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Thread: Apocalyptica - a Modern Zombie Roleplay - OOC

  1. #1
    The Walking Apocalypse Prometheus's Avatar
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    Apocalyptica - a Modern Zombie Roleplay - OOC



    RECRUITMENT STATUS: CLOSED*

    *Closed is a technicality. If you want in, I'm always looking for someone who can go above and beyond. Post a ridiculously awesome character sheet, and accompany it with an opening post to show your writing technique, all within a week, and we'll see about you joining.

    INDEX


    I. Introduction, Story, Setting, Rules, Links of Importance
    II. Haven Information, Map, Survivor Classes, Factions
    III. Bestiary and (coming soon!) Plot Summary Thus Far
    IV. Character Skeletons, Character Sheet, Profiles
    V. A Word From the GM, Notes of Importance, Misc.




    INTRODUCTION

    In Character
    Roleplay Chatroom (Drop in!)
    Group Work Google Doc.
    Secondary Doc (Longer term, non post-specific projects)
    Interest Check

    Welcome to Apocalyptica, the survival/horror RP about the devastating effects on our planet Earth after a major, catastrophic event that brought along waves and waves of the undead; the RP follows the lives of various survivors living in this corrupt world where fear, violence and gore are constant elements to life. Now living in multiple Havens set up around the United States, can the survivors live up to their title and survive? Or will they, like billions before them, fall beneath the horrid weight of the apocalypse?

    Under the new management of the extremely capable and extraordinarily handsome roleplayer Prometheus, let's stretch an old adage and say that the fourth time's a charm! It's my goal to keep this roleplay alive and running smoothly, and though it was not mine originally I will make it my own now.

    All credit for most of this post (with the exception of pictures) goes to the beyond awesome xDyScOrDiAx, the extraordinary Aweena, and the slightly above average MrMystic.




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    XXXXXXXXXXXXXXXXXXXXXXXXx F L O R I D A xXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX•••••
    The Haven of Splendor
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    XXXXXXXXXXXXXXXXXXXXXXXXx W A S H I N G T O N xXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX•••••
    The Haven of Hope
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    XXXXXXXXXXXXXXXXXXXXXXXXx A U G U S T A xXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX•••••
    The Haven of the Sea
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    XXXXXXXXXXXXXXXXXXXXXXXXx C H I C O xXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX•••••
    The Haven of Life
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    XXXXXXXXXXXXXXXXXXXXXXXXx R E N O xXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX•••••
    The Haven of Yesterday
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    XXXXXXXXXXXXXXXXXXXXXXXXx B I S M A R C K xXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX•••••
    The Haven of Solitude
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    XXXXXXXXXXXXXXXXXXXXXXXXx C O L O R A D O S P R I N G S xXXXXXXXXXXXXXXXXXXXXXXXX•••••
    The Haven of Security
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    XXXXXXXXXXXXXXXXXXXXXXXXx M A C K I N A C xXXXXXXXXXXXXXXXXXXXXXXXX•••••
    The Haven of Hunters
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    HAVEN FORMATTING


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    MAP OF HAVENS

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    The classes listed below are prewritten suggestions;, and are designed to help as a starting point for your character. If you have an idea for a new class for your character, write it in below; I'm completely open to new ideas!

    XXXXXXXXXXXXXXXXXXXXXXXXx E L I T I S T S x
    XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX•••••
    The Push Behind the Power
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    XXXXXXXXXXXXXXXXXXXXXXXXx H A V E N F O L K x
    XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX•••••
    The Will to Live On
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    XXXXXXXXXXXXXXXXXXXXXXXXx S A L V A G E R S x
    XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX•••••
    Dealing the Slaughter
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    XXXXXXXXXXXXXXXXXXXXXXXXx B A N D I T S x
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    Raping and Pillaging
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    XXXXXXXXXXXXXXXXXXXXXXXXxD R I F T E R/T R A D E R/O T H E Rx
    XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX•••••
    Everything Else
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    FACTIONS


    XXXXXXXXXXXXXXXXXXXXXXXXx C O N D E M N E D x XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX••••• Forsaken & Lovin' It
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    XXXXXXXXXXXXXXXXXXXXXXXXx C U L T I S T S x XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX••••• The Hands of the Almighty
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    XXXXXXXXXXXXXXXXXXXXx L E G I O N x XXXXXXXXXXXXXXXXXXXX••••• The Weapon of the Future
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    XXXXXXXXXXXXXXXXXXXXx T H E 1 0 0 7 th x XXXXXXXXXXXXXXXXXXXX••••• The Ghost of the Past
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    XXXXXXXXXXXXXXXXXXXXx S E N T I N E L S x XXXXXXXXXXXXXXXXXXXX••••• The Shield of the Innocent

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    XXXXXXXXXXXXXXXXXXXXx C O N F E D E R A T E S x XXXXXXXXXXXXXXXXXXXX••••• A Fighting Chance

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    XXXXXXXXXXXXXXXXXXXXx S H E P H E R D S x XXXXXXXXXXXXXXXXXXXX••••• The Phantom's Bane

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    XXXXXXXXXXXXXXXXXXXXx O T H E R O R G A N I Z A T I O N S x XXXXXXXXXXXXXXXXXXXX••••• A Semblance of the Past

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    FACTION FORMATTING


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    XXXXXXXXXXXXXXXXXXXXXXXXXXXX x I N F E C T E D x XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X
    ••◘•• So... hungry...


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    XXXXXXXXXXXXXXXXXXXXXXXXXXXXx Z O M B I E S x XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X
    ••◘•• Be Eating You…


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    XXXXXXXXXXXXXXXXXXXXXXXXXXXXx S I S T E R S O F M E R C Y x XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X
    ••◘•• I'm sorry, Forgive me.


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    XXXXXXXXXXXXXXXXXXXXXXXXXXXXx T I T A N S x XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X
    ••◘•• Don't Try; Just Run


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    XXXXXXXXXXXXXXXXXXXXXXXXXXXXx B L A D E R S x XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X
    ••◘•• Look...no hands.


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    XXXXXXXXXXXXXXXXXXXXXXXXXXXXx H A M S x XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X
    ••◘•• Bigger is better…


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    BEASTIARY FORMATTING

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    The information below is required; I will provide a permalink to your character’s sheet upon approval. You do not have to follow this character sheet exactly, but please ensure that all of the information is there.
    If you want to leave a good impression, I recommend briefly reading through the other CS's - just to make sure your character will be unique and useful.

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    M A I N C H A R A C T E R S

    - Who we will be playing as. Main characters should be the most developed characters in the roleplay.

    Prometheus (GM) -

    Fallenreaper -

    FirecrackerMain -

    Shon Harris -

    Aweena -

    Free Faller -

    Fulsom -

    *Once accepted, further editing and refining of a character sheet throughout the roleplay is both welcome and expected. Character sheets should be well edited and readable at all times.

    S E C O N D A R Y C H A R A C T E R S


    -Secondary characters are people that you intend on bringing into the story as more prominent characters. The biggest difference between secondary characters and NPCs is that a secondary character should be almost as interesting (or as interesting) as your main character. These characters should be developed enough to replace your main character if you desired to write a post about them, although they do not need to be as detailed as a main character (think of a mid-Casual level CS instead of a fully-built Advanced CS). Such characters might include squadmates, siblings or close friends, or generally the person who'd be sitting in the shotgun seat of your car. Most commonly accepted character manipulation rules for primary characters apply to secondary characters, unless stated otherwise.

    Shon Harris - Joshua "Gunner" Evans, Robert "Pope" Messick, Guy "Emperor" Keyes, Milo "Franco" Francoise, Juneau Samson Motzkin

    Prometheus - Acacia De Luca, Westley Jeromiah

    Aweena - Angela Moore, Danielle Greenfield, Samson Carter, Tobias Michaelson

    Fallenreaper - Kurtis Connor

    N P C S

    -NPCs are prominent characters that don't necessarily deserve a major role in your story. Generally, NPCs are non-essential friends, haven leaders (or other prominent officials), or less developed rivals or enemies. NPCs can be controlled by anyone who needs them in a certain situation, and can be as developed as a main character or be nothing more than a name, picture and personality.

    Aweena - Aurora Davis, Chuck Zhang, Darius J., Lacy Greenfield

    Prometheus - The Doctor

    Fallenreaper - Remmy Cartier, Cash "Sue" Vettel, Jose A Martinez

    I N A C T I V E C H A R A C T E R S


    *these are people who have temporarily dropped from the roleplay, but don't want to be removed and have let me know beforehand. Their characters are left in the care of the other roleplayers until their return, or if they fly solo, are just left where they are.

    Madien -

    Howler01 -

    ~~~

    And now, a final word from me.

    As you may or may not have been able to tell, Apocalpytica is very much a sandbox roleplay. That's how my predecessors have done it, and that is how I'll do it. Each player's character can work independently of the other characters, or with someone else if interaction is desired, with the effect of creating a roleplay that is very much in the style of the book World War Z. One world, many characters, many more stories. The downfall of so many of my predecessor's roleplays, however, is that even though they provided a virtually infinite world for the players to work in, they provided very little guidance. This is the one area that I hope to improve on. In addition to playing my own character, I'll keep plot discussion brewing as well, and try my damndest to keep all the players in the roleplay involved in some way. This works both ways, though – you have to take an active interest for me to help you. The key words there being ACTIVE INTEREST. I can't help you with plot of you have no interest in being included yourself.

    To keep the roleplay moving I expect to see something from every participant (either here in the OOC thread, IC, in chat or in Pms) once every four days. If I do not see you for more than four days, than I will consider you inactive and probably shoot you a PM asking you what's up, how you're doing, etc. If this inactivity extends to a week or more, I will remove your character from the roleplay and mark you as officially 'inactive.' Depending on how entertaining the character is and how immersed you were in the RP, I may arrange a highly entertaining character death for you, or I might just keep you as inactive.

    To our new players, please consider variety when building your character sheet. We have a sandbox roleplay here with near-infinite possibilities for characters , and I'd love to see a couple of them. Thus far, we've created 3 new groups, 4 new types of infected, 1 new haven and partially destroyed another one. There is a lot of room for plot devices here. Also, while building your character please remember that secondary characters are accepted and encouraged, so even if you want to do something for a character but don't want it to be your main, consider building it as an addition to your story. There is always room for expansion.

    If you're still a little overwhelmed after all this (and I would be at first glance) feel free to shoot me a PM with questions, thoughts or ideas you have, if you want to make sure they're okay before you spend a bunch of time on them.

    And finally, this is a long goddamn post. A lot of it (I'd say about half-2/3rds at this point) is just copied and pasted from previous iterations of the roleplay, but a pretty big chunk is also player-generated, and I'm constantly updating it. Regardless, the law of editing says that no matter how many times I've combed over it, there's still at least one problem. If you see it, let me know please?

    Hope to see you in-character!

    -Prom.
    Last edited by Prometheus; 6 Days Ago at 07:44 PM.


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  2. #2
    Senior Member howler01's Avatar
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    *reads all the things*

  3. #3
    The Walking Apocalypse Prometheus's Avatar
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    Daryl Romanson

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    Last edited by Prometheus; 2 Weeks Ago at 12:30 AM.


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  4. #4
    Senior Member Aweena's Avatar
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    The character signature plates were a great touch last time; I was hoping we'd find a way to use them again. Also made for a neater way to keep track of the characters.

    And I'm excited for this to start again. Come on, people! Post your character sheets already!

  5. #5
    Senior Member howler01's Avatar
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    Name: Issac Frost
    Nicknames: "The Icicle", "Ice", "The Ice-man"
    Age: 25
    Class: Salvager,
    Subclass: Marksman, Sniper, Long-range Elimination
    Gender: Male
    Sexuality: Straight


    Physical Attributes:


    Attire: Issac wears body armor befitting a Delta Force or Marine sniper. Kevlar lined and camouflaged in brown, greens, and tans, it is befitting a desert or even jungle scenario, yet, he has it as a "gift" from those who trained him. He stands 5'9 and his eyes, piercingly blue, have given rise to a couple of his nicknames. Trained to kill since he was big enough to hold a gun in his hands, Issac is long past the point of emotions and feelings about the world. He lives to protect those he is loyal to, and who value his services, and he does so almost without any emotion at all. It is very very rare to see him smile, laugh, or show any sort of emotion really. He is a man of few words, and he normally keeps to himself, preferring to watch from the shadows and pick off the infected before they even have a chance to come close to him. He accompanies his seemingly disorganized suit of body armor with some combat boots which have rubber soles and provide him a comfortable, yet quiet, walk among the infected. Silence is his key and to him; everything. The longer he remains silent and unnoticed, the longer he remains alive and the longer the Haven is protected.
    Height: 5'9
    Weight: 185

    Personality:
    Before the Infection: Born to a German mother and a Russian father, hence his pale skin and sharp, bright eyes, Issac had always loved hunting and loved guns. His parents prioritized education, as well as his love of firearms, and his father took him on many a hunting trip in the woods of Alaska. He quickly grew accustomed to cold and snowy environments, hunting, stalking, and all things related to the hobby. After graduating high school, Issac found himself enlisting in the Marines, with the goal of becoming one of their elite recon snipers. He attended training and rose through the basic ranks fairly quickly, his path made clear to his superior officers who saw the potential he had and cleared him through to achieve his dream, though they did not make it easy. He suffered though the first few years of drills and the emotional breakdown they tried to lay on him, and for a while, Issac though he would break, but he managed to make it through.
    He was sent on various missions with a team, and his ability to handle a weapon and to kill with one shot was recognized and respected among his team members. He participated in "hunts" in the Afghan desert, as well as more urban style romps through Serbia and other places, hunting arms dealers and notorious terrorists. He earned his other nickname, "the icicle" from his unit. This cam about because of his extreme calm in a combat situation, call it innate, or call it learned, he just doesn't scare easily or fold under pressure. Yet, at the same time, he holds a sense of bitterness, a silent rage against the infected, the Elitists, the old government, and even the Marines. He holds a bitterness towards the Florida Haven as well, and anyone who is from there or associates with them he is hostile towards, automatically. This stems from the feeling that he wasn't given much of a life outside of missions, kill counts, debriefs; essentially being "in the field" the entire time. He was never trained to "turn off" his instincts and he has a deep seeded resentment of his "bosses" or "handlers" for using him for his skills and nothing more. This resentment hasn't come out in terms of overt refusal to follow orders, but he's spoken about it before, to a very few trusted people. He achieved his goals, but he never realized that so many other doors, doors that he didn't even know he had open or wnated open, would be closed to him, artificially and fraudulently in his mind, because of the path he chose. Most of these doors involved life outside of the military, and as a result, he feels he's lost a part of himself that he'll never regain.

    After the Infection: On the day the world went to hell, Issac presented himself to the Florida Haven, as a decorated hero more than willing and ready to defended and protect them. Sadly, because much of his work was still classified, and many of the files had never been released and in fact destroyed in the impending apocalypse; he was seen as a member of the Condemned, despite his protests to the contrary. He decided that it wasn't worth fighting what he saw as a authoritarian regime in Florida; so he simply turned on his heel and walked right back out into the infected world, his disenchantment only growing futher. He spent much of that time surviving on his own, something he was more than able to do, however, that was not to say he didn't have any scary moments facing down far more Infected than he could ever have handled on his own. In those instances, he found the hiding or making tepid, temporary alliances with Condemed members and others earned him safe haven. Eventually, he made it out to the Haven in Reno, Nevada, where he decided to set up shop and join the Salavager tam there.

    Arsenal: Any sniper needs a good rifle and Issac is no exception, he normally carries a L115A3 sniper rifle with night optics. This was something traded for on one of his temporary alliances with a Condemed (he killed off a rival group's leader with it and kept it as a reward because the particular gang leader respected his skills). He carries an M9 Pistolas a secondary weapon. If the infected get close enough to make his sniper rifle useless or if he simply has run out of ammo on a particular assignment, he will use this, though for him it is a last resort. He trained in hand-to-hand and close quarters combat. He keeps a combat knife on his hip, as a last-last resort, though he seriously doubts it's effectiveness.
    Strengths/Skills/Talents: Issac has, though his training, developed the ability to be silent and to sneak up onto high ground positions and pick off the infected from there. However, that's not all, he also has honed his ability to use his hands and a few blunt objects, but he will more than likely turn to his guns and his knife, in those situations. He fancies himself a poet and often wanted to write about his experiences, but most of his writings, kept in a journal that stays behind him in Reno, have turned into bitter diatribes railing against the Elitists of the various Havens, yes even Reno, and other things he finds "distasteful about the world."

    Weaknesses/Problems: Issac's main weakness is his guarded personality. He says what he has to and is more than likely to not explain himself very much. He's not afraid of getting hurt, but he's never had anyone close enough to hurt i.e. a significant other. He's never really had a friend, either. Oh, sure he's worked on teams and is a "team player", but otherwise, he prefers to keep quiet and is somewhat socially awkward as a result. He is not mute, though, and does engage others in conversation, admittedly these launch into guns, infected, finding supplies, or a combination of these. Most people notice, however, that the man ends up with a sour note in his voice, and if pressed into explaining his bitterness, may get a tongue lashing, if not careful about their words. He is a little envious of the more suave and smooth men of the Havens, those with the ladies on their arms. and he secretly believes that no one could ever love someone who does his kind of work, though his heart holds out a small candle of hope he'll find someone who can appreciate what he does. He can seem distant and standoffish, when first met, and definitely just tries to keep to himself and conduct his own private affairs, without too much interference from others. As such, he may seem in his own little world at times. He is also not the greatest scavenger ever, petering instead to cover others as they search for valuable supplies, but he will forage when it's absolutely necessary.

    Vehicles: He does not use any vehicles, he prefers to ride with others, because of his equipment.
    Home Base: Reno Haven is his home base of operations, but he will travel where needed.
    Starting Point: Reno Haven or perhaps on a mission just outside of it.

    Extras-
    Theme Song: The One I Once Was by Mortema
    Additional Information: He is currently traveling with a group of Washington Haven survivors, as they search for supplies and food, and an additional vehicle. His destination is (hopefully) Fort Riley, which he believes is abandoned..and..untouched by time, the zombies, and other organizations. He is currently suffering from a possible concussion and bullet wound to the left shoulder.
    A list of Issac's favorite Music.
    "Never Surrender" by Straight Line Stitch

    "Angel of Devastation" by Ashes to Ember

    "The Apostate" by Lunarsea

    "The One I Once Was" by Mortema

    "My Apocalypse" by Arch Enemy

    "Burn It Down" by Five Finger Death Punch

    "Duality" by Slipknot

    "Heavy Dose" by Decadence
    Username: Howler01
    Last edited by howler01; 03-06-2013 at 10:43 PM.

  6. #6
    Official Gravity Tester Free Faller's Avatar
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    I am interested in joining the story, however, I seek your permission before I start writing up a CS. Long story short, I'm currently deployed to Afghanistan and, after 8 months, just got moved to a new FOB that actually has internet. Because of being here, I cannot always promise a hasty reply due to having work, or a internet blackout (that's when they turn off the internet if someone gets hurt for a few days), or on a rare instance a mission (I don't count on going on anymore, but you never know). I can promise that I will make every effort to consistently post, and that I will inform you of any lengthy absence. I'm not sure what you imagine the tempo of the story to be, but I can reasonably say I would be able to post at the very least twice a week.

    If you need someone who can post faster or more regularly, that's perfectly fine and I understand. You can tell me straight, I won't get butt hurt over it.

    It's... AFGHANISTAN-IMATION!

  7. #7
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    Name: Alexander Bushell

    Nicknames: Alex, Bush, boss, Mr. president

    Age: 27

    Class: Military

    Subclass: Marksman, Long range weaponry, design of weapons

    Gender: Male

    Sexuality: Straight

    Physical Attributes:


    Alex is 6'2" with Black hair, well mostly grey but it has black init. Alex is never seen without his MSA millennium gas mask as it was given to him by his lieutenant during his time out in Afghanistan. With the mask on it is unknown to the majority of people that come across him to know his facial attributes, only the people that have served in the Armed forces know what he truly looks like. He has Black eyes with a scar running across his face from the left ear across the mouth to the chin. He is never found too far away from his helmet either, even though he spends the majority of his time on roads he feels the need to wear his Military uniform. Alex wears elbow and knee pads to soften the blow when he has to drop down in a fire fight, when the infection first popped up he found an American football chest plate that he modified to hold metal plates making it thicker and softening the blow if he was ever shot. He spray painted it black and has been found to only where that in certain battles outside of the self proclaimed haven he makes for himself as he moves round. He wears standard military issue boots with Viper grade gloves.

    Personality: Alexander is a guy with a sense of hummer, a sick one at that. His idea of a joke is 'skilled' kills on a zombie, A throwing knife through a car window is still his favourite. The infection hasn't changed his feelings towards others or aspects of life, however the Infection has caused him to be emotionally unstable. Alex spent the first 3 years of the infection with his team making it very hard for him to trust outsiders.

    Before the Infection: Before the infection Alexander was a corporal within the British military, he was one of the most decorated men within his squad that was lead by lieutenant Ludlow, he was the only man who Alex looked up to and had utter respect for. Alex spent most of his military life out in Afghanistan and other Middle eastern nations.

    Other then Military achievements Alex never amounted to much other then getting in trouble with the police, although no charges were ever made Alex had been wanted for GBH, assault, burglary and drug abuse. He cleansed himself of his wrong doings before joining the Army.

    When the virus struck Alex was on his way home via Florida as there was problems with British aircrafts at the time meaning that all British troops leaving the area had to go via Jacksonville, Florida. The airport had been cleared of civilians and was a military personal area only. It went south from there, his entire team was doing the same and where sat in Jacksonville airport when the meteorites hit, one landed on the runway. Due to the teams military training and equipment the placed there gas masks on before the virus managed to become air born and infected many of the people in the air port. Alex and his men had their equipment on them including their rifles. They fought their way out of the airport before commandeering a humvee and heading north...

    After the Infection: After the group made it away from the air port they headed for Atlanta, the nearest city. They pulled up there for a couple of days before things turned from bad to worse, they packed their bags and headed west towards California. They stopped along the way helping where they could scavenging along the way, it took them 3 years to get to Reno where Alex left the group to make a life for himself. Alex made a little raft and sailed out to a little island he found in the middle of the lake, he slowly cut down some of the trees making his own little tree house safe from the zombies, the only problem he had was food. He tended to go hunting but that was his main sauce of food.

    Arsenal: Alex always carries two fire arms, they both his slandered equipment within the Military and the only things he has left to remind him of his normal life. his standard issue SA80 Assault rifle with a susat sight attachment as it was his rifle before the Outbreak along with his L115A3 long range Rifle. He has engraved in the butts of the rifles a tally score of the Zombies that he has killed since the start.


    Strengths/Skills/Talents: Alex hasn't had much to do with his spear time on his island, he has learned the components of his rifles inside out and there function. He has made many tools and repaired his equipment out of whatever he can find becoming quite the fix it man. He is also a crack shot with his SA80 and can lift quite heavy stuff.


    Weaknesses/Problems: Alexander is mentally unstable and can change his opinion on things and people over the smallest of things, he also hates the smell of the Zombies and cant concentrate when he can smell them. He can also become shell shocked when a car back fires or other load noises arise. He Also gets travel sickness when in vehicles making him the worst passenger in existence, he also hates big groups and finds it hard to stay in the protection of someone else.


    Vehicles: Alex owns a motorbike that he has been repairing but cant test as he can't find any fuel.


    Home Base:

    He owns a small shack in the middle of Lake Tahoe, doesn't have many any sustainable living features other than a constant supply of water.

    Extras-
    Theme Song: Shape of my heart Sting

    Additional Information: Hasn't had a relationship since he was 14 when he was cheated on, he feels very insecure around women.

    Username: Alexanderbush
    Last edited by Alexanderbush; 12-04-2012 at 02:05 PM.

  8. #8
    Incognito Noctis's Avatar
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    Name: Marcus Kennedy

    Nicknames: Seeker

    Age: 26

    Class: Sentinel (Other). The role of the Sentinels are that of roamers that spend the vast majority of their time outside the walls of the Havens. Other then finding things to survive and trade to the Havens, the Sentinels are constantly on the search for any survivor that has been unfortunate enough to reach a Haven or dwell within a small settlements that existed in isolated spots across the nation. At the same time, these few men and women, because of their values, find themselves locked within a never ending skirmish with the Condemned as they try keep these raiders away from the smaller settlements and restrict their movement as much as possible. In short, they are the Rangers that have taken it upon themselves to fight both the Condemned and the Infected.

    Small safe houses have been established and fortified by a handful of Sentinels to provide some safety and shelter from the infected to any, but they are in no way as capable and sustaining as that of the Havens. These safe houses are often relocated, for it is impossible for them to stand against the persistence beasts that seek to devour the dwellers within. Using signs laced with coding, the Sentinels within the safe houses try to direct their comrades as much as possible to find them again.

    There are safe houses scattered across the whole former United States, but the main concentration of their members reside in Texas. The Sentinels are led by the Pathfinder whom coordinates their efforts to slowly create more zombie free zones starting from the South and slowly move on towards the Central part of the US. Because of their low numbers and stringent standards on joining procedures, the organization of the Sentinels are usually range from two to four personnel per pod.

    The organization's trademark symbol is marked by the black outfits and masks that each Sentinel wears. Because of their nomadic behavior - save the stronghold in Texas - they have had many opportunities to raid military bases to procure a substantial amount of surplus that they hide in key locations that only few know of. Because of this, the personnel of the Sentinels is one of the better equipped factions in the new desolated world.

    Subclass: Negotiation, Survival/Tracking, Military knowledge, specifically Delta Force.

    Gender: Male

    Sexuality: Straight


    Physical Attributes:

    Marcus Kennedy wears the standard garbs of a Sentinel, which resembles that of the black fatigues of the SAS. He also has a ammunition/utility belt that wraps around his waist. He carries a black tactical pack that contains his necessities such as rations, water, first aid, and anything else that would be needed to survive in the harsh terrain.

    He usually dons a military grade bio-haz mask that his group had looted from an abandoned military base, for they knew the infection was spread with the exchange of bodily fluids or a single bite. To help against the dangers of ballistics from the condemned, he also sports a light ballistic vest that can save him from far range small to assault fire arm discharge but do little to save him from close range and sniper fire. Because of his constant need to stay light and on the move, everything he wears needs to be as light as possible.

    Height: 6' 2"
    Weight: 205 lbs

    Personality: Marcus has a militaristic attitude in regards to attention to detail and strict with the procedures when needed. However, because of his need to adapt and fit in from his time in Delta, he's a laid back guy whom has an affinity to adapt to most situations. He likes to crack a joke here and there and isn't afraid to make his ideas known.

    Before the Infection: Before the infection, Marcus had enlisted in the armed service right after his high school graduation. Before taking the commitment to serve his country, he had dreams to obtain a swim scholarship to a big college, get a degree, live the life. However, that all changed when his team had suffered a horrific accident on the road. It was against regulations, red flags in the NCAA rules and such, but he and some buddies had been drinking. They needed to work off the stress and drinking was there. He was in critical condition for a few months before he was released. Though he wasn't the driver and no legal action was taken, he gave up on sports and closed that chapter in his life. He was never the same after.

    Eventually, he was able to subdue the past and began Basic which he excelled in. Soon after the completion of Basic, he was selected to participate in the recruitment process for SFOD-D Operative status. He along with many other servicemen from various branches went through this selection process. When the initial screening process came to a end, he was approached by the force commander who told him that he was being relocated for Operator training. From this point on, contact with those that held close was severed as his new life began.

    When the additional six month Operator Training Course was completed, Marcus was placed within a Delta cell and soon after placed into active duty. His first deployment was infiltrating the city of Baghdad to embed himself within the local populace and create a network to both sabotage and tap into Iraqi communication lines. Soon after, he was ordered, along with a handful of other Operators to participate in Operation Iraqi Freedom and a handful of other other Operations before he was granted permission to return to the States.

    After the Infection: Marcus was enjoying his off rotation, for he had just returned from another posting in Iraq. He carried out some Marine and VIP rescues, but nothing too overt or fancy like Operation Iraqi Freedom. He was in his small apartment in North Carolina where he saw news of a virus outbreak flood the television set on every news channel. Immediately, he received the call to mobilize and reported to Fort Bragg where he met up with his Squad awaiting orders. It was during the wait where he learned of the full scope of the calamity. The infectees were already rampaging through the majority of the Southern States and California.

    The orders soon came in as he and his team were airlifted to the Appalachian mountains to participate in a defensive perimeter that was being created there. As weeks went by without any news or sign of infected, the first moan was heard on his fifth week on the Appalachian front. Marcus and his team stood there as they saw, in person for the first time, the wave of infected that were slowly crawling towards position. Every vehicle available within the military's power was there; however, it couldn't stop the inevitable collapse of the line. With ever bullet fired and punctured soft, rotting flesh, the things just got back up and shambled on as if nothing had happened at all. It wasn't the lack of arms that caused the line to collapse, but the psychological shock that was the hidden killer. Soon enough, he was forced to retreat.

    A months passed since then as Marcus joined the Salvage teams in Florida where he met back up with some former Delta. After a time, the easy life of the Floridian Haven grew too dull for Marcus to remain. The thought of him living in comfort was too much when he thought about the survivors that could have existed on the other side of these secure walls.

    Deciding it was time to move, he and two other Delta's left without even the slightest of words to save those whom had been left behind and search for any military survivors. Eventually he ran into the Sentinels in North Carolina where he had joined after giving up on finding any military order. Ever since then, he drifted from ruined city to ruined city looking for survivors. He found his place within this world, and it was the lone Guardian that saved those from the zombies and raiders deep embrace.

    Arsenal: Marcus still retains all of his original ordnance since the beginning of the infection. Though it is harder to maintain these weapons, his group, with their frequent raids on military bases has accumulated a significant supply of munition and maintenance that they use to either supply themselves or trade it with settlements or havens to get what they don't have.

    M4 SOPMOD
    USP .45
    Machete

    Strengths/Skills/Talents: Other than what was listed above, he can provide very basic military first aid. Marcus also learned how to hot wire vehicles in the great wastes. Because of the nature of his duty, the cities were not ideal for driving, for not only would he get stuck within the abandoned cars, but the sound would attract both the living and the dead to his location. Instead, he used whatever vehicle he could find to drive across large stretches of land. This was his primary way of traveling the quiet continent of North America.

    Weaknesses/Problems: Because of his past military experiences, Marcus has always had residual flashbacks to his time in Iraq. He remembered every single person he killed and even his dead comrades that couldn't be saved. Because of this, he has developed a paranoid process , for even when things are safe, he still feels ill at ease and uncomfortable. The thought of something watching him never leaves his thoughts for a second.

    Vehicles: Whatever's on the road if usable.
    Home Base: The Sentinel Compound in Texas
    Starting Point: He'll be starting in the ruins of Orlando Florida. I think I'll have him run into a group of survivors.

    Extras-
    Theme Song: Believe - The Bravery
    Additional Information: Has a Harmonica for the road ^^!
    Username: Noctis


    -----


    Okay! I took soooo many liberties here with the group and what they theoretically have done. If you're not okay with this, say it and it will be changed ^^!
    Last edited by Noctis; 12-04-2012 at 09:17 PM.

  9. #9
    The Walking Apocalypse Prometheus's Avatar
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    Alright, I'm just posting to let you know that I'm home, I'm reading the CSes, and at first glance I could potentially ruin your day. Not because the CSes are bad; I wouldn't know, I haven't read them yet. But I'll be posting a new "factions" area of the OOC as soon as I get it done (before I read the sheets), and one of the factions will be a military remnant. Or... remnant outside of Cheyanne Mountain. So if you're military, y'know, stay tuned.


    Spoiler

  10. #10
    The Walking Apocalypse Prometheus's Avatar
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    Right, so I've finished my additions. I put in a couple of factions. I'll add more to the list as I go along, and I may or may not make both of them major factors in all character's stories. Depends on how it starts, really.

    Also,

    Quote Originally Posted by Free Faller View Post
    I am interested in joining the story, however, I seek your permission before I start writing up a CS. Long story short, I'm currently deployed to Afghanistan and, after 8 months, just got moved to a new FOB that actually has internet. Because of being here, I cannot always promise a hasty reply due to having work, or a internet blackout (that's when they turn off the internet if someone gets hurt for a few days), or on a rare instance a mission (I don't count on going on anymore, but you never know). I can promise that I will make every effort to consistently post, and that I will inform you of any lengthy absence. I'm not sure what you imagine the tempo of the story to be, but I can reasonably say I would be able to post at the very least twice a week.

    If you need someone who can post faster or more regularly, that's perfectly fine and I understand. You can tell me straight, I won't get butt hurt over it.
    I just saw this. I'd love to have you. Not unconditionally of course (you'd still need to put up a CS), but I'm very flexible when it comes to roleplayer posting status. Twice a week is great for me, and as long as you let me know about your absences, I don't think it'll be too bad if you go missing occasionally. Considering your status, I'll even give you a little leighway in that area.

    So go ahead and throw something up, let me see what you've got.


    And with that done, onto the CSes. I've put them in spoilers to avoid slapping you all with a wall of text. Just click yours to see what I said.

    First, Howler.
    Spoiler


    Second, Alex
    Spoiler


    And last (at least for now), Noctis

    Spoiler




    ...and 2 hours of writing later, I'm finished! For the moment! Aweena, I can't nitpick your CS until you write your new one, so DO IT!
    Oh, and for those of you who didn't quite get the memo, Aweena was one of the GMs for the last Apocalyptica. She'll be joining us on this one, assuming her sense of humor and talent for writing haven't been mauled by bears since I've last seen her.

    Anyways, I'll ghost around for a few hours after this, so if you have thoughts, questions, letters of gratitude, or an ALL CAPS RAGE! you want to share in the meantime, please do so. But first things first, I've got to take a damn break.

    -Prometheus.


    Spoiler

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