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Thread: In the Shadows of Dol Guldor- A Middle Earth adventure.

  1. #1
    Gimme yo spells MacDoogleBlah's Avatar
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    In the Shadows of Dol Guldor- A Middle Earth adventure.

    IC- Please post a character sheet in this OOC thread and wait to be accepted to click this link.

    After Sauron's defeat in the second age- he spent the first thousand years of the third age as a dormant evil. He was able to manifest himself by 1050 in the forest of Mirkwood, where he was. Near Lorien he formed a great stronghold- the forest of Mirkwood. By 2850 the great Wizard Gandalf learned of this evil. As the story goes, the white council was able to drive him out- but little is known of a great band of heroes who fought Saurons servants in that forest. They were called Ohtar, elvish for warrior, and they are the who led the campaign to reclaim Mirkwood.

    This roleplay is fairly straightforward- I'll be leading the group along a series of battles. Each player acts as a single character as well as a general of a small group of soldiers whom they fight with.

    Character Skeleton:
    Spoiler


    Races:
    Spoiler


    Occupation:
    Spoiler



    Equipment
    Spoiler


    Inventory
    Spoiler


    Traits
    Spoiler


    I'm looking for 3 or more players for this to begin.

    Characters:
    Gwaer- a Dunedain played by yours truly.
    Amsel- a Haradrim played by Chanda
    Jocaro Took- a Hobbit played by Mattmanganon
    Carbanel- an Elf played by Origamidoll

  2. #2
    Tepid Fellatio Chanda's Avatar
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    Name: Amsel, thirdson of Amhern

    Race: Man (Haradrim)

    Occupation: Treasure hunter, thief, and occasional hireling, but he prefers to introduce himself as a profiteer.

    Appearance: Amsel is a dark-skinned man of average height, and quite a bit skinnier than most, lacking muscle definition. As with other men from Harad, Amsel has an Arabian look about him, although, considering he keeps himself covered in facial wraps, it's often hard to see his face. Brown eyes and very short (almost buzzed) black hair adorn his head, and a thick layer of stubble covers his chin.

    Amsel dresses in the garb of his Harad tribe, wearing loose red garments with light scaled armor covered in tribal markings. As is customary for males in his tribe, he covers his face (sace for his eyes) with a black facewrap, wearing a red cloth headwrap over this as personal preference. A valued treasure he received from his father, he is rarely seen without his golden scaled gauntlets and boots, into which his pants and sleeves are tucked. A necklace ornamented with oliphaunt ivory hangs around his neck, supporting a pendant that indicates his status as a diplomat of his tribe.


    Background: Born to the chief of a small Haradrim tribe, Amsel wasn't destined for much. Typically the first son of the chief will be his successor, and the second son becomes the leader of a cavalry lance, while the third son either becomes a common warrior or occupies some small diplomatic position, and is generally left to his own devices. Receiving very little support from his father, Amsel spent much of his youth with his mother, and as such didn't take as much of an interest in the art of combat like his peers. Amsel, being free of the expectations placed upon his brothers, would often leave the cover of the tribe for weeks at a time to simply go exploring, something that his father never quite approved of.

    At sixteen Amsel was made an emissary of his tribe, who would communicate with neighboring tribes and outsiders on behalf of his people. At first Amsel enjoyed the job, as he was able to experience the cultures and customs of other tribes and he learned quite a lot about the heritage of the Haradrim people, but he soon tired of all the duties of a diplomat. While visiting a tribe far to the north, Amsel defied the orders of his father to never leave Harad on his own and traveled out of the desert for the first time in his life. It was here that he experienced what the rest of Middle Earth had to offer; lush forests, clean rivers, and treasure and finery beyond his imaginings. It was then that Amsel grew greedy; he'd wasted his youth running around a barren desert; he deserved to live in the north, free of scorching days and frigid nights, of hunger and death, of famine and poverty.

    When he returned to his tribe, his father was not pleased with Amsel's excursion to the north, and had him formally exiled from the tribe as punishment. Amsel, however, was more than happy to leave, as he was finally free to pursue wealth, which is what he'd wanted all along. For many years Amsel traveled around Middle Earth seeking treasure and riches, stealing prized artifacts and fencing them for coin, although he kept a few for himself. His reputation as a no-good thief and his heritage as one of the Southron have made him difficult to trust and even harder to befriend, so he largely keeps to himself. Money is his best friend, and he almost always fights for self-gain.

    He has recently taken interest in reclaiming Mirkwood due to Sauron's presence in the area; considering the Dark Lord had a fondness for crafting magical items of great power (and value), Amsel believes that Mirkwood will be a treasure trove of artifacts ripe for the taking.

    Personality: Amsel does not even attempt to exude the cold, hardened exterior commonly associated with the Haradrim. Condescending, arrogant, and accompanied by a ridiculous sense of self-entitlement, it can be very hard to get along with Amsel if he doesn't respect you. Earning his respect requires a lot of one of two things; money or power. He's a very verbose person if need be, and is quite good at talking his way out a bind, for lack of a better term, mostly due to being the son of a Haradrim chief.

