This roleplay is about gang life in a world where 60% of the population are supernatural, mythological beings. 40% are regular humans who are treated as normal citizens. Now, since nearly all mythological beings rely on humans in some fashion to live, resources are scarce. There has been a breakthrough in synthetic flesh, blood and energy, called Soylent Yellow, but surviving on the synthetic food is much harder than getting the real stuff. This has opened way for a large black market of human.
We are gang members of the Rising Sun gang who live in Pyre city, a large metropolis in a country similar to USA. Our gang controls five square blocks of the downtown area. We are surrounded by rival gangs we constantly try to take our turf, our customers, and our lives. But, life is not as hard as it seems. In fact, life is very humorous, because this roleplay is more like Saints Row the Third than Grand Theft Auto.
Our gang allows all species and genders. The only defining characteristic is that we all live within our territory--five square blocks of downtown, in the "bad part of town." We are identified by this tattoo of a sun. ((Could also be a piece of jewelry, if the character in question cannot get tattoos.)) We have no real leader, but instead an unofficial oligarchy made by all the gang's prominent senior members. Actions are decided by long discussions, like a Parliament or Congress, but without an actual vote. The other gangs know this, and hate it, since they cannot easily kill our gang by assassinating our leader. We are surrounded by rival gangs; the Scottish Vampire Mafia ((who control a large portion of east downtown)), the Real Fishmongers ((a gang of Merfolk who control the docks south of us)) and of course, the Midget Gang, a gang of various creatures under five feet tall who don't actually have territory, but just get drunk and harass anyone in sight.
There are many rival gangs in the city. They are all a threat to us. Rarely do these gangs trust eachother or work together. We are all in a fight to control as much territory as possible.
The Scottish Vampire Mafia: Started as the McCloud family, a family of all vampires from Scotland. Slowly they turned their significant others, who turned their families, who turned their loved ones...It was a chain reaction of neck-biting. When ol' Grannie McCloud got into the synthetic business ((the business of manufacturing and selling Soylent Yellow)) the rest started going illegal as well. They soon turned in a bonafied mafia, and now control the entire east portion of downtown.
The Real Fishmongers: A gang of Merfolk that control the docks and much of the water trade routes. They started off as strikers fighting for better pay and health insurance, after one of the workers died of a really bad staph infection he couldn't afford to treat. Soon the strike turned violent, and the members formed a pact: to always stick together. They quickly turned into a gang. The news calls them "modern pirates."
The Midget Gang: No one's sure how this got started, or if they are really a gang. One day, a bunch of leprechauns and hobbits robbed a bar and stole all the booze. The news claims they're a nuisance. They have no real territory. Their members are all creatures under five feet tall.
The Gang of Biker Werewolves: ((name will change later.)) A biker gang made entirely of were-creatures rolls into town every full moon. They come during the day, then change in the night and wreck havoc on everyone and everything. They may not share territory with us, but they are one of the biggest threats to our gang. All members should shoot on sight.
The Alligators: A gang of lizardfolk that live in the sewers. They smuggle lots of contraband into the country and sell it on the streets. Their only real territory is the sewage treatment plant and the sewers, but they like to think they own the entire city, since their tunnels go under the whole city. They try to recruit all reptilians, since they're the only creatures that can survive such disease-ridden environments.
-- Forum Rules Apply
-- No Mary/Gary sues, powerplaying, blah blah.
-- Don't bash any of the members.
-- This is a gang, so alcohol, drugs, and cursing are allowed. Just don't take it to the extreme.
-- Paragraph minimum, as that is the minimum for the Casual Roleplay section.
-- The character limit is whatever you can handle. I can handle one, maybe two characters, but if you can handle more and keep them alive, than go for it. But, don't make four characters and then only roleplay with two.
-- More rules will be added if needed.
-- Have fun! Make it hilarious!
Code:((Delete everything in parentheses. You may decorate your CS as you wish.)) Username: Name: ((Nothing too fancy.)) Age: ((16+. If the aging is different for your species (like elves), please specify.)) Sex: Species Appearance: ((Text is required, pictures are optional.)) Rank/Job: ((What they do for the gang. Leader? Supplier? Recruiter?)) Bio: ((Personality and History all in one. What are they like? Why are they in the gang? Etc.)) Other: ((Anything else worth mentioning? Pets, a funny hobby, etc?))
Name: Annika Chernov
Age: 50. She stopped aging when she died at 16.
Species: Rusalka, the ghosts of drowned women in Slavic Folklore. They are reborn as phantoms with gold or green hair that is always wet, a magical comb that controls water, and the desire to drown men. They can breathe underwater and swim as fast as any fish. Their singing is matched only by sirens and opera singers. Being ghosts, they have no heartbeat and are cold to the touch. Their main strength comes from their ability to control water with their comb. Even though they are phantoms, they can be killed. Drying a Rusalka's hair will suffocate her, and salt can subdue her.
Appearance: Annika at first looks like a scene-girl human. She has blue green, curly hair, pale skin with sharp features. Her eyes are blue with small freckles underneath them. She has the Rising Sun tattoo on her left shoulder, and Calvin and Hobbes (the comic book characters, copyright of Bill Watterson) dancing on her lower back. She usually wears eyeliner and mascara, along with flashy, bright colored clothing. But, her human looks stop there. Her hair is always wet, no matter how much she dries it--not that she would, as that would kill her--and has a habit of growing flowers. When she gets angry, her pupils dilate so much they cover her eyes, and her teeth turn to sharp fish fangs.
Rank/Job: Recruiter. Men have a hard time resisting her.
Bio: Annika had a rather normal life in the city's "Little Russia" neighborhood. Her parents owned a kolache restaurant that was quite popular with the hipsters. She waited tables for her allowance. One day, a week before her death, a group of popular kids from school came in. She was soon pressured into joining them on a camping trip about forty minutes away. There would be older people, alcohol, no supervision...All that bad stuff. She told her parents the basics--that she wanted to go on a camping trip--and they were ecstatic. So, she went.
The first night was okay. A small party, bonfire, s'mores. The older kids hadn't arrived yet, and Annika was having a good time. The kids--whom she thought were douchebags--were nice, normal people. But, everything went downhill from there. The older kids arrived and brought a keg. Soon everyone was drinking and Annika felt scared and pressured all over again. They tried to convince her to join in, but Annika ran away, down the dirt path they came. But, it had rained the night before, and she slipped off a bridge and into fierce rapids. Her head split open on a rock and everything went black.
Next thing Annika knew, she was sitting in a tree overlooking the campsite, where no one had left to see if she was okay. She narrowed her eyes. Kill kill kill kill kill kill...
Everyone died. The police called it a "freak merfolk attack." They're still looking for the killer. Annika made the mistake of choking one, so her fingerprints are all over his neck. She couldn't return home--her family would kill a Rusalka. She knew that, because they'd killed one before--so she wandered around the other parts of town for weeks. Life--or undeath--was really tough, since she still needed to eat and sleep. Finally one of the recruiters saw her and suggested she join. She did, thinking, "what the hell?" and stayed ever since.
Other: She has a ghost cat she got from a Vodyanoy. It has no name. It's transparent and wanders around the headquarters, meowing at nothing.