Theme
>>>>>>>Character Profile:
Identity:
>> Full Name: Unkown
>> Alias: Necroloth, Destroyer
>> Titles: Crypt Keeper
>> Style of Combat: Polearms
>> Apparent Age: unknown
>> Profession: Guardian
>> Faction: Thultanthar
>> Alignment: Neutral evil.
>> Marital Status: Single.
>> Sexuality: n/a.
>> Status: Alive.
>> Deity: n/a
>> Height: 7'10.
>> Weight: 210 ibs.
>> Hair: n/a
>> Eye: grass-green
>> Race: Necroloth
Image:
>>>>>>> Description: In appearance, Like all Necroloth's the Destroyer resembles a metal skeletal form with swirling green energies emanating from his mechanical like limbs and baleful lifeless bright emerald eyes. His exo-skeletal systems however require a cool down time after battle, where they then repair even the most crippling of damages within hours (after battle only). The Destroyer was also given what was a better-constructed and armored form of rion than his smaller, Necroloth Warrior brethren. The Crypt keeper, or Necroloth, is like any Undead, but rather resurrected within a mechanical body rather then a once deceased human body made up of many different bodies. He is a veritable giant, towering over even a black orcs as his exoskeleton towers at an impressive 7'10 reaching nearly eight feet high when standing at full height. His figure is humanoid in appearance, but can hunch down like an animal and race at amazing speeds towards his targets, thanks to his gyro-balanced assembly systems running toward the speed of 40 mph.
Family: n/a
>>>>>>> Possessions:
Staff of Light: Destroyer carries a modified Warscythe which supports not one but two blades that can be surrounded in Nether force a form of dark purple negative energy that opposes divine energy and life force, and empowers the unliving. The long handle, 8 feet in length, of the weapon is made of phrik alloy, which allows it to resist Energy and plasma weapons. At the end of the handle are the two powered blades both roughly 20 inches in length and curved. The blades could be sheathed in negative energy by a switch further down the weapon's shaft, this increases its cutting power tremendously alloying it to cut iron with some ease. The weapon is almost as long as the wielder's body, and could keep enemies at a distance, giving the wielder the advantage of a longer reach. An exception among Thultanthar technology, the staff does not use Nether Weaponry principles, instead it absorbs energy from his soul core to release in the form of powerful electric bolts upon a strike to streaming eleticrty along the ground to incapacitate foes. A secondary effect of the negative energy is a steep decrease in the temperature around the wielder which he can focus into a blast of cold air, the cold blast can slow opponents down considerably, mechanical or not. Stronger attacks can be charged to overcome charged defenses.
>>>>>>> Personalty:
The Destroyer is a cold, merciless being. Even as a Thultanthar herald, he displayed no mercy toward his enemies. On the battlefield, Destroyer is an excellent commander and an ingenious tactician, fighting hard to bring down the Bone Kings enemies. He has no qualms with sacrificing civilians to ensure his own survival and will exploit an enemies compassion for others wherever he can. Though Destroyer demonstrates incredible brutality and a singular lack of mercy or compassion toward his enemies, he was not entirely heartless and does show empathy. He is also been thought of as cowardly, often fleeing a battle should events not go as planned. Though he is also incredibly arrogant.
Combat Skills:
The Crypt Keeper is a cold and calculating general, a brilliant strategist, and a powerful fighter. He was known as one of the greatest Necroloth commanders in Thultanthar and a collector of the swords of fallen Paladin souls. Destroyer often hunts paladins for sport, keeping their order crest of his victims within his cloak as trophies of his superiority. Taught numerous fighting arts by Morior, he has developed a personalized unorthodox fighting form, involving prolonged lightning-fast flurries, with spins from his stave and power moves designed to overwhelm his enemies. However, his lack of finesse frustrated Morior. In addition to this, The Destroyer has hover-lifts built into his legs, an anti-gravity technology capable of levitating an object a max of ten feet into the air, allowing his feet to double as hands and giving the ability to glide across the ground quickly.
Proficiencies:
>> Archery: Extremely Poor.
>> Daggers: Learned.
>> Maces: Extremely Poor.
>> Polearms: Mastered.
>> Staves: Perfected.
>> Swords: Sufficient.
>> Unarmed: Learned.
>> Projectiles: Excellent.
>> Whips: Extremely Poor.
>> Shields: Sufficient.
>> Hammers: Sufficient.
>> Axes: Extremely Poor.
>> Poisons: Extremely poor.
>>>>> Abilities and powers:
Necroloth Construct: Thanks to his Necroloth construct, the Destroyer is capable of withstanding and wading through storms of gunfire of the standard 20th century firearms, crash through walls intact, and survive explosions to some degree. Repeated shotgun blasts have enough force to knock it down and temporarily disable it, while heavy amounts of automatic fire are able to compromise the internal drives in it's limbs or pierce and damage it's central soul core. The Exoskeleton is actuated by a powerful network of servomechanisms powered by it's animus, making the Destroyer superhumanly strong able to easily lift 500 pounds with ease, to a max of just over a tone with effort and allowing him the ability to break through a cement wall, to being able to handle firing a machine gun from the hip with one hand.
Necroloth Sensory: The Destroyer is capable of running internal systems checks; calculating the distance of objects relative to itself; making detailed kinetic studies of trajectories; sampling and analyzing the atmosphere, weather patterns and wind velocity; analyzing human emotional states (in order to assess possible hostility); analyzing body language and direction of muscle contraction; calculating the force of gravity; analyzing texture and temperature of materials; and sensing radar scans.
