Based on Neil Gaiman's bestselling novel and upcoming HBO series, American Gods.
When one leaves their mother country behind to seek their fortunes across the Atlantic, to America, they bring more than their culture, their language and their values and other such vestiges of their origin. They bring to America their gods. Such has been the case since the discovery of the New World. Such has been the case with all manner of gods and mythic beings. The likes of the Aesir, the Olympians or even the Chinese Celestial Bureaucracy, they all rely on the belief of their worshippers. Without faith, without belief, without worship, they wax and wane until they are a distant memory of a bygone age.
Such is the state of affairs in the modern day, in America. The gods who crossed the ocean with their respective immigrating cultures have been almost been all but forgotten by the very descendants of their own people. Heroes of old, gods of stature and monsters and creatures who shaped the imaginations and minds of mortals... now little more than shadows of their former glory. From riches to rags, the old deities and mythic entities get by however they can. They survive on the barest scrapes of belief and cultural knowledge. They get by however they can. Odin has been reduced to a con artist, going by the name "Mr. Wednesday." The old Slavic goddesses of the dawn make a living off fortune telling in the streets. Thoth and Anubis run a funeral home in a little town in Illinois.
Everyone has fallen on hard times.
It gets worse.
The new gods - gods of the credit card, mass media, the internet, and uniquely American esoteric concepts - have taken center stage, and they find the old ones an infestation that must be eradicated, an ancient pest with no relevance in the real world. They've taken to hunting down every single old one. There's a storm coming, and it doesn't pay to be an old one.
This is not a land for old gods.
The characters will be part of a band of old deities, heroes and other mythic creatures on the run from the new gods. They're making a cross-country trek to make it to the Pacific, where it's said they can find refuge. The characters can be any mythological entity so long as they meet the following two bits of criteria.
- They must be part of a cultural and/or group that had immigrated to America at any point in the past.
- Due to a substantial loss of faith, they're nowhere near as powerful as they used to be, but you can still retain some talents. Pick a talent and ability your entity is known for, and stick with it. For example, if your character is - say - Hercules, then obviously you'll have high strength as your main talent. However, given the lack of active belief, it'll be toned down a bit. At best, you'll have to strain to even flip over a pick up truck.
Character Sheet Template:
Culture/Mythology of Origin:
Occupation: (what your character is doing to get by in modern times)
Weapon of Choice: (optional, but if your character is historically well known for having a weapon, go ahead)
Appearance: (either describe textually or take any picture or drawing and point to that, I'll accept it)
History: (cover your character's history as a down-on-his/her-luck deity/hero/monster/creature/entity in the last century, since coming to America with his/her people)
Alright then, how's that? Any questions? Also, you can be a bit creative. Some of the characters in the book were leprechauns, elves, demons, djinn and so forth. So get crazy. Hell, you can have a unicorn (in human form) character.
Zeus - chulance
Ares - Act Raiser
Fafnir - VioletUke93