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Thread: (S:ARG) - The Merchant's Daughter (traditional fantasy)

  1. #1
    Born to kill Azseth's Avatar
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    (S:ARG) - The Merchant's Daughter (traditional fantasy)

    First, before anything, please read THIS (S:ARG) if you're not already a S:ARG member.
    This SL is currently CLOSED to non-S:ARG members.


    The Merchant's Daughter...

    Staylian Peninsula.

    A coastal peninsula divided into 5 kingdoms. Over the past centuries, the kingdoms have had peace and had wars, but they had never dealt with an enemy like they did before the last winter. Outlanders, pouring ashore on ships. Each kingdom suffered massive defeats and finally, for the first and only time, all 5 kingdoms came together and pushed the enemy back. It was only a push however, and the only thing that saved Staylia was winter; cold and ice.

    Storms froze the seas and churned up waters and Outlanders ceased coming. The last of them were killed off or scattered a few weeks after winter. It was a long winter that year, just over two years, and two years was more than long enough for the 5 kingdoms to split apart and start squabbling as if nothing had ever happened. Almost, if not all, people failed to make the connection that it was not a victory, it was just that the waters were too icy, cold and dangerous to continue to navigate.

    The sun shines and people forget.

    Not long after the spring thaw, the fishing village of Small Haven was pillaged, the entire population left dead or scattered.

    This was 4 days ago, and a merchant in the city of Arbich has been looking for his daughter, who went with a trade caravan with his brother and his brother’s son on a trade caravan. Only one man from the caravan was found, and he died later when his wound became infected.

    After the fourth day and the arrival of the wounded boy, the merchant decided to pay a group of adventurers to seek out what happened and find his daughter, who he believed to still be alive…

    Races:














    Half-breeds: All racial mixes are allowed. Results are chaotic at best. You could have a human and elf produce 3 offspring, one looks human but lives 150 years, another looks more elven but lives 90 years and another looks mixed but liked 125 and but is slimmer than both, so on and so forth.
    Ogre father/ork mother = Eerkro
    (other half-breed names will be posted as the come along)

    Classes – Classes are what would be used in most traditional fantasies: mages, warrior, priest, monk, ranger and so on and so forth. I will not hinder or make role requirements unless something just stands out to me. Classes are required just to give a broad sense of your character vice having to read through intros and IC threads to realize "Oh, he's a rogue" so that we can balance classes.

    Bestiary - The beasts of this world are open to us, although again, if there is anything outlandish or ridiculous, I will adjust accordingly.

    ----------


    ----------

    Deities– there are gods/deities in this world, and they are referred to as Ascended. Ascended will be classified in a few ways.


    Next, Ascended have an "essence" that they can bestow onto physical items of the world. While this is a form of ENCHANTMENT, it differs from an item that is magically instilled. This is extremely rare, extremely prized and I WILL BE THE ONLY PERSON TO APPROVE IF YOUR CHARACTER OWNS ONE. If they do, there better be one HELLUVA background story. And I want to KNOW it. Whether you post it or not, whatever, but it's not going to be "I'll come up with it later Az!"

    Any item enchanted or blessed by a deity is marked with a Ascension Stamp, which will be comprised of a metal and a jewel (both will be the selected jewel and metal of that Ascended). ANY person KNOWINGLY handling a blessed item not intended for them is subject instantly opening a door for that deity to vent it's rage and fury. If the person didn't know it was intended, it will be awkward feeling (maybe heavy, or burn or itch or something to make the person get rid of it) and the deity will send a disciple to get it at some point. Just like magically enchanted items, they have "charges" or sorts and must be replenished in a way fitting the god and their personality (prayer, blood, work, are a few basic ways).

    All deities also have the ability to lend aid to their champions via spells. While these spells are not normally "powerful" they are generally unique and have something to do with the nature and demeanor of the Ascended. Each deity has ONE spell to bestow and any person can only WIELD ONE ENCHANTED ITEM OR SPELL of ONE ASCENDED. Period.

