Tsillin the Swift
Male Quarren Force_Adept 1
Representing Zed

Strength 10 (+0)
Dexterity 16 (+3)
Constitution 8 (-2)
Intelligence 12 (+1)
Wisdom 13 (+1)
Charisma 12 (+1)
Size: Medium
Height: 1.8 meters
Weight: 75 kg
Skin: Tan
Eyes: Black
Hair: None
Total Vitality Points: 6
Total Wound Points: 7
Speed: 10 meters / round
Defense: 16 = 10 + 3 [base] +3 [dexterity]
Touch AC: 16
Flat-footed: 13
Initiative modifier: +3 = +3 [dexterity]
Fortitude save: -1 = 1 [base] -2 [constitution]
Reflex save: +4 = 1 [base] +3 [dexterity]
Will save: +3 = 2 [base] +1 [wisdom]
Attack (handheld): +0 = 0 [base]
Attack (unarmed): +0 = 0 [base]
Attack (missile): +3 = 0 [base] +3 [dexterity]
Grapple check: +0 = 0 [base]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
17 kg. or less
18-33 kg.
34-50 kg.
50 kg.
100 kg.
250 kg.
Languages: Speak basic
Read/write basic
Speak quarrenese
Read/write quarrenese
Reputation: 3 = 0 [base] +3 [infamy]
Force Points: 1
Dark Side Points: 1
Knife [damage 1d4 critical 20, range increment 2 meters, weight 1 kg, piercing, small, simple]
Stun_Baton [weight 1d8 kg, stun fort DC 15, bludgeoning, medium, simple]
Net [range increment 2 meters, weight 4.5 kg, medium, primitive]
Feats:
Force_Sensitive
Infamy
Primitive_Weapons
Simple_Weapons
Alter
Skill_Emphasis -- forcegrip
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Appraise Int 1 =
+1
Astrogate Int 1 =
+1
Balance Dex* 4.5 =
+3
+1.5
Bluff Cha 1 =
+1
Climb Str* 2 =
+0
+2
Computer_Use Int 1 =
+1
Craft_1 Int 1 =
+1
Craft_2 Int 1 =
+1
Craft_3 Int 1 =
+1
Diplomacy Cha 1 =
+1
Disguise Cha 1 =
+1
Entertain_1 Cha 1 =
+1
Entertain_2 Cha 1 =
+1
Entertain_3 Cha 1 =
+1
Entertain_4 Cha 1 =
+1
Entertain_5 Cha 1 =
+1
Escape Artist Dex* 3.5 =
+3
+0.5
Forgery Int 2.5 =
+1
+1.5
Gamble Int 1.5 =
+1
+0.5
Gather Information Cha 2 =
+1
+1
Treat_Injury Wis 1 =
+1
Hide Dex* 4 =
+3
+1
Intimidate Cha 1.5 =
+1
+0.5
Jump Str* 0 =
+0
Knowledge (history) Int 2 =
+1
+1
Knowledge (politics) Int 2 =
+1
+1
Listen Wis 2 =
+1
+1
Move Silently Dex* 4 =
+3
+1
Ride Dex 3 =
+3
Search Int 2 =
+1
+1
Sense Motive Wis 2 =
+1
+1
Sleight of Hand Dex* 4 =
+3
+1
Spot Wis 3 =
+1
+2
Survival Wis 1 =
+1
Swim Str** 4 =
+0
+4 [quorren]
Repair Int 1 =
+3
Affect_Mind Wis 1 =
+1
+0
Drain_Energy Con -2 =
-2
+0
Empathy Wis 1 =
+1
+0
Enhance Ability Con -2 =
-2
+0
Force_Grip Int 7 =
+1
+1 +3 [skill focus]
Force Lightning Int 2 =
+1
+1
Force_Strike Int 1 =
+1
+0
Heal_Another Wis 1 =
+1
+0
Move_Object Int 1 =
+1
+0
* = check penalty for wearing armor
Quarren:
+2 constitution, -=2 wisdom, -2 charisma (already included)
Breathe underwater, +4 on swim checks
Force Adept
Force training (level 1)
Force training (level 2)
Bonus feat (level 3)
Force training (level 4)
Force weapon +1d8 (level 5)
Skill emphasis (level 6)
Comprehend speech (level 7)
Force talisman +2 (level 8)
Bonus feat (level 9)
--- (level 10)
Force secret (level 11)
Skill emphasis (level 12)
Force weapon +2d8 (level 13)
Bonus feat (level 14)
Force talisman +4 (level 15)
Force secret (level 16)
--- (level 17)
Skill emphasis (level 18)
--- (level 19)
Bonus feat (level 20)
Class HP rolled
Level 1: Force_Adept 8
Tsillin's Equipment:
7 kg
2 kg
0 kg
0 kg
3 kg
1 kg
0 kg
1 kg
1 kg
1 kg
_____
16 kg Weapons / Armor / Shield (from above)
All-Temperature_Cloak
Comlink
Credit_Chip
Datapad
Electrobinoculars
Energy_Cell
Grappling_Spike_Launcher
Holoprojector_Personal
Medical_Kit
Total
I'm not sure what time on wednesday just yet.