A Brief History of the Continent
Once, the continent of Saorsa was a land of freedom and peace, but alas, as the Age of Steam arrived it brought with it a need for resources far beyond what had been experienced ever before, and so, the rich and pleasant land was thrust into war.
Not all at once, of course, but there were many conflicts, both large and small. Borders were redrawn so often that map-makers eventually had to resort to writing footnotes along the lines of "give or take a few miles". Over time, things got worse and worse, until one nation was wiped out completely, in an act of pure genocide.
It was then that the other six realised that this state off affairs could not be allowed to continue. Unfortunately, they had no idea how to stop them. Peace treaties had been written again and again in the past, only to be promptly ignored. Eventually, it was the military engineers who came up with a solution: build weapons so immensely destructive that no one would ever dare use them, since to do so would surely wipe out everyone, not just their enemies.
The one group who had prospered more than any other during the war were the industrialists. Their factories, most of which were now dedicated to churning out machines of war, were easily refitted to build what were then known as the GUs (Guardian Units).
These gigantic machines, which took years to construct despite the fact that more than half of each country's factories had been re-purposed to create them, were so absurdly massive that they could walk straight through a city (causing immense destruction) in only a few strides (or a few wheel-rotations, for those without legs). Each country's GU was different, and had some unique skill or another, but all were deadly. No other weapons were even close to being as potent as they were.
After the first six had been built, and it seemed that war had subsided, the engineers from all six nations decided to join forces to create one last GU, not so much to protect anyone, instead it was to be a monument to the fallen seventh nation. They managed to get the support of their leaders, who seemed to think that building it would show how remorseful they were about the catastrophe, and therefore make a pretty good publicity stunt.
With all six countries working together, this machine, which was to be named GU0, was completed far sooner than the others.
It was placed in the centre of what had been the last nation's capital city, where it was abandoned.
The rest of the ruined country was divided between the six nations, with only the single city left to GU0.
For a time, all was well... but all too soon, greedy factory owners decided that since no one would ever dare use the GUs, they weren't really risking anything by hiring mercenaries to raid over the other nations' borders for supplies. So they did.
All of the countries had people who acted this way, and not one dared actually use their weapon of mass destruction. It looked to everyone that the wars would begin again, and thousands more would die.
Then one day, the Guardian Units attacked... without orders.
Each one's brain was powered by tiny cogs and gears, but was roughly the size of several large houses, so while they may have lacked the complex, chemically created emotions, thoughts and dreams of humanity, their intellects were nevertheless astounding. They decided that their builders were unfit to lead themselves, and so they took over.
In less than one hour, they had obliterated so much of each of the capital cities that humanity surrendered its freedom to its new leaders.
Almost two hundred years later... the GUs have renamed themselves and are now worshiped as gods, for they are, and always will be, the pinnacles of human technology. The people have the peace they so desired, but at the cost of their freedom. The "churches" rule with iron fists, enforcing the commandments of their masters harshly upon the rest of humanity.Technological progress ground to a halt long ago, an idea of the gods, in order to prevent the creation of weapons capable of destroying them.
The Six Gods (Plus One)
Arranged in order of completion (and the serial number which came with it):
GU1 (renamed Guerison): The Goddess of Healing and ruler of Sante.
Built in roughly the same shape as a woman in a ball-gown, and with hundreds of wheels beneath "her" metal dress, Guerison's specialty is medicine. The Santian doctors of the past stored so many antidotes, vaccines and various other pills and potions inside GU1, as well as equipment for surgery, that she can effectively perform as an immense hospital as well as a warmech. Guerison has a one thousand barreled missile launcher on the end of each arm, and although each one is only about as powerful as a single grenade, in concert, they are enough to kill huge numbers of people at once. That said, in terms of sheer firepower, she is the weakest of all the gods.
GU2 (renamed Sr'eh): The God of Speed and ruler of Sry'e.
Built to resemble a centipede with the upper body of a mantis, Sr'eh may be lacking in firepower, but "he" is the fastest of all of the deities, capable of using his hundred legs and twisting body to easily outflank pretty much anything. After reaching his target, Sr'eh can use his mantis-claws to rend it apart. During the uprising he used them to tear vast gouges from the city itself, leaving huge scar-like trenches as mementos of his victory.
GU3 (renamed Starke): The God of Strength and ruler of Macht.
Built in the rough (very rough) shape of a man, Starke has only one eye and lacks both hands and feet, having massive quantities of solid brass in their place. "He" is the most heavily armoured of all the gods and has so much raw power that he was literally able to start earth quakes simply by jumping atop the capital city during the uprising. Although he may be slow and short-ranged, Starke's ability to take whatever is thrown at him and deal far more damage himself makes him one of the greatest of the deities.
GU4 (renamed Suterusu): The Goddess of Stealth and ruler of Kakusu.
Built in to resemble 100,000 manta rays with the face of a human woman carved on their undersides, which can all connect by fitting their tails into each others' mouths and joining to form a huge sphere. When in the spherical form they have an amazing intellect, which is used to rapidly assign orders to each individual unit. While this form is active the camera-eyes of the human faces are used to observe the world, rather than those of the rays. Once orders have been assigned it will separate and each unit will dig its way underground, only resurfacing to attack. Although the machine guns which are stored in the rays' mouths make them the most effective by far at hunting down individual humans, and the sophisticated razors on their "wings" can slice through all but the strongest warmechs with ease, they would be one of the least successful in a battle between deities.
