Are spots still open?
To explain the retrieving arrows part of the fox, he grabs fallen arrows. Missed shots, or ones than glanced off armor.
Are spots still open?
Name: "Thorn"
Age: Unknown, presumably quite old.
Gender: For sake of convenience, Thorn is referred to by a male pronoun, however, he appears due to his illusionary visage to be, well, just about anything he pleases himself to be, be it male, female, or anywhere in-between.
Race: Rumored to be a High Elf, although shunned from their realm.
Class: Illusionist - Exceedingly skilled in Illusion Domain spells. Crippled in everything else.
Homeland: Elven Islands, although again, he rarely, if ever, spends any time there. Calls the whole bunch of them "A bunch of BORES!".
Appearance:
Thorn's appearance changes on a day to day, sometimes less, basis, due to the constant weaving of illusions around himself. What remains constant is that his robes or whatever clothing he deems suitable for the day is an outrageous riot of ever-shifting colors that makes concealment almost impossible, in addition to a mask that sometimes manifests as a full face mask, and sometimes as a half-face mask. Almost everything screams ostentatious and obscenely decorative, and the illusions constantly being weaved around him generally portray him as floating or lounging in mid-air.
It's been a very long time since Thorn has actually been seen under his variety of illusions. Some hold that there is nothing there under the illusions, and that the man himself is generally watching from afar, while some hold that he is, actually, there. The truth may be somewhere in-between.
Skills: Thorn possesses little to no actual skills, being a rather specialized and "special" kind of person.
Spells:
* Master of Illusion: It is fairly safe to say that Thorn knows most, if not all, of the Illusion school spells. He can effectively cast any of the lower level ones at will, and does so frequently mostly just to show off and cause trouble.
* Utterly Specialized: Thorn is laughably bad at just about any spell other than Illusion domain spells. Even if he learns them (which he probably won't, considering he doesn't have the patience for them), he'll probably fail at casting them.
Background:
"AHAHAHA! You want to learn about ME?! That's HILARIOUS! You see, I was born inside of the skin of a giant cosmic peach by the name of Belegarth, who spawned several dragons from its pit....."
Thorn is either praised as a brilliant genius who has revolutionized the art of illusionary magics, or as a raving lunatic whose pranks are horribly dangerous, depending on who you talk to. The general consensus behind his history is that he started off as an apprentice in the Mage's Guild somewhere in the time frame of 200-400 years ago. The reason the timeframe is not entirely clear is that the general identity of Thorn has been, unfortunately, lost to known history.
Studying under a great master, he was attracted less to the actual study of magic and more to the study of why and how magic functions. Driven by what some say was a pure vision, and what others say was the mere beginnings of his madness, Thorn tried to study the very secrets of the universe in order to understand the ultimate questions of Magic.
Some say he found what he was looking for, and the revelation shattered his mind. Others say that he went mad in the seeking. No one can really say for sure, however, why he has insisted so firmly on illusionary magics.
Generally appearing in and out of random places at random times, Thorn has proven himself to be no real actual threat to, well, anyone. He pops in and out of towns, and is just as likely to cause mischief and trouble as he is to entertain the masses wildly.
Personality:
Thorn is, unfortunately, irrevocably insane, with an ever-shifting mood and a tendency to see things that aren't, well, actually there. He takes this all with a rather light heart, though, and it seems that his greatest test as an illusionist was to actually fool himself with his magic. Despite the fact that he rambles incessantly, and makes about as much sense as a chicken that lays eggs out its mouth, there is, on occasion, glimmers of truth and incredible insight that pour from his lips. He is deeply concerned with the entertainment of others, and automatically assumes the best way to do so is to use his formidable powers of magic to put on a show, or pull some kind of major prank.
Equipment and armor:
Thorn doesn't usually wear armor. If he does wear anything under the illusions, it's likely basic robes. He is unarmed. He carries basic provisions that he usually steals by turning himself invisible.
I'll be posting a CS eventually. Hopefully I don't end up getting cut out - a lot of applications in already.
Not sure if you meant to use "your" or "you're"?
I'll be editing my character, if that's ok. I found something that I'd rather play. Check out my post on the first page to see the new version.
Less talking, more gaming!
I do hope that my character is looked at well. :>
Name: Idril Saralonde.
Age: 135 years.
Race: High Elf.
Homeland: One of the two great High Elven cities, on an island off the eastern coast of Areador. Idril is quite accustomed to her home, and very much unused to travelling on the mainland as she has recently found herself doing.
Appearance: Idril Saralonde is a woman of grace, finesse and elegance, as can easily be discerned by a cursory glance at her. She always seems to have a condescending smile perched on her lips, betraying her perceived predominance, and her grooming and general aesthetic upkeep is famously impeccable. While Idril does value her life over her outwardly appearance, she still maintains herself even when travelling, and even when in situations where it would perhaps warrant a curious glance. Idril usually dresses in either earthy tones, black, or red, the colours which she believes best define her personality. Idril has very long, slender legs, and is tall, among both her own kind and most humans. Idril typically wears a finely crafted, Saralonde family robe when travelling, which magically amplifies her pyromancy and serves to identifies her as a woman of scholarly arts and class. The robe is a slightly darker colour than her hair, and has various sigils and symbolism etched into it in a black, extinct variant of old High Elvish text. Idril is a relatively frail woman; she can be easily bested in hand to hand combat, due both to her inexperience with melee and her unimposing musculature, forcing her to dispatch or discourage her prospective opponents from a range.
