can I reserve a spot and have one up with in 12 hours?
Appearance:
Name: Karnage
Age: 32
Race: Orc
Weapon: Wields a warhammer.
Skills:
Blacksmith: Karnage's ability is limited only by the time and materials he's given. While other smiths may beat him in overall design, what he lacks in quality he makes up for in quantity. He may not be able to recreate a legendary weapon, but he could make something close, and he'd make four of them.
Two-Handed Weapon Style: Karnage has built up years of skill swinging his hammer, for either creating new things of metal or breaking things of metal. While his skills aren't as great as some of the same weapon class, he's certainly no slouch nor pushover.
Equipment: The only armor he has are his boots and gauntlets, otherwise his clothing mainly consist of a worn red cloak, a kilt, and a magic amulet he wears (In image). It's enchanted to help Resist Magic and to breath underwater. He also (With great struggle) carries various ingots of metal in a wooden box he has on his back, which he uses to repair or make new weapons, armors, or tools. For food, he has some veal and fish, but that's about it.
Job/Profession: Blacksmith
Strengths/weaknesses:
Durable: As an Orc who's life rotated between the blistering heat of the forge and the bloody struggle of battle, Karnage is naturally quite resistant against swords, arrows, and the odd fireball.
Quick Feet and Sharp Mind: Despite being an Orc, Karnage trained his life to be fast on his feet and able to react just as quickly. If he has only his weapon, He'd first dodge and counter attacks rather then tank them, but that doesn't mean he can't take a heavy hit either. He can dodge attacks and take them if he has too.
Endless Energy: This orc can last long periods of time without rest or food, and could constantly pummel away at something until either it breaks, or whatever he's using to hit the thing breaks.
Too-Focus: If there is something that Karnage is focusing on, he tends to focus on it too much to notice things around him, no matter how dangerous or serious they are. It takes either getting hit or losing his target to get him to notice his surroundings.
Can't Speak: Ever since he had his tongue cut out, Karnage has had a rough time with the whole "conversation" scene.
Illiterate: Never learned how to read. Never needed to, and after getting his tongue cut out, never bothered to.
Background: Karnage isn't a native to Skyrim; he hails from the Land of Morrowind, where he served in the Imperial Empire as one of their Blacksmiths, and sometimes, a soldier. He never knew who his father or mother were, and never really bothered to figure out. The moment he was born he was thrust into battle, knowing nothing but war and weapons. Despite this, however, Karnage was different from other orcs, in that he seemed rather intelligent for an Orc. He was philosophical and clever, though he had a tendency to ask questions. To his fellow orcs, this made him seem shady and untrustworthy, as he constantly questioned orders and the ideals of others. Still, his prodding did provide some insight to certain situations and got his fellow soldiers out of rather sticky situations, so they tolerated it... Not to say the enemy felt the same way.
Karnage and his battalion were sent out to deal with a roaming band of renegades one day. It was thought to be a simple thing; Karnage with was a hundred other able-body soldiers, and they simply had to chase down a group of about twenty. But it was a trap; the renegades numbered into the hundreds, nearly hitting a thousand. Karnage and his battalion were ambushed and overwhelmed, most died, a few left for dead, and the others taken for prisoner. Karnage was one of them. He was something of a voice of reason and a source of hope for his men, which is why the renegades saw it fit to have him tortured. Being that he was an orc, he struggled through the worse of it, but perhaps one thing that broke him the most was then they cut out his tongue. This act virtually silenced him, and triggered such a blood rage that he managed to liberate himself and his fellow soldiers from the renegade prison. However, Karange did not make it back with his fellow soldiers to an Imperial Outpost, and instead simply vanished, assumed to be dead. Now he travels, in bitter grief over his suffering, silently offering his services of the forge to those willing to pay or to those he simply feels charitable towards.
Other: Likes music, and is noticeably thinner then most orcs. Though probably due to the torture he withstood, he's somewhat weaker in raw strength then other orcs, but he makes up for it in speed. Lastly, he has a tattoo of his name on his back, a misspelling of "carnage" spelled as "Karnage"
Appearanc"
Name: Lucilia Faasnu
Age: 19
Race: Imperial
Weapon: Uses a Crossbow with basic steel bolts. Her only melee weapon is a woodcutting axe.
