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Thread: Fantasy Nation RP

  1. #1
    Senior Member Pumpkin Pirate's Avatar
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    Fantasy Nation RP [CLOSED]

    Recruitment of new layers is now CLOSED.

    Hello there! Some of you may remember me from my last grandiose flop of a nation RP which ended far more spectacularly than Prince Charles and Princess Diana's marriage.

    After a brief almost-year of abstaining from any form of RP whatsoever on these forums, I've leapt back, and want to get into a fantastic new nation RP.


    This is the map of the world in which the roleplay is to be set. It hasn't a name, history, culture, or limit of fantastical, ethereal, zany, or simply spectacular creatures. This world is subject to our own creation, and we are each the authors of its past, present, and future; the world's splendidly malleable. I'm sure you're all aware that you create your own nation's history, and I want you all to know that I encourage people to create history which intertwines itself with that of other nations'.

    Now, I've played an awful lot of nation RPs. One of the most pressing details is balance, and, as supreme-GM, it's my role to ensure that everything is fair. Throughout my nation RPs, I've always kept to the simple code of how large an empire can be, as I've often come across people making huge, burgeoning countries which can draft an army immediately that spans millions of troops. This isn't how it's done, and if someone does do it, I'll wave my GM-cane: harshly. To stop this, here is the system:

    Large Nation Population: 1,000,000 – 2,000,000 citizens.
    Medium Nation Population: 400,000 – 999,999 citizens.
    Small Nation Population: 1 - 399,999 citizens.

    Furthermore, a nation's army can be between 0%-33% of your total population. Under times of total war, where a nation is in dire trouble, I, as GM, will determine whether drafting can be allowed, at the cost of skilled soldiers.

    One part of this RP I’d like to see is diplomacy, trade, and all those lovely aspects of nation RPs that tend to get swept aside for a completely war based theme. That said, battles and whatnot will be governed first by the players involved. If no consensus can be reached, then I will step in, wave a GM-cane, and reach a consensus for you.

    The area most people care about is the technology level. I'm going to be kind here, and impose a reasonably high technology limit. Cannons, and muskets, would be available for the truly, wondrously, and fantastically advanced nations, yet their presence is capricious and prone to self-destruction, due to unfortunately poor rates of success. Most cannons, too, would be better served upon the largest of ships, or pulled by a plethora of horses, slowly. Most weaponry is still in the swords and bows era, you see.

    The area of magic is one in which expansion here is due. Magic is a primal force of the world, one which naturally occurs throughout the nations - although not equally. There are many, many types of magic, and, while all are linked in some way by their very nature, very few are similar. This allows a nation to have a very unique form of magic from another, instead of everyone using the generic fire-bolt-flinging. That said, one area in which all magic is similar is that of time- time in that magic invariably requires physical intricacies, such as rituals, obelisks, or other fancy, hard to move objects. All but the most basic, harmless, and simple spells require painstakingly arduous measures to be taken beforehand. This eliminates the idea that a single mage can destroy an army.

    NOTE: Unique, self-made races are fun. Generic races are also fun! But don't be afraid of making something totally original.


    Nation Sheet:
    Nation Name
    Race:
    Race Description:
    Population Scale:
    Government:
    People of Importance:
    Nation Size:
    Capital:
    Settlements: (briefly describe your nation's architecture, do they use buildings of wood, stone or both or perhaps only tents?)
    Nation History:
    Nation's Trade Resources:

    Military:
    Regular troops: (swordsmen, spear-men, cavalry, etc)
    Navy:
    Magic:

    More can be added to this nation sheet if desirable. I, for instance, will be adding a flag, I think.

    IMPORTANT: Briefly describe where you wish your nation to be if you create your nation.
    Last edited by Pumpkin Pirate; 12-25-2012 at 02:59 PM.

  2. #2
    Pirate I think you just became my best friend lol. I love the sound of this, it reminds me so much of the Civilzation Series (a series I love).