GU5 (renamed Tela): The Goddess of Weaponry and ruler of Interitum.
Built artistically to resemble a woman as closely as possible (because since long before the Age of Steam, Interitan artists have loved carving statues of women), Tela nevertheless has the greatest and most destructive arsenal of firepower of all the gods. "Her" weapons are normally all hidden, but essentially her entire body is a series of compartments which open to reveal cannons, missile launchers, flamethrowers, machine guns, poisoned darts, metal-wire nets, massive shotguns, and numerous other oversized weapons. This comes at a cost though. While her armor may be able to withstand the strikes of most ordinary warmechs, and while any blows she struck in melee combat would pulverise the majority of them, if she were ever to fight another deity and run out of ammunition then she would almost certainly lose.
GU6 (renamed Yad): The God of Toxins and ruler of Otrava.
Built in the shape of a bear, Yad's interior is mostly filled with highly poisonous gasses, which "he" can spray from the thousands upon thousands of nozzles which cover his body like hairs. The toxins spread so quickly that he could probably wipe out several entire cities using them alone before needing replacement canisters. Should he run low though, or have to fight something which doesn't need to breathe, Yad would be far from helpless. He has huge teeth and claws, as well as sheer bulk on his side. In a straight up match of strength, the only god more powerful than Yad would be Starke.
GU0: protector of the vacant city.
Built to resemble a gigantic grandfather clock, GU0 is a monument to the fallen nation and the guardian of its last remaining city, since the rest of them have all been reclaimed by the others. It alone did not rebel or proclaim itself a god, instead it simply sits there, using the extremely sensitive motion detectors within its base to locate anyone who attempts to enter the city. It then opens its door and releases the cuckoos, which are man-sized metal birds, which strut through the streets in search of their prey, which they take out from a distance with the sniper rifles normally hidden behind their beaks. GU0 also has a bladed pendulum which it can fire at an enemy, should one of the gods decide to attack the city.
Like most of the other units (with the exception of Suterusu) it is powered mainly by steam. Unlike them, however, GU0 does not have any humans to bully into finding it fuel. It does, however, have a vast mine on the outskirts of the city and a small group of clockwork servants left behind by the engineers to excavate coal for it.
The Pirate Plague
For two years now, the country of Macht has been plagued by airship pirates. They have never raided a city, but have robbed, kidnapped or slain outright the entire populations of many small villages and towns. Thankfully, the commonest of these crimes is merely robbery, but nevertheless, each time they strike, there are more penniless refugees, or worse. They have to be stopped, and so far traditional methods have proven useless. Human or clockwork reinforcements have been sent to the enforcers charged with protecting villages under threat, but they have been unable to do anything to stop the pirates, who seem to have a large amount of weaponry on each of their ships (although no more than one craft has ever been sighted at once, it is thought by most that what they are facing is an entire fleet of pirates, mainly because the survivors often describe very dissimilar looking vessels). The only thing that seems to work is sending out one or more high-class warmechs, but those things are so expensive that giving one to every single town or village simply isn't a viable option. As well as these raids, merchant caravans (both land and airborne ones) have been under attack, so they must now be heavily guarded as well, seriously reducing the merchants' profits and causing them to dramatically raise the prices of pretty much everything in order to survive.
Starke, like all of the gods, has an immensely powerful AI, to the extent that he and the others had essentially eliminated poverty, until now. And now it has returned with a vengeance. Many people have resorted to law-breaking in order to make ends meet, despite the harsh punishments for those caught. Many others have simply lost their homes and now populate the streets. In all of the countries but Macht, it is illegal to sleep on the streets. It used to be the same there, however the church hurriedly repealed that law after realising that enforcing it would mean having to prosecute vast swathes of the population for things which really weren't their fault in the least.
Everyone other than the rich and the machines are suffering, and the country is slowly tearing itself apart. Starke has no idea why it is his nation which is being abused in this way, or whether any other members of the pantheon are involved in the attacks, but he does know that since the ordained investigators assigned to the case have been utterly useless, the time has come to ask for outside help.
Not too far outside, obviously, since then the people he employs might not turn out to be trustworthy, but still, there are many people who have, over the years, proven themselves to both be loyal citizens and pretty good in a fight...
Stadt, the Capital City
Stadt is the capital of Macht and the residence of Starke. It is the largest city in the country and was once the most prosperous, but is now filled with starving refugees who have fled to the one place which they know that no pirate would ever dare attack; the home of their god. There are also large numbers of homeless people, as is the case with the rest of the cities. Just outside of Stadt is the Temple of Might, a one-roomed building half the size of the entire city, with a huge mechanical throne upon which Starke spends most of his time. It is in this awe-inspiring location that the chosen agents will come face-to-face with their deity before being sent out on their mission.
Race: [human, cyborg or robot.]
Gender: [if applicable. Machines may have a perceived gender, in the same manner as the gods, if you want.]
Okay, there you go.
If there's any other information that you think ought to be mentioned then don't hesitate to ask.