Necroloth Mimicry: The Destroyer series is also equipped with vocals which enable it to replicate any human speech pattern of which it has heard an adequate specimen. It does this by recording and storing syllables of the subjects' voices, which it then replays and uses to digitally synthesize their speech patterns. The Destroyer's auditory sensors are located upon either side of its head, where human ears would be. One ear records the full un-equalized range of external sounds, while the other can automatically filter signals to within a narrow range for a specific auditory signal.
Necroloth Optical Sensors: The Destroyer's optical sensors can sample an extended range of visible frequencies, including infrared (which can allow it to see heated bodies in total darkness). This information is then displayed on a 40,000 bit digitized display. Concussion-proof lenses protect the Destroyer's eyes, which are capable of moving independently. When using both eyes to track two different targets moving in different directions, depth perception is created artificially by creating a computerlike-generated off-angle ghost image. The Destroyer is capable of motion tracking, search modes, facial identification and recognition and has extensive vision enhancement capabilities including long range "zoom" (the Hunter can snap-magnify an image by around x15), motion analysis and "night vision."
Pain Resistance: The Destroyer does not feel pain as it does not have nerves, but he can sense injuries. The Destroyer can do this through the use of impact sensors and as part of the overall sensor "sphere" that the unit generates, approximately akin to counter battery radar. There are various impact sensors that record localized vibrations in the armor shell and, by extrapolation. The Destroyer may also use these sensors to locate threats that are either hidden or out of visual range by calculating the trajectory of the attack once hit. This data can also allows the Destroyer to conduct low-complexity self repairs when given time.
Exoskeleton: The center of the metal Exoskeleton of the Destroyer is a soul core that acts as a microprocessor controlling the fully armored hyper-alloy combat chassis which is constructed with frictionless bearings in its joints, and a servo-actuated control system. Its limbs are controlled by axial drive motors and clavicular trailing links, allowing the Destroyer to maneuver at a burst of speed of up to 30 mph. The armored frame is capable of withstanding most small arms fire and is able to survive being set on fire and being covered in molten steel with only minimal damage and great degradation of capabilities. There are weak spots anyway; as one was able to blow the first Necroloth in half with a pipe bomb by jamming it in between its joints. However, the upper half torso was still functional albeit with severed left arm. Sharp-edged objects such as metal pipes or shrapnel can penetrate the Exoskeleton armor plate if propelled with sufficient force. Energy weapons penetrate the armor and can momentarily disable the Hunter. Enough force could permanently dislocate limbs and disrupt the internal frame.
Tachyon Bolt: Tachyon Bolts are wrist-mounted Nether energy weapons used by next generation Necroloth's, The Destroyer can eject it from it's left wrist when needed. When activated, it transmutes a sliver of inert metal into an formidable thunderbolt capable of piercing leather with ease and lower grade metals if fired close enough. The Bolt releases a wave of nether energy from the metal needle, decaying flesh rapidly as life force is burned away, it is effective on only living targets that possess a soul. By charging it with nether energy, These needles are collapsed into ammunition or small Bose-Einstein condensate - a mass of super-cooled subatomic particles - capable of snap-freezing impacted objects, and freezing a small area. 50 Bolts are currently equipped into the wrist.
Soul Core: The Destroyer is powered by and built around a central core of raw spiritual energy if it takes even minor damage or is removed can easily lead to the Necroloth's destruction. The tough rib cage around it offers some protection from most uncharged attacks, though it is of no defense vs powerful armor piercing ranged attacks such as anti-tank rounds or anti-martial rounds. Thus the greatest way to avoid damage to his central core is hiding it, under cloaks and cloth.
>>>>>>>Staff Techniques:
Lightning Field: By slamming it's staff end into the ground The Destroyer can create a kind of lightning field. Bolts of emerald lightning arc widely in a radius of 10 feet around the Crypt keeper. Electrocuting any foe who dares to assault him in close combat as long as he keeps the field up, or sending them back dazed. He also appears to acquire a static field around his charged carapace, giving it a slight blue haze. This technique requires considerate energy to preform and perps can extend it's range by ten feet per-charge and its potency along with each prep.
Wind Cyclone: By spinning it's Stave rapidly, The Necroloth is capable of unleashing a powerful gust of gale force winds directly before it in the form of visible icy cold winds. Vaguely resembling a small tornado on it's side flying toward a target. Capable of slowly freezing limbs and slowing down the target as long as they remain in the small cyclone, often blowing them off their feet if caught off guard.
Cryo Blast: Launched from the end of it's stave after a quick motion and a charge time of 10 seconds. When activated, the stave fires a mass of super-cooled subatomic particles capable of snap-freezing limbs after consecutive strikes within a certain radius unless met with a greater charged defense. It is then possible, after two hits to the same area, to shatter them through the use of weapons or other damage dealing abilities.
Neural Shock: The Staff when charged with nether for five seconds can now send out a strike of electricity that damages an organic beings nerve system, possibly causing paralysis for a brief amount of time of 3 seconds. Higher charges can impair their accuracy as well afterwards and extends the time of paralysis.
>>>>>>> Proficiency Level:
>> Extremely poor.
>> Poor.
>> Learning.
>> Learned.
>> Sufficient.
>> Excellent.
>> Perfected.
>> Mastered.
>> Surreal.
>> Godly.