    Alright, give me a little bit to get my creative juices flowing. I've never played a nation RPG before so correct me if I do anything wrong. But as for the location of my nation, I will take the two larger islands on the Eastern Edge of the Map as well as some of the small outlying island chains. (The group that kinda look like Japan)

  3. #3
    Senior Member Pumpkin Pirate's Avatar
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    Quote Originally Posted by DEMoGorgon47 View Post
    Pirate I think you just became my best friend lol. I love the sound of this, it reminds me so much of the Civilzation Series (a series I love).

    Alright, give me a little bit to get my creative juices flowing. I've never played a nation RPG before so correct me if I do anything wrong. But as for the location of my nation, I will take the two larger islands on the Eastern Edge of the Map as well as some of the small outlying island chains. (The group that kinda look like Japan)
    It's fantastic that you're getting interesting! However, my only reservation - perhaps it could be classed as "nitpicking complaint to the highest degree" - is that the area you've asked for is so humongously large its heart would be wrapped in a twisted mass of fat and blocked arteries. If you'd not mind, I'd like you to maybe take one of the islands, but the final choice rests with you, of course.

  4. #4
    Speaker of Truths Prophet's Avatar
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    I've always wanted to try a Nation RP, I was going to once before, but everyone lost interest before it even started. I hope this one won't end like that.

    Anyways, would it be alright if my nation was situated on that chunk of land in the middle, and at the very bottom of the map?

  5. #5
    Quote Originally Posted by Pumpkin Pirate View Post
    It's fantastic that you're getting interesting! However, my only reservation - perhaps it could be classed as "nitpicking complaint to the highest degree" - is that the area you've asked for is so humongously large its heart would be wrapped in a twisted mass of fat and blocked arteries. If you'd not mind, I'd like you to maybe take one of the islands, but the final choice rests with you, of course.
    You dont like being fat? Kidding of course. Alright, to keep my empire lean and mean I will take the bottom of the two islands and the surrounding island chains. However, if no one takes the top island may I reclaim it? If you want, I could have the top part be less populated and still in the process of being tamed (think America after purchasing the Louisianna Territory)

  6. #6
    Senior Member Pumpkin Pirate's Avatar
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    Quote Originally Posted by Prophet View Post
    I've always wanted to try a Nation RP, I was going to once before, but everyone lost interest before it even started. I hope this one won't end like that.

    Anyways, would it be alright if my nation was situated on that chunk of land in the middle, and at the very bottom of the map?


    Once again, while I'm thrilled to see interest, it would be fantastic if smaller tracts of land could be taken. If you truly have your heart set on the entire peninsula, I shan't stop you, but it would be fabulous if you could shrink it slightly.

    - - - Updated - - -

    Quote Originally Posted by DEMoGorgon47 View Post
    You dont like being fat? Kidding of course. Alright, to keep my empire lean and mean I will take the bottom of the two islands and the surrounding island chains. However, if no one takes the top island may I reclaim it? If you want, I could have the top part be less populated and still in the process of being tamed (think America after purchasing the Louisianna Territory)
    Of course, we'll see about it!

  7. #7
    Speaker of Truths Prophet's Avatar
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    Just the main chunk then, not the part that snakes off on the side. I'll save that for later.

  8. #8
    Senior Member Pumpkin Pirate's Avatar
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    Quote Originally Posted by Prophet View Post
    Just the main chunk then, not the part that snakes off on the side. I'll save that for later.
    Fantastic! And thank you ever so much for taking it in your stride.

  9. #9
    Just a heads up, I might have a double post. But also Pirate, I think the Nation Sheets should have a resource item on it. You know, so that each are has a useful commodity(ies) for trade and such. (I'm thinking basic like timber, stone, fish, gems stones, precious metals, etc.)

  10. #10
    Senior Member Pumpkin Pirate's Avatar
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    Quote Originally Posted by DEMoGorgon47 View Post
    Just a heads up, I might have a double post. But also Pirate, I think the Nation Sheets should have a resource item on it. You know, so that each are has a useful commodity(ies) for trade and such. (I'm thinking basic like timber, stone, fish, gems stones, precious metals, etc.)
    That's a fantastic idea, and one which I'll promptly add now! Huzzah! You're now no longer as useful as a chocolate fire-guard. (Not that you ever were, you're a lovely person, I'm sure)!

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