    Equipment: Amsel's scaled armor allows for a heightened freedom of movement at the cost of less protection that heavier armor can afford, but he prefers to avoid being hit in the first place.

    Forgoing the typical Haradrim preference of bows or scimitars, Amsel carries one of his most highly valued treasures into battle; a sword meant to be wielded by a newly crowned chief, forged as an offering from an accomplished Haradrim swordsmith. However, the blade was deemed unsatisfactory by the chief, who then ordered the swordsmith and his family killed. The blade was discarded and fell into disrepair, until Amsel stole it from a roving peddler and had it restored. The signature of the swordsmith, Marken, is engraved near the middle of the blade, giving the sword a great deal of value to fellow Haradrim, but meaning little to the other men of Middle Earth. The blade is sheathed in a scabbard wrapped in bandages attached to his back, a peculiar choice, as this is the fashion in which bandits typically carry their blades, not swordsmen who prefer to wear their weapons at their waist.


    Inventory: Amsel carries a lockpicking set, a small multi-purpose knife with tribal beads and trinkets dangling off the hilt, a short length of sturdy rope, a small map of Middle Earth, a waterskin given to him by his mother when he became an emissary, and a pouch of caltrops. Believing that a backpack would only slow him down, Amsel has affixed all these items to his waist, save for the knife, which is sheathed on his thigh for quick access, and the caltrop pouch which is kept on the other thigh in the same place. His wallet, which is brimming with gold, is kept under the folds of his garments, strapped to his body with the utmost care so as to avoid it being lost or stolen.

    Traits:

    Thievery: Whether it be picking locks or pockets, moving silently, breaking into houses, or simple sleight of hand, Amsel is an accomplished thief from his years of toil as a treasure hunter.

    Agility: Amsel is a fast runner and a skilled acrobatic, allowing him to flee pursuers and avoid traps and hazards with relative ease.

    Stamina and Endurance: Years spent in the hard deserts of Harad have weathered Amsel against the elements. Able to go without food, water, and rest for much longer than others, Amsel is hard to take down and recovers from injury faster than most.

    Weakness: Amsel is not a very strong young man, as evidenced by his frame. Lacking both upper and lower body strength, don't expect him to be cracking skulls or doing any heavy lifting. In combat he has to act defensively, and rarely goes on the offensive at all.

    Inexperience: Amsel never received formal sword training, and as such is not a particularly skilled fighter, meaning he's better off avoiding combat altogether if he can't get the element of surprise or otherwise have an advantage against his opponent.

    Diplomacy: Due to his status as a diplomat, Amsel commands a firm grasp of most of the common languages of Middle Earth, and is especially skilled in using common-tongue as well as the many dialects of the Haradrim people.
    CHANDA

    YOU LOVE IT YOU WHORE

  3. #3
    Gimme yo spells MacDoogleBlah's Avatar
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    I like it! I'll post mine after I finish this delicious pizza...

    Edit: The pizza is now providing me with energy necessary to type things. The sheet will be written.

    Name: Gwaer of the Dunedain

    Race: Man of the North (Dunedain)

    Age: 67

    Appearance:

    Occupation: Captain of the Mirkwood Campaign, Ranger of the North

    Personality: Gwaer is quite and short-tempered. He acts as a fine leader, but can at times seem cold and detached. In battle, Gwaer can easily get points across through hand motions- prefering the wave of a hand instead of the bark of an order. Because of this, many times Gwaer's lesser trained men will find difficulty understanding orders during battle, and as of recently he has been going off with only his top men. Gwaer also finds massive difficulty in diplomatic situations- he tends to grow bored when attempting a negotiation.

    Background: Born of pure Dunedain blood, Gwaer was adopted into a small band of rangers protecting the forests near Bree at an early age. Being trained by rangers from a young age, Gwaer was an exceptional young adult. Leading many raids on forces from Angmar, by his mid 20s Gwaer had quite a name for himself in Middle Earth. That's when he met Gandalf the Grey. By the year 2915, Gandalf had amassed a large amount of information on the Mirkwood stronghold of Dol Guldor, where Sauron rested. Knowing the danger, Gwaer was given the means to lead a campaign against Sauron's forces. By 2930, Gwaer had gained sufficient forces and information. Traveling on foot, he and 50 other skilled rangers made the long march from northern Bree. On their way, they took stops in many places, including Rivendell where they gained a set of 15 Elvish warriors, as well as around 30 warriors they picked up along the road. Having amassed nearly 100 men, they finally reached Mirkwood in 2933. There they rendezvoused with men of the Forest. They were supplied with meager shelter, and only able to survive about six months, he realized they needed to act fast against Sauron's forces. During those 6 months, the small army won many small, albeit trivial victories. Resources began to dwindle, and Gwaer was in disparate need of men and weapons.

    Far across Middle Earth, slight rumor came out about a secret war being fought in the forests of Mirkwood. Heroes across the lands of Middle Earth decided to bring their own men and supplies to help in the war. Halfway through the allotted time, Gwaer's forces had nearly 300 men, led by nearly 15 capable captains. Supplies were brought as well, and a caravans were sent out to gain more. Nearly a year later, the what could now be called an army had sufficient supplies and equipment, and it was time to make the final Strike against Sauron's forces.

