Could you describe an average wood elf? Elves tend to vary a lot and I don't want to mess up.
In wast continent of Areador, men and alike knew no rest.
This world was ravaged by wars and greed. Principalities and petty kingdoms were raging wars on each another, seeking new territories. Races were distrustful to each another, and often raged wars to regain territories that they owned perhaps thousand years ago. In this world, they were plentiful of lands and each housed different kinds of races.
In middle lands, where halflings lived, was a land of rich soil and beautiful countryside.
They knew no war as they brought their independence from orcs, who they traded with, exchanging grains of all sorts for metalworks and security. There are cities of other races in this land, who often fight native halflings.
To east, where ambitious humans lived, there were lands of forest and high mountains.
Humans know no boundaries. Having established colonies in almost every land they know, they have gained reputation for being greedy and warlike. They often become most good and both most evil souls. There is no single government for humans - they fight themselves in petty wars.
To north, where dwarves dwelt in their stone citadels, was cold land of vast planes of ice.
These people are great engineers. They forge their very own homes in vast mountains and excavate gold and other precious metals from hills that stand taller than clouds themselves. They are warlike and hate orcs more than anything and seek to destroy them. They are wise, yet ignorant in certain circumstances.
To south, in deserts of great heat, thrived humans who were great wizards and sorcerers.
These were the most wise of humans. They have built great towers and trading cities and have established three kingdoms trough their realm to prevent great wars. They often work together to establish their independence and wealth. They are, although wise, greedy and are known to have greatest reserves of gold in their lands.
To east of great deserts of south, in great forests, lived wooden elves, people of great marksman ship.
These people are wise as their high elven counterpart, yet they are more kind and friendlier than their cousins. They build great cities on magnificent tree's of world, and command great armies of archers. They rarely wage wars on each other, yet they often fight humans and orcs. They are immortal and spend their lives preserving nature and great knowledge. Young elves are known as adventurers who often travel the world of Areador seeking knowledge and adventure.
To islands of the eastern coast of Areador, lived great high elves - most wise and perhaps powerful of creatures.
They build great cities of stone and no other races have such great cities. There are two great cities who command one half of their island territory. They are greatest sorcerers and are generally wise. They are also known for their cold attitudes and shunning other races, especially orcs, who actually are very close neighbors of them. They have the greatest fleet in the world.
To the west, in lands of great mountains and cliffs, lived warlike orcs, those who fought for their honor and homes.
Orcs are most warlike of races and their ambitions are only rivaled by those of humans. They know two classes of their citizenry - house orcs and wild orcs. House orcs reside in Orsimmar, homeland of orcs and are considered elite of orcish society. They belong to great orcish houses, in which they are born into. Wild orces roam the world, bringing wealth and artifacts to their homeland. They have created great fleets and many independent orcish cities abroad. Orcs are only race who has one, centralized government who controls every single orcish kingdom and city.
#1 Follow rules of RP.
#2 You must follow my instructions and those of Ellri.
#3 Your characters will start out weak and rather unexperienced. You will gain experience and new skills trough the RP.
#4 Character limit for this moment is 6, not including myself.
No more spots left as for now.
Name: Arielios - Ariel the Red - Sighart
Race: Eastern Human
Homeland: Northeastern reaches of Eastern Kingdoms
Appearance: Arielios is very tall ( 1.87 m ) and has very muscular build. He has very pale complexion, showing that he comes from northern reaches of Eastern Kingdom. He has blonde hair and blue eyes. His facial structure is very solid, and could be described as chiseled. During his childhood, he injured his leg during farming accident and that sometimes causes great pain when the leg is somehow hurt. He's armor is plated with bronze and painted red in some places, and he has red cloak, thus he is known as Ariel the Red.
Skills: Arielios ir skilled at fighting with one handed swords and maces. He prefers using sword in combat, but sometimes uses mace. He's skillful at using shield to his defense and attack and knows how to put heavy armor to his advantage during combat. During his childhood he learned how to cultivate and collect crops and how to hunt small game, thus he is confident hunter and tracker. He knows light magic and can read and write, and knows something about astronomy. He has knowledge in geography and arithmetics as well.