Class: Mage. Idril specializes in pyromancy, the magical "art form", as she calls it, which has been practised by her family for generations.
Skills: While pyromancy is, of course, Idril's primary skill, she has many secondary abilities with which she is exceedingly competent. Most of these are non-combat talents however, a consequence of her upbringing. Idril is a beautiful singer, easily one of the greatest in her entire city. She played at it for awhile at family events before turning professional, and adding a pretty penny to her family's already considerable wealth. Idril is also a skilled linguist and general woman of knowledge. She can both speak and write all of the dominant languages of Aredador, and is a walking, talking map when it comes to geography or the classical sciences.
Spells
Flames; Idril can release a gout of flames at will, both from her wand or from her hands. This attack is relatively simple and easy, and does not drain Idril by any significant amount.
Fireball; Idril can release a projectile of fire that explodes on impact, destroying whatever is in the direct centre and scorching anything in its immediate proximity. This attack requires either use of Idril's wand or use of both of her hands.
Fire Wave; Idril's personal favourite spell. Fire Wave is very difficult to evade, and covers a wide arc in the area of the release of the spell in fire. Inanimate objects and people alike burst into flames, hit with a solid wall of flame coming in their direction. The spell is more dispersed and less powerful the further it must travel.
Mend; A relatively simple healing spell. Idril aims her wand at a wound, on herself or another, and the wound heals exponentially faster for as long as the wand is aimed. The spell also gives a feeling of pleasure and happiness to the person on which it is used, in order to counteract the pain. Similar to Flames in that it's very easy to cast for an extended period of time.
Background: Idril left her rich, privileged upbringing in the High Elven Isles to explore the rest of Aredador. Elven exploration of Aredador was common, she had heard, at least among her Wood Elf cousins, and so she decided to put her knowledge of geography and her pyromancy to the test and go on something of an adventure. Idril chose not to travel accompanied by her family's guard due both to her arrogance and her desire to become more independent of her family's affairs. Idril is bored of the court intrigue and international economics that her home life offers, and much prefers partaking in the arts and relishing her magical talent. Idril is something of a scornful woman, and so typically tends to stick to herself. She is not antisocial, however, and in fact quite enjoys interacting with other people; even the uncultured foreigners she most commonly runs across on the continent.
Personality: Idril has an aura of elegance around her, befitting of her place in the higher classes of High Elven society. She's always impeccably groomed and maintains her appearance with a militaristic diligence, though she's not incapable of setting aside aesthetics when the need (thankfully rarely) arises. Idril is arrogant, but well aware of her arrogance, and prefers putting others down to being put down herself. She's used her beauty, both natural and manufactured, to her advantage on enough occasions that she's gained a measure of notoriety for it. She's not a Succubus, though, and as advantageous as looking pretty is, Idril acknowledges it can also attract negative attention, for which she is thankful her robe has a hood.
Equipment and armor: 12 Golden Dales; A Saralonde family robe, a similar colour to Idril's hair, with a hood for personal concealment; an artisan crafted brownish-red wooden wand, which operates similarly to how other Mages use a staff, but is less cumbersome; a plain bag which contains various books and works of knowledge, mostly for entertainment purposes; a small dagger; a small quantity of food (Idril usually eats in towns); three identical potions known to cure most studied diseases, poisons, or infections.
Last edited by The Nexerus; 12-15-2012 at 11:10 AM.
Not sure if you meant to use "your" or "you're"?
Kegger.
Trolls are cunning beast like humanoids who posses low intelligence.
I don't think you're all that interested in that.
- - - Updated - - -
Accepted, animal companions allowed.
- - - Updated - - -
Obviously accepted. Interesting personality and well written.
50 ft of rope really seems a lot.
#Lucius Cypher
Only one character per player.
Orc isn't accepted, it seems to be very overpowered, and doesn't fit in from what I expected from RP. If you can remake it, without having the steel shell, it might be a go. Otherwise, well written and interesting story.
And... do you really mean High Elven meat?
The alchemist counts as accepted if you wish to play as her. Interesting story and skills.
Last edited by Werther; 12-15-2012 at 02:12 AM.
Midway in our lifes, I astray
from the straight road and woke to find myself in the dark wood.
Might accept it, but is he really master of illusions? Doesn't that make him more advantaged than most players? Can he actually do any harm, or he eludes his enemies?
What are the chances he would join party led by Paladin and how useful he'd be?
Otherwise, might count as accepted. I guess I will have to raise character limit.
#The Nexerus
Accepted.
Your character looks so beautiful.
#Huscarl
More than accepted, wanted to see halfling in my party.![]()
Last edited by Werther; 12-15-2012 at 02:37 AM.
Midway in our lifes, I astray
from the straight road and woke to find myself in the dark wood.