    ANY being on this world is mortal, as this is the


    One advantage to worshiping gods is that certain spells are available to characters based on IF they worship a god. However, the price for that is that you must strictly adhere to whatever ideals those gods choose, and straying from that means the god can rebuke those abilities at any moment. These spells must be learned like any spell, but must also be EARNED.

    Gods can also bestow blessings on weapons, but these blessings are finite (think charges) and some may be powered up, some may not. The manner of charging depends on the god and also the nature of the enchantment (stronger abilities will require a LOT more to replenish abilities).

    Now with enchanted items, these are very limited because essentially gods are putting their essence into the item. So based on the power and the amount of items, a god can be killed. Think of it like a good could make one strong weapon, or 50 rings with minor abilities (very vague idea of how it works).

    Last edited by Azseth; 11-03-2012 at 07:27 PM. Reason: 10/24: Half-breed information added under races. 10/26: Added information about deities and their powers

  2. #2
    Malignant Narrative Proxy Terminal's Avatar
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    And there it is.

    Name: Temer
    Class: Mortificator - Unarmed class, similar to Monks. Mortificators usually have several magical abilities focused on the dead, usually with assistance from Divine entities. They serve as a mix between Clerics and Crusaders for the purposes of whatever deity grants them their power, enforcing that deity's will upon the mortal plane.
    Race: Human
    Age: 33
    Height: 6'1"
    Weight: 150 Pounds
    Weaponry and Armor: Temer is armed merely with two long gauntlets that reach nearly up to his shoulders, with sharp spade-like protrusions jutting from the dorsar side of the hands. They serve as primitive armor and give him some cutting and stabbing power - he is not accustomed with other forms of armor and would not be able to fight effectively using anything else.
    Appearance: Wears simple blue and brown robes and pants over his lower body, and is bare chested with a pair of shoulder-length plate-metal gauntlets inscribed with esoteric etchings. Has raven but greying hair, and two glass eyes (but still seems to see just fine, oddly enough).
    Alignment: True Neutral with Lawful Evil Tendencies

    Magic Level: None - All his magical abilities are derived from his patron deity, who only bestows such powers upon Temer when there is a need for them.

    Last edited by Terminal; 10-26-2012 at 08:15 PM.
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  3. #3
    Born to kill Azseth's Avatar
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    Name: Garfitchadrasah "Fitch" Stonecleaver.
    Class: Ebon Crusader (Paladin class that use disease and dark magic in place of holy and light, more below).
    Race: Half ogre, half ork (eerkro).
    Heights: 7'6".
    Weights: 385 lbs.
    Alignment: Neutral (chaotic).
    Weapons and armor: In battle, Fitch fights with a mix of mainly mail with pieces of plates (boots, shin guards, pants and gauntlets) mixed in. At almost 7 feet, Fitch is small for most ogres, but he is broader than most and less lanky. He fights with a large bastard sword (a large two handed sword to most non-ogres) a black oak and iron banded shield. Occasionally he will keep the shield on his back and use the sword and a large jagged dirk. His helmet is plate and chain, not covering much of his face.

    Magic level: Intermediate. (none, unschooled, novice, apprentice, intermediate, experienced, expert, elite)

    Appearance: Fitch is born of an ogre father and ork mother who were both cast out of their respective tribes when it was discovered. He’s tall and stocky. He has two small bone protrusions that almost appear to be tusks of sorts. His eyes are a deep green and his skin is grey with a tinge of green. He’s very somber, dour and quiet, he’ll almost never smile.

    Between his size, his demeanor and his usual silence, he is often though to be trying to intimidate, often thought to be evil or brooding. While Fitch is not generally positive, he is not evil or malicious and any intimidation is just coincidental.

    However, he is very harsh in his comments in regards to weak people and those who are not willing to fight for things that he sees worth fighting for. Fitch is very two sided sometimes in his beliefs and the things he says, but bases that on the fact that life is not as simple, and nothing at any point is absolute.

    History: Surviving in the wild, alone was very tough for his parents, and most of the time his mother spent fishing for food while his father tended to the camp and occasionally took minor work to as a bodyguard or providing safe passage for people in need.

    At one point, his father was wounded in a goblin raid and on his deathbed, asked his mother to turn him over to the Temple of Go’Shirik. Go’Shirik is the deity of darkness, night and merciful death. Due to his association with darkness in general, and death, Go’Shirik is generally thought to be a god of evil, but he is actually very neutral. Paladin’s trained in the name of Go’Shirik are called Ebon Crusaders.



    From that point on he was raised in an Ebon Temple and excelled under the teaching, specifically combat. Eventually, he went to find his mother and their little shack was gone. He never seen her again, had no idea where she went and he never looked for her.

    Since then, he’s been out doing as he saw fit for his god, with his sword or with his prayer, on the battlefield or in isolated villages.



    Attitude: As mentioned, Fitch is quite and not very jovial. He’s loyal to people as long as there is a common goal, and while he is not untrustworthy, he will generally part ways once whatever mission he is on is accomplished. He has no need for friends or companions, so he does not seek them, but he will travel with people who’s goals mirror his own, or if the destination is the same.

    While he does not look down on people who can NOT defend themselves, he loathes those who will not even try to defend themselves. At the same time however, he protects those cannot fight for themselves vehemently.

    In battle, Fitch will fit in as needed, which somewhat contradicts his fighting style. In terms of melee, he is ferocious and full of rage, swinging sword and shield and casting an occasional spell. He walks a delicate line in terms of his rage, some say it’s the violent mix of his two bloodlines, and will let rage fill him just to the point he does not lose control.

    Even amongst other Crusaders and other orders and deities, and throughout the realm, Fitch’s battle prowess is talked about and known.

    However, if the need arises, he is more than willing to sit back and unleash spells and support those he is fighting with. He is very focused and collected, however, regardless of the situation, Fitch is VERY difficult to control in that, while he’s not prone to be destructive or hurt his own people, he doesn’t believe most people earned the right to be considered his “leader” and while he will almost always listen to a plan out of respect, he is apt to go astray if he feels it necessary.

  4. #4
    *Insert evil laugh here 1DVSguy's Avatar
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    Name: Nazgrul Rasgnorr
    Class: Monk (Henshin Disciple)
    Age: 25
    Race: Half Ork
    Height: 6'2"
    Weights: 216 lbs.
    Alignment: Lawful Good

    Dieties and Beliefs: Nazgrul acknowledges the existence of Gods but does not actively worship them. He holds generally good opinions of them but despises Evil Gods like Gruumsh, the Chaotic Evil God of Slaughter and pillaging favored by the Bloodaxe tribe.


    Skills and Linguistics list:

    Weapons and armor: Nazgrul is skilled with his staff and bare hands. He fights unarmored
    Fighting style: Nazgrul practices Ataru and Shien, two fighting styles of the Henshin order.

    -Ataru, Way of the Shrike:
    Ataru focuses on mobile, aggressive, acrobatic combat. The user channels his inner energy called "Ki" to perform amazing feats of acrobatics, seeking to subdue the enemy as quickly as possible through a short burst of furious blows. However, users risk the expenditure of too much energy through prolonged use. Because of this, practitioners are expected to be extremely fit and have a high amount of stamina as well as dexterity.

    -Shien, Way of the Dragon:
    Shien focuses on brutal blows made with the user's natural strength. Using their physical strength, users are able to stand toe to toe with heavily armed opponents and hold their own. Shien is not as mobile as Ataru and will focus on countering opponents blows for defense as well as counter attacking. Shien also heavily utilizes unbalancing strikes to trip up their opponents. Practitioners are expected to have a high strength to be able to use the form effectively.

    Ki Ability List:

    Magic level: None (See Ki above)

    Appearance:


    His skin tone is that of a human, though he has inherited physical traits from his Ork blood that include, above average strength as well as pronounced lower canines.

    Personality:
    Nazgrul, despite his physical appearance, is kind hearted and has an extreme dislike for killing. He will often try to seek a diplomatic approach first before fighting and even after defeating opponents, Nazgrul will try to be kind to them. Nazgrul practices meditation and rises each morning to practice his martial art forms. He has all but mastered his inner emotions and will try to keep negative emotions in check. However, if severely challenged or wronged (perhaps witnessing an ally kill innocents) Nazgrul will have a hard time to control his anger and the barbarian training of his youth will break through.

    History:
    A child is a precious thing. It is usually the product of it's parents love and passion for each other...

    However this was not the case for Nazgrul...

    His mother, Selene, was a human, the eldest daughter of a wealthy merchant. His father? Thralcrag An Orkish warrior of the Blood axe tribe. It was not on a romantic evening at the garden that Nazgrul's parents met. No, it was during a surprise raid on his mother's town, where his father stormed into Selene's mansion. After slaughtering her father, brother, and mother, Thralcrag then forced himself onto Selene, impregnating her.
    Vulnerable and emotionally broken, Selene was taken as a slave back to the Blood Axe village, where nine months later, she gave birth to Nazgrul.

    The world Nazgrul grew up in was a violent one. His mother was beaten regularly by his father and the other tribesman. He himself did not fare much better, the other Orks jeered and made fun of him constantly, calling him, "Half-Blood," and "Man Flesh." The only thing expected out of Nazgrul was to grow into a warrior and die. Thus, he was trained in the arts of war from an early age despite his reluctance. His own father often fought him, teaching him to use his rage, and hatred of him to give him strength. Rage, hatred, anger, this is how an Orkish warrior was supposed to fight. To use his aggressive emotions against others. Nazgrul was reluctant to do so, and as a consequence was beat even harder.
    At the age of sixteen, his father finally beat his mother to death in a drunken rage. Horrified and angered, Nazgrul attacked his father, however he was defeated. Seeing the improvement in how his son fought, Thralcrag brought him along on the next raid.

    Still bitter over his mother's death, Nazgrul attacked the village with a vengeance, imagining each blow of his sword as a blow against his father. Each decapitation and each kill, he imagined his father's body laying on the ground. It wasn't until his vision cleared of his rage did he realize to his horror that he had slaughtered a whole human family, down to the last child. With the sound of pillaging still outside, Nazgrul ran. He ran for three days and three nights, not caring where he went, as long as it was away from his father and the scene of the massacre.

    This was how Nazgrul was found on the steps of the Henshin monastery, exhausted, starved, and half alive. The monks took him in and nurtured him back to health. It was here that Nazgrul decided, he wanted peace from the violence, solace from his deeds. The monks offered everything that he could ever want.

    It was here that his training began.

    Last edited by 1DVSguy; 12-05-2012 at 06:20 PM.

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  5. #5
    Darkness Engulfs My Soul Irell Starling's Avatar
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    Name: Epi (Epimeliad) Malus
    Class: Ranger
    Race: Elf (Sky)
    Age: 50 years
    Height: 5’3’’
    Weight: 120 lbs.
    Weapons/ Armor: Light Armor mostly consisting of animal hide and metal clamps to hold the pieces together. She has a bow, arrows, and also carries around healing salve for minor scratches and wounds. For close combat she has a small dagger.
    Magic Level: Novice
    Alignment: Neutral Good

    Appearance:
    Previous Occupation: Village Hunter
    History:
    “So what are you going to do?” Xerus asked, his beady eyes focusing on her.

    “I’m not sure,” Epi replied as she gazed out over the forest. She reached up and picked a ripe walnut from the tree branches above and handed it to the Ratatosk, perched on her shoulder.

    Xerus took the nut with his tiny claws but held off eating it. “The others, they’re too tame. I suspect it comes from generations of living out in the middle of nowhere, being secluded from the rest of the world. Not you though, you’ve got that sparkle.” Xerus skillfully stripped of the shell of his treat, allowing the nymph time to think. “My point is that you have two choices, Epi. These aren’t mere rumors anymore. A war is coming. The world is going to burn- your world, Epi.”

    “I know,” she said again, letting out a long sigh, “but how can I bear to leave this place? I’m not like you, Xerus, the only place I’ve ever lived is this village. I don’t even know what’s out there. Besides, is it really a good idea to leave my village behind? Unprotected?”

    “The choice is yours, Epi. Go and meet the battle head-on or wait here for it to come to you…but if you choose to wait, I am certain your village is guaranteed to be destroyed.”

    That was three years ago and no one from their village has seen them since. They are believed to be dead.

    -----

    Name: Xerus
    Race: Ratatoskr
    Age: (Unknown- Appears to be adult squirrel sized)
    Height: Body 20’’, Tail 8’’
    Weight: 1.37 lbs
    Weapons/Armor: None, but he does have the uncanny ability to ‘disappear’ in the heat of battle.
    Alignment: Chaotic Neutral
    Patron Deity: None
    Magic Level: Expert (Although you could never tell from looking at him)


    Appearance:
    Occupation: Gossip mongerer, Advisor
    Biography: Xerus is a gather of information. He has spent his life traveling from town to town delivering news and messages. Recently, he has been seen in the company of an elf. No one knows why he has decided to adopt her as his traveling companion but he is often found perched on her shoulder, spouting off information and advice.
    Last edited by Irell Starling; 10-28-2012 at 03:14 PM.


  6. #6
    *Insert evil laugh here 1DVSguy's Avatar
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    Talking squirrels...
    I still can't wrap my mind around it

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  7. #7

  8. #8
    Senior Cthulu Hymusia's Avatar
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    Title: None.
    Name: Vel'anthi Degrassi.
    Nicknames: Vel, poison, darky, oh holy shit!
    Class: Specialist Rogue.

    Age: 145 (appearance late 20's).
    Species: Dark Elf.
    Gender: Female.

    Appearance: No one would particularly call her imposing, she stands at about five foot two inches and seems to have the build of a willow twig. While her muscles are defined and her slate grey skin tight across them she still has a hint of femininity about her that even her pout can not truly get rid of. Perhaps it is the expanse of snow white hair that falls down her back unless tied upwards in a high tail, or the fact her eyes are the kind of blue even a sky elf would envy after, a kind of blue that belongs to the sky itself rather than contained in such deep expressive eyes. She has a sharp jaw line which belies to her sharp tongue beneath.

    Usually, when not in armour, she can be seen in tight fitting leggings, white with black snaking patterns like spider webs weaved through out the fabric. Her top being usually a black adventurers top cinched in place by a white boned corset, likewise covered in the black spider webbing designs of one of the Under Dark deities.

    Within armour she is decked head to foot with what could almost be considered scorpion or armadillo style plates that a fix to a leather shirt beneath, the pauldrons rise like crow feathers while the gauntlets are donned near there top with the symbol of the moon. The suit of armour while seemingly unyielding was surprisingly flexible, made from the Under Dark's answer to leather and thus strong yet yielding for the discerning sneak thief.

    Weapons: Two curved bladed daggers, five throwing daggers.
    Abilities:
    Shadow Run: Deceptive title seeing as she can not actually run! Her natural affinity for the dark has culminated in the ability to 'meld' into shadows. To the naked eye she can not be seen as long as she moves at half her usual walking speed. This ability can be destroyed with magical aid (revelation spells, true sight spells etc) or by her moving too quickly while amongst the shadows.

    Dull senses: More or less an extension of the previous. She can choose one of several senses to dull to those who would try to spot her/find her. Even without shadows she is good at hiding and thus has adapted an ability to dampen her own 'vital signs' as it were, though only one at a time. This means she could reduce her scent so she could not be scented out. Or her heartbeat, footsteps so she could not be heard, or even sight (should shadows be lacking) to reduce the possibility of being seen. This 'trick' however works differently on different species and thus has varied results.

    Trackless: With a conscious effort she can make it so even the best elf rangers really struggle to follow her trail. While she isn't the best at tracking she does understand -how- a person tracks and is tracked and thus with a mix of heritage and skill she can erase her presence as she passes through somewhere. Frustrating people to no end.

    Bitter Kiss: Poison, one she brews up herself, it's a contact venom that she can apply very carefully to her lips (as long as she doesn't lick them) or her weapons and has a very nasty effect. While it physically seems to do little to nothing the poison quickly effects the body by beginning to heat it up as if from the throes of a passionate encounter, putting strain on the heart and body until, if not caught, the heart simply stops from all the stress. On the plus side it does come with the euphoric feeling that is usually associated with sex.

    Psychological Profile: Specialists would call her a callous capricious woman with paranoia and adjustment issues. Sociphobia, agoraphobia and Schizofrenia a high possibility.
    Personality: She will come off as snide, cruel, careless, without tact and with as much loyalty as a rat. She has a warped sense of humour and forever loves to torment half breeds and sky elves as any of her race usually would do. However despite coming off as a bitch she is not as bad as she makes out. She adheres to her own moral code which is surprisingly strict, she is not the type to leave a person she considers her friend in peril and she can hold a grudge for longer than most humans live. Holding people at arms length has been how she deals with people until she gets to the point that she can trust them, whether or not she garners their trust or friendship she really doesn't care.

    Background: She didn't really remember the cold, perhaps it was the years in the dark winding corridors of her home, or perhaps she simply wasn't as much of a mewling child as the humans above ground. Either way her childhood in the Winter caverns beneath the mountains was a typical one. She was born to a large family, she was taught and trained in a profession that her family had for centuries and she was bloody good at it! In what was her 'childhood' wars were fought, alliances made and broken and new people came to power. Her 'house' had constantly shifted this way and that and were now sitting pretty as one of the top ten in the Under dark community.

    Still their family were not just meant for roaming beneath the caverns like some of the other rats here who had never seen the light, no, hers were the ones who ventured into theupper world and completes tasks that the humans could not quite manage alone. They were stealthy brats and while they had to deal with the taunts of the sky elves they could still do one thing most of those light loving ego's with legs couldn't. They could be quiet.

    So it wasn't really a surprise when the human's of a certain capital made a request which would usually get a human killed in a very subtle way. They asked for a half dozen of the best children for the city in return for a nice big sack of, well anything they wanted. If there was one weakness to a Dark Elf it was money, or at least, it was for whichever family was on top at the time -she really couldn't remember-.

    Vel was of course probably the only one still alive, it was hard to tell half the time but since she was the only one of her house to be sent up it wouldn't be a surprise, she did have a very specific skill set after all. So here she is, the light still hurts her eyes, she still prefers the dark and the cold but she is a useful asset to anyone who needs certain jobs done and for the right coin she is willing to try, well almost anything.

    Origin: Mid-Winter Underdark Capital city under the Northern Mountains.

    Strengths: Stealth, Secret keeping, subterfuge, subtlety.
    Weaknesses: Brawn, loyalty, greed.
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  9. #9
    Darkness Engulfs My Soul Irell Starling's Avatar
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    Quote Originally Posted by 1DVSguy View Post
    Talking squirrels...
    I still can't wrap my mind around it
    He's not a squirrel, he's a Ratatoskr.


  10. #10
    *Insert evil laugh here 1DVSguy's Avatar
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    Hmm looks like a squirrel to me!
    Doesn't matter if they live in the world tree or not, it's still a squirrel! lol

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