Sol saw this as such an egregious offense to him that he instead took from his people the ability to compel others as payment for the contract, then compelled the other chieftain to kill the Seth'Hei matriarch and her entire family. Now, the Seth'Hei retain their ability to use illusion magic, but know better than to attempt a deal while influencing another person's mind.
Divine Gifts: Viva Amor - The Seth'Hei produce very lovely and fertile daughters, who are proud and majestic mothers. His society is matriarchal, but pregnancies are very easy on the mother, and almost never fatal or even harmful. This allows very fast expansion of the tribe.
Tranquility - Violence should never be a solution in a civil world. If a monument to Sol is put in a city, warrior tribes have a much higher chance of seeking peaceful solutions with the city.
Beginning Size Of Island: Medium (Denmark-Ireland)
Liberty - There are only two real rules: Obey contracts, and no violence.
Ruler: Matriarch Sil'kutha
Population: Very Large 25,000