SpoilerThe town of Ashenclaw was one of those peaceful border towns -- uneventful, boring and a good place for those looking to lay their careers to rest and finally retire from the many troubles of a war torn world. That being the case, the many kingdoms of the realm also tend to leave it alone, denoting it as a neutral town; another reason being the fact that its positioning made it rather useless as a strategic point. The town is thus the home of many a retired adventurer, warriors and mages alike. Humans, elves, gnomes and even orcs were just a few of the wide diversity of races that inhabited this town. Ashenclaw invited all those that were looking for an ending, with open arms; conversely, Ashenclaw is also the place for many a new beginning. After all, all that talent from the years of adventuring has to end up somewhere, and be passed on to someone.
Of course, a town bearing such a wide diversity also needed a strong government. As such, it was governed by a powerful Magocracy -- A Council of Mages who has been ruling the town for a very long time, some of them even having ascended to the rank of Archmage. Every once in a while, a retired adventurer is inducted into the Magocracy by an unanimous vote from the Council. While this adventurer is usually a mage, very rarely, the council does induct very experienced warriors into its ranks. Even though there is little room for democracy in this setting, lobbying by the more senior settlers of the town sometimes leads to inductions into the Council; and this gives rise to politics, even in this small town.
One such recent inductee into the Council of Mages was known as Tempest Darkraven. A mage well known in the lands as a manipulator of winds. Rumors said that one whiff of his wand was capable of summoning a powerful tempest and destroying an entire town in a matter of minutes; but then again, rumors often said many things, as they were like smoke in these lands. But it was also true that where there was smoke, there has to have been a fire at some time or the other.
Rumors aside though, Tempest was looking to retire, and had made his way to the town of Ashenclaw for that purpose; and who would be a more suitable candidate for an induction into the Magocracy that governed the town than the Tempest himself; and so he was inducted about a week following his arrival; and following the induction, everything about the town seemed to improve overnight, even something as minor as the town guards (as minor as it gets in a neutral border town) had received an extensive revamping and were now more effective than ever; and thusly, the citizens of the town of Ashenclaw continued with their lives, pleased with the new inductee into their little government, quite unaware of the various dark politics that had started amongst the mages since the arrival of the Tempest.
On one such peaceful night, the town alarm is raised. Now, such an act would normally not be anything strange in a border town, had it not been for the fact that this was not just any border town, this was Ashenclaw, a town ruled by mages of such power that any danger to the town whatsoever would usually be divined long before it even got close to the town. Divined, and subsequently eliminated, in a systematic and precise manner. Such had been the fate of many a squad of soldiers, that had dared try using the Ashenclaw as their beachhead for assaults into other realms, thereby breaching the treaty of neutrality they shared with Ashenclaw; and the elimination of entire squads of soldiers at a time had served as powerful warnings to the realms, that the neutral town of Ashenclaw was simply not to be messed with.
The reason for the raising of the alarm was something quite embarrassing for the powerful Magocracy that ruled over the town. The reason was rather simple too and yet very complex at the same time -- A huge war party of Goblins had somehow bypassed the town walls and had invaded various parts of the town. Fortunately, a passing guard patrol had spotted a squad of goblins before their attack had even began; the now extremely well trained guard squad had done the right thing and raised the town alarm instead of attempting to take down the goblin squad themselves. With all the mages and adventurers occupying the town at any given time, the so called invasion was over within the next hour, with not even one casualty amongst the citizens and a whole lot of goblin bodies strewn up on the stands everywhere. In spite of the glorious victory, the town was in somewhat of an uprising the next morning. Much of the protest coming from the more senior adventurers. Everyone sported but one question on their mouths -- ‘How could mere goblins bypass the absolute security of the town where entire squads of war trained soldiers had failed?’
The protests and complaints continued for almost a week, before the citizenry finally calmed down with the promises of the Magocracy that steps shall be taken to ensure absolute prevention of any such occurrences in the future; and the day after that, there were signs hung up all over town, criers and tavern-keeps muttering the same news -- that Lord Tempest had put up a call for Young Adventurers; almost anyone was welcome, be it the offspring of the senior adventurers that occupied the town, be it their protégés or their disciples, or adventurers from outside town. It was however, strictly prohibited for the more experienced and senior adventurers to answer the call.
While the call had caused something of a mini-uprising amongst the citizens, it had mostly calmed down by the evening, and the news itself had matured and had traveled all over towns, and even to few of the neighboring towns. Assumptions and rumors floated all around. Word of mouth said that Ashenclaw Council was going to be funding adventurers to investigate the cause behind the goblin incursion; and that was just one of the many rumors flying about. Other rumors went as far and wide as claiming that Lord Tempest was going to form his own adventuring party and go on one last epic adventure, while other rumors said that Lord Tempest was going to train his own personal army and start conquering the lands.
