Earth, 2165 The year is 2165. Technology has made the world's standards of living quite high. The life expectancy of most folk are over 100 years old. WWIII was barely averted, and only through the efforts of the members of the hated supernatural community in the back ground. Vampires, werewolves, gods and others exist, and are thriving despite, or in some instances, because of the high technology they live in. Humanity is no longer confied to Earth. They currently live comfortably on Mars and Mercury. There is no longer a population problem because of that. Currently, something sinister moves beyond everyone's sight. The supernatural and paranormal community has noticed this, and the Mundane world remains unaware that they are someone els'es meal.

Can Mankind survive this new terrible threat?

Factions Of Power:
Vampires:
Blood drinkers, they must, in many cases, consume blood to survive. For centuries they were mostly a horrible monstrosity that were in a fight for survival with Humans, an "Us vs Them" mentality existed between them and those who belived in their existance. Currently, because of synthetic blood being real enough to consume, the Vampire community has plateued in Growth and the undead they are remain content to be unmolested and in many cases, they prefer not to promulgate the species since there are more vampires than ever before.

Vampires suck blood, as usual in fiction, are stronger than many men, faster/etcetera, and may learn powerful magic based on blood.

Werewolves: Werewolves are physically superior to Humans in every way, and have superior senses. They possess alternate forms of Wolf, and Hybrid-Man/Wolf forms they are most known for. These are viscious and they technically owe their continued existance to their shamans and wise men who can keep them out of the public eye despite technological surveillance. Werewolf shamans and their wisemen can conjure wolf based spells and abilities. Vampires and Werewolves tend to not get along with eachother.

Divines:
Divines are the gods of old, their offspring, or new gods. Technically, these Divines are quite powerful, but they suffer from drawbacks that simply didn't exist centuries ago. Divines have talents which vary the most compared to any other supernatural being. They don't require worship to survive, but things which are considered "holy" tend to empower them, such as religions, artifacts, etcetera.

Omega Agents: Omega Agents began as an American agency in the 1960's as an attempt to protect the American people from paranormal threats. No one knows JFK was assassinated for continuing the Omega Project. Eventually over the many decades of existance it became independant agency after it was replaced. It then managed to become a private enterprise and is now ran by a Council of different rich individuals. Cybernetics, high science and supersoldiers from OMEGA protect the people of Earth and it's colonies on Mars and Mercury.

Outworld Command: Outworld Command is ran by different species of Extra-Terrestrials who have become stranded on Earth, and eventually, they managed to adapt their species to Earth's move to Mars and Mercury. Martians and Greys make up the founding species of Outworld Command, and they have many members. Currently only Martians and Greys are playable races from Outworld Command, but beware, there are more.

Martians:
Think of a cross between savage predators and peaceful, logical people, they possess highly analytical functioning minds, and they are naturally born warriors with great survival instincts. They have Human forms but they are capable of superhuman combat, both with melee and marksmanship.

Greys:
Many different technological specialties are available to Greys. They are less technologically adept at building weapons than Martians but they are more capable of any other technological specialty. They too have Human forms but it's easier to spot a Grey since they are typically quite short.

The Grey Council: The Grey Council are composed of Elves, Dwarves and Fae. They are more obscure and unbelieved in than any other Faction, most members of other factions might not even know about them, except for the Divines. They are ran by Paragons of each major race and they protect the Faery tale beings of legend from extinction.

Dwarves:
Craftsmen, they are capable of great feats of engineering that could put even 22nd century science to shame. They are also tough and strong, capable of taking attacks that would kill Elephants and shruggin them off.

Elves:
Better marksman even than Martians. They tend to stay within the Fae realms. They are also capable of great feats of magical powers, but they are less innate with magic than the Fae.

Fae:
Physically unimpressive, except for their quite handsome or pretty bodies. They are great magicians however, and are among the most magically gifted races in the paranormal world.

Dragons:
Also hiding in Human bodies, are the dragons. They possess draconic qualities and attributes, and powers based on dragons. They are physically more imposing and resistant to damage than even Werewolves, although when in Human form the wolves are still more athletic/agile and dexterous.

Name:
Age:
Gender:
Appearance:
Race:
Faction: