It's simple economics, really. Supply and demand. Where there's a demand, there needs to be a supply. And in a city this size, there's always a demand. Now more than ever. With the last guy out of the picture, there's a vacuum that someone's got to fill. There's a lot of money to be made- and a huge risk, yeah, of course. Way too easy to get screwed over or arrested or shot. But that's the game, man. No risk, no reward.
Kansas City, Missouri. A sprawling metropolitan area, home to over two million people. Like any big city, KC has its problems, maybe a little worse than other places. Poverty, corruption, crime. And, of course, drugs.
The drug problem has just become a little smaller, though. The KCPD, in conjunction with the DEA, have just completed a massive raid. Millions of tablets of ecstasy seized, along with a massive lab and the entire network of dealers, distributors, chemists, and management. A slam dunk. A feather in the cap. Good press and promotions.
Problem is, people in the Kansas City area are still willing to pay for ecstasy. And until that stops, there's still going to be people to manufacture and sell the stuff. The hole in the black market needs to be filled.
Kansas City's arms are open wide for a new kingpin. In this environment, a small crew of individuals could, with work and diligence, set up a lab, get the required materials and skills for manufacture, and organize a distribution network. It won't be easy. Not by a long shot. But there's money out there.
Welcome to the trade.
Alright, it's probably best to start out with if we're all on the same side here, working to get organized and set up a successful ecstasy ring. If this takes off, later on I'll allow people to play as cops or rivals, but for right now let's keep it simple.
Here's some recommended reading, on the setting and the drug MDMA.
http://en.wikipedia.org/wiki/Kansas_City,_Missouri
http://en.wikipedia.org/wiki/Kansas_...ropolitan_Area
http://www.thegooddrugsguide.com/ecstasy/basics.htm
http://www.erowid.org/chemicals/mdma/mdma_faq.shtml
http://jojoelectroclothing.com/2012/...n-ecstasy-lab/
Rules
1. No godmodding, no power playing, no munchkins, etc.
2. The GM is the ultimate authority.
3. Be respectful to other players.
4. Drug trafficking is a serious affair. Don't make a joke of it.
5. One-liners don't constitute roleplaying and will be ignored. The one exception I make will be for action scenes- after all, you can't really write that much about throwing a punch.
6. Characters are going to die. This is a fact. Drug trafficking is an ugly thing. Let me assure you that this will only occur with a PC's willing consent. Just don't throw a fit.
Character Templates
Name: Real name, alias, nickname.
Gender:
Age:
Occupation: Real job or cover.
Appearance: Detailed description or picture (no anime).
Personality:]
History: What has your character done with their life up to now?
Other: Anything else that might be relevant.
Current Roster
"He was born with a gift of laughter and a sense that the world was mad." -Rafael Sabatini