But rumors were just that -- rumors, but they did their job. Thanks to them, the news of the call was now all over the place; and the newly appointed member of the Council of Mages was supposed to meet the adventurers gathered about two hours from now. The taverns were filling up with young adventures, trained and untrained alike, citizen and outsider alike, from a combination of the many different races that inhabited Ashenclaw and its neighboring towns. There was much excitement in the air, and much commerce for the inns, taverns, and the armories. The Council Hall would open to the waves of adventurers within the next hour, and the meeting would begin the hour after. The young adventurers awaited their chance to lay their eyes upon one of the most renowned adventurer in the land, and the rest of the town waited for news of what happens during the meeting with baited breaths.
And so the stage was set, the casts are being summoned, the play is about to start. A tale of adventure and glory, of betrayal and deceit, of mystery and intrigue; and this is where it all begins…
SpoilerAs I am certain my avid readers have already realized from reading the story, that this thread is based strictly in the realms of fantasy, in the age where people live and die by the sword in spite of having strong and powerful civilizations. In the age of dragons, demons, angels and other mystical creatures. The story will take place in a land where different kingdoms vie for power, and yet, leave the border town of Ashenclaw alone, for various reasons (most of which is usually followed for one’s own good). Thus players should expect to see destroyed cities and towns, battlefields filled with dead armies and so on and so forth; and while the play shall begin with a relatively simple plot, when all of the casts are in place and the plots have hatched, simplicity shall make way for much complexity, so be prepared.
As for your character’s role in the story, it will become far more open ended than it may initially seem. Your character will have plenty of chances to affect the various plots as well as the main story. But other than that, this thread is also open to creative ideas for sub-plots and side quests. You are more than welcome to try just about anything here, however, I will urge that players do not move too far away from the main story as it may cause confusion later on in the game. There will be plenty for your character to do even without you putting every single one of your sub-plots here, trust me.
As you may have already realized from the introductory post, your character can be just about any sentient race, and class. There is just one limitation -- your character cannot be an experienced adventurer. But there is nothing preventing him/her from being trained and apprenticed as adventurers from birth by their parents. Sons and daughters of experienced adventurers will of course be able to inherit a few things from their parents, such as that expensive sword, or that family magic and so on; while others will not be so lucky and will have to make do with shop bought weapons and armor, and spells self taught from books. I encourage diversity and character development, and promise rewards to those who are brave enough to take on a weak character and make them grow stronger over the course of the RP.
But who am I kidding. This is the Advanced section, correct? You already knew all of that, am I right?
On that note, I would also like to state that this is my first attempt at creating a thread in the Advanced section, so please go easy on me… XD Just kidding. You got questions? FIRE!!
Rest assured, I shall be waiting for them on the receiving end.
SpoilerFor those with tl;dr-ing habits. The basic plotline is as follows:
The story starts out with a call for adventurers, where the different adventuring parties get a chance to prove themselves by taking on some mundane tasks for the Council of the Town of Ashenclaw, and gets to learn a bit more about the complex history of the town and the land along the way.
Eventually, as the party gets more experienced, and gets deeper into the plot, they will find themselves caught up in the battle between two powerful entities of the land; but at the same time, will also find that they have worked with both the entities before. As such, the party will then be forced to make a choice between one or the other, with the peace of the land at stake.
The story is of course also open to any creative side quests or character related plots the players can think up.
All in all, this is an Epic High Fantasy Adventure.
Ashenclaw is one of those peaceful border towns, somewhat boring and monotonous, but also holding some of the most powerful entities of the land due to its rather unique history and heritage. It is a town that has remained neutral through all the wars that have ravaged the land in the past; and yet, has reacted violently against those that would disturb its peace. It is governed by a powerful Council of Mages which maintains the peace through both magical and bureaucratic means. The town has a well trained guard force, and due to the many adventurers that has chosen the town as the place for retiring, it has turned into somewhat of a bustling hub of many different kinds of people from all over the land.
The town is surrounded on all sides by powerful stone walls, giving it a ‘square’ castle like shape for those who observe it from the outside; and yet, on the inside it is as normal a town as any, consisting of its own inns taverns, marketplace, central square, parks, council buildings, the residents and mansions of various adventurers and merchants from various different backgrounds, and so on and so forth. The recent call for adventurers has not done much to disturb the peace of the town, although it has given the town a new ‘exciting’ air about it, something which has been rather lacking in Ashenclaw for a very long time; the reason for that was perhaps the fact that no one wanted to excite things in Ashenclaw much; after all, who would want to wake a sleeping dragon… or five?
