Weapon Exterior Appearance: The wind up Gun has a similar shape to a toy gun a stereo typical SiFi alien would wield. The head of the gun is a small grey cone shape attached to the end of a rectangular body. The back of the gun looks like that of a normal pistol, but the hammer seems to have been removed. The body is a rusted brown color, and there are to bronze rings on the side of the gun where the bullet chamber would be. The original grip for the gun looks like it was sawed off and in its place was welded an iron grip, like the kind one would see on a rifle with a piece of electrical tape rapped around it. In the place of the trigger is a nub similar to a switch on a flash light.
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Weapon internal Workings: The Wind up Gun can be opened by twisting the two for mentioned bronze rings as well as the cone counter clock wise and popping them off. This reveals a series of screws with star shaped heads that need a special screw driver to remove. After removing the screws the gun can be pulled into two halves revealing an intricate internal working of watch gears and music box guts, but the unusual thing about the gun would be that the music box wheel is a dark shifting rainbow in appearance it glows lightly, vibrates, emits a quiet sound, and will even shock on contact.
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Chaos Crystal: The fore mentioned wheel is a Chaos Crystal. This crystal was created as a way to store several different types of energy in one place. It collects all kinds of energy from its surrounding and converts it to chaos energy, a shifting energy that is constantly changing from one energy type to another.
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Random Functionality: The wind up Gun’s handle can fold behind the gun so it can be held like a bladed weapon. The switch on the watch is similar to a light switch, can be pushed either forwards or backwards to activates the keys and springs back in place.
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The Wind up Keys: The Wind up Keys were created as a way to take the stored energy in the chaos crystal and convert it into usable energy. Each key represents a natural energy type, the types being momentum, heat, sound, light, electricity, magnetism, nuclear, gravity, and static. Each key is imbued with an entity of each type of energy. The entities are like the essence of the energy or a being of that energy, they aren't sentient things though, but are simply used to control the energy. When a key is applied to the Wind up Gun the entity inside it starts converting the stored power in the Chaos crystal and uses it to grant the user control of its energy. An example would be that a being of pure force resides in the momentum Key and when applied to the Wind up Gun converts stored energy to momentum, and can be used to manipulate force.
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Rules of the wind up pistol:
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Keys can only be used for duration of 30 seconds at a time before needing to be rewound, and take 10 seconds to wind.
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At the cost of 3 seconds of duration, each key can fire up to 10 shots.
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The power of additional shots can be added, by charging for 2 seconds for every additional shot added. (This is to add a bigger affect to a single shot)
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Only 5 keys can be used before recharge is needed
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The charge station for the Wind up Gun is set in Carl’s
bike He sticks it in a slot in the dash and it will start charging while a music box
song plays.
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The Bike: Created by the Police engineering departments Richard Homily. It was a bike made in combination with a strange device almost the size of a fridge that was given to Carl with the Wind up Gun to help recharge it. It was too big to carry, but ran on a simple electrical current. Richard designed the bike to disguise the device and to give it mobility so Carl could use it in the field. The bike has slow acceleration due to the weight, but can get up to a 120 miles on a long stretch of road.
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Wind up Gun Keys:
(I’ll create the CS for the other Keys later, for now this is the most used one.)
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The Momentum Key: The Key with a fist engraved on it is the control of momentum or specifically force. Momentum is the name given to the amount of force an object in motion has. The Momentum key is a control of moving forces, and it can be used to augment the user’s movement or the movement of objects.
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When charged into shots, it can deliver waves of momentum in the form of giant spheres of about 5 feet in diameter that are capable of knocking things around. The sphere’s travel at about 15 miles an hour, but despite their speed, this attack is fairly short rang due to the air molecules that are hit by the blast, slowly eating away at the momentum energy. After a distance of only 7 feet, most of the energy is converted entirely into 30 mile an hour wind currents.
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The Momentum Key in contact range is capable of knocking a stationary object of 200 pounds, 7 feet through the air, with one shot. A fully charged shot at blank range can deliver enough force to propel an object of 200 pounds 70 feet through the air, or propel an object of 2000 pounds 7 feet through the air and everything in between.
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Anyone hit by momentum force won't feel like they've been hit by anything. It is more like there body just picked up speed in the direction they were hit. One can resist being blown away by the momentum force the same way they would deal with a punch. By braising for it, dodging it, or even overpowering it.
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If the user amplifies their body’s forces, they’ll have enough force in a punch or kick to crack stone on impact, if they don’t weigh over 200 pounds they can add 15 mph to their speed, and if they aren't using too much force, are able change the direction of their body movement in unnatural ways, this is more for his arms or legs, and less effective if it's the whole body.