Light healing - caster casts ray of light which closes small wounds and prevents light curses. Useful for closing wounds caused by slashing and arrows.
Sense evil - caster senses evil as he casts this spell. As soon it is cast, evil characters display red aura, and depending on the darkness of red tone, how evil he is. Chaotic evil characters usually hide this very badly and easily display their alignment, while lawful evil characters know how to hide it well.
Sense good - works the same way as sense evil.
Banish evil - caster casts aura of light which causes damage and fear to evil creatures. Very useful during combat when Paladin is all alone against hordes of petty creatures. Stronger the caster, stronger the spell.
Cast undead - caster casts aura that defects undead and they experience terror. Useful when combating large groups of dead.
Lay on hands - caster heals other person who is near death, sacrificing his own life force and sometimes life. This is the most powerful ability of Paladin.
Aura of bravery - instills bravery among the party and raises their strength and stamina for short time. Useful when combating menacing opponent.
Background: Arielios was born in Eastern kingdoms, in northeastern reaches near port city of Coldharbor to Narmien and Sashara Sigharts. Narmien was professional soldier serving independent city of Coldharbor and it's high lord Imran. They owned small cottage about two miles from Couldharbor and Sashara cultivated the lands around their small cottage. During his childhood Arielios learned how to cultivate lands and his father tough him how to fight with sword and shield. Sashara, during her early years was archer for Southern Kingdoms and tough how to use composite bow to Arielios and he began to hunt small game. Sometimes his father would take him to Coldharbor which was rather large city and housed bustling port. For the first time he met men of other races - Orcs and Dwarves who were conducting business in the port. He found out why he was called Orc by other kids - he was very tall for his age and understood that Orcs were of great stature. They stood about 1.90 to 2.30 high and were very scary to young Arielios. As much as he was amazed by Orcish height, he found out that Dwarves were very short, ranging from 1.45m to 1.60m. His father told him about High Elves, who stood as hight as Orcs, only they were leaner and more beautiful.
The worst day was to come to Arielios, as human overlord with his army of 10.000 and mercenary group of Dwarves, consisting of 2.500 men, invaded Coldharbor. Small villages and hamlets around the town were sacked. Arielios was at woods hunting, when the raiding party of few dozen of men and some Dwarves came to ransack his home, and he came home to find out that his mother was taken hostage. He fled to Coldharbor in hopes of finding his father there, and luck had been bright on him to find his father at city gates. Hundreds of peasants poured in the gates, and great army followed. Gates were closed shut and peasants were transformed into militia with basic weaponry. Some were given basic spears, some used their forks to defend the walls, some used bows. The fighting was relentless and Narmien felling that the city will fall in few days, went to his son and put him on a ship leading to port down south, and told him to follow road westwards, which will take him to capital, where he will meet friend of his. Apparently, Narmien had sent letter just before the siege to his good friend, fearing for his sons safety. As he boarded the ship, Arielios never met his mother, nor his father again.
Arielios was only ten years old when he said last goodbye to his father. As the ship reached Karen, a harbor city, he got off the ship and asked directions to capital. He learned that the capital of Eastern Kingdoms was Greywind, and was greatest city in the realm. Arielios went for the road towards west. He met many traders, travelers, and even traveled with some. He saw the world and was amazed by the diversity of it. By reaching city gates, he had unexpected surprise. The man he was told to meet wasn't man at all; he was Orcish. Orc recognized Arielios, taken the resemblance of the father and introduced himself as Gar - Ugash of House Ironshield. He raised Arielios as his own son and taught him many lessons. He learned to write, read and calculate from him. He learned Orcish ways; honor, integrity and determination for higher good. Gar - Ugash also taught him Orcish fighting techniques and Arielios used these for rest of his life, making his fighting style unique.