Spoiler'...The tavern of course also held a cloaked figure in the corner. No one quite bothered with him since 'cloaked figures in corners' was a rather common occurrence in taverns across the land; and in spite of the fact that said figure seemed almost to be trying to get some attention, he was consistently being ignored by the current clientele of the tavern. Perhaps it had something to do with the fact that he was dressed rather gaudily in spite of being a 'cloaked figure', almost to the extent that he was more of a 'colorful figure' instead of a 'cloaked' one. But the lack of attention given to him didn't seem discourage him at all, in fact it seemed to encourage him to smile 'shadily' at any that would look at him. Well, while he seemed to believe that he was smiling shadily, he looked young, and his smile came across as more of an innocent grin, thus further ruining his image as a 'cloaked figure in the corner'.....'
"Master used to tell me.... 'Just because one is strong, does not mean that he should settle everything by might alone' ...I have since come to realize that he did not just mean physical or magical strength."
Apprentice to Tempest Darkraven, the mage of legend. Whether he has actually learned anything from his years of training under the legendary adventurer is rather hard to tell. Still a boy in his late teens, Leaf seems to like portraying himself as a fool and/or comic relief to others, but also shows wisdom far beyond the confines of his age or stature from time to time. He has a habit of dressing in gaudily colored robes, with leather underneath, but will usually change to a shade of black or brown, or similar dark colors when necessary. Besides magic, he also seems somewhat proficient on the art of the sword. On all accounts, a rather mysterious boy who will reveal nothing about his abilities or his past if he can help it.
SpoilerWhile I encourage detailed character sheets, I’ll make the requirements themselves extremely simple. Just remember that the level of description must increase in a corresponding manner with the amount of power you give your character near the very beginning. So if you’re giving your character a powerful weapon or magic which he/she inherited from his/her parents, you better do a good job of describing how and why your character got hold of it. But as I said before, there is no need to go overboard with your character’s power/equipment, and I will make sure that the game handsomely rewards those brave persons who dare to take on weak characters and develop them inside the game.
- Race: I know I opened the field to almost all races, but no undead or monster races please. They’ll probably not be allowed in through the town gates for the purpose of answering the call for adventurers ._.
- Class: If it is an unusual job/class/training, please describe it properly
- Appearance: A textual description plus a picture is preferred, but either one is fine.
- Power: A description of strengths and weaknesses is preferred, but its fine to simply list some techniques and be done with it. Don't go overboard with it. It's actually better to learn new techniques inside an RP rather than starting out as an almighty god. The more power you give, the better you must describe the reasons for your character having the power.
- Background: There is no need to make it overly detailed, but do make it descriptive to the level of an Advanced thread.
*Please post your characters in the CS Thread AFTER they have been accepted by me in the OOC. Here’s the link to the CS Thread.
SpoilerYes, I’m aware that this is the Advanced section, which is why I don’t believe that I need to separately state any rules besides those that are already imposed in order to post in an Advanced thread. However, I would like to bring a few things to your attention.
1. As I’ve already stated, this thread is Fantasy Only. I’ll inform you if you post something that takes a hike off the realm of fantasy, and I will expect you to edit your post promptly. You are of course free to contest my claim, provided that you can back yourself up with proper logic.
2. Please don’t be cheap. By that, I am of course referring to Godmodding. So no invincible, overpowered, one hit killing, world destroying characters allowed, no controlling others without permission either. You'll be warned twice, after that you're out. A limited amount of godmodding may be allowed for plot purposes, in that case, you will need to have the express permission of the person you're godmodding against. Express, in the sense that you ask for permission right here in the OOC and permission is granted right here in the OOC. Of course, nothing is preventing you from discussing the details through private messages; all I want is a confirmation in the OOC that permission has been granted. Also, I might sometimes make some NPCs Godmod for plot reasons, but I will inform you in the OOC first.
3. Similarly, no spamming, flaming, double posting etc will be tolerated. There doesn't have to be a posting order except for the introductory posts, but please wait for your fellow RP'er to tell his/her story, before you overload everyone else with yours. I doubt I need to say anything more about speedposting in an Advanced thread.
4. I won’t even dare say anything about post length XD. Just obey the forum rules about posting in an Advanced thread, and you’ll be fine.
5. Lastly, if you think something doesn’t belong here, it probably doesn’t belong here. So take that into account XD.
6. The most important rule of all is in fact not a rule at all, but a personal request from me -- please do have fun. That is after all why we roleplay, is it not?