    Equipment:
    Elvish longbow, Dunedain shortsword, Leather shirt, wolf fir pelt, leather leggings, green leather cloak, quiver and arrows.

    Inventory:
    Rope, food, knife, tracking equipment, Athelas herbs.

    Traits:
    Intelligence: the wisdom of the dunedain have given Gwaer a subtle intelligence, one which he knows little about, but reveals itself in subtle ways when he need sit.

    Marksmanship: Gwaer is a capable marksman- he rarely misses his shots if he's close enough to the target.

    Willpower: Gwaer has the will to make his way through many temptations.

    Impatient: Gwaer's growing up among the swift and spontaneity Dunedain has created expectations about people- he is extremely impatient with preparations, and the following of orders. If he says something, better hope that it's done before he finishes the sentence.

    Healing: Growing up in forest has taught Gwaer of the many types of plants he can find. In a pinch, Gwaer can track down and abuse in his favor most herbs growing in Mirkwood forest.

  4. #4
    Lockon Look-a-like Mattmanganon's Avatar
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    Name: The Indigo Knight (Jocaro Took)
    Race: Hobbit
    Appearance:



    Occupation: Warrior
    Background: often mistaken for a Dwarf, he was born and grew up in the lap of luxury, but not with the most reputable name, like most Tooks. When he grew up, he built his own Hobbit Hole, it was when he was out chopping wood for his fire that he came back to his hole to find an Orc had raided it, he took his axe and promptly killed the Orc. it gave him a rush of energy and convinced him to become a warrior. He ventured east and became the first "Ranger of the West" his legendary prowes with his Axe and Sword made him feared, and most, refusing to believe that this warrior was a Hobbit, simply believed him to be a Dwarf.

    during a venture through Trollshaws, he found a Boar fighting with a Warg, something deep inside of him made him feel sorry for the Boar, he ran towards the fighting and in a swift movement lopped the Wargs head clean off. the Boar then began following him and seemed to want to be with him, the Boar carved a word in a tree with it's tusks, which became his name, Dallgo. Many Orcs no longer travel on the open roads in Eriedor through fear that they will meet the Indigo Knight, riding astride a giant Boar. most of his equipment came from raiding Orc and Troll caches.

    Equipment:

    Sword and Hatchet



    Armour (see appearance)

    Inventory:

    Bannock Bread
    healing herbs
    Handkerchief

    Traits:

    Weapon Master (he has trained himself in the use of Swords, Axes and Lances)

    Rider (Dallgo can run at speeds comparable to Elvish horses and with his powerful tusks, can defend himself against opponents. Jocaro has a small necklace that, when blown through, creates a sound that Dallgo can hear from many miles away.)

    Cook (having been raised in the lap of luxury, he found that he had a natural talent for cooking.)




    my country, a fine country, a country that i would give my life to protect.







  5. #5
    Gimme yo spells MacDoogleBlah's Avatar
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    Accepted- would be good to know how he became interested in the Mirkwood campaign as that's the primary focus of this RP.

    One more person and the IC is going up.

  6. #6
    Tepid Fellatio Chanda's Avatar
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    Quote Originally Posted by Mattmanganon View Post
    My god, he's deformed. His head's bigger than the rest of his body. I know he's a hobbit and all, but his arms and legs are so tiny compared to the rest of his body that he just looks goofy. Plus, what kind of hobbit wears shoes, much less plate metal boots?

    I don't know, using a Final Fantasy image for a LOTR roleplay just rubs me the wrong way. We'll see what Mackey D has to say.
    CHANDA

    YOU LOVE IT YOU WHORE

  7. #7
    Lockon Look-a-like Mattmanganon's Avatar
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    Quote Originally Posted by Chanda View Post
    My god, he's deformed. His head's bigger than the rest of his body. I know he's a hobbit and all, but his arms and legs are so tiny compared to the rest of his body that he just looks goofy. Plus, what kind of hobbit wears shoes, much less plate metal boots?

    I don't know, using a Final Fantasy image for a LOTR roleplay just rubs me the wrong way. We'll see what Mackey D has to say.
    you try finding a picture of a little guy in full armour.




    my country, a fine country, a country that i would give my life to protect.







  8. #8
    Gimme yo spells MacDoogleBlah's Avatar
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    I like the character too much to turn it down, but I agree that the picture is a bit off. I was thinking as more of a representation of his armor than what he actually looks like. Obviously the actual images of the RP occur in your imagination, so if you imagine him without shoes then it should be a bit more enjoyable. I find the image also to not follow Tolkien very well, and it looks a bit Sauron-ish

    Heres an example of what an armored hobbit might look like (and yes, shoes...):

    If you're super attached to that appearance, keep it, but it would be more realistic and enjoyable if you gave us an alternative representation

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  10. #10
    Tepid Fellatio Chanda's Avatar
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    You may wish to visitor message those who posted in the interest check to let them know the OOC is up, and provide a link for them. It's possible they haven't checked yet or have forgotten about it altogether.
    CHANDA

    YOU LOVE IT YOU WHORE

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