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WOTM #32: Change is accepting entries through December 5th.
Like if one sees magic they will do their best to go after a caster.Or if they see someone trying to skulk around the field they will go after them and attack. Maybe the monster wants to go after the artillery. Or the monsters hone in on one target and attack (which is decided with a dice). It keeps it so the monsters are really out of my hands so to speak. That is just in fights. Luckily I also have a more dominant player in one of my campaigns. His input makes everyone follow him and not me, which allows me to RP without having to make them do anything.
I handle loot a little differently. I ask players the kind of equipment they might like via a wishlist and then when it comes time for loot distribution, it is there to buy/find. The random aspect makes it less less in my hands and more in the games. The only real difference is that I have to design the game itself to take the control out of my hands.
“Your story may not have such a happy beginning, but that doesn’t make you who you are. It is the rest of your story – who you choose to be.”
"Illuminate a world that will try to bring you down."
Hellis, my Hellicopter
Kenyi, my personal amusement
Walker, Tabletop Wiseman
Sophi, Sophi <33
Jorick, He who is without mercy