During his teens, Arielios was troublesome. He had very striking appearance and he would tend to get in trouble very fast. As skillful fighter, he knew both fighting styles of men and Orcs and easily bested opponents of his age. Gar - Ugash was very concerned about Arielios, but he knew he had a good, just heart, though, as an Orc, his greatest concern was that young talent was being wasted - that of fighting. If he'd been an Orc, he'd send him off to Orsimmar and would adopt him in House of Ironshield, but he had other plans in hand. Arielios took the last of Gar - Ugash patience when he got in fight with guards to show off in front of his friends. He was quickly struck down and sent to Greywind's prison. Tough he spent two days at prison, he was horrified by conditions of prison and it's inmates. He left the prison, shocked and this deeply affected his persona. Gar - Ugash visited his friend, Paladin, and told him about Arielios skills and wanted to send him up north to become Paladin, but he warned about boy's temper and lack of respect for law.
Arielios was only fifteen when he was sent to Order of Gryphon, a temple far up in Northern Wastes, being situated in high mountains. Everyone at temple wore simple robes and followed strict order. This was drastic change for Arielios, but he found out that this place was something that he wanted all along.
First, he learned ways of respect. He had to do everything that Paladins told him, and this included simple chores. As he was taught to be respectful, he learned ways of light afterwards. He read many chronicles and epics and soon understood what it is to be paladin all along. Experienced Paladins taught him light magic, and he found out that he was rather skillful at it. At last, he learned how paladins fight and their code of conduct. Paladins showed him how to battle undead and told him about demons of underworld and their weaknesses.
As he left the order, he became fully fledged paladin, and received orders armor. It was simple, yet effective heavy armor made of iron and was plated with bronze. He painted some of the elements of armor red to represent his order, whose color was red, and soon he became known as Ariel the Red. He soon began exploring the world and became fighter for holy light and justice.
Personality: Ariel is very social and talkative. He is rather charming and easily gets friends. He follows strict code of conduct, thus, never lies or tells deceit. Sometimes he is very silent and there's burden in his eyes - that's when he remembers his parents. Tough being of quick temper, during the temple days he learned how to suppress himself from bursting out in rage. When he is enraged, he sometimes forgets that he is paladin and becomes the boy he was during his teen years - edgy, jumpy and blissfully ignorant.
He strives to destroy all evil and can be described as naive in some of his beliefs - just, self assured and confident. He respects law and order above everything else. Sometimes, he questions himself and wonders can he follow the path of light until the end - a doubt in minds of all paladins.
Equipment and armor:
- Heavy iron armor, plated with bronze and painted red in some areas. Armor is in great condition and there are some marks of battle on it. There's red cape attached to his armor and it bears Order of Gryphon symbolism.
- Food rations for 3 days.
- Book of light - book for paladins that describes various light magics, fighting styles, code of conduct, ideals of paladin and monsters and demons. Evil characters cannot read this book; it's enchanted.
- Large iron longsword, rather worn and used.
- Great shield with bronze plating.
- 12 dales.
- Composite bow; the one mother gave him as child.
Last edited by Werther; 12-20-2012 at 12:17 PM.
Midway in our lifes, I astray
from the straight road and woke to find myself in the dark wood.
Could you describe an average wood elf? Elves tend to vary a lot and I don't want to mess up.
You said that we need to list our spells. This roleplay is going to have a spell list, then? Could you show us that?
Not sure if you meant to use "your" or "you're"?
I think I'll participate in this thread even though I started another (if that's ok with you, Werther).
Homeland: The village of Millstone in the middle-lands.
Skills: Graham isn't too shabby with swords. He's good at cooking and hiding.
Background: Graham grew up in the peaceful village of Millstone. He was a wild child, never content with the slow life or the safety of the village, and always went exploring in the various forests surrounding the vale where he lived. One day during his eighteenth year, a travelling salesman came to town, and Graham decided on that very day that he'd follow the mercheant out of Millstone and leave his old life behind. He's been travelling the roads ever since, always looking for adventure and excitement.