Skills:
Alchemy: Lucilia is a decent alchemist and has a somewhat extensive knowledge of various poisons and potions, as well as their ingredients. Currently, she is studying the properties of certain stones and dust for a new type of mixture...
Sneak: As an expert at sneaking, Lucilia makes no noise nor does anyone but the most omniscient could detect her approach or leave.
Speech: Life as a bard has taught Lucilia how to sweet-talk or intimidate her targets into a favorable situation, or at the very least, makes sure she can tell a lie without cracking or showing any sighs of the opposite.
Equipment: Lucilia travels lightly out of choice, carrying only bits of food and some treasure if she plans to sell it. Has the general survival needs, but of things specifically she has her trusty Bard Lute, and a strange key. Carries enough money to travel from town-to-town, and makes more by selling tidbits she finds on the road and through her songs.
Job/Profession: Bard
Strengths/weaknesses:
Highly Perceptive: Lucilia could find a fly taking a piss at a mile away from smell alone if she had to, and near no one comes and goes without her figuring it out. Not even those invisible can disappear from her.
Steady Hands: While Lucilia never professional handled a weapon before, her hands can hold a bow, sword, or staff in such a way some people might mistake her as a master.
Agile: Lucilia is no fighter, and prefers to keep on the move then to make a stand. Packing light and moving fast, she can navigate a forest, city, fortress, or dungeon with ease, outrunning all but the air she breaths.
Good Aim: Lucilia can chuck knives, axes, rocks, spears, and other assorted things with deadly efficiency.
Fragile: Lucilia can take slash, maybe a arrow or two, but past all of that, Lucilia isn't exactly good at absorbing blows.
Cowardly: Lucilia isn't a hunter or a soldier, and isn't good at direct confrontation. She'll stick a knife into you with a steady hand, but her heart will be heavy with guilt at the idea of taking a life in a fight, so she'll stick her knife from behind and try to make it quick. Otherwise she'll just split.
Low Strength: Lucilia could carry a giant battle axe, but don't expect her to use it for long. She's better off at trying to throw it.
Background: Lucilia graduated at the bard's college in Skyrim, a pro with the Lute with a singing voice that can match some of the best. However, the day she graduated brought her only little happiness; besides her friends and teachers, Lucilia had no family. The only thing she has in remembrance of her father was his crossbow, but nothing else he left behind indicated he was a hunter of any sort. Indeed, she only became a bard because of the vast amount of story books and songs he left behind. Even her mother was a mystery; potions and books on poisons, she thought her mother was either an assassin or a witch, neither paths she really wanted to take. Still, even if she knew next to nothing about her family, she still wished there was some sign of them. So when she graduate from the bard College, while she entertains patron at taverns and on the road, she looks for anything hints of her past.
Life strait out of college was a bit rough at first, and danger was always present. But she never travels alone, going with caravans and entertaining them with her songs. She amassed quite a book of stories and adventure, and while they weren't exactly epics, they should be enough to earn her some listening money (I.e. tips) by the fire side. As she traveled, she also built up plenty of other new skills, mostly when dealing with badit attacks or the odd wildlife; mostly it involved running away and hiding, but occasionally, Lucilia is able to help a bit with a good throwing arm. She was taught how to throw knives and other weapons by one of the caravan guards, and sometimes she makes money off of dart games and other related activities.
Other: Is a lightweight when it comes to alcohol, but all it does it make her sleepy and lethargic.
can I reserve a spot and have one up with in 12 hours?
Awesome sig by lllian thorne.
Some cool characters joining the ranksI mighr make a second if allowed.
The Seven Kings RP
Previous Lindsey Playlist:
Radioactive
Moon Trance
Elements
Shadows
Phantom of the Opera
We Found Love
@hillian ok your accepted, but remember, your an old man with a bum knee who wears REALLY heavy armor. Dragonbones and Skysteel are heavy stuff. Plus you only wore the armor once before as stated in your bio so you won't be very used to it.
