I finally give in. This is on Hiatus until we get the tabletop section. It's been over a month and I've gotten a little fed up with hoping it'll work. I'm willing to keep your characters so that you can rejoin when I put it up next time.
Vigilante noir
World War 2
'High school for mutants'
Villains
Light-hearted 'camp' superheroes.
No problemo, Lyvee!
I finally give in. This is on Hiatus until we get the tabletop section. It's been over a month and I've gotten a little fed up with hoping it'll work. I'm willing to keep your characters so that you can rejoin when I put it up next time.
Aw, man. That sucks. Ah well, let me know if you ever get it going again![]()
Damn!
I just got finished slogging through all 24 pages...
If I did it right, 149
Character
Name: Lich
Identity: Mortimer "merlin" Mayhew
Gender: Once male, now unimportant, suffice to say he acts as a perverted old man.
Age: over 300 years old
Height: 1' tall but floats six feet off the ground
Weight: 10 lbs skull but exerts downward pressure of 150 lbs to levitate
Eyes: gray
Hair: 'Bald' is an understatement
Group Affiliation: School
Base: School
Power Level: 10
Powers
PRIMARY
Wraith:
Flight 1 (4 MPH); Insubstantial 4, Concentration,
Distracting; Strength-based Damage 2; Enhanced
Advantages 6 (Close Attack 6) •
22 points
DEFENSIVE
Damage Resistance:
Impervious Protection 8 •
16 points
Unliving:
Immunity 38 (Aging, Critical Hits, Fortitude effects,
Sensory Affliction effects) •
38 points
Unnatural Speed:
Enhanced Defenses 16 (Dodge 10,
Parry 6) •
16 points
SECONDARY
Almost Human:
Enhanced Defenses 5 (Will 5); Immunity 5
(Emotion effects) •
10 points
Total: 96
Abilities:
STR: 6
STA: -
DEX: 2
AGI: 3
INT: 6
FIG: 1
AWA: 2
PRE: 2
Total:22
Defences
Dodge 0
Parry 0
Fortitude 0
Will 5
Toughness 0
Total: 5
Offenses
Skills
Expert-Perception 4 Expertise magic 8
Seeker-Investigation 5, perception 3, persuasion 4
Total: 24
Advantages:
Living computer: Edict memory, Well-informed
Total: 2
Complications
[Minimum 2]
Motivation-Responsibility: His hubris and ego against the arcane arts has resulted in what you see here today. He feels compelled to prevent others from using magic with powers beyond their ken.
Weakness-Magic: Being a magical construct, he has certain weaknesses to other magical effects. Even the most simplistic of wards can keep him out of a room. On an unrelated note, his perverted nature often lets him be controlled and compelled by beautiful women almost without even asking.
:/
I'm sorry, but I'm keeping this on hiatus for now. I'll be sure to keep you informed if and when I get round to making a new thread. Sorry.
Awwww :3.
New thread
I gave in! I finished all my essays, so I've got time. I also realised I could be waiting a LOOOONG time for a tabletop section.
Cooooooooooooo!