Personality: Graham is very curious and always asks too many questions. His greatest strength is his determination; he's very hard to stop once he's set his mind on doing something. This could also be thought of as a weakness due to the fact that other people sometimes find him a little too stubborn for comfort. He's very well mannered but has problems with trusting new people. He's very loyal to his friends and would gladly put himself in harms way to save them.
Equipment and armor: A sword and his clothes. Graham carries with him a small rucksack containing a waterskin, a blanket, some small pots and pans for cooking and a little dried meat.
Is this character acceptable?
Last edited by Huscarl; 12-14-2012 at 09:38 PM.
Less talking, more gaming!
Arcanum - Tenebris Ostium
Name: Luka Cross | Age: 16
Race: Human | Homeland: The Eastern Kingdoms
Appearance "Don't be."
Luka does not attract much attention at first glance. His fair, mostly unmarked skin, mop of dark hair, and plain features do not make him stand out in a crowd. Perhaps his only remarkable trait would be the red-brown color of his irises, normally only found in the humans of the Southern Desert, which is the sole indicator of his heritage. Luka is of about average height for a boy his age, and his build is lean, almost lanky. He dresses sensibly in clothes fit for traveling of moderate quality, usually wearing either earth tones or more subdued colors. Luka has not experienced much hardship in his life, and is quite healthy, though he is normal at best in terms of physical strength.
Skills "I need you."
Luka has the benefit of a good education, which is something that many his age lack, and is a rather intelligent young man. He can read and write perfectly well, is decent at arithmetic, and has dabbled in geography, seafaring, and cartography. He worked as the apprentice of an iron trader, and as such has sufficient knowledge of the mercantile craft, and a fair amount of experience in it. Luka can be surprisingly charismatic and persuasive when he chooses to be, bordering on what one may call being manipulative, and is an exceptionally good liar. Since becoming a Warlock, Luka has been studying both astrology and astronomy, as well as the lore of an ancient cult of star-worshipers from the depths of the Southern Desert.
Spells "He was aware that he was still a child."
- Dire Radiance: You cause a shaft of brilliant, cold starlight to lance down from above, bathing your foe in excruciating light. The nearer he moves toward you, the brighter and more deadly the light becomes.
- Eldritch Blast: You fire a bolt of dark, crackling eldritch energy at your foe.
- Dreadful Word: You whisper one word of an unthinkable cosmic secret to your foe. His mind reels in terror.
- Glow of Ulban: You call upon Ulban, whose blue-white light pierces the mind and interrupts the instinct for self-preservation in those caught in its otherworldly glow.
- Dread Star: You create a fist-sized orb of painful blue-white radiance that whirls around your enemy, searing him. Fierce rays shoot from it like jabbing daggers of light, fencing him in where he stands.
- Prophecy of Zhudun: You whisper snatches of prophecy glimpsed in the blank face of dead Zhudun. A vision flashes into your foe’s mind that is so horrifying that it loses track of its surroundings.
- Crown of Stars: Flaring points of star-bright light encircle your head. With each gesture, a painful point of blue-white light leaps away in a halo of choking smoke toward one foe.
Background "She said, 'Don't make others suffer for your personal hatred.'"
Luka was born to Ankair and Lillian Cross in his mother's ancestral home in an Eastern Kingdom close to the region's southern border. Both of his parents were exceptional wizards, his mother reputable among the magical community for her advances in thaumaturgy, but his father an exile hailing from the Southern Desert. Luka spent the first years of his life surrounded my magicians of all varieties, and was often doted upon with magical trinkets and exotic pets. However, tragedy struck when his mother was killed in a magical experiment gone wrong when he was only four years old. The details of her death, and the nature of the experiment were both extremely vague, as his father was the only other participant in the experiment, and much suspicion was drawn to the event. Unable (or perhaps unwilling) to provide Lillian's body to clear his name, Ankair fled the Kingdom like he had his previous home, disappearing into thin air.
Now more or less an orphan, the very young Luka was sent to live with his mother's sister and her husband in the bustling port city of Walmouth. Kenneth and Violetta Dole lived comfortably, as Kenneth was a successful merchant, trading mostly in iron. While Violetta was initially against taking on the burden of raising her nephew (as Lillian was something of a black sheep in their family due to both her magic and marrying a man of the Desert), her husband persuaded her, as she was barren and he desperately wanted a son. Though Kenneth's expectations of taking Luka on as his son faltered upon laying his eyes on Luka, and seeing how much the boy resembled his father, despite his paler complexion.
The Doles found that they could not open their hearts to Luka as though he was their own, and the boy was raised without their love. This was not to say that he was abused by any means. At worst he was ignored by them, at best he was treated like a tenant, rather than a member of their family. Luka had inherited both his mother's family's distrust of his father, and their disappointment in his mother, and was generally treated like an outcast among them. Luka internalized these feelings of rejection as he matured, shaping his reserved personality and lack of self-worth.
When Luka became of age, he took up an apprenticeship under his uncle, learning the arts of trade and negotiation. He showed a good aptitude for it, as he dealt well with people, and had an uncanny talent for persuasion. His instruction did not conclude, however, as some months after Luka turned fifteen, he received a letter addressed to him. It had only a single word written in it, "Come.", and his father's signature, "Chancellor Cross of Anrelika" above a stamp of his official seal. They learned from the courier that had delivered the letter that his father had in recent years risen to become the leader of a small kingdom a fair distance north along the coastline. Luka set out to Anrelika at once, journeying to the kingdom by carriage over the course of a week. He was received rather coldly by his father, who treated him more like a mercenary than a son, but gave to him a Task, a Gift, and the Promise of a reward. Luka was supplied with what he needed to carry out his (extremely vague) Task, and was sent out into the world to accomplish it. Luka has spent the last few weeks wandering from town to town and inn to inn, trying to interpret his task so that he may set about completing it.
Personality "Those women longed for the touch of others' lips, and thus invited their kisses."
Luka is a complicated and deeply troubled young man. His history of abandonment followed by emotional neglect severely stunted his self-confidence and self-worth. Luka is plagued with almost constant self-doubt and not a small amount of self-loathing. He frequently second-guesses himself and underplays his own talents and usefulness. However, he masks his depression with a demeanor that is generally pleasant and polite, if not a bit gloomy. Luka dislikes confrontational or hostile situations, and should a conflict arise, he will frequently be the first to back down. He generally does whatever is asked of him, if only as a way of getting by in life. Above all else Luka craves affection, but too often his low opinion of himself and fear of being abandoned get in the way of him forming meaningful relationships.
Equipment and Armor "Take care of yourself."
- Traveling Cloak (Almost New)
- Traveling Clothes (Almost New)
- Walking Boots (Almost New)
- Walking Stick
- Trail Rations (2 Days)
- Lantern (4 Candles)
- Paper, Ink and Quills
- Several Travel-Sized Maps
- Mysterious Tome
Last edited by LJCOMICS; 12-14-2012 at 11:08 AM.
Do we use the Forgotten Realms spells, then...?
Not sure if you meant to use "your" or "you're"?
That's what I chose to do out of sheer ease, considering I'm already basing my character's abilities off of a 4e Warlock.
I'm considering using either generic spells of my own design or TES spells.
Mind you, I'd prefer free-form magic without spell sets, but GM's choice.
Last edited by The Nexerus; 12-13-2012 at 06:43 PM.
Not sure if you meant to use "your" or "you're"?
would this be a o.k. image for my character.
Eh i prefer you just learn a lot of spells over time mages always made it funner for me.
Last edited by makiaka; 12-13-2012 at 07:17 PM.
My computer once had over 300 cookies. So I put it on a diet.
My character sheet is incoming, I just have to get home. While the character I'm playing isn't strictly bound to any D&D class, if I had to define him I'd say it's a fighter with some aspects of avenger- cloth armour and mobility being a priority. No crazy religious fervour though, so that's as far as the comparison goes. Also, I have a violent hate of character pictures that are just drawn from the internet- there is never anything that fits the character quite right- so my appearence will be a rather lengthy description.
~May joy live in your heart~