View Poll Results: Preferred theme?

Voters
19. You may not vote on this poll
  • Vigilante noir

    5 26.32%
  • World War 2

    1 5.26%
  • 'High school for mutants'

    4 21.05%
  • Villains

    5 26.32%
  • Light-hearted 'camp' superheroes.

    4 21.05%
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Results 231 to 239 of 239

Thread: [Tabletop] Mutants and Masterminds: d20 Superheroes.

  1. #231
    Senior Member ZombieKiller's Avatar
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    No problemo, Lyvee!


    Awesome Mutants & Masterminds game!

    Mutants and Masterminds: d20 Superheroes.

  2. #232
    Senior Member Lyvee's Avatar
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    I finally give in. This is on Hiatus until we get the tabletop section. It's been over a month and I've gotten a little fed up with hoping it'll work. I'm willing to keep your characters so that you can rejoin when I put it up next time.

  3. #233
    Senior Member TheAcmeEmployee's Avatar
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    Aw, man. That sucks. Ah well, let me know if you ever get it going again

  4. #234
    Saiyajin Jedi Knighthawk's Avatar
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    Damn!
    I just got finished slogging through all 24 pages...




  5. #235
    Saiyajin Jedi Knighthawk's Avatar
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    If I did it right, 149
    Character

    Name: Lich
    Identity: Mortimer "merlin" Mayhew
    Gender: Once male, now unimportant, suffice to say he acts as a perverted old man.
    Age: over 300 years old
    Height: 1' tall but floats six feet off the ground
    Weight: 10 lbs skull but exerts downward pressure of 150 lbs to levitate
    Eyes: gray
    Hair: 'Bald' is an understatement
    Group Affiliation: School
    Base: School
    Power Level: 10

    Powers
    PRIMARY
    Wraith:
    Flight 1 (4 MPH); Insubstantial 4, Concentration,
    Distracting; Strength-based Damage 2; Enhanced
    Advantages 6 (Close Attack 6) •
    22 points
    DEFENSIVE
    Damage Resistance:
    Impervious Protection 8 •
    16 points
    Unliving:
    Immunity 38 (Aging, Critical Hits, Fortitude effects,
    Sensory Affliction effects) •
    38 points
    Unnatural Speed:
    Enhanced Defenses 16 (Dodge 10,
    Parry 6) •
    16 points
    SECONDARY
    Almost Human:
    Enhanced Defenses 5 (Will 5); Immunity 5
    (Emotion effects) •
    10 points
    Total: 96

    Abilities:
    STR: 6
    STA: -
    DEX: 2
    AGI: 3
    INT: 6
    FIG: 1
    AWA: 2
    PRE: 2

    Total:22

    Defences
    Dodge 0
    Parry 0
    Fortitude 0
    Will 5
    Toughness 0
    Total: 5

    Offenses


    Skills
    Expert-Perception 4 Expertise magic 8
    Seeker-Investigation 5, perception 3, persuasion 4
    Total: 24

    Advantages:
    Living computer: Edict memory, Well-informed
    Total: 2

    Complications
    [Minimum 2]
    Motivation-Responsibility: His hubris and ego against the arcane arts has resulted in what you see here today. He feels compelled to prevent others from using magic with powers beyond their ken.

    Weakness-Magic: Being a magical construct, he has certain weaknesses to other magical effects. Even the most simplistic of wards can keep him out of a room. On an unrelated note, his perverted nature often lets him be controlled and compelled by beautiful women almost without even asking.




  6. #236
    Senior Member Lyvee's Avatar
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    :/

    I'm sorry, but I'm keeping this on hiatus for now. I'll be sure to keep you informed if and when I get round to making a new thread. Sorry.

  7. #237
    Senior Member ZombieKiller's Avatar
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    Awwww :3.


    Awesome Mutants & Masterminds game!

    Mutants and Masterminds: d20 Superheroes.

  8. #238
    Senior Member Lyvee's Avatar
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    Feb 2008
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    New thread

    I gave in! I finished all my essays, so I've got time. I also realised I could be waiting a LOOOONG time for a tabletop section.

  9. #239
    Senior Member ZombieKiller's Avatar
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    Cooooooooooooo!


    Awesome Mutants & Masterminds game!

    Mutants and Masterminds: d20 Superheroes.

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