@Whetfeather -accepted
@Lucius - Lucille is accepted but to be honest, Karnage is more of a champion than a "more than average" person. He's gotta be toned down a bit if he's to be accepted. He's weilding an axe, shield, warhammer, and a big box of metal and tools, yet he's quick on his feet? I do like the whole prisoner of war with a cutout tongue but a voice of reason and strategist? It sounds awesome and badass but its just a lil too much for this game.
I vote get rid of the blocking, shield and war axe. And have a big hammer weilding silent but deadly blacksmith :-)
Quick on his feet without his stuff then? I'll edit out the parts.
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Edited. Also, Karnage was the voice of reason and clever. While he's no dope now, he can't exactly provide very good moral support after getting his tongue cut out and becoming a grumpy orc. Sure he tries to do nice, but it's really just to compensate for the shame of, you know, getting his tongue cut out and bailing on his friends.
Okay I guess he can drop his boxOtricks during combat. So I'll allow that. Accepted
- - - Updated - - -
Just note it'll be a lil hard to write posts for a person who doesn't talk much lol believe me I've tried![]()
I'll make sure that he does a lot of things. At the very least, Lucilia can fill the voice of speaking. She'll be talking alot. Mostly my ramblings, but hey, since Karnage cant. Hmm... How am I suppose to introduce him though? Would it be okay if he had the name "Karnage" tattooed to him somewhere? That way he can point to it when he makes introductions.
There are a few more long range attackers than I expected xD; I'm tempted to switch my character to someone with a bit more healing aspects, otherwise we probably won't last very long ;o Might as well get to rewriting my CS then...but I'll leave my old one up here in case things don't work out.
Role-plays I am currently enrolled in:
[Casual/High Casual]
A 1x1 with DSM
[Casual/High Casual]
Images and textures used belong to their original owners.
The only other archer is Syrona. Lucille is.not an archer, she just has a crossbow. She won't be as skilled or as fast as the others. Actually I think everything is balanving out nicely. I think I'll let one more in after Lenaya
Name: Ralimus Tyrilius
Age: 38
Race: Imperial
Weapon: Imperial legion sword, iron/leather gauntlets. Both aged and worn from the years without use.
Skills:
Veteran: Years serving in the legion have left him with a good understanding of tactics, and warfare.
Good Shape: Current work as a handyman have kept his body is decent physical condition, he can run a fair distance and lift slightly above average weights.
Discipline: His close combat maneuvers are well practiced and the drills that he went through those many years ago are still well retained within his mind.
Equipment: Old cloak with an imperial design. Single steel breastplate; the work of an imperial blacksmith. Chain-linked undershirt, iron/leather gauntlets, nordic leather pants/boots. Single silver ring, imperial dragon emblem.
Carrying a bedroll, and satchel of medical and survival equipment: Bandages, minor pain relieving potion, dried meats and vegetable, flask of water, and flask of meade. He only has a few gold coins maybe about 57.
Job/Profession: Retired Legion Veteran. Current handyman.
Weaknesses: Age is catching up with him, his body is not as agile as a younger man’s. With age comes a certain stubbornness, and he is slow to embrace new ideas. He does not have a wide knowledge of the arcane arts. Minor prejudice to dunmer/altmer.
Background: Native to Cyrodiil, Ralimus was born into a wealthy family living in the capital with a history of military membership. His father had groomed Ralimus and his other sons for service from the time they could walk. Thus he joined the Imperial Legion at the young age of 19, and fought in minor border skirmishes with the Aldmeri Dominion. He then served in Morrowind as an imperial patrolman for many years working his way up the ranks. He was later stationed in Skyrim to assist in efforts to curb smuggling through northern ports.
Ralimus instantly fell in love with the natural beauty of Skyrim, its rolling hills and heavens scraping mountains. He also fell in love with it’s people, one in particular, his wife of 15 years to the day, Helenka. He started a family, and soon began to grow weary of the legion life.
So it was then, after serving five more years, twenty in total, in the Imperial Legion, Ralimus decided it was time to settle town, choosing to live out the rest of his days in one of the small new towns cropping up around Skyrim. Seeing the need for skilled workers in these new towns he took up a job as a handyman for the many tradesmen and craftsmen of these new towns.
Other: Welcome to Skyrim
Last edited by Palamon; 12-24-2012